• Title/Summary/Keyword: shading model

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A Study on Design of Movable Horizontal Shading Device for Office Building (사무소건물의 가동식 수평차양에 대한 연구)

  • Kim, Mi-Hyun;Suh, Seung-Jik
    • Journal of the Korean Solar Energy Society
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    • v.28 no.2
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    • pp.50-57
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    • 2008
  • This study intends to evaluate the effect on indoor environment(annual thermal load, sunshine)by the application of the movable horizontal shading device on summer and winter season. For these purpose, we supposed the models which are composed of the several horizontal shading devices. Then we analyzed the simulation using the IES5.5.1 and Seoul weather data. The results of this study are as follows: 1) The proper length, angle of horizontal shading device is 2.1m, 28 degree, respectively. 2) The decreasing rate of the annual load of the Movable Horizontal Shading Model(MHSM) in comparison with the No Shading Model(NSM) & Conventional Horizontal Shading Model(CHSM) is 31.11%, 6.63% respectively. 3) The decrease of sunshine of the MHSM on summer season is effective the alleviation of visual displeasure. On the other hand, the increase of sunshine of the MHSM on winter season is effective the psychological comfort. Further study is to be required the sensitivity analysis on the various shading length for the realistic proper shading length.

Analysis of the Light Environment in Model Greenhouse using Infrared Absorption Film as Shading Screen (적외선 흡수필름을 차광재로 사용한 모형 온실의 광환경 분석(농업시설))

  • 권혁진;김기성;김문기
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2000.10a
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    • pp.340-345
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    • 2000
  • This study was carried out to analyze the light and thermal environment in model greenhouse using infrared absorption film as shading screen and to compare with the case of no shading and using general shading screen such as aluminum foil-backed film, black polyethylene film and thermal blanket. PPFD(photosynthetic photon flux density) of inside the model greenhouse under infrared absorption film was increased by 22% than under general shading screen on the average. And temperature of inside air under infrared absorption film was 2$^{\circ}C$ lower than under general shading screen on the average. So, it is expected that infrared absorption film is useful as shading screen.

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The Prediction of Interior Luminous Effect Through a Comparison of Shading Algorithms (음영처리기법의 비교를 통한 실내공간 조명효과의 예측)

  • Hong, Sung-De;Park, Hyoun-Jang
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.1
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    • pp.9-16
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    • 2005
  • In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.

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A Study on the Determination of Optimal Circuit Constants of Shading Coil (Shading Coil의 최적 회로정수 결정에 관한 연구)

  • 김시화
    • Journal of the Korean Institute of Navigation
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    • v.9 no.1
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    • pp.95-109
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    • 1985
  • It has been generally known that the chattering of an AC electromagnetic contactor due to the fluctuation of attracting force is the primary cause of its abrasion and noise. To reduce this chattering effect, an AC electromagnetic contactor is mostly fitted with a shading coil which works the role to make difference in phases of two distinct components of attracting force. The theoretical interpretation of an AC electromagnetic contactor with shading coil and the equation of its attracting force per unit wattage consumed have already been proposed, however, few explications so far have been made on the determination of optimal circuit constants of shading coil. In this paper, the auther constructs a circuit model of an AC electromagnetic contactor with shading coil which is based on the theoretical interpretation of shading coil examined to be valid by experiments under some assumptions, and defines the equation of attracting force without chattering per unit wattage consumed as a performance function for determining the optimal circuit constants of shading coil. And then, the optimal circuit constants maximizing the performance function are determined by means of computer simulation founded on the above circuit model and the characteristics of those circuit constants are examined with special attention to the coupling coefficient.

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Correlation Analysis between Artists' Shading and CG Shading (미술가들의 음영 표현 특성과 CG 쉐이딩 알고리즘 간의 상관관계 분석)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.691-702
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    • 2011
  • Recently, several researchers have attempted to combine human visual perception and computer graphics. Cole et. al. suggest the study results in which line drawing algorithm in computer graphics characterize the properties of line drawing made by artists. The paper also evaluates CG line drawing algorithms depending on whether people recognize effectively specific 3D shape from the image made by those CG line drawing algorithms. However, human recognizes the shape of objects more effectively in image made by BRDF shading model than line drawing algorithm. It means that the shading factor is important to recognize shape with human perception. In this paper, we analyze the correlation between shading made by human artists and that made by CG shading algorithms. The study is to characterize the mathematical properties of artists' shading and CG shading. This type of analysis can guide the future development of new CG shading algorithm in computer graphics for the purpose of shape perception.

