• Title/Summary/Keyword: science of cultural contents

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The Study on the Modeling Development of Dwelling House of Islands in the Future Based on the Insularity and the Factor of Traditional Culture (도서성(Insularity)과 전통성에 바탕을 둔 이상적인 도서지역 주거모델 개발에 관한 연구)

  • Kim Ji-Min
    • Journal of the Korean housing association
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    • v.16 no.5
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    • pp.1-12
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    • 2005
  • This paper is architectural paper which has been studied about residential culture of Southwestern Island from 18C to now. It's main object is suggest a new residential type. Contents of research is 1, to survey a history and a cultural environment of island. 2. to survey and rearrange residence(traditional, modem) which has been built from the past to the present, and establish a history of residence and a theory. 3. to search for architectural space, shape(form), and architectural community, etc. which can be continued. 4. to suggests ideal future residence type of islands. Effectiveness of Research is 1. This study suggests a new theory and a new method to the field of residential science, especially to the residence of island area. 2. In this study, traditional theory of residence be reflected in the modern architectural design.

Absolute Age Determination of Gangmun-dong Sites Gangneung, Gangwon-Do-Radiocarbon and Thermoluminescence Dating - (강릉 강문동 유적의 절대연대측정 - 방사성탄소연대 및 열발광연대 -)

  • Kang, Hyung-Tae;Chung, Kwang-Yong
    • Journal of Conservation Science
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    • v.18 s.18
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    • pp.97-104
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    • 2006
  • Absolute ages for three pieces of organic materials such as wood and shell were determined with radio-carbon concentrations and two potsherds with thermoluminescence measurements. Radiocarbon contents of each sample were compared with those of modern standard oxalate(NBS SRM4990C) and calculated radiocarbon ages of them. Quartz grains with diameter of $90\sim150{\mu}m$ were extracted from potsherds and used for measuring the archaeodose. Annual dose were calculated with measuring the alpha count rates and water contents and analysing $K_2O$ concentration of both potsherds and soils. Radiocarbon ages of organic materials were in the ranges of $4\sim2C$ BC and Quartz grain techniques for thermoluminescence dating showed 170 BC ud 210 BC respectively. It was found that the results of radiocarbon dating and TL dating were accorded with each other. But the deviations of TL dating have shown 13% and 20% respectively. It need to reduce the deviations.

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A Study on the Social and Cultural Characteristics of Web Queries (웹 검색질의어 분석을 통한 사회·문화적 특성에 관한 연구)

  • Kim, Seong-Hee
    • Journal of Information Management
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    • v.42 no.4
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    • pp.155-174
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    • 2011
  • This study aims to focus on classifying the search engine queries according to web query topic and the different user intents behind web queries. First, we classified 10,000 web query data set by topic. The results showed that there was significant differences in interesting topics across time. Also, we categorized 500 popular queries in web search engine as informational, navigational, or transactional. As a result, 82 percent of web queries are informational in nature, with about 10.8 percent for navigational and 7.2 percent for transactional. This results will help establish the policy to provide internet contents based on user's intent and also find out the social and cultural characteristics.

A Framework for VR Effects with Multi-sensory Motional Display (운동감 및 다감각 가상현실 효과 시스템의 구조와 응용)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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Isoflavone Content in Korean Fermented and Unfermented Soybean Foods (대두 가공 식품 중의 이소플라본 함량)

