• Title/Summary/Keyword: shape generation

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The Development of the Automatic Triangular Mesh Generation Software Using Modified Lo's Algorithm (수정된 Lo의 요소망 생성 알고리즘은 이용한 자동 삼각 요소망 생성 소프트웨어의 개발)

  • 김병옥;양현익
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.95-101
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    • 2000
  • For last two decades numerous automatic mesh generation algorithms for various two dimensional objects have been introduced continuously and among them triangular mesh generation schemes have been majority because of efficiency and controllability. In our study, an existing triangular mesh generation algorithm developed by Lo is totally modified to more improve node distribution, element shape, and objects shape independency. ft is composed of node generation part and element generation part. In order to find a suitable node position within geometry, the suggested algorithm searches desirable positions of points within boundary and optimizes node position to generate comparatively well-shaped elements. More over, the suggested algorithm handles various complex two dimensional objects and its meshing speed shows superiority to those of the existing triangulation mesh generation algorithms. It is fully automated in a sense of constructing object boundary and hence can be directly used as an independent meshing software.

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m-shaper: A Sketch Drawing System for Musical Shape Generation (m-shaper: 음악적 형태 생성을 위한 스케치 드로잉 시스템)

  • Kwon, Doo-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1381-1387
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    • 2015
  • This paper proposes a sketch drawing system called m-shaper for musical shape generation. Through simple sketch drawing, users can generate musical shape configuration which can be played by a computer. One key ingredient of the process is a unique concept for the interactive musical shape generation that combines shape and sound based on the designers' manual inputs. m-shaper captures the numerical values of drawing characteristics and determines how the musical notes and shapes can be generated. Using a tablet, four sketch movements are captured such as pressure, tilt, rotation and speed. Each point of a shape corresponds to a certain musical note that represents a type of instrument, duration, pitch, and octave. The current m-shaper has been developed as a computational tool for supporting the schematic design process. Designers in m-shaper draw geometric sketches with a musical inspiration and explore possible conceptual forms. They also can control the parameters for results and transform their sketch drawing.

Geometrical Analysis of a Torque Converter (토크 컨버터의 형상 분석)

  • 임원석
    • Transactions of the Korean Society of Automotive Engineers
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    • v.5 no.5
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    • pp.197-212
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    • 1997
  • The performance of a torque converter can be expressed by the performance parameters such as flow radius and flow angle, on the mean flow path. The geometric analysis of the torque converter is required to determine these parameters for the modeling of the torque converter. In general, the blade shape is depicted by three dimensional data at the mid-surface of blade or those of the pressure and suction side. To generate three dimensional model of the blade using the data mentioned above, a consistent data format and a shape generation algorithm are required. This paper presents a useful consistent data format of the blades and an algorithm for the geometrical shape generation. By the geometric analysis program to which the shape generation algorithm is embedded, the variation of blade angles in rotating element analyzed. Then finally, the analyzed results of geometric profile of a blade are compared with those of the blade design principle, so called forced vortex theorem.

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A Pollution Adaptive Mesh Generation Algorithm Using Singular Shape Functions (특이 형상함수를 이용한 Pollution 적응 요소생성 알고리즘)

  • 유형선;장준환;편수범
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2001.04a
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    • pp.110-118
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    • 2001
  • In many areas of finite element analysis, elements with special properties are required to achieve maximal accuracy. As examples, we may mention infinite elements for the representation of spatial domain that extend to special and singular elements for modeling point and line singularities engendered by geomeric features such as reentrant corners and cracks. In this paper, we study on modified shape function representing singular properties and algorigthm for the pollution adaptive mesh generation. We will also show that the modified shape function reduces pollution error and local error.

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Effect of Metal Transfer Mode on Spatter Generation of $CO_2$ Welding ($CO_2$ 용접의 스패터 발생에 미치는 용적이행 모드의 영향)

  • 강봉용;김희진
    • Journal of Welding and Joining
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    • v.15 no.2
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    • pp.72-80
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    • 1997
  • The spatter generation rate of GMA welding with $CO_2$ gas shielding was measured with the change of welding conditions such as wire feeding rate and welding voltage and then the results were analized with the accompanying changes in metal transfer mode and in bead geometry. The spatter generation rate (SGR) was relatively low not only wit the short circuit transfer but with the truely globular transfer mode. However, the SGR resulted with the mixed mode were consistantly high. The resultant wave pattern of mixed mode was due to the coexistance of short-circuit and globular transfer and characterized by the frequent appearance of instantaneous short circuit. Considering the result of SGR and that of bead geometry, it could be concluded that when the wire feeding rate (or welding current) was either low or high, the optimum bead shape could be obtained along with the low spatter generation. However, in the middle range of wire feeding rate, the optimum bead shape was only obtained in the mixed mode condition resulting in the high spatter generation.

