• Title/Summary/Keyword: sensory feedback

Search Result 100, Processing Time 0.037 seconds

Sensory Motor Coordination System for Robotic Grasping (로봇 손의 힘 조절을 위한 생물학적 감각-운동 협응)

  • 김태형;김태선;수동성;이종호
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.53 no.2
    • /
    • pp.127-134
    • /
    • 2004
  • In this paper, human motor behaving model based sensory motor coordination(SMC) algorithm is implemented on robotic grasping task. Compare to conventional SMC models which connect sensor to motor directly, the proposed method used biologically inspired human behaving system in conjunction with SMC algorithm for fast grasping force control of robot arm. To characterize various grasping objects, pressure sensors on hand gripper were used. Measured sensory data are simultaneously transferred to perceptual mechanism(PM) and long term memory(LTM), and then the sensory information is forwarded to the fastest channel among several information-processing flows in human motor system. In this model, two motor learning routes are proposed. One of the route uses PM and the other uses short term memory(STM) and LTM structure. Through motor learning procedure, successful information is transferred from STM to LTM. Also, LTM data are used for next moor plan as reference information. STM is designed to single layered perception neural network to generate fast motor plan and receive required data which comes from LTM. Experimental results showed that proposed method can control of the grasping force adaptable to various shapes and types of greasing objects, and also it showed quicker grasping-behavior lumining time compare to simple feedback system.

Microassembly System for the assembly of photonic components (광 부품 조립을 위한 마이크로 조립 시스템)

  • 강현재;김상민;남궁영우;김병규
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2003.06a
    • /
    • pp.241-245
    • /
    • 2003
  • In this paper, a microassembly system based on hybrid manipulation schemes is proposed and applied to the assembly of a photonic component. In order to achieve both high precision and dexterity in microassembly, we propose a hybrid microassembly system with sensory feedbacks of vision and force. This system consists of the distributed 6-DOF micromanipulation units, the stereo microscope, and haptic interface for the force feedback-based microassembly. A hybrid assembly method, which combines the vision-based microassembly and the scaled teleoperated microassembly with force feedback, is proposed. The feasibility of the proposed method is investigated via experimental studies for assembling micro opto-electrical components. Experimental results show that the hybrid microassembly system is feasible for applications to the assembly of photonic components in the commercial market with better flexibility and efficiency.

  • PDF

Development of prosthetic hand for detecting grasping force using underactuated mechanism (Underactuated mechanism 을 이용한 파지력 감지 전동의수 개발)

  • Jo, Seong;Jang, Dae-Jin;Baek, Yoon-Su;Yang, Hyun-Seok
    • Proceedings of the KSME Conference
    • /
    • 2004.04a
    • /
    • pp.858-863
    • /
    • 2004
  • In this study, the new prosthetic hand which can perform sensory feedback is developed. Although the continuous development of current prosthetic hands, they have some drawbacks. The drawbacks are the low grasping capabilities, the lack of sensory information given to the user, and so on. Despite the improvement of the function of fingers, the sensory information problem still remains undeveloped. By using differential gear and underactuated mechanical design, it can be solved with the minimum additional weight. And it will be applied to all of the prosthetic hands.

  • PDF

Self-adjusting Motion Generation Based on Sensory Feedback System (Sensory 피드백 시스템을 활용한 자율 적응 모션 생성)

  • Kwon, J.S.;Yang, W.; Park, G.T.;You, B.J.
    • Proceedings of the KIEE Conference
    • /
    • 2007.07a
    • /
    • pp.1789-1790
    • /
    • 2007
  • 이 논문에서 우리는 생체모방 시스템을 구현하기 위해 일반적인 기계 시스템과 인간의 신경 진동자 모델을 결합하였다. 이러한 시스템은 외부환경의 변화에 따른 효과적인 자율 적응 운동 형태를 생성할 수 있다. 인간 및 동물의 주기적 자율 운동을 관장하는 Central Pattern Generator (CPG)는 신경 진동자 네트웍에 의해서 표현가능하고 이는 신경 진동자 모델 내부의 sensory 피드백 신호를 통해, 주기성을 같은 외란에 상호 작용하여 적절한 운동을 생성해 낸다. 따라서 이를 기계 시스템에 결합하면 이러한 시스템은 변화되는 환경이나 잘 알지 못하는 외란에 대하여 자율적으로 적응된 운동을 보일 수 있다. 이를 위해 본 논문은 이러한 신경 진동자 모델과 결합된 realtime 시스템을 구현하고 그 자율 적응 운동의 생성 가능성을 살펴본다.

