• Title/Summary/Keyword: shape coding

검색결과 115건 처리시간 0.021초

Color Image Coding Based on Shape-Adaptive All Phase Biorthogonal Transform

  • Wang, Xiaoyan;Wang, Chengyou;Zhou, Xiao;Yang, Zhiqiang
    • Journal of Information Processing Systems
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    • 제13권1호
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    • pp.114-127
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    • 2017
  • This paper proposes a color image coding algorithm based on shape-adaptive all phase biorthogonal transform (SA-APBT). This algorithm is implemented through four procedures: color space conversion, image segmentation, shape coding, and texture coding. Region-of-interest (ROI) and background area are obtained by image segmentation. Shape coding uses chain code. The texture coding of the ROI is prior to the background area. SA-APBT and uniform quantization are adopted in texture coding. Compared with the color image coding algorithm based on shape-adaptive discrete cosine transform (SA-DCT) at the same bit rates, experimental results on test color images reveal that the objective quality and subjective effects of the reconstructed images using the proposed algorithm are better, especially at low bit rates. Moreover, the complexity of the proposed algorithm is reduced because of uniform quantization.

Low-Complexity MPEG-4 Shape Encoding towards Realtime Object-Based Applications

  • Jang, Euee-Seon
    • ETRI Journal
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    • 제26권2호
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    • pp.122-135
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    • 2004
  • Although frame-based MPEG-4 video services have been successfully deployed since 2000, MPEG-4 video coding is now facing great competition in becoming a dominant player in the market. Object-based coding is one of the key functionalities of MPEG-4 video coding. Real-time object-based video encoding is also important for multimedia broadcasting for the near future. Object-based video services using MPEG-4 have not yet made a successful debut due to several reasons. One of the critical problems is the coding complexity of object-based video coding over frame-based video coding. Since a video object is described with an arbitrary shape, the bitstream contains not only motion and texture data but also shape data. This has introduced additional complexity to the decoder side as well as to the encoder side. In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efficient coding technologies that reduce the complexity of the encoder. Using the proposed coding schemes, we have obtained a 56 percent reduction in shape-coding complexity over the MPEG-4 video reference software (Microsoft version, 2000 edition).

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Conformance study for MPEG-4 binary shape coding (MPEG-4 Shape coding에 대한 적합성 연구)

  • 이재선;임재혁;원치선
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2000년도 제13회 신호처리 합동 학술대회 논문집
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    • pp.295-298
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    • 2000
  • 본 논문에서는 WPEG가 적합성 검사를 위해 표준안에 명시된 조건하에서 검사를 수행한다. MPEG-4 encoder의 각 부분을 제어함으로써 shape coding에 대한 test를 수행하고 또한 검사하려는 항목을 고려하여 부호화 변수를 조절하면서 여러 종류의 test비트열을 생성하여 비교함으로써 MPEG-4 decoder의 객체기반 형상 부호화에 대한 적합성 검사를 수행한다.

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CONTOUR CODING BASED ON THE CHARACTERISTICS OF REGIONS IN SEGMENTED IMAGE (분할된 영역의 특성을 이용한 윤곽선 부호화)

  • 이준상;어진우
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.915-918
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    • 1998
  • Region based coding consistsof image segmentation contour and texture coding. Contour coding techniques can be classified into contour or shape-oriented approaches. In this paper, geodesic skeleton based on shape-oriented approach is used for contour coding. Efficient application of geodesic skeleton for contour coding based on the characteristics of regions in segmented image will be discussed.

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Color coding of MF(model failure) object using hybrid coding method in object based coding (객체기반 부호화에서 혼합형 부호화방식을 이용한 MF(Model Failure) 객체의 색신호 부호화)

  • 김동하;이지훈;고성제;이태원
    • Journal of the Korean Institute of Telematics and Electronics S
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    • 제34S권5호
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    • pp.45-51
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    • 1997
  • To trnsmit moving image signals by using an object vased coding technique at the rate of 8kbps~11kbps, it is very important to minimize the bit rates used for the compression of the color information of MF-objects. This paper proposes a hybrid coding method which uses the shpae adaptive coding method and the interframe reference method selectively. Gilge's shape adaptive orthogonal coidng method is utilized for shpae adaptive coding. The interfarame reference method approximates the low-passed signals of the image by gilge's shpae adaptive orthogonalization method and then refers the approximation error signals from the high frequency signal components of th eprevious frame. The proposed method achives the bit rates reduction of 17% compared to the gilge's shape adaptive orthogonalization method and 30% rduction compared to the shape adaptive DCT in average.