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A Study on the Nozzle Shapes of a Cross-Flow Type Hydro Turbine for Wave Power Generation (파력발전용 횡류형 수력터빈의 노즐형상에 관한 연구)

  • Choi, Young-Do;Kim, Chang-Coo;Kim, You-Taek;Lee, Young-Ho
    • The KSFM Journal of Fluid Machinery
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    • v.11 no.3
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    • pp.30-35
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    • 2008
  • The purpose of this study is to examine the effect of nozzle shapes on the performance and internal flow characteristics of a cross-flow type hydro turbine for wave power generation. The performance of the turbine is calculated with the variation of rotational speed for 4 types of the nozzle shape using a commercial CFD code. The results show that nozzle shape should be designed considering available head of the turbine. Best efficiencies of the turbine by 4 types of the nozzle shape do not change largely but overall performances varies mainly by the nozzle width. The output power of the cross-flow type hydro turbine changes considerably by the nozzle shape and a partial region of stage 2 in the runner blade passage produces maximum regional output power in comparison with the other runner blade passage areas.

Automatic Generation of 3-D Finite Element Meshes: Part(II) -Mesh Generation from Tetrahedron-based Octree- (삼차원 유한요소의 자동생성 (2) -사면체 옥트리로부터의 유한요소 생성-)

  • 정융호;이건우
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.19 no.3
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    • pp.647-660
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    • 1995
  • Given the tetrahedron-based octree approximation of a solid as described in part(I) of this thesis, in this part(II) a systematic procedure of 'boundary moving' is developed for the fully automatic generation of 3D finite element meshes. The algorithm moves some vertices of the octants near the boundary onto the exact surface of a solid without transforming the topology of octree leaf elements. As a result, the inner octree leaf elements can be used as exact tetrahedral finite element meshes. In addition, as a quality measure of a tetrahedral element, 'shape value' is propopsed and used for the generation of better finite elements during the boundary moving process.

Development of Algorithms for Accuracy Improvement in Transfer-Type Variable Lamination Manufacturing Process using Expandable Polystrene Foam (VLM-ST공정의 정밀도 향상을 위한 알고리즘 개발)

  • 최홍석;이상호;안동규;양동열;박두섭;채희창
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.4
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    • pp.212-221
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    • 2003
  • In order to reduce the lead-time and cost, the technology of rapid prototyping (RP) has been widely used. A new rapid prototyping process, transfer-type variable lamination manufacturing process by using expandable polystyrene foam (VLM-ST), has been developed to reduce building time, apparatus cost and additional post-processing. At the same time, VLM Slicer, the CAD/CAM software for VLM-ST has been developed. In this study, algorithms for accuracy improvement of VLM-ST, which include offset and overrun of a cutting path and generation of a reference shape are developed. Offset algorithm improves cutting accuracy, overrun algorithm enables the VLM-ST process to make a shape of sharp edge and reference shape generation algorithm adds additional shape which makes off-line lamination easier. In addition, proposed algorithms are applied to practical CAD models for verification.

Pattern Shape Modulation by Scanning Methods in E-Beam Lithography (전자빔 리소그래피를 이용한 주사기법에 따른 패턴형상 조정)

  • Oh, Se-Kyu;Kim, Seoung-Jae;Kim, Dong-Hwan;Park, Keun;Jang, Dong-Young
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.18 no.6
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    • pp.558-564
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    • 2009
  • To aim at obtaining a correct and fine small pattern by an electron beam lithography several conditions and methods affecting a real pattern shape needs to be investigated. A micro/nano sized pattern shape is sometimes dependent on the scanning method. In this work, four types of scanning methods are implemented and their characteristics are investigated. For a $11\times11um$ pattern, a Zigzag scanning method proves a precise pattern generation. The other ways such as SEM scanning and swirl in-out scanning method result in some distorted pattern shape. It is proved that abrupt change in the pattern generation limits to obtaining a fine and small pattern.

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Game Sprite Generator Using a Multi Discriminator GAN

  • Hong, Seungjin;Kim, Sookyun;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4255-4269
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    • 2019
  • This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.