• Title/Summary/Keyword: shared media objects

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An Error Control running on Digital Carousel System for Media Object Sharing (미디어 객체 공유를 위한 디지털 캐로절 시스템에서의 오류 제어)

  • Ko Eung-Nam;Kang Heau-Jo
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.79-83
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    • 2005
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. This paper explains the design and implementation of the EC_DXS(Error Control in Digital Carousel System). EC_DCS is a system that is suitable for detecting sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share me. applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participant engaged in a cooperative work.

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Performance Analysis of Error Classification running on Digital Carousel System of Home Network (홈 네트워크의 디지털 캐로절 시스템에서 오류분류 성능 분석)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.587-592
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    • 2007
  • This paper explains the design and implementation of the EC_NH. EC_NH is a system that is suitable for detecting, sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share error applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others.

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A Whiteboard for Multimedia Collaboration Work Space based on Home Network (홈 네트워크 기반에서 멀티미디어 공동 작업 공간을 위한 화이트보드)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.39-43
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    • 2014
  • This paper suggested a whiteboard for multimedia collaboration work. We implemented the whiteboard so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discuss a method for increasing reliability of media data through whiteboard. This paper explains a performance analysis of a media data system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques.

Error Recovery System for Digital Carousel System running on Home Network (홈 네트워크에서 디지털 캐로절 시스템을 위한 오류 복구 시스템)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.785-790
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    • 2008
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. In this paper, we discuss a method for increasing reliability through fault tolerance. We describe the design and implementation of the ER running on distributed multimedia environment. ER is a system which is able to recover automatically a software error based on distributed multimedia. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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The Chair-of-Chair-Guided Floor Control for Sharing Objects without Collision in a Multi-Session Collaborative Authoring Environment (다중세션 공동저작 환경에서의 충돌 없는 객체 공유를 위한 대표의장 방식의 플로어 제어)

  • Shin, Seong-Woon;Oh, Sam-Kweon
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.433-440
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    • 2005
  • The sharing of objects for authoring frequently occurs among participating users in a cooperative authoring system where many users can collaborate. Floor control is therefore needed not only for minimizing the race condition during object accesses but also for ensuring the exclusive use of objects. h floor is a temporary access right that is given to a participating user who wants to use a shared object. Although the floor control methods for a single session environment can be found in various literature, those methods for a multi-session environment can hardly be found. In a multi-session environment, an object can be shared by multiple sessions. As a solution to the problems due to object sharing in such an environment, this paper presents a floor control method based on the chair-of-chair guidance. This method is an extension of those based on traditional chair guidance; the chair-of-chair elected among session chairs exists in this method.

A Digital Carousel System based on CoAP for N-Screen Environment (N-스크린 환경을 위한 CoAP 기반 디지털 캐로절 시스템)

  • Ko, Eung-nam
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.59-63
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    • 2016
  • In this paper, we discuss a model for increasing reliability of data through N screen server and client model environment. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We suggest the Digital Carousel system based on CoAP(Constrained Application Protocol) for N-Screen so that the users participated in collaborative work may refer shared media objects as the same view to others. With this sharing system, a group cooperating users can share applications data. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on CoAP and N screen techniques.

Collaborative Authoring System using 3D Spatio-Temporal Space (삼차원 시.공간을 이용하는 프레젠테이션 공동저작 시스템)

  • 이도형;성미영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.623-634
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    • 2003
  • In this paper, we propose a collaborative multimedia authoring system. Our authoring system represents a multimedia presentation in a 3D coordinate system. One axis represents the traditional timeline information (T-zone), and the other two axes represent spatial coordinates (XY-zone). Our system represents a visual media objects as a 3D parallelepipeds and audio media objects as cylinders. This interface allows for simultaneous authoring and manipulation of both the temporal and the spatial aspects of a presentation. Using our system, users can design multimedia presentations collaboratively in the unified spatio-temporal space while freely traversing the spatial domain and the temporal domain without changing the context of authoring. In addition, we suggest an efficient mechanism of concurrency control for shared objects generated by our collaborative writing system. The mechanism is mainly based on the user awareness, the multiple versions, and the access permission of shared objects. Our concurrency control mechanism is designed to keep data consistency by minimizing the collision due to the delay or the failure of network communication and to allow maximum responsiveness for users using optimistic concurrency control. Also, the mechanism maximize the responsiveness by refining the locking granularity and applying different concurrency control mechanisms to each.

Secure Configuration Scheme of Pre-shared Key for Lightweight Devices in Internet of Things (사물인터넷의 경량화 장치를 위한 안전한 Pre-shared Key 설정 기술)

  • Kim, Jeongin;Kang, Namhi
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.1-6
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    • 2015
  • The IoT(Internet of things) technology enable objects around user to be connected with each other for sharing information. To support security is the mandatory requirement in IoT because it is related to the disclosure of private information but also directly related to the human safety. However, it is difficult to apply traditional security mechanism into lightweight devices. This is owing to the fact that many IoT devices are generally resource constrained and powered by battery. PSK(Pre-Shared Key) based approach, which share secret key in advance between communication entities thereafter operate security functions, is suitable for light-weight device. That is because PSK is costly efficient than a session key establishment approach based on public key algorithm. However, how to safely set a PSK of the lightweight device in advance is a difficult issue because input/output interfaces such as keyboard or display are constrained in general lightweight devices. To solve the problem, we propose and develop a secure PSK configuration scheme for resource constrained devices in IoT.

Implementation of Virtual Architectural Engineering and Design of Real-time State Server for Internet Virtual Collaboration (가상건축엔지니어링의 구현과 인터넷 가상협동작업을 위한 실시간 상태서버의 설계)

  • 고동일;이범렬;김종성;오원근
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.169-172
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    • 2000
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. And the progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of Share collaboration engine and Virtual Architectural Engineering 2000 (VAE2000) system which is our pilot application implemented with Share collaboration engine. And we explain problems presented by our experiments with VAE2000 system. For those problems, we design our new middle-ware system, SHINE(SHared INternet Environment). The SHINE proposes new concepts and approaches for collaboration with 3D objects in a virtual world.

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A Cyber Collaboration Platform based on Web for Food Safety Service (식품 안전 서비스를 위한 웹 기반 가상 공동 플랫폼)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.79-83
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    • 2015
  • This paper suggested a cyber collaboration platform based on web for food safety service. We implemented the cyber collaboration platform for food safety service so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discussed a model for increasing reliability of food safety data through N screen server and client model. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on web and N screen techniques.