• 제목/요약/키워드: see-through materials

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카사 바트요의 조형적 특성과 가우디의 건축적 사고 연구 (A Study on Design Characteristics in Casa Battle and Gaudi′s Philosophy of Architecture)

  • 김대년
    • 한국주거학회논문집
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    • 제15권5호
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    • pp.21-32
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    • 2004
  • The purpose of this study is to interpret Gaudi's philosophy of architecture through an analysis of the design characteristics in his remodeling of Casa Battlo. A review of the literature related to Casa Battlo as well as a field study in Barcelona to see the building were made for this study. The conclusions were as follows; Casa Battle is one of the best examples of Gaudi's attempts at creating a surreal atmosphere and should be evaluated in light of the following considerations: 1) Casa Battle as a remodeled house presented its own restrictions to Gaudi that he overcame by introducing characteristic design elements into the remodeling process; 2) the achievement, a perfect sculpture expressing continuity through a gorgeous colour scheme using different materials and design motifs with a dynamic spiral shape, originated from Gaudi's observations of nature and his experiences working in modeling studios; 3) a visualized embodiment of Gaudi's naturalism and functionalism through the impression of perpetual movement and continuity as formative symbols of genesis, life, death, and transmigration of the soul, originated from Gaudi's personal experiences of the early deaths of several close family members; 4) the design is meant to show the same processes of creation used by nature rather than a mere imitation of nature. Gaudi was not only a person dedicated obsessively to his profession as an architect, but also a rationalist fundamentally in the way he operated. It was expected that this study could be employed as a small stimulus to challenge the paradigm of housing remodeling projects -a hot issue in today's Korea- especially in their philosophical aspect.

오뜨꾸뛰르 컬렉션에 나타난 유희성에 관한 연구 - 2000년 이후 작품을 중심으로 - (A Study of Playfulness Shown in the Haute Couture Collections - Mainly Focused on Works after the Year 2000 -)

  • 김선영
    • 복식문화연구
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    • 제16권3호
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    • pp.475-487
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    • 2008
  • The purposes of this study are to find the values of playful design by exploring what forms of playful expressions and characteristics appear in the haute couture collections that feature "high culture" other than street fashion or popular fashion and to help expand the scope to include newer and more creative design ideas. Concerning theoretical background, the study reviewed the literature to understand the concept of playfulness and see what types of playfulness there are and how it is expressed. Based on the results, the study examined the features of playfulness by analyzing the works of haute couture collections which since 2000. The results can be summarized as follows: First, designers in the haute couture collections constructed their own identities by expressing their instinctive desire for playfulness through graffiti such as cartoons or scribbles and delivering direct and specific messages or ambiguous and symbolic meanings through such things. Second, the haute couture collections revealed the human body in a transformed or distorted shape through deformation of clothes or accessories presented brand-new dressing styles by breaking away from the past ways of dressing; and expressed playfulness intentionally with distorted materials. Third, is the "depaysement" technique. This collage technique selects all possible objects going beyond inartistic routine matters or boundaries of which we are aware and changes their positions and purposes of use to express the playfulness of "harmony in disharmony." Fourth, the haute couture collections created a feeling of playfulness by featuring parodies of retro elements, a slice of popular culture, or a variety of painting styles. Finally, like using dolls or toys as accessories or making direct use of parts of clothes, combinations between attributes given by the images of those accessories themselves and creativities found in haute couture dresses are just as fun of authoritarian bias in favor of prestigiousness.

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가상 리얼리티 프로그램의 장르적 특성 (Genre Oriented Characteristics of Virtual Reality Programs)

  • 홍숙영
    • 한국콘텐츠학회논문지
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    • 제10권1호
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    • pp.202-212
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    • 2010
  • 이 연구의 목적은 가상 리얼리티 프로그램의 장르적 특성은 무엇인지 밝히는 데 있다. 이를 위해 문화방송의 '일요일 일요일 밤에' 1부에 방송되었던 '우리 결혼했어요'의 텍스트를 1회부터 8회까지 분석하였다. 분석결과 이 프로그램은 가상 부부 생활의 영상과 스튜디오에 등장하는 현실에 존재하는 연예인의 현재성을 병치시킴으로써 가상과 현실을 혼용하고 있었다. 또한 다양한 부류의 부부유형을 설정하여, 미션을 통해 각 유형의 연예인 커플들이 실제 부부간에 일어날 수 있는 사랑과 갈등을 보여줌으로써 결혼에 대한 환상과 현실감을 동시에 충족시켜 주면서 수용자와 공감대를 형성해가고 있었다. 한편 공적 공간인 텔레비전에서 출연자들이 사적 감정을 고백함으로써 공적 영역과 사적 영역의 경계가 해체됨을 보여주고 있다. 이와 함께 물질이나 노력, 제스처, 언어 등 배우자에게 선사하는 크고 작은 감동을 통해 수용자들은 대리만족을 느끼며 즐거움을 고취시켜 오락성을 실현하였다. 가상 리얼리티 프로그램에는 진실성, 허구성, 오락성이 혼용되어 나타나고 있으며 이러한 장르적 특성은 경계의 해체와 장르적 모호함을 토대로 수용자에게 소구하는 중요한 전략으로 작용하고 있음을 알 수 있다.