  • Choi, Yeon-Bae;Sohn, Heon-Soo
    • Korean Journal of Food Science and Technology
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    • v.30 no.4
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    • pp.745-750
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    • 1998
  • Soybean isoflavones known as an anticarcinogenic factor were evaluated in some Korean soybean foods by high performance liquid chromatography. Unfermented soybean foods contained predominantly isoflavone ${\beta}-glycosides$ (genistin and daidzin), but in the fermented soybean foods isoflavones were present mainly as aglycones (genistein and daidzein). Average contents of isoflavones of tofu, soymilk and soy sprout were 1, 151, 676 and 424 mg/kg, respectively. Among the fermented soybean products, soybean paste (Chongkukjang) was highest in the isoflavone content (920 mg/kg) and the degree of hydrolysis of ${\beta}-glycosidic$ bonds was ranged from 30 to 100%. Doenjang, Chunjang and Kanjang contained lesser amounts of isoflavones and their contents were 627, 291 and 10 mg/kg, respectively. Korean traditional fermented foods, Chongkukjang and Doenjang could be regarded as the excellent sources of soy isoflavone aglycones.

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An Analysis of Archaeological Chemistry on the Low-grade Celadons Excavated at Noksan dong, Busan in Korea (부산 녹산동 조질청자의 고고화학적 분석)

  • Nam, Kyung Min;Kim, Gyu-Ho
    • Journal of Conservation Science
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    • v.34 no.5
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    • pp.345-358
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    • 2018
  • The purpose of this study is to analyze the characteristics of low-grade 12th-century celadons, which were excavated from a kiln site in Noksan-dong, Busan. The physical and chemical properties of the body and the glaze are evaluated through scientific analyses. All the selected celadon shards have a similar body color, regardless of the kiln from which they originated. The celadon shards from 2 3 kilns are brighter than those from 4 5 kilns, and there are two saturations, namely gray and brown. The brightness of the glaze shows a high contribution of red and yellow. The porosity of the selected shards is 8.8% in the gray saturation and 16.1% in the brown saturation. The major chemical compositions of the body and glaze are in the typical chemical composition of the celadon, but the $TiO_2$ flux contents are different. The visible characteristic difference between the 2 3 kilns and the 4 5 kilns can be attributed to the mixing and the firing process rather than the raw materials used. The difference in the $Fe_2O_3$ and $K_2O$ flux between the 2 3 and 4 5 kilns can be attributed to changes in the ingredient combination during the process. In conclusion, Noksan-dong celadon could not be easier vitrification due to the manufacturing process that primary burning process, It is highly likely that there were process differences in kilns to produce high quality celadon.

Exploring the Use of Traditional Science Knowledge by 'Being a Commentator on Korean Traditional Science Culture' Activities (우리 과학 문화 해설사 되어보기 활동을 통한 전통 과학 지식의 교육적 활용 방안 탐색)

  • Lee, Jihye;Shin, Donghee
    • Journal of The Korean Association For Science Education
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    • v.37 no.1
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    • pp.193-214
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    • 2017
  • This study was carried out to identify the reality of students' understanding of Korean traditional scientific knowledge (TSK), the educational contexts influenced their understanding of TSK, and their sense of value of TSK, through the science activity 'Being a commentator on Korean traditional scientific culture' as a way of finding direction to apply TSK to science education while maintaining the inherent meaning of our traditional science. Seventh grade students have discovered TSK contents in Changdeok Palace, prepared their own scripts for seven months, and finally, explained to fifth to sixth grade students. The video recordings of all lessons, scripts of explanation, reports of field activities, and individual interviews were all analyzed. Students understood TSK in four viewpoints: the traditional view of nature, the traditional science and technology, the traditional life using science, and the natural science contents. During their activities, communication with peers or elders both in classroom and in Changdeok Palace, the interaction with place, and the sense of responsibility as a commentator helped students understand the scientific aspects of TSK, form contextual and sensible scientific knowledge, and apprehend various scientific explanations of contents. Depending on their internalization of experiences, the students' experiences produced three types of interpretation: delivery, persuasion, and understanding. Students formed their TSK sense of value as scientific characteristics, the need of new perspective about science, the need to protect and maintain TSK as our culture. The results of this study show that TSK can provide integrated and actual contextual education in science education and can be used to understand the cultural diversity of scientific and scientific methods and the characteristics of oriental scientific thinking. In addition, the simultaneous approach of TSK and school science to traditional culture can contribute to ideal concept formation and subjective attitude toward our traditional culture.

