• Title/Summary/Keyword: screen media

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Porous Media Modelling and Verification of Thermal Analysis for Inlet and Outlet Ducts of Spent Fuel Storage Cask (사용후핵연료 저장용기 유로입출구의 다공성매질 모델링 및 열해석 검증평가)

  • Lee, Ju-Chan;Bang, Kyung-Sik;Choi, Woo-Seok;Seo, Ki-Seog;Ko, Sungho
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.16 no.2
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    • pp.223-232
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    • 2018
  • Bird screen meshes are installed at the air inlet and outlet ducts of spent fuel storage casks to inhibit the intrusion of debris from the external environment. The presence of these screens introduces an additional resistance to air flow through the ducts. In this study, a porous media model was developed to simplify the bird screen meshes. CFD analyses were used to derive and verify the flow resistance factors for the porous media model. Thermal analyses were carried out for concrete storage cask using the porous media model. Thermal tests were performed for concrete casks with bird screen meshes. The measured temperatures were compared with the analysis results for the porous model. The analysis results agreed well with the test results. The analysis temperatures were slightly higher than the test temperatures. Therefore, the reliability and conservatism of the analysis results for the porous model have been verified.

Association Between Screen Overuse and Behavioral and Emotional Problems in Elementary School Children

  • Choi, Yeonkyu;Lee, Dong Yun;Lee, Sangha;Park, Eun-Jin;Yoo, Hee Jeong;Shin, Yunmi
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.32 no.4
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    • pp.154-160
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    • 2021
  • Objectives: This study identified the association between excessive exposure to screen media and behavioral and emotional problems in elementary school students. Methods: A total of 331 parents of children aged 7-10 years were recruited from "The Kids Cohort for Understanding of Internet Addiction Risk Factors in Early Childhood (K-CURE)" study. Children's demographics, household media ownership, screen time, and behavioral/emotional problems were assessed using a parental questionnaire. Children's behavior/emotional problems were measured using the Korean version the of Child Behavior Checklist (K-CBCL) score. Results: The total K-CBCL score in the screen overuse group was 51.18±9.55, significantly higher than 47.28±10.09 in the control group (t=2.14, p=0.05). For each subscale, the externalization score (51.65±10.14, 48.33±8.97, respectively; t=2.02, p<0.05), social problem score (55.41±6.11, 53.24±5.19, respectively; t=2.27, p<0.05), and rule breaking behavior score (55.71±6.11, 53.24±5.19, respectively; t=2.27, p<0.05) were significantly higher in the screen overuse group than in the control group. In addition, the screen overuse group also had a significantly higher usage rate than the control group, even if limited to smartphones, not only on weekdays (3.56±2.08, 1.87±2.02, respectively; t=-4.597, p<0.001) but also weekends (1.62±0.74, 1.19±0.83, respectively; t=-3.14, p=0.003). Conclusion: The study suggested that screen media overuse patterns in children in Korea are particularly relevant to the excessive use of smartphones and are related to higher risks of emotional and behavioral problems.

A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

Source Competition and Dependency on Issue Attributes: Issue Competition between the Government and the Activists on the Issue of Screen Quota (소스 경쟁과 의제속성 의존: 스크린쿼터를 둘러싼 정부와 시민단체의 영향력 분석)

  • Kim, Yung-Wook
    • Korean journal of communication and information
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    • v.39
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    • pp.140-177
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    • 2007
  • The purposes of this study are to analyze how the media reflects the source competition between the activist group and the governmental source in the news contents. Media ideology and the conflict phase also were chosen as situational variables for evaluating how those variables could influence the source competition process. To answer the proposed research questions, the study chose the 'screen quota' issue as a research unit and analyzed documents from three sources, media news, the activist group for maintaining screen quota, and the governmental source during six years and three months. The results showed that the government source played a primary definer role in media reporting related to the screen quota issue, compared to the activist group. The governmental source's primary definer role was maintained against the highly contested social issue while the media ideology, to some degree, leveraged the activist group's comparatively unstable primary definer power. The governmental source's primary definer role was escalated as the conflict phase evolved.

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Implementation of Spatial Augmented Reality Using Fog Screen (포그 스크린을 이용한 공간증강현실(SAR) 구현)

  • Park, Yoenyong;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.43-54
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    • 2019
  • In this paper, we review the applicability of fog screen to implement 'Spatial Augmented Reality' which displays the image on the whole space of real space or in real space by separating display equipment and user, in contrast to the traditional Augmented Reality. Through three exhibitions and one performance, we confirmed t hat the fog screen, which can be passed through, is a suitable material for implementing the Spatial Augment ed Reality. We found that the hologram production was easier than before because of fog screen. Through the questionnaire survey conducted on performers along with the exhibition, we found that only about half of people know what a fog screen is, and about 10% of the total respondents saw the fog screen. In order to investigate the effect of fog screen on the surrounding space, we conducted an experiment to observe the change of humidity according to the time and distance in the Children's Culture Center of the Asian Culture Center. We found that the humidity within a radius of 5m around the fog screen could increase by 2~3%($6,400m^3$ standard). Thus we provided some safety requirement with fog screen when works made of materials vulnerable to moisture such as paint, paper, and wood are exhibited at the same time with fog screen in the exhibition hall.

