• 제목/요약/키워드: sense of presence

검색결과 222건 처리시간 0.025초

Assessment of RELAP5/MOD3.2 with Condensation Experiment in the Presence of Noncondensables in a Vertical Tube

  • Park, Hyun-Sik;No, Hee-Cheon
    • 한국원자력학회:학술대회논문집
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    • 한국원자력학회 1998년도 춘계학술발표회논문집(1)
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    • pp.547-552
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    • 1998
  • The standard RELAP5/MOD3.2 code were assessed with the condensation experiment in the presence of noncondensable gas in a vortical tube of PCCS of CP-1300. There are two wall film condensation models, the default model and the alternative model, in RELAP5/MOD3.2. The experimental apparatus was modeled with the two models, md simulations were performed for several sub-tests to be compared with the experimental results. In overall sense the simulation results showed that the default model of RELAP5/MOD3.2 under-predicts the heat transfer coefficients, while the alternative model over-predicts them throughout the condensing tube.

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유사홀로그램 가시화 기반 가상 휴먼의 제스쳐 상호작용 영향 분석 (Exploring the Effects of Gesture Interaction on Co-presence of a Virtual Human in a Hologram-like System)

  • Kim, Daewhan;Jo, Dongsik
    • 한국정보통신학회논문지
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    • 제24권10호
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    • pp.1390-1393
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    • 2020
  • Recently, a hologram-like system and a virtual human to provide a realistic experience has been serviced in various places such as musical performance and museum exhibition. Also, the realistically responded virtual human in the hologram-like system need to be expressed in a way that matches the users' interaction. In this paper, to improve the feeling of being in the same space with a virtual human in the hologram-like system, user's gesture based interactive contents were presented, and the effectiveness of interaction was evaluated. Our approach was found that the gesture based interaction was provided a higher sense of co-presence for immersion with the virtual human.

LMI를 이용한 불확실 비선형 시스템의 강인한 퍼지 제어기 설계 (Design of Robust Fuzzy Controller For Nonlinear System with Uncertainty Using LMI)

  • 전상원;주영훈;이호재;박진배
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2000년도 추계학술대회 학술발표 논문집
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    • pp.188-190
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    • 2000
  • This paper proposed design of robust fuzzy controller for nonlinear systems in the presence of parametric uncertainties. In the design procedure, we represent the nonlinear system using Takagi-Sugeno fuzzy model. A sufficient condition of the robust stability is presented in the sense of Lyapunov for the TSK fuzzy model with uncertainties. Finally, the effectiveness of proposed controller has been through a result of numerical simulation.

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A Robust Estimation Procedure for the Linear Regression Model

  • Kim, Bu-Yong
    • Journal of the Korean Statistical Society
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    • 제16권2호
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    • pp.80-91
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    • 1987
  • Minimum $L_i$ norm estimation is a robust procedure ins the sense that it leads to an estimator which has greater statistical eficiency than the least squares estimator in the presence of outliers. And the $L_1$ norm estimator has some desirable statistical properties. In this paper a new computational procedure for $L_1$ norm estimation is proposed which combines the idea of reweighted least squares method and the linear programming approach. A modification of the projective transformation method is employed to solve the linear programming problem instead of the simplex method. It is proved that the proposed algorithm terminates in a finite number of iterations.

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HOT GAS IN ELLIPTICAL GALAXIES

  • Kim, Dong-Woo
    • 천문학논총
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    • 제8권1호
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    • pp.199-206
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    • 1993
  • We review recent systematic investigation of the X-ray spectra of early type galaxies by using the Einstein data base and present new results by the ROSAT observations. The Einstein data suggested that the galaxies with low X-ray to optical luminosity ratio may have another very soft component. ROSAT observations confirm its presence and call for further study to understand the nature of this very soft emission. The X-ray bright galaxies have emission temperature of ${\sim}\;0.8\;keV$ and show radial gradients in the sense that X-ray emission is softer and more absorbed in the inner region.

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가상현실 시스템을 이용한 안전교육

  • 박재희;양동주
    • 한국산업안전학회:학술대회논문집
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    • 한국안전학회 2000년도 추계 학술논문발표회 논문집
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    • pp.472-477
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    • 2000
  • 가상현실(VR; Virtual Reality)은 컴퓨터에 의해 인공적으로 만들어진 감각 몰입형(sense immersing) 환경 속에서 사용자가 이 환경과 상호작용(interaction) 할 수 있는 인간-컴퓨터 인터페이스(interface)라고 정의된다(Pimentel, 1995). 이 정의에 입각할 때 가상현실은 자율성 (Autonomy), 상호작용(Tnteraction), 임장감(Presence)이 라는 세 가지 기본 요소를 갖는데 이를 Zeltzer(1992)는 머릿글자를 취해 가상현실의 AIP 큐브(cube)로 표현한 바 있다.(중략)

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복식의 미적 범주-르네상스$\cdot$바로크 복식에 적용하여 (A Study on Aesthetic Category of Dress -Selected period of the Renaissance and the Baroque)

