• Title/Summary/Keyword: selective retransmission

Search Result 33, Processing Time 0.017 seconds

The Mechanism for Reliable Group Communication Based on CORBA in Distributed Environment (분산환경에서 CORBA를 기반으로 한 신뢰성 있는 그룹통신기법)

  • 안계호;이재완
    • Journal of Internet Computing and Services
    • /
    • v.3 no.2
    • /
    • pp.79-85
    • /
    • 2002
  • In open communication architecture, application systems consist of objects distributed in lots of computing nodes. To reduce complexity of development. and management of distributed software, to manage efficiently distributed objects and to provide realtime service, the mechanisms for object group management and communication are needed in distributed environment. In this paper we compose object groups and provide reliable group communication mechanism based on CORBA which can adopt a new service without lots of changes on existing system. Group consist of some subgroups that subgroup manager manages for improving the efficiency of group management and message ordering is kept by using sequencer, Communication method among groups uses multicast based on paint to point communication as well as IP multicast and we provide high performance by using selective retransmission of message through message history, We analyze the performance of the proposed mechanism through simulation in distributed environment.

  • PDF

Comparing the Performance of TCP Algorithms (TCP 알고리즘의 성능 비교)

  • 김노환;박준식
    • Journal of the Korea Society of Computer and Information
    • /
    • v.4 no.4
    • /
    • pp.148-154
    • /
    • 1999
  • TCP has improved by many papers which suggest the new algorithms and modify the previous algorithms. This paper compares Tahoe, Reno, New-Reno, Vegas, and SACK. The first version is Tahoe and is globally used. Reno has optimal performance during occurring one packet loss within a window of data, but can suffer from performance when multiple packets are dropped from a window of data. New-Reno avoids some of the performance problems of Reno TCP when multiple packets are dropped from a window of data. but is occurring the problem of the necessary retransmission. SACK resolves the all above problems and is used in bandwidth delay product environment. Vegas uses network bandwidth more efficiently and is a new implementation of TCP that achieves between 40 and 70 better throughput, with one-fifth to one-half the losses, as compared to the implementation of Reno TCP.

  • PDF

A Cooperative Communication System using Cross-Layer Coding Method base on Hybrid-ARQ (Cross-Layer 부호기법을 이용한 Hybrid-ARQ 기반의 협력통신 시스템 연구)

  • Park, Tae-Doo;Kim, Min-Hyuk;Kim, Chul-Seung;Jung, Ji-Won
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.11C
    • /
    • pp.889-895
    • /
    • 2010
  • MIMO system generally requires more than one antenna at the communication device. However, many wireless devices are limited by size, cost or hardware complexity to one antenna. To overcome such restrictions, we used a new technique, called cooperative communication. We propose a new cooperative transmission strategy system using cross-layer coding method base on H-ARQ for optimal communication. Proposed cooperative H-ARQ system that can improve the above problems and can get the better performance. In proposed cooperative system with H-ARQ method, if the received signal from source node is satisfied by the destination preferentially, the destination transmit ACK message to both relay node and source node, and then recovers the received signal. In addition, if ARQ message indicates NACK message, relay node operates selective retransmission. Based on the simulation results in aspect to BER performance and throughput, the proposed method which combined cooperative system with H-ARQ based on cross-layer coding can improve spectral efficiency reliability of system compared with that of general one by one system.