『미암일기』와 『재영남일기』에 드러난 조선 전기 전라도·경상도 관찰사 일행의 누정 활용 (Utilization of Pavilions by a Group of Governors in Jeolla-do and Gyeongsang-do During the Early Joseon Period, Revealed by Miam Diary and Jaeyeongnam Diary)

  • 임한솔
    • 건축역사연구
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    • 제32권6호
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    • pp.7-21
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    • 2023
  • This research aims to understand the specific aspects of the utilization of the pavilion by a group of governors in the mobile office system of the early Joseon Dynasty through two diaries written in the 16th century. Miam Diary by Yu Hee-chun, a governor of Jeolla Province, and Jaeyeongnam Diary by Hwang Sa-woo, a chief aide of Gyeongsang Province, are important historical materials that reveal the utilization patterns of the pavilion by the governor, who was the decision maker and main user of governmental pavilions. As a result of analyzing the two diaries, the utilization of governmental pavilions was concentrated in the hot summer season, May to July, which is closely related to the perception of temperature and humidity. While pavilions are mostly used as office and banquet places, some notable usage patterns have been identified. When there were several governmental pavilions in a town, the order of appreciation was determined by considering the location and scenery, and the pavilions were also used as a place to encourage learning as governors taught Confucian scholars well. Governmental pavilions functioned as a device to visualize hierarchy through seating and accommodation arrangements. The authors of the diaries left comments on the famous pavilions and sometimes went to see the pavilions after asking for permission from the superior. This research is meaningful in that it reconstructed the relationship network and phases of the times of governmental pavilions scattered across the country through institutions and daily life.

경화공정 및 수분흡수에 따른 복합재료 하니콤 샌드위치 판넬의 접합강도특성 연구 (Bondline Strength Evaluation of Honeycomb Sandwich Panel For Cure Process and Moisture Absorption)

  • 최흥섭;전흥재;남재도
    • 대한기계학회논문집A
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    • 제25권1호
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    • pp.115-126
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    • 2001
  • In this paper, through a series of comparative experiments, effects of two different cure processing methods, cocure and precure, on the mechanical properties of honeycomb core materials for aircraft applications are considered. Mass of moisture accumulated into the closed cells of the sandwich panel specimen from the measured mass of moisture diffused to the full saturation state into the elements(skin, adhesive layer, Nomex honeycomb), consisting the honeycomb sandwich specimen has been calculated. Water reservoir of 70$\^{C}$ was used to have specimens absorb moisture to see the influence of moisture absorbed into sandwich panel on its mechanical properties. For the repair condition holding for 2 hours at 177$\^{C}$(350℉) temperature, a pressure due to the vapor expansion in each cell of the sandwich panel, which may result in the local separation of the interface between laminated skin and the surface of the honeycomb, has been estimated by vapor pressure-temperature relation from the thermodynamic steam table and compared to the pressure from the ideal gas state equation. The bonding strengths of the laminated skins on the flat surface of the Nomex honeycomb have been compared by the flatwise tension test and climbing drum peel test performed at room temperature for dry, wet and wet-repair specimens, respectively.

A Case Study on Manufacturing Processes for Virtual Garment Sample

  • Choi, Young Lim
    • 한국의류산업학회지
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    • 제19권5호
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    • pp.595-601
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    • 2017
  • Advances in 3D garment simulation technology contribute greatly to consumers becoming more immersed in movies and games by realistically expressing the garments the characters in the movie or game are wearing. The fashion industry has reached a point where it needs to maximize efficiency in production and distribution to go beyond time and space in order to compete on the global market. The processes of design and product development in the fashion industry require countless hours of work and consume vast resources in terms of materials and energy to repeat sample production and assessment. Therefore, the design and product development tools and techniques must aim to reduce the sample making process. Therefore, this study aims to study a case for comparing the real garment sample making process to the virtual garment sample making process. In this study, we have analysed the differences between the real and virtual garment making processes by choosing designated patterns. As we can see from the study results, the real and virtual garments generally are made through similar processes in manufacturing, while the time consumed for each shows great variation. In real garment making, scissoring and sewing require the greatest number of work hours, whereas in virtual garment making, most of the time was spent in the simulation process.

