• Title/Summary/Keyword: semantic graphics

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Studies on the Analysis of Super Graphic Image and Preference -with Visual Design Element- (슈퍼 그래픽의 이미지와 선호성 분석에 관한 연구 -시각디자인 요 소를 중심으로-)

  • 나성숙
    • Journal of the Korean Institute of Landscape Architecture
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    • v.20 no.4
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    • pp.54-75
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    • 1993
  • The purpose of this thesis is to suggest objective basic data for the super graphics in the urban landscape through the quantitative visual quality analysis. For this, the image structure of super graphics have been measured mainly by questionnaries and semantic differential scle method and analyzed by the method of factor analysis, means and multiple regression. Degree of visual preference have been measured mainly by questionnaries and likert attitude scale method and finaly these data have been analyzed by using the stepwise method. The data were collected by presenting 12 super graphics photographs-4 each sample pictures from the 3 each selected districts representing typical urban landscape style(central business district, shopping district, apartment complex). Observer groups were categorized as professionals, students, the others. Result of this thesis can be summarized as fallows: 1. From all 12(3${\times}$4) sample super graphics, the value of each semantic differential scale among the observer groups were presented significant group difference. But no significant difference of the S.D. scale value were observed among central business district, shopping district and apartment complex super graphics. 2. For all experimental points, 4 types of factor have been observed. Factors covering the image of super graphics were found to be the evaluation, the intimacy, the potentiality and the tidiness. 3. Main factors of the super graphics image and factors indicating the group variations yielded high significance between areas. 4. The harmony with surrounding environment, the proper selection of super graphics subject yielded high values for all groups. Especially, the good color sense with building was the most important variable determining the degree of visual preference. 5. The urban C.B.D. super graphics obtained 5∼12 ranks of regional visual preference and the shopping district super graphics obtained 2∼11 ranks, and apartment complex super graphics obtained 1∼7 ranks.

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APPLICATION OF HIGH RESOLUTION SATELLITE IMAGERY ON X3D-BASED SEMANTIC WEB USING SMART GRAPHICS

  • Kim, Hak-Hoon;Lee, Kiwon
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.586-589
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    • 2006
  • High resolution satellite imagery is regarded as one of the important data sets to engineering application, as well as conventional scientific application. However, despite this general view, there are a few target applications using this information. In this study, the possibility for the future wide uses in associated with smart graphics of this information is investigated. The concept of smart graphics can be termed intelligent graphics with XML-based structure and knowledge related to semantic web, which is a useful component for the data dissemination framework model in a multi-layered web-based application. In the first step in this study, high resolution imagery is transformed to GML (Geographic Markup Language)-based structure with attribute schema and geo-references. In the second, this information is linked with GIS data sets, and this fused data set is represented in the X3D (eXtensible 3D), ISO-based web 3D graphic standard, with styling attributes, in the next stop. The main advantages of this approach using GML and X3D are the flourished representations of a source data according to user/clients’ needs and structured 3D visualization linked with other XML-based application. As for the demonstration of this scheme, 3D urban modelling case with actual data sets is presented.

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Deep Learning for Weeds' Growth Point Detection based on U-Net

  • Arsa, Dewa Made Sri;Lee, Jonghoon;Won, Okjae;Kim, Hyongsuk
    • Smart Media Journal
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    • v.11 no.7
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    • pp.94-103
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    • 2022
  • Weeds bring disadvantages to crops since they can damage them, and a clean treatment with less pollution and contamination should be developed. Artificial intelligence gives new hope to agriculture to achieve smart farming. This study delivers an automated weeds growth point detection using deep learning. This study proposes a combination of semantic graphics for generating data annotation and U-Net with pre-trained deep learning as a backbone for locating the growth point of the weeds on the given field scene. The dataset was collected from an actual field. We measured the intersection over union, f1-score, precision, and recall to evaluate our method. Moreover, Mobilenet V2 was chosen as the backbone and compared with Resnet 34. The results showed that the proposed method was accurate enough to detect the growth point and handle the brightness variation. The best performance was achieved by Mobilenet V2 as a backbone with IoU 96.81%, precision 97.77%, recall 98.97%, and f1-score 97.30%.

