• 제목/요약/키워드: sensor-based interaction

검색결과 191건 처리시간 0.026초

Behavior recognition system based fog cloud computing

  • Lee, Seok-Woo;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • 제6권3호
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    • pp.29-37
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    • 2017
  • The current behavior recognition system don't match data formats between sensor data measured by user's sensor module or device. Therefore, it is necessary to support data processing, sharing and collaboration services between users and behavior recognition system in order to process sensor data of a large capacity, which is another formats. It is also necessary for real time interaction with users and behavior recognition system. To solve this problem, we propose fog cloud based behavior recognition system for human body sensor data processing. Fog cloud based behavior recognition system solve data standard formats in DbaaS (Database as a System) cloud by servicing fog cloud to solve heterogeneity of sensor data measured in user's sensor module or device. In addition, by placing fog cloud between users and cloud, proximity between users and servers is increased, allowing for real time interaction. Based on this, we propose behavior recognition system for user's behavior recognition and service to observers in collaborative environment. Based on the proposed system, it solves the problem of servers overload due to large sensor data and the inability of real time interaction due to non-proximity between users and servers. This shows the process of delivering behavior recognition services that are consistent and capable of real time interaction.

A Cyber-Physical Information System for Smart Buildings with Collaborative Information Fusion

  • Liu, Qing;Li, Lanlan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권5호
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    • pp.1516-1539
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    • 2022
  • This article shows a set of physical information fusion IoT systems that we designed for smart buildings. Its essence is a computer system that combines physical quantities in buildings with quantitative analysis and control. In the part of the Internet of Things, its mechanism is controlled by a monitoring system based on sensor networks and computer-based algorithms. Based on the design idea of the agent, we have realized human-machine interaction (HMI) and machine-machine interaction (MMI). Among them, HMI is realized through human-machine interaction, while MMI is realized through embedded computing, sensors, controllers, and execution. Device and wireless communication network. This article mainly focuses on the function of wireless sensor networks and MMI in environmental monitoring. This function plays a fundamental role in building security, environmental control, HVAC, and other smart building control systems. The article not only discusses various network applications and their implementation based on agent design but also demonstrates our collaborative information fusion strategy. This strategy can provide a stable incentive method for the system through collaborative information fusion when the sensor system is unstable in the physical measurements, thereby preventing system jitter and unstable response caused by uncertain disturbances and environmental factors. This article also gives the results of the system test. The results show that through the CPS interaction of HMI and MMI, the intelligent building IoT system can achieve comprehensive monitoring, thereby providing support and expansion for advanced automation management.

기존 3차원 인터랙션 동작인식 기술 현황 파악을 위한 메타분석 (Analysis of 3D Motion Recognition using Meta-analysis for Interaction)

  • 김용우;황민철;김종화;우진철;김치중;김지혜
    • 대한인간공학회지
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    • 제29권6호
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    • pp.925-932
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    • 2010
  • Most of the research on three-dimensional interaction field have showed different accuracy in terms of sensing, mode and method. Furthermore, implementation of interaction has been a lack of consistency in application field. Therefore, this study is to suggest research trends of three-dimensional interaction using meta-analysis. Searching relative keyword in database provided with 153 domestic papers and 188 international papers covering three-dimensional interaction. Analytical coding tables determined 18 domestic papers and 28 international papers for analysis. Frequency analysis was carried out on method of action, element, number, accuracy and then verified accuracy by effect size of the meta-analysis. As the results, the effect size of sensor-based was higher than vision-based, but the effect size was extracted to small as 0.02. The effect size of vision-based using hand motion was higher than sensor-based using hand motion. Therefore, implementation of three-dimensional sensor-based interaction and vision-based using hand motions more efficient. This study was significant to comprehensive analysis of three-dimensional motion recognition for interaction and suggest to application directions of three-dimensional interaction.

센서 기반형 스마트 의류의 디자인을 위한 사용성 평가 척도 개발 (The development of Usability Evaluation Criterion for sensor based smart clothing)

  • 조하경;이주현
    • 한국의류산업학회지
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    • 제10권4호
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    • pp.473-478
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    • 2008
  • Since the late 1990, "Smart clothing" has been developed in a various way to meet user centered design and human engineering that considered usability, wearability with clothing. Under this circumstance, research and development of smart clothing has been demanded usability and wearability test. But, Study of the usability evaluation for sensor based smart clothing is insufficient. In this study, we suggest criterion of usability evaluation for sensor based smart clothing that evaluate on the point of view such as wearability of clothing, interaction of clothing and devices, interaction of body and devices. we performed qualitative and quantitative test with developed smart clothing to present usability evaluation criterion for sensor based smart clothing. As a result, total 7 categories such as 'usefulness', 'wearability', 'appearance', 'riskness', 'facility of management', 'perceived change', were extracted as the usability and wearability criterion. Additionally, 28 factors of evaluation criterion for sensor based smart clothing were indicated on the result of this research. This study have meaning to indicate usability evaluation criterion for sensor based smart clothing.

