• Title/Summary/Keyword: shared object

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Sharing 3D Media with Enhanced Access Grid(e-AG) (Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유)

  • 이영호;오세찬;이석희;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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The Chair-of-Chair-Guided Floor Control for Sharing Objects without Collision in a Multi-Session Collaborative Authoring Environment (다중세션 공동저작 환경에서의 충돌 없는 객체 공유를 위한 대표의장 방식의 플로어 제어)

  • Shin, Seong-Woon;Oh, Sam-Kweon
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.433-440
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    • 2005
  • The sharing of objects for authoring frequently occurs among participating users in a cooperative authoring system where many users can collaborate. Floor control is therefore needed not only for minimizing the race condition during object accesses but also for ensuring the exclusive use of objects. h floor is a temporary access right that is given to a participating user who wants to use a shared object. Although the floor control methods for a single session environment can be found in various literature, those methods for a multi-session environment can hardly be found. In a multi-session environment, an object can be shared by multiple sessions. As a solution to the problems due to object sharing in such an environment, this paper presents a floor control method based on the chair-of-chair guidance. This method is an extension of those based on traditional chair guidance; the chair-of-chair elected among session chairs exists in this method.

A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Group Collaboration Systems (웹 기반 그룹 협동 시스템에서 동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Proceedings of the Korea Database Society Conference
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    • 1999.06a
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    • pp.95-102
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    • 1999
  • The web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. This Paper proposes an active web server which can facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such a goal, the active web server manages dependency relationships between shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefullness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System (ODBMS) called OBJECTSTORE using the C++ programming language.

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A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Group Collaboration Systems (웹 기반 그룹 협동 시스템에서 동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 1999.03a
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    • pp.95-102
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    • 1999
  • The web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. This paper proposes an active web server which can facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such a goal, the active web server manages dependency relationships between shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefullness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System (ODBMS) called OBJECTSTORE using the C++ programming language.

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CW-MAN : The Cooperative-Work Management System with Hybrid Architecture for Efficient Multimedia Collaboration (CW-MAN : 효율적인 멀티미디어 공동저작을 위한 혼합형 구조의 공동저작 관리 시스템)

  • Lee, Gwang-Haeng;Jeon, Jae-U;O, Sam-Gwon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1253-1262
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    • 1999
  • For the efficient co-authoring of multimedia documents in a distributed systems environment, the cooperative-work management systems that can not only allow the sharing of distributed resources but also facilitate the authors' interaction, are needed. In this paper, we present a cooperative-work management system with hybrid architecture, called CW-MAN, in which the information on shared objects and co-authoring management is stored in a dedicated computer system but the shared objects distributed all over the local computer systems. The main management functions provided by the CW-MAN are those for shared objects, session, and telepointing. The shared-object use them exclusively. The session managements allows authors to dynamically create, update, and destroy sessions. Lastly, the telepointing management allows local pointing events to be synchronously presented to remote systems.

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On the Current Status and Future Trend of Distributed Object System (분산 객체 시스템의 현찰과 기술 전망)

  • 윤석환;김평중
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.2
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    • pp.79-86
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    • 1997
  • As network has high speed and wide communication capability, users demand diverse and new software to satisfy their needs. To meet users needs, the softwares for multimedia or groupware or distributed virtual environments can communicate the widely distributed information fast and accurately. Even though the technology for this is under development, it is deficient to support the reliable computer communication. Distributed Object System aims, as the new paradigm of distributed system software development to overcome this problem, to obtain in distributed environment the easiness of development and management, expandability, reusability which object oriented technologies support by solving the complexity of communication processing through the object oriented methods. This paper aims to introduce distributed object system, its technological properties and the current status and trend of technology development related to its standardization. Additionally, with explaining the Replicated Shared Object System(RSOS) which is developed in our country as one of the distributed object systems, its future prospects and technical issues are discussed.