A Hybrid Rendering Model to support LOD(Level of Detail) (LOD(Level of Detail)를 지원하는 하이브리드 렌더링 모델)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.509-516
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    • 2008
  • We propose the Hybrid Rendering model to support multi-resolution for computer graphics. LOD method for computer graphics system considering performance of device environment and end-user preference usually adopts mesh resolution, mipmap in texture rendering, or oct-tree data structure in ray tracing. The hybrid rendering model, as a local shading model combining Gouraud shading model and a flat shading model, applies a proper shading method to each of polygons consisting of an object. This method can be an effective alternative to reduce real-time rendering time so that it can be utilized in real time adaptive service of computer graphic contents among various device environments under ubiquitous environments.

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Shading Algorithm Evaluation based on User Perception (사용자 인지 실험 기반 쉐이딩 알고리즘 평가)

  • Byun, Hae-Won;Park, Yun-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.106-115
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    • 2011
  • In this paper, we evaluate the effectiveness of previous shading algorithms in depicting shape of 3d objects. We perform a study in which people are shown an image of one of ten 3D objects shaded with one of eight styles and asked to orient a gauge to coincide with the surface normal at many positions on the object's surface. The normal estimates are compared with each other and with ground truth data provided by a registered 3D surface model to analyze accuracy and precision. Our experiments suggest that people interpret certain shape differently depending on shading of 3d object. This paper offers substantial evidence that current computer graphics shading algorithms can effectively depict shape of 3d objects where the algorithms have the properties of lots of tone steps and uniformly distributed tone steps. This type of analysis can guide the future development of new CG shading algorithms in computer graphics for the purpose of shape perception.

Developing the Light-weight PV Blind System and the Shading Analysis by the Control Conditions (경량 태양광발전 블라인드 개발 및 제어조건에 따른 음영분석)

  • Chung, Yu-Gun
    • KIEAE Journal
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    • v.15 no.1
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    • pp.83-88
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    • 2015
  • This study aims to develope the light-weight PV blinds with windows and to investigate the shading analysis by the control conditions. For the study, the polycarbonate characteristics and coating methods are analyzed and the PV blind design for a small office is suggested. Also, the mock-up model of a suggesting system was made. The field tests were controled based on a solar altitude under clear sky conditions. As results, it is necessary to use a polycarbonate instead of a tempered glass for a light-weight PV. The shading effects of blind systems are high in slat angle $30^{\circ}$ and low in $0^{\circ}$. Also, the shading ratio is more affected by solar latitude than solar altitude. The shading change rate is relevantly constant on the solar altitude.

Effects of Shading Rate and Method of Inside Air Temperature Change in Greenhouse (차광율 및 차광방법이 온실내부의 온도변화에 미치는 영향)

  • 이석건;이현우;김길동;이종원
    • Journal of Bio-Environment Control
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    • v.10 no.2
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    • pp.80-87
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    • 2001
  • This study was conducted to provide basic data for the design of shading facility of greenhouse. The proper distance between external shading screen and roof surface, transmissivity of shading materials, and shading effects of external and internal shadings were analyzed. About a distance of 10 cm between inclined external shading screen and roof surface was enough to guarantee the external shading effect in the greenhouse without roof vent. The inside temperature of greenhouse installed with 85% internal shading screen was lower the maximum of 4$^{\circ}C$ and mean of 2$^{\circ}C$ than that with 55% internal shading screen in both natural ventilation and no ventilation condition. The difference of soil temperature between shading and no shading greenhouse was great, but the difference by shading rate or shading method was small. The performance of external shading for controlling inside temperature down was superior to that of the internal shading. The externally inclined shading screen parallel to the roof surface of greenhouse was more effective than the externally horizontal shading screen in controlling inside temperature of greenhouse without roof vent.

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Cartoon Character Rendering based on Shading Capture of Concept Drawing (원화의 음영 캡쳐 기반 카툰 캐릭터 렌더링)

  • Byun, Hae-Won;Jung, Hye-Moon
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1082-1093
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    • 2011
  • Traditional rendering of cartoon character cannot revive the feeling of concept drawings properly. In this paper, we propose capture technology to get toon shading model from the concept drawings and with this technique, we provide a new novel system to render 3D cartoon character. Benefits of this system is to cartoonize the 3D character according to saliency to emphasize the form of 3D character and further support the sketch-based user interface for artists to edit shading by post-production. For this, we generate texture automatically by RGB color sorting algorithm to analyze color distribution and rates of selected region. In the cartoon rendering process, we use saliency as a measure to determine visual importance of each area of 3d mesh and we provide a novel cartoon rendering algorithm based on the saliency of 3D mesh. For the fine adjustments of shading style, we propose a user interface that allow the artists to freely add and delete shading to a 3D model. Finally, this paper shows the usefulness of the proposed system through user evaluation.