• Title/Summary/Keyword: science drawing

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Large scale real-time drawing technology on web using socket.io and HTML5 canvas (socket.io와 HTML5 canvas를 활용한 대규모 실시간 웹 작화 기술)

  • Kang, Ju-Ho;Kim, Ji-Hong;Park, Ju-Hwan;Lee, Ho-Sang;Choi, Se-Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.368-370
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    • 2017
  • 대규모 실시간 작화 기술은 그림판 기능이 중심인 새로운 SNS를 개발하는데 있어 필수적인 기술이다. 기존 Flash나 HTML의 canvas로 구현된 기술에는 빠르게 실시간으로 표현할 수 없는 한계점을 가지고 있다. 이를 해결하기 위해 본 논문에서는 socket.io와 fabricjs를 활용하여 빠르게 실시간으로 소통 가능한 대규모의 실시간 작화 기술을 구현하였으며, 기술에 대한 소개와 해당 기술을 프로젝트 빅 픽쳐에서 어떻게 적용했는지 기술 했다.

A study on the convergence of library and information science and communication studies (문헌정보학과 커뮤니케이션연구의 집중(convergence)에 관한 고찰)

  • 윤혜영
    • Journal of Korean Library and Information Science Society
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    • v.20
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    • pp.471-495
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    • 1993
  • This paper focuses on issues in the convergence of library and information science and communication studies. Common research topics in both fields include scholarly communication, knowledge gaps, invisible colleges, diffusion of innovations, human interaction with communication technologies, information-seeking behavior, information theory, and the information society. To consider these two disciplines in this broader context, this paper compares these two discipline's paradigms, suggests four models of convergence, and traces bibliometric studies performed. This study may be of use to those studying scholarly communication or bibliometrics, to faculty constructing curricula in either of the disciplines, to communication and information science scholars seeking new areas of research, and to collection development librarians in drawing the boundaries of these disciplines.

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Modeling and Implementation of Context based Annotation for XML Documents

  • Sohn, Won-Sung;Ko, Myeong-Cheol;Kim, Jae-Kyung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.565-575
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    • 2003
  • This paper proposed context based annotation model and annotation ambiguity correction methods. The proposed model provides various annotation types, semantic models, and pen-based free drawing interface. Annotation correction method that is specifically based on the context which includes various textual and structure information between free-form marking and annotation. Also, interface for XML environment using the proposed model and correction methods is proposed and possibilities of application is looked at. The results from the implementation of the proposed method show that the annotated areas included in the free-form marking information are more accurate, achieving more accurate exchange results amongst multiple users in a heterogeneous document environment

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Motion-based drawing program using the Microsoft Kinect (Kinect를 이용한 모션기반 그리기 프로그램)

  • Kim, Bo-Ra;Song, Hyun-Ha;Hwang, Ye-Won;Park, Hee-Miin;Lim, Soon-Bum
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.306-307
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    • 2012
  • 최근 키넥트 열풍을 반영하여 어린이들이 실내에서 신체 활동을 재미있게 학습할 수 있는 그리기 프로그램을 개발하였다. 20개의 인체 관절 좌표를 자동으로 실시간으로 사용자의 움직임을 추적하여 모션을 인식하고 해당하는 그리기 효과를 적용한다. 주요 기능은 메인 화면에서 다양한 펜 색깔과 스탬프, 페인트 볼 효과, 액자 그리기, 액션 명령어를 실행하는 것으로 구성되어 있다.

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The Second Grade Students의 Understanding about Matter (초등학교 2학년 학생들의 물질에 관한 이해)

  • 구영옥;김효남
    • Journal of Korean Elementary Science Education
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    • v.19 no.1
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    • pp.113-129
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    • 2000
  • The purposes of this study were to investigate children's preconception about matter, to analyze children's conceptual change. of ,matter by science learning activities, and to investigate understanding possibility about mallet The subjects of this study were the second grade students of an elementary school and science learning activities were conducted to 2 boys and 3 girls for investigating their conceptual change. Video tape recording, interview, drawing pictures and writing statements were used to collect data. The concepts in this study were properties of matter, states of matter, uses of matter and origins and changes in matter. Then, the collected data were analyzed by the way of categorization and qualitative method. The conclusions of this study are as follows: science loaming activities were effective for changing misconceptions of matter to scientific concepts. Conceptual changes of high achievers happened easier and more than of low achievers. In the ideas about matter, some children had supernatural ideas and animism, which were most second grade students' characteristics.

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J2dpathway: A Global Metabolic Pathway Viewer with Node-Abstracting Features

  • Song, Eun-Ha;Ham, Seong-Il;Yang, San-Duk;Rhie, A-Rang;Park, Hyun-Seok;Lee, Sang-Ho
    • Genomics & Informatics
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    • v.6 no.2
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    • pp.68-71
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    • 2008
  • The static approach of representing metabolic pathway diagrams offers no flexibility. Thus, many systems adopt automatic graph layout techniques to visualize the topological architecture of pathways. There are weaknesses, however, because automatically drawn figures are generally difficult to understand. The problem becomes even more serious when we attempt to visualize all of the information in a single, big picture, which usually results in a confusing diagram. To provide a partial solution to this thorny issue, we propose J2dpathway, a metabolic pathway atlas viewer that has node-abstracting features.

Drawing Tool with Vision-Based Tracking System (저가의 비전 기반 트래킹 시스템을 이용한 그림 툴)

  • Lee, Ju-Young;Hu, Haejung;Park, Mijung;Lee, Sunkyu;Seo, Minyoung;Yoo, Juhee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.295-296
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    • 2012
  • 그림 툴은 실시간 비디오 영상 스트림과 트래킹 시스템을 통해 사용자의 손가락 움직임의 입력을 받아 가상의 오브젝트들을 그려서 보여주는 툴이다. 핵심개발기술은 병렬처리언어인 CUDA사용하여 개발된 저가의 비전 기반 트래킹 시스템이다. 저가의 트래킹 시스템과 그림툴의 설계, 구현, 앞으로의 발전 방향에 대해 설명한다.

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First Year Undergraduate Students' Difficulties with Ball-and-stick Molecular Models

  • Chue, Shien;Kim, Chwee;Tan, Daniel
    • Journal of The Korean Association For Science Education
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    • v.27 no.6
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    • pp.477-487
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    • 2007
  • Previous studies show that students have difficulties in understanding and using molecular visualization tools. This study focuses on the ways in which first year chemistry undergraduates use ball-and-stick molecular models to explain the concept of addition reaction and the difficulties that they face using the models. Video recordings of interviews with undergraduates manipulating ball-and-stick models to solve problems related to reaction mechanisms are analysed to determine if they are able to elucidate their understanding with use of models. The results showed that students have difficulties with viewing the ball-and-stick