Study within the Framework of Collaboration on the Limitation and Alternatives of Governmental Project for Science Culture (협업의 관점에서 바라본 정부주도 과학문화 사업의 한계와 대안)

  • Shon, Hyang Koo;Park, Jin Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.716-730
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    • 2016
  • The meaning and role of science culture based on such values as rational thinking, creativity, critical validation has been growing in the process of discussing various social problems. In order to diffuse science culture, it is important to sustain citizen's activeness by providing contents which can induce interest on the base of two-way communication between public and experts and to support citizen activities performed voluntarily. To that end, various people such as scientist, government policymaker, communicator, those in charge of culture and art, exhibition curator should make up collaboration system and such requirement as motivation, leadership, agreement between the participants, communication, trust relationship is also to be met properly in order to proceed collaboration efficiently. This study reviews how these factors are coming true in governmental project for science culture and develops proposal for improvement on the base of opinions collected through expert meetings, interviews, workshop and data research. In addition, it explains that government must strengthen scientific cultural project personnel and lay infra such as communications hub, regional center, platform and improve the business selection method to promote competition and collaboration among project participants with reformation of reward and regulatory systems. It is performed to suggest comprehensive ways to increase efficiency of project for science culture out of not the deficit model which regard public as passive acceptant but context model or PES(public engagement in science) that take public who focus his attention and participate actively into account.

A Study on The Proposal for Game Contents and The Game Factor's Abstraction Suited to The Character by Kid Age (아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠 제안에 관한 연구)

  • 김기영;정재욱
    • Archives of design research
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    • v.16 no.4
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    • pp.141-150
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    • 2003
  • In 21 century, Game industry became one field of the cultural content industries. Also, It is one of the most important technologies as a Multimedia, 3-D sound, virtual reality field, and character industry and its scale and effect are getting big. But Korea still lags behind America and Japan in developing game. For that, many support business progressed. However, Special importance〔emphasis〕 is attached to the developing of software engines. In the mean time, The game market of children(under 8) is the biggest one, which form over 30% of all the markets in the PC game market of America. The Children's game, which has both entertaining and educating, is a content-concerned industry. So with a short period of the developing time, they make a high value added. In this paper, 1 study the existing computer games and propose for game contents and the game factor's abstraction suited to the character by kid age. It is concluded that 'Asports', 'Asim,' 'U.J RPG', 'S+RPG' are beneficial to the child growth on each stage, through serveys analysis of protocol, and research of the cjaracters of the growth on the each age.

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Analysis on the User Behaviors of Elementary School Students of Winter Vacation Programs of Public Libraries at Daegu Metropolitan City (대구광역시 공공도서관 겨울방학 프로그램 참여 초등학생 이용자의 이용행태 분석)

  • Oh, Dong-Geun;Lee, Gyeong-Hun
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.2
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    • pp.137-157
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    • 2014
  • This study analyzed the general user behaviors and the perceptions on service quality, satisfaction, loyalty of the users of the special winter vacation programs at the public libraries in Daegu Metropolitan City. Among the 444 collected questionnaires from the participants in the programs at 8 public libraries in the City, a total of 300 were analyzed for the study. As results, many participants have visited the libraries with their family members, and have applied the programs through the helps from their parents. They rated higher the service quality, the satisfaction, and the loyalty than other child users of the children's services as well as the adult participants of the cultural programs and of the public libraries. In the analysis of the structural equation model (SEM) on the service quality, customer satisfaction and loyalty, all of the service quality factors of special winter vacation programs, namely program contents and instructors, staff supports and services, and facilities and equipments, have significant effects on the user satisfaction. Staff supports and services factor of the service quality has significant direct effects on loyalty along with the overall satisfaction, but program contents and instructors factor and facilities and equipments factor have no significant direct effects on loyalty.