물리적 인간 기계 상호작용을 위한 근육의 기하학적 형상 변화를 이용한 상지부 움직임 예측 (Prediction of the Upper Limb Motion Based on a Geometrical Muscle Changes for Physical Human Machine Interaction)

  • 한효녕;김정
    • 제어로봇시스템학회논문지
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    • 제16권10호
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    • pp.927-932
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    • 2010
  • Estimation methods of motion intention from bio-signal present challenges in man machine interaction(MMI) to offer user's command to machine without control of any devices. Measurements of meaningful bio-signals that contain the motion intention and motion estimation methods from bio-signal are important issues for accurate and safe interaction. This paper proposes a novel motion estimation sensor based on a geometrical muscle changes, and a motion estimation method using the sensor. For estimation of the motion, we measure the circumference change of the muscle which is proportional to muscle activation level using a flexible piezoelectric cable (pMAS, piezo muscle activation sensor), designed in band type. The pMAS measures variations of the cable band that originate from circumference changes of muscle bundles. Moreover, we estimate the elbow motion by applying the sensor to upper limb with least square method. The proposed sensor and prediction method are simple to use so that they can be used to motion prediction device and methods in rehabilitation and sports fields.

Palladium-based Electrical and Optical Hydrogen Gas Sensors

  • Jinwoo, Lee;Minah, Seo
    • 센서학회지
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    • 제31권6호
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    • pp.397-402
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    • 2022
  • In this short review, we explore the recent progress in metal-based gas-sensing techniques. The strong interaction between the metal films and hydrogen gas can be considered to play a considerably important role in the gas-sensing technique. The physical and chemical reactions in Pd-Pd hydride systems were studied in terms of the phase transition and lattice expansion of the metals. Two types of represented detection, electrical and optical, were introduced and discussed along with their advantages.

Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • 제35권2호
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

센서 기반 미디어 설치 제작에서의 인터랙션 설계유형 (Interaction Design Type in sensor-based meida installation Artwork)

  • 서상희;이정은
    • 문화기술의 융합
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    • 제9권5호
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    • pp.747-752
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    • 2023
  • 본 연구는 오픈 소스 플랫폼인 아두이노를 결합한 센서 기반 미디어 설치 제작에서의 인터랙션 설계 유형에 대한 것이다. 구현한 미디어 설치 작품들을 유형화하여 센서기반의 미디어아트 표현 방식의 다양성과 그 의미를 모색하고자 한다. 미디어 아트의 상호작용 방식에 대한 이해를 바탕으로 센서를 이용한 미디어 설치 제작에서의 인터랙션 설계 유형을 모터 제어를 통한 물리적 움직임, 초음파 센서와 모터을 활용한 '인공식물, 빛, 사운드 센서 활용한 '가상정원', 기울기 센서를 통한 무빙이미지, 4가지로 분류한다. 이를 통해 미디어 소프트웨어가 작업에 적합한 기술로 선택할 수 있고 다양한 표현으로 진화하고 있는 예술 표현의 사례로 제시될 수 있을 것으로 본다.

Olfactory Interaction based on ISO/IEC 23005 Standard

  • Choi, Jang-Sik;Chang, Sung-June;Lee, Hae-Ryong;Byun, Hyung-Gi
    • 센서학회지
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    • 제26권5호
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    • pp.297-300
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    • 2017
  • Realistic media comprised of metadata of the five senses to provide enhanced experiences by stimulating our memory and sensations have had an increasingly pervading effect in our daily lives. Many researchers and companies are in the process of developing their own authoring systems running on different platforms to serve realistic media, resulting in compatibility issues among the systems. To tackle these issues, the International Organization for Standardization have standardized the interface, data format, protocol, API, etc. required to provide the realistic media. In particular, the ISO/IEC 23005 standard, which is called MPEG-V in SC29/WG 11, has defined XML schemas for olfaction interaction based on electronic nose (E-Nose), and scent display. In this paper, the MPEG-V standard for olfaction interaction is reviewed, and a data flow diagram that can be used for olfactory interaction based on the MPEG-V standard was designed. In addition, the necessary schemas related to the E-Nose sensor for olfactory interaction was provided.

A Study on Developmental Direction of Interface Design for Gesture Recognition Technology

  • Lee, Dong-Min;Lee, Jeong-Ju
    • 대한인간공학회지
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    • 제31권4호
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    • pp.499-505
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    • 2012
  • Objective: Research on the transformation of interaction between mobile machines and users through analysis on current gesture interface technology development trend. Background: For smooth interaction between machines and users, interface technology has evolved from "command line" to "mouse", and now "touch" and "gesture recognition" have been researched and being used. In the future, the technology is destined to evolve into "multi-modal", the fusion of the visual and auditory senses and "3D multi-modal", where three dimensional virtual world and brain waves are being used. Method: Within the development of computer interface, which follows the evolution of mobile machines, actively researching gesture interface and related technologies' trend and development will be studied comprehensively. Through investigation based on gesture based information gathering techniques, they will be separated in four categories: sensor, touch, visual, and multi-modal gesture interfaces. Each category will be researched through technology trend and existing actual examples. Through this methods, the transformation of mobile machine and human interaction will be studied. Conclusion: Gesture based interface technology realizes intelligent communication skill on interaction relation ship between existing static machines and users. Thus, this technology is important element technology that will transform the interaction between a man and a machine more dynamic. Application: The result of this study may help to develop gesture interface design currently in use.