A Study on the Symbolization of the Underground Visual Elements as a Signification-Function -Focus on the Environmental Graphics of the Subway Vehicle & Station in Seoul City- (지하 시각요소의 표지기능(標識機能)적 상징성에 관한 연구 -서울시 지하철 및 지하역(驛)의 환경그래픽을 중심으로-)

  • 김경만
    • Archives of design research
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    • no.18
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    • pp.153-162
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    • 1996
  • underground space have many negative environmental clements which should be confirmed on location and line of action by the artificial signs. iccordingly, environmental graphics as visual language for popular signification-function have to be studied on sign theory of symbolic meanings. Ho\/ever, its usage has not only decorated by microscopiC appreciative eye but also lost its meanlllg as a visual language which was caused by the negligence of systematic management of the facility in charge Result of study, Visual environmental factors as a cause of behavioral attitude based on the study, which has been carefully considered as a communication of the visual language. Therefore, considering the underground environmental graphics as the: sign or the signification-function, It has to be studied on syntactic, semantic and pragmatic viewpoint. SpeCifically, to maKe the color and formation language a signification-function as a generalized connotation to the public, a distinctive classified Visual language must be applied.

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Creation and Retrieval Method of Semantic Annotation Objects in 3D Virtual Worlds (3D 가상공간에서 시멘틱 어노테이션 객체의 생성 및 검색 기법)

  • Kim, Soo-Jin;Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.11-18
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    • 2008
  • One of important Issues in computer graphics field is to communicate among users in virtual world like secondlife. However, in 3D virtual world, users' needs to wish to build their own contents in 3D virtual space are rising, similarly, users produce own homepage and animation, and leave writing in notice board. In this paper, we tried to achieve this by introducing semantic annotation object concept, which is a kind of annotation method in 3D virtual world. User can retrieve an 3D object by searching corresponding annotation data. This method can build semantic 3D virtual world and enable users to search 3D objects by integrating 3D object and 2D semantic multimedia information. Also, through a comparison experiment with proposal system and general 3D virtual world. the performance of proposed system is evaluated.

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An Object-based Database Mapping Technology for 3D Graphic Data (3차원 그래픽 데이터를 위한 객체단위 데이터베이스 매핑 기법)

  • Jo, Hee-Jeong;Kim, Yong-Hwan;Lee, Ki-Jun;Hwang, Soo-Chan
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.950-962
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    • 2006
  • Recently, there have been increased many 3 dimensional graphic applications in Internet. Thus, a growing number of methods have been proposed for retrieving 3-D graphic data using their 3D features such as color, texture, shape, and spacial relations. However, few researches focus on 3D graphic modeling and database storage techniques. In this paper, we introduce a system that can store 3D graphics data modeled by XML-based 3D graphics markup language, 3DGML, and support content-based retrievals on 3D data by using SQL. We also present a mapping technique of 3DGML to relational database. The mapping process includes the extraction of semantic information from 3DGML and translate it into relational format. Finally, we show examples of SQL queries which use the 3D information contained in a 3D scene such as objects, 3D features, descriptions and scene-object component hierarchy.

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An XML Database System for 3-Dimensional Graphic Images (3차원 그래픽 이미지를 위한 XML 데이타베이스 시스템)

  • Hwang, Jong-Ha;Hwang, Su-Chan
    • Journal of KIISE:Databases
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    • v.29 no.2
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    • pp.110-118
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    • 2002
  • This paper presents a 3-D graphic database system based on XML that supports content-based retrievals of 3-D images, Most of graphics application systems are currently centered around the processing of 2-D images and research works on 3-D graphics are mainly concerned about the visualization aspects of 3-D image. They do not support the semantic modeling of 3-D objects and their spatial relations. In our data model, 3-D images are represented as compositions of 3-D graphic objects with associated spatial relations. Complex 3-D objects are mode]ed using a set of primitive 3-D objects rather than the lines and polygons that are found in traditional graphic systems. This model supports content-based retrievals of scenes containing a particular object or those satisfying certain spatial relations among the objects contained in them. 3-D images are stored in the database as XML documents using 3DGML DTD that are developed for modeling 3-D graphic data. Finally, this paper describes some examples of query executed in our Web-based prototype database system.