  • 최수현;김민자
    • 복식
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    • 제23권
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    • pp.197-209
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    • 1994
  • The purpose of this study is to present a way to analyze and review the subjective view of the aesthetic for dress based on the framework of the aesthetic categories suggested by aesthetics. In order to define objectivism and subjectivism of the aesthetic of dress, theoretical studies on the aesthetic categories of dress were precded. And empirical studies on the aethetic categories of dress for selected period, the Renaissance (16th century) and the Baroque(17 th century). The results were follows : The objectivism of the aesthetic is the point of that an object causes human to feel and judge aesthetically, that is that of dress means judge aesthetically, that is that of dress means formal characteristic of dress and pervasive ideology expressed in dress. the subjectivism of the aesthetic is the point that the aesthetic is ruted in human, that is that of dress has been studied in relation to the image, the aesthetic consciousness m, or the aesthetic categories of dress. Especially, the aesthetic category is one of the universal and valid methods for the analysis of subjectivism of the aesthetic for dress. This study includes beauty, grace, elegance , the sublime, the tragic , the comic, aptness, ugliness as aesthetic categories of dress . Beauty is perfection and rule. Grace pleases human by sense. Elegance comes from the harmony of sense and spirit. the sublime comes into existence that human feels pleasure as well as displeasure simultaneously when human is overehelmed by objects. The tragic is the sense of the present of something valuable even if there is suffering. The comic is the sense of the presence of something amusing even if there is displeasure caused by contradiction. Apteness means utility in terms of the objectivism and , formality in terms of the subejctivism. Ugliness is opposite to beauty. As the result of emperical studies, the aesthetic categories of the Renaissance dress showed harmonious, balanced, and symmetrical beauty, and the magnificent, and enlarged sublime. In addition to these , grace and elegance were also found to some extent. Aesthetic categories of the Baroque dress show feminie, soft, cheerful, and fantastic grace, asymmetric , disarmonious, and extraordinary uglinesss, and the magnificient , grave, and dignified sublime.

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From Technology to Content: Research on the Development of VR Flow Experience

  • Sang, YuanZi;Kim, KiHong;Pan, Yang
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.93-101
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    • 2022
  • Immersion is a features of VR technology, and the most important condition for evaluating VR experience. With the improvement of VR technology, including the presentation accuracy of VR content, the degree of interaction is diversified, the user's immersion in VR equipment should not only be improved technically, but researched from the user's perception level. The paper defines two important factors, immersion and presence, in a participant's experience with a VR device. Although the current technology can already simulate the real environment information visually and audibly, the content of the VR environment is not enough for us to achieve a completely real experience. Based on the Flow theory of Csikszentmihalyi and the sensory immersion achieved by current technology, this paper proposes the key factors of how to achieve conscious immersion for users in VR media. We prove that immersion is an indicator of the true degree of sensory simulation of VR equipment and is the basis for the realization of flow experience. What really makes the participant feel a perfect experience is the content provided by the VR environment and gave participants a sense of presence, it is not limited to video or games. On the premise of the Multi-Sensory, Immersion, Interactivity and Imagination experience achieved by using virtual reality technology, combined with the content creation of flow theory, the interactive immersion achieved by users is an important method to realize the awareness immersion of VR equipment.

A phenomenological study on the meaning of presence of elderly participants in an exercise-music program

  • Kim, Kyungsun;Jeong, Hyeoncheol
    • Physical Therapy Rehabilitation Science
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    • 제9권4호
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    • pp.295-301
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    • 2020
  • Objective: The reason why it is important to look at the benefits of exercise-music experience perceived by the elderly is that the satisfaction of life in old age is a meaningful reflection of the subjective perception of the life of the elderly. This is because it must be understood as the center. Design: A qualitative study. Methods: Participants are senior citizens attending senior citizens' college located in Eumseong city. Those who have taken an exercise-music song program for at least one semester served as the participants. Individual interviews were conducted by selecting 10 people through purposeful sampling. The collected data were analyzed by applying Colaizzi's method among phenomenological methods. The exercise-music program was conducted for 12 weeks, for a total of 50 minutes for each time (10 minutes for introduction, 35 minutes for music, 5 minutes for finishing). Results: As a result of the study, the experience of the exercise-music program was derived into 6 categories and 13 subjects. These 6 main categories are 'Changes from the developmental crisis', 'Freedom from the confines of others', 'Positive emotions found through songs', 'Feeling of peer and fellowship relationships', 'Changes in self-awareness', It appeared as a 'Change in the way of life'. Conclusions: In conclusion, the experience of the exercise-music program brought about a positive changes in life of doing one's best by improving confidence and confirming presence. Therefore, this study suggests activation of senior college programs to find a sense of presence for each level by using exercise-music programs with good accessibility.

전계결합 무선전력전송의 수신부 감지 방법 (A Novel Receiver Sensing Scheme for Capacitive Power Transfer System)

  • 정채호;임휘열;최성진
    • 전력전자학회논문지
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    • 제24권1호
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    • pp.62-65
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    • 2019
  • Wireless power transfer systems require an algorithm to determine the presence of the target object for mitigating standby power and safety issues. Although many schemes that sense various external objects have been actively proposed for inductive power transfer systems, not many studies on capacitive power transfer systems have been conducted compared with those on inductive power transfer systems. This study proposes a target object detection algorithm by monitoring the capacitance in transmitter-side electrodes without additional pressure sensors or distance sensors. The proposed algorithm determines the presence of a target object by monitoring the change in capacitance in transmitter-side electrodes using the step pulse of the microcontroller unit. The algorithm is verified by two step processes. First, the performance in capacitance measurement is compared with that of an LCR meter. Then, the verification is conducted in a 5-W capacitive power transfer hardware. Experimental result shows that the interelectrode capacitance increases by 6 times when the target object is fully aligned. Thus, the proposed scheme can successfully detect the presence of the target object.