픽춰레스크(Picturesque)미학에 나타난 실내디자인 특성에 관한 연구 (A Study of Interior Design Characteristics from Picturesque Aesthetical Perspective)

  • 우창옥;박형진
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.81-90
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    • 2013
  • There has been current trend running through each generation. All the leading areas in the fashion, art, architect industries etc. are absorbing the needs of the mass users and getting popular and high attentions from the society. One of recent trends are the interior design utilizing the aged style of materials such as bricks, antique and vintage objets. It is applied not only for the cafeteria, movie theater, museum but the cultural space. It reflects the brand-new and Utopian interpretation of design longings for the nostalgia and the old ages. This goes back to the picturesque aesthetics in the 1980s. The term "picturesque" means "picture-like". And it originated from the Utopian vision taken from the landscape paintings of English aristocrat's trip to Europe. it mainly reflects people's longing for the nostalgia and their the happy days in the past. In recent days of bad economies, it has been found in various areas from people's desire for the prosperity in the last days. The objective of this study is to examine the up-current trend of picturesque aesthetics and see its characteristics and how it can be applied to the interior design. And the feasibility study for the necessity of the picturesque aesthetics, any spatioperceptual elements and capable space for human beings to be made for an eclectic space in the desolate modern day life.

지역 정보통신 서비스의 개선방안 - 부산.경남을 중심으로 - (A Study on Improvement for Local Telecommunications Service - In Case of Kyungnam and Pusan Area -)

  • 박민수;김기문
    • 한국항해학회지
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    • 제19권4호
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    • pp.103-121
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    • 1995
  • As Daniel Bell says, that modern society is an information society. In contrast to earlier days, modern society has placed a high value on information and knowledge. Therefore, modern civilization depends largely on information and knowledged, which is the most valuable sources of all intelligence activities. By coordinating a large number of human action, the information creates a powerful social tool. It combines its personnel with its resources and new materials at various level. At the same time, It continually evaluates how well it is performing and tries to adjust itself accordingly in order to achieve social goals. As we shall see, all this allows information to sew the various needs of society. In connection with above mentioned problem consciousness, the study is designed to sew the following purposes. As its title indicates, and perhaps most significant. This study is to review and reinterpret the existing literature on local telecommunication system, networks, and policy direction in order to arrive at a somewhat more general approach to understanding them. In local telecommunications service, the service exploitation and promotion and database development must be accomplished by establishing local telecommunications. If we develop local telecommunications toward the progressing direction, we would dissolve the regional information disparity and could also make the local policy suited for high-intelligence society. It is true of any science that knowledge is never complete. It is also true of a science that knowledge should grow, through systematic reexamination of the body of findings. There are certainly true of this study on the developmental direction for local telecommunication system.

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복식사 연구방법에 관한 소고(I) (A Study on the Research Methods in History of Costume)

  • 신상옥
    • 대한가정학회지
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    • 제18권4호
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    • pp.41-45
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    • 1980
  • We must identify the forms of dress devised throughout ages, when we wtudy, interpret and analyze the numerous resource material of costume. The study which depends on reference to actual artifacts is necessarily limited. Whereas items of contemporary dress are readily available, much from earlier eras has been destroyed or has deteriorated through time. Such as cottons, linens, silks, wools, leathers and furs are perishable organic materials. Few garments dated earlier than seventeenth century has survived except armor, jewelry. We have many sources of the information are available to study on costume of earlier eras. These sources are wall paintings, sculptures, painting, monumental brasses, manuscript illustration ceramics, coins, medals, mosaics, archives, literature. Wall painting and frescoes provided an useful source for costume study. Many wall paintings and frescoes were destroyed, were changed in color. It si advisable to interpret the dress detail, form color carefully. Sculpture would be useful to see the back and side views of dress. One of the most important points which should be made abut the use of sculpture as a source for costume study in early periods is that the sculptor's style will often change the character of a costume. As the painting si two-dimensional evidence for a three-dimensional costume, paintings must be accurately studied. What we must do, as far as we can, is to look at all visual representations in the light of other contemporary evidence in order to interpret the information correctly.

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현대여성패션에 나타난 벨트의 외적 특성에 관한 연구 (The Role of Exterior Features of Belts in Modern Women's Fashion)

  • 김선영
    • 대한가정학회지
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    • 제45권8호
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    • pp.39-47
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    • 2007
  • This study was conducted to evaluate the roles that the exterior features of belts play in modem women's fashion. Providing a new prospective on belt expression could be useful for developing and producing belts with newer and more unique fashion designs. This study included related studies, fashion magazines and collections produced both in Korea and abroad since 2000. The results of the study were as follows: 1. A belt can be used to stress femininity. For example wearing a broad belt rather than a thin belt emphasizes the waist, breasts or hips depending on the position of the belt, whereas simply Wearing a belt loosely on a tight or see-through dress can also emphasize femininity. 2. A belt can be used as a design element of a dress. The basic elements of a belt, such as leather used in combination with various colors, various manufacturing methods, and ornate buckle ornaments can produce elaborate decorative effects. However, when a belt is made from materials other than leather, the belt can have an ornamental quality on an achromatic dress. Finally, designing belts to be worn in non-conventional manners, such as girding or tying them, or wearing several belts on the arms, legs, shoulders and waist can result in new and expressive styles.