EcoBlog: 4d Spatial Framework for Ecological Virtual Community (EcoBlog: 생태학적 가상 커뮤니티 구현을 위한 4 차원 공간 프레임워크)

  • Lertlakkhanakul, Jumphon;Bae, Nu-Ri;Choi, Jin-Won;Chun, Chung-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.937-944
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    • 2006
  • Although people's anxiety about the environmental problem has been getting higher, they are not provided good quality of knowledge about the environment. Based on this situation, Ecoblog can be a new type of online community to educate the public in ecological knowledge. Especially, Ecoblog can be utilized as a method of "preventive education", and it will contribute to reduce great amounts of environmental budget to restore contaminated environment to previous condition. Ecoblog also utilizes the concept of blog which user can create and append their site with chosen themes. A weblog or a blog is a non-commercial webpage regularly updated through the use of a blogging software which allows the user to "publish" kinds of amalgamations of text and graphics to the page as posts. The technology offered in Ecoblog is utilizing the concept of 4D place and game metaphor in order to provide users the sense of participation, interaction and immersion among them and the growing community. Thus, it requires applying the CAAD technology by implementing semantically well-defined building data model as a core database to create a 4D virtual community. This research focuses on defining a 4d spatial framework suitable for developing an online ecological community. Through our study, the state-of-the-art of online community has been studied at the first step. Second, the scenario of using EcoBlog described with content, visualization and navigation are defined based on the critical features derived at the first step. Finally, a 4d spatial framework composed of semantic building data model, content and rule database is constructed to propose factors that are necessary to establish an ecological virtual community. In conclusion, our framework could enhance the comprehension and interaction between users and virtual buildings in the ecological community by integrating the concept of game design, 4D CAD and semantic data model. Such framework can be applied to any online community for an educational purpose.

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Development of Real-Time Objects Segmentation for Dual-Camera Synthesis in iOS (iOS 기반 실시간 객체 분리 및 듀얼 카메라 합성 개발)

  • Jang, Yoo-jin;Kim, Ji-yeong;Lee, Ju-hyun;Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.22 no.3
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    • pp.37-43
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    • 2021
  • In this paper, we study how objects from front and back cameras can be recognized in real time in a mobile environment to segment regions of object pixels and synthesize them through image processing. To this work, we applied DeepLabV3 machine learning model to dual cameras provided by Apple's iOS. We also propose methods using Core Image and Core Graphics libraries from Apple for image synthesis and postprocessing. Furthermore, we improved CPU usage than previous works and compared the throughput rates and results of Depth and DeepLabV3. Finally, We also developed a camera application using these two methods.

Hypermedia, Multimedia and Hypertext: Definitions and Overview (하이퍼미디어.멀티미디어.하이퍼텍스트: 정의(定義)와 개관(槪觀))

  • Kim, Ji-Hee
    • Journal of Information Management
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    • v.25 no.1
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    • pp.24-46
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    • 1994
  • In this paper I will discuss definitions of hypermedia, multimedia and hypertext. Hypertext is the grouping of relevant information in the form of nodes. These nodes are then connected together through links. In the case of hypertext the nodes contain text or graphics. Multimedia is the combining of different media types for example sound, animation, text, graphics and video for the presentation of information by making use of computers. Hypermedia can be viewed as an extension of hypertext and multimedia. It is based on the concept of hypertext that uses nodes and links in the structuring of information in the system. In this case the nodes consist of an the different data types that are mentioned in the multimedia definition above. The 'node-and-link' concept is used in organisation of the information in hypermedia systems. The 'book' metaphor is an example of the way these systems are implemented. This concept is explained and a few advantages and disadvantages of making use of hypermedia systems are discussed. A new approach for the development of hypermedia systems, namely the knowledge-based approach is now looked into. Joel Peing-Ling Loo proposed this approach because he thought that it is the most effective way for handling this kind of technology. A semantic-based hypermedia model is developed in this approach to formulate solutions for the restrictions in presenting information authoring, maintenance and retrieval. The knowledge-based presentation of information includes the use of conventional data structures. These data structures make use of frames(objects), slots and the inheritance theory that is also used in expert systems. Relations develop between the different objects as these objects are included in the database. Relations can also exist between frames by means of attributes that belong to the frames.

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