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Implementation of Shared Work Environment using JAVA on the CORBA Environment (CORBA 환경에서 JAVA를 이용한 공동 작업 환경 구현)

  • 김근형;이봉환
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.10a
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    • pp.208-213
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    • 1998
  • 멀티미디어 회의, 원격 교육, 원격 의료 등과 같이 다수가 참여하여 공동으로 작업을 하는 응용 서비스들이 컴퓨터와 네트워크의 발전에 따라 가능해지고 있다. 이와 같이 다수가 참여하여 객체를 공유하면서 공동 작업을 하여야 하는 응용들은 공유 작업 환경(shared work environment)을 필수적으로 요구한다. 또한 네트워크에서 다양한 응용 서비스들을 제공하고 관리하기 위해서는 서비스 세션에 대한 관리도 필요하다. 본 논문에서는 사용자가 여러 세션에 참여하여 공동 작업이 가능한 공유 작업 환경을 다자간 멀티미디어 서비스 세션의 제공, 제어 및 관리를 위한 메커니즘을 제공하는 CORBA(Common Object Request Broker Architecture)기반의 COMUS(CORBA based Multiparty Multimedia System)와 자바 언어의 객체 지향 특성을 이용하여 구현하였다.

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Cooperative Manipulation of a Virtual Object by Multiple Remote Users

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of Mechanical Science and Technology
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    • v.14 no.9
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    • pp.956-967
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    • 2000
  • In this paper, we explore the issues of force display in the cooperative virtual environment shared by multiple users distributed over the network with heterogeneous hardware platforms. The proposed method is to cope with the problem of small time delay and the difference of sampling rate in the distributed configuration. In the proposed approach the interaction forces of the participants are just treated as the independent sources of acceleration. Thus the action of a participant simply changes the acceleration of the virtual object and consequently the states of the virtual object will be updated. When the updated states are reported to all the participants, the information on the time of state changes is delivered, too. Employing the discrete state information updated by the other users, each user modifies his own virtual environment and pseudo-realtime simulation can be realized. Excluding the software interface and the communication technique, it is proposed the simulation method for the operation of respective users and the way of calculating the driving input to the display device. For experimental verification we construct a cooperative virtual environment shared by two remote users and outline the results of experiments.

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Task Creation and Assignment based on Object Caching for Parallel Spatial Join (병렬공간 조인을 위한 객체 캐쉬 기반 태스크 생성 및 할당)

  • 서영덕;김진덕;홍봉희
    • Journal of KIISE:Software and Applications
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    • v.26 no.10
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    • pp.1178-1178
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    • 1999
  • A spatial join has the property that its execution time exponentially increases in proportion to the number of spatial objects. Recently, there have been many attempts for improving the performance of the spatial join by using parallel processing schemes, In the case of executing parallel spatial join using the parallel machine with shared disk architecture, the disk bottleneck of parallel processing of spatial join worsens in comparison with sequential spatial join. This paper presents the algorithms of task creation and assignment to reduce the disk bottleneck caused by accessing the shared disk at the same time, and to minimize message passing between processors, This paper proposes object caching which is a higher level of abstraction than page caching, and uses it to do creation and assignment of tasks according to temporal and spatial localities for minimizing disk access time. The object caching shows the performance improvement of 50%. The task creation and assignment using localities gives the gain of 30% and 20%. Overall performance evaluation of the proposed algorithms shows 7.2 times speed up than those of sequential execution of spatial joins.

A Model Management Framework for Supporting Departmental Collaborative Work (부서간 협동적 작업을 지원하는 모형관리 체계의 개발)

  • Huh, Soon-Young;Kim, Hyung-Min
    • Asia pacific journal of information systems
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    • v.10 no.2
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    • pp.51-69
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    • 2000
  • Recently, as business problems become more complicated and require more precise quantitative results, large-scale model management systems are increasingly in demand for supporting the decision-making activities. In addition, as distributed computing over networks gains popularity, departmental computing systems are gradually adopted in an organization to facilitate collaboration of geographically dispersed multiple departments. In departmental collaborative model management systems, multiple departments share common models but approach them with different user-views depending on their departmental needs. Moreover, the shared models become evolved as their structures and the corresponding data sets change due to the dynamic nature of the operating environment and the inherent uncertainty associated with the problems. In such capacity, providing the multiple departmental users with synchronized and consistent views of the models is important to improve the overall productivity. In this paper, we propose a collaborative model management framework for coordinating model change and automatic user-view update in a departmental computing environment. To do so, we describes changes in the model and their effects occurred in departmental model management environments and identifies the constructs and processes for maintaining the consistency between a shared model and its departmental user-views. Especially, in this framework, generic model concept was adopted for accommodating diverse mathematical models in a uniform way in a modelbase and object-oriented database management systems(ODBMS) for combining the model management constructs and automatic user-view update mechanisms in a single formalism. A prototype object-oriented modeling environment was developed using an ODBMS called ObjectStore and $C^{++}$ programming language on Windows NT.

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