  • PDF

Effects of Modified Abdominal Draw-in Maneuver on Trunk Muscle Stability and Functional Capacity and Pain in Patients with Chronic Low Back Pain (수정된 복부 드로우-인 기법이 만성요통 환자의 몸통 안정성과 기능, 통증에 미치는 영향 -사례연구-)

  • Kim, Chang-Beom
    • PNF and Movement
    • /
    • v.15 no.3
    • /
    • pp.217-226
    • /
    • 2017
  • Purpose: The purpose of this study was to determine the effects of a modified abdominal draw-in maneuver on trunk stability and functional capacity as well as pain in patients with chronic low back pain. Methods: The study included 3 patients with chronic low back pain who volunteered to participate. The modified abdominal draw-in maneuver included a posterior pelvic tilt, a traditional abdominal draw-in maneuver, and a vibration sensory feedback device. Voluntary abdominal contraction using the vibration sensory feedback device was performed by the subjects for more than 1 hour per day, 5 times per week, for 6 weeks along with common low back pain treatment. Electromyographic signals in the rectus abdominis (RA), external oblique (EO), internal oblique (IO), and erector spinae (ES) muscles were measured to compare muscle activation. The degree of pain was measured using the visual analogue scale (VAS), and functional capacity was measured using the Korea Oswestry Disability Index (K-ODI). All results were compared to the means before and after intervention. Results: After the intervention, the RA, EO, and IO showed increased muscle activation and the ES showed decreased muscle activation. The visual analogue scale decreased after intervention and the K-ODI decreased after intervention. Conclusion: Modified abdominal draw-in maneuvers in daily life combined with therapeutic exercises may be effective in relieving pain and dysfunctions in chronic low back pain patients.

Applications of haptic feedbacks in medicine (의료분야에서의 햅틱 피드백 응용)

  • Quy, Pham Sy;Seo, An-Na;Kim, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.203-213
    • /
    • 2009
  • Medicine is one of great application fields where Virtual Reality (VR) technologies have been successfully utilized. The VR technologies in medicine bring together an interdisciplinary community of computer scientists and engineers, physicians and surgeon, medical educator and students, military medical specialists, and biomedical futurists. The primary feedback of a VR system has been visual feedback. The complex geometry for graphic objects and utilizing hardware acceleration can be incorporated with in order to produce realistic virtual environments. To enhance human-computer interaction (HCI), in term of immersive experiences perceived by users, haptic, speech, olfactory and other non-traditional interfaces should also be exploited. Among those, hapic feedback has been tightly coupled with visual feedback. The combination of the two sensory feedbacks can give users more immersive, realistic and perceptive VR environments. Haptic feedback has been studied over decades and many haptic based VR systems have been developed. This paper focuses on haptic feedback in term of its medical usages. It presents a survey of haptic feedback techniques with their applications in medicine.

  • PDF

Effects of a Bilateral upper Limb Training Program Using a Visual Feedback Method on Individuals with Chronic Stroke: A Pilot Clinical Trial

  • Kang, Dongheon;Park, Jiyoung;Choi, Chisun;Eun, Seon-Deok
    • International Journal of Contents
    • /
    • v.17 no.2
    • /
    • pp.20-31
    • /
    • 2021
  • This study aimed to pilot test a newly developed bilateral upper limb rehabilitation training program for improving the upper limb function of individuals with chronic stroke using a visual feedback method. The double-group pretest-posttest design pilot study included 10 individuals with chronic stroke (age >50 years). The intervention (four weekly meetings) consisted of five upper limb training protocols (wrist extension; forearm supination and pronation; elbow extension and shoulder flexion; weight-bearing shift; and shoulder, elbow, and wrist complex movements). Upper limb movement function recovery was assessed with the FuglMeyer Assessment of the Upper Extremity, the Wolf Motor Function Test, the Trunk Control Test, the modified Ashworth Scale, and the visual analog scale at baseline, immediately after, and four weeks after the intervention. The Fatigue Severity Scale was also employed. The Fugl-Meyer Assessment of the Upper Extremity and Wolf Motor Function Test showed significant improvement in upper limb motor function. The Trunk Control Test results increased slightly, and the modified Ashworth Scale decreased slightly, without statistical significance. The visual analog scale scores showed a significant decrease and the Fatigue Severity Scale scores were moderate or low. The bilateral upper limb training program using the visual feedback method could result in slight upper limb function improvements in individuals with chronic stroke.

Authoring Tool for Augmented Reality based Product Design (증강현실 기반 제품 디자인을 위한 저작도구)

  • Ha, Tae-Jin;Billinghurst, Mark;Woo, Woon-Tack
    • Journal of the Korea Computer Graphics Society
    • /
    • v.13 no.2
    • /
    • pp.23-29
    • /
    • 2007
  • We are suggesting an authoring tool can be used for prototyping in the augmented reality based product design environment. This tool is for authors without an engineering background to use. Our authoring tool can adjust the properties of visual, sound, and haptic feedback at the same time for more practical prototyping. Also the proposed modulated architecture can be applied flexibly to changes of platforms or hardware. Also user interfaces can be dynamically updated by changing just description files. finally, the suggested authoring methods exploit the advantages of both graphical and tangible user interfaces. Authors can intuitively make adjustments to many parameters using the TUI, and then they can do the same thing precisely using the GVI. The proposed authoring methods can be used for exhibition and entertainment contents using multi-sensory feedback in AR environment. As a future work, qualitative and quantitative usability test will be conducted.

  • PDF