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Analysis of MPEG-4 Encoder for Object-based Video (실시간 객체기반 비디오 서비스를 위한 MPEG-4 Encoder 분석)

  • Kim Min Hoon;Jang Euee Seon;Lee Sun young;Moon Seok ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • 제41권1호
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    • pp.13-20
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    • 2004
  • In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efcient coding techniques that reduce the complexity of the encoder. Until recently, encoder optimization without shape coding has been a major concern in video for wire/wireless low bit rate coding services. Recently, we found out that the computational complexity of MPEG-4 shape coding plays a very important role in the object-based coding through experiments. We have made an experiment whether we could get optimized object-based coding method through successfully combining latest optimized texture coding techniques with our proposed optimized shape coding techniques. In texture coding, we applied the MVFAST method for motion estimation. We chose not to use IVOPF(Intelligent VOP Formation) but to use TRB(Tightest Rectangular Boundary) for positioning VOP and, finally, to eliminate the spiral search of shape motion estimation to reduce the complexity in shape coding. As a result of experiment, our proposed scheme achieved improved time complexity over the existing reference software by $57.3\%$ and over the optimized method on which only shape coding was applied by $48.7\%$, respectively.

Conformance Test for MPEG-4 Shape Decoders (MPEG-4 Shape Decoder의 적합성 검사)

  • 황혜전;박인수;박수현;이병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제25권6B호
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    • pp.1060-1067
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    • 2000
  • MPEG-4 visual coding is an object-based system. The current video coding standards, H.261, MPEG-1, and MPEG-2 encode frame by frame. On the other hand, MPEG-4 separately encodes several objects, such as video objects and audio objects, in the same frame. Each transmitted object is decoded and composed in one frame. Shape coding is a process of coding visual objects in a frame. In this paper we present conformance test method for MPEG-4 shape decoders. This paper reviews the basic shape decoding standard, and proposes conformance test methods for BAB type decoder, and CAE decoder for intra and inter VOPs. Our test generates all possible cases of shape motion vector difference and context.

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A Study on the Shape Optimization of the Cable-Truss Hybrid Structures (케이블-트러스 복합구조물의 형상최적화에 관한 연구)

  • Han, Sang-Eul;Jo, Nam-Chul
    • Journal of Korean Association for Spatial Structures
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    • 제3권3호
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    • pp.75-83
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    • 2003
  • The purpose of this study is to obtain the optimum shape of cable domes by using the real coding genetic algorithm. Generally, the structural performance of the cable domes is influenced very sensitively by pre-stress, geometry and length of the mast because of flexible system. So, it is very important to decide the optimum shape to get maximum stiffness of cable domes. We use the analytical model to verify the usefulness of this algorithm for shape optimization and analyze the roof system of Seoul olympic gymnastic arena as analytical model of a practical structures. It is confirmed lastly that the optimum shape domes have more stiffness than initial shape ones.

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An Image Segmentation Technique For Very Low Bit Rate Video Coding

  • Jung, Seok-Yoon;Kim, Rin-Chul;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 1997년도 Proceedings International Workshop on New Video Media Technology
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    • pp.19-24
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    • 1997
  • This paper describes an image segmentation technique for the object-oriented coding at very low bit rates. By noting that, in the object-oriented coding technique, each objects are represented by 3 parameters, namely, shape, motion, and color informations, we propose a segmentation technique, in which the 3 parameters are fully exploited. To achieve this goal, starting with the color space conversion and the noise reduction, the input image is divided into many small regions by the K-menas algorithm on the O-K-S color space. Then, each regions are merged, according to the shape and motion information. In simultations, it is shown that the proposed technique segments the input image into relevant objects, according to the shape and motion as well as the colors. In addition, in order to evaluate the performance of the proposed technique, we introduce the notion of the interesting regions, and provide the results of encoding the image with emphasizing the interesting regions.

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Distribution of Target Bits based on Size, Motion and Distrotion (크기, 움직임 및 왜곡정보에 의한 목표비트 분배)

  • 한학수;황희련;황재정
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
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    • pp.101-104
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    • 2000
  • An efficient bit rate distribution technique that distributes available bits for multiple objects based on motion vector magnitude, size of object shape, and coding distortion is presented. This coding concept using the three parameters was exploited in MPEG-4 multiple object coding. But the scheme is likely to produce poor results such as allocating more bits to less important objects and degrading picture quality, due to the lack of analysis and research in view of human visual aspect. In this paper importance of each object is represented by the three parameters and visually analyzed. Target bits are distributed according to coding distortion using the pre-assigned shape and motion information.

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