User-Centric Conflict Management for Media Services Using Personal Companions

  • Shin, Choon-Sung;Yoon, Hyo-Seok;Woo, Woon-Tack
    • ETRI Journal
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    • v.29 no.3
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    • pp.311-321
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    • 2007
  • In this paper, we propose a user-centric conflict management method for media services which exploits personal companions for the harmonious detection and resolution of service conflicts. To detect conflicts based on the varying characteristics of individual users, the proposed method exploits the unified context describing all users attempting to access media services. It recommends and mediates users' preferred media contents through a shared screen and personal companions to resolve the detected conflicts. During the recommendation, a list of preferred media contents is displayed on the shared screen, and a personally preferred content list is shown on the user's personal companion comprising the selection of media contents. Mediation assists the selection of a consensual service by gathering the users' selections and highlighting the common media contents. In experiments carried out in a ubiHome, we observed that recommendations and mediation are useful in harmoniously resolving conflicts by encouraging user participation in conflict situations.

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A Study on Multi-Screen synchronization techniques based on Timed Button configuration for smart learning space (스마트 학습 공간 구성을 위한 Timed Button 기반의 다중스크린 동기화 기법)

  • Yoon, YongIk;Cho, YoonAh
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.9
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    • pp.91-99
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    • 2013
  • In these days, the smart devices are being developed and used repeatedly. But almost E-learning System did not provide these smart devices environment and user's E-learning space is changing from Single-screen environment to multi-Screen environment. Accordingly we configure smart E-learning space based on multi-screen and integrate the multi-media contents for the Smart E-learning service. We present the synchronization techniques to make the multi-screen environment for smart space with Timed Link and design the Timed Button to relate each Screen which is using multi-media e-learning contents.

The Thickness Change of the Phosphor Ink Layer and the Dielectric Ink Layer of a Inorganic Powder EL Lamp That was produced by Screen Printing Technique (스크린 인쇄 기법에 의해 제작된 분산형 무기 EL 램프의 형광층 및 유전층의 두께 변화)

  • Moon, Kil-Hwan;Kang, Young-Reep
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.2
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    • pp.83-92
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    • 2011
  • A inorganic powder EL lamp was made by screen printing technique with phosphor ink and dielectric ink. The thickness change of a phosphor ink layer and a dielectric ink layer were not influenced on dielectric content, but rely on phosphor size and vehicle. Once finishing screen printing technique with phosphor ink and dielectric ink, and its surface has been printed again before not drying of phosphor ink and dielectric ink. Then phosphor ink and dielectric ink were not transferred. The electric capacity of inorganic powder EL lamp was more influenced on dielectric content than the thickness of dielectric ink layer, and it was more dependent on the thickness of phosphor ink layer than the thickness of dielectric ink layer.

Effects of nano silver contents on screen printed-etched gate electrodes and electrical characteristics of OTFTs

  • Lee, Mi-Young;Park, Ji-Eun;Song, Chung-Kun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.917-919
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    • 2009
  • Effects of nano-silver contents(15~50wt%) on screen printed-etched gate electrodes and electrical characteristics of OTFTs were investigated. As Ag contents increased, the screen-printed film was transferred exactly without spreading and obtained the densely-packed layer with a stable and excellent conductivity but, its thickness was increased and surface became rougher. It was found that the leakage current of MIM devices and off-state currents of OTFTs became larger due to poor step coverage of PVP dielectric layer on the thick and rough gate electrodes for nano-Ag inks with Ag contents more than 30wt%.

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케이블기반 n-Screen 서비스

  • Kim, Hong-Ik;Lee, Sang-Yong
    • Broadcasting and Media Magazine
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    • v.16 no.1
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    • pp.102-114
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    • 2011
  • 새로운 스마트 디바이스들이 광대역 네트워크와 연결되면서 방송 통신 서비스 가치사슬에 많은 변화가 나타나고 있다. 이들 변화 중에서 콘텐츠 소비의 변화는 스크린에 관계없이 서비스를 제공하는 n-Screen 서비스로 이어지고 있다. 케이블 사업자는 대부분 지금까지 고정된 장소에서 TV라는 스크린을 통해 콘텐츠 서비스를 해왔지만 이러한 환경변화에 대응이 필요하다. 케이블에서 콘텐츠 소비 확산과 서비스 경쟁력 확보 등을 위한 n-Screen 서비스를 제공하는 방법은 크게 서버기반, 케이블모뎀 기반, 게이트웨이 기반, 클라우드 기반으로 나눌 수 있다. 본 기고에서는 케이블기반 n-Screen 서비스 방법간에 비교 설명과 서비스를 위한 고려사항들에 대해서 설명하고자 한다. 시장환경에 대한 판단과 사업환경에 따라 사업자들은 다른 선택을 할 수 있지만 사용자의 서비스 경험을 연장하고 사용자의 콘텐츠도 수용하는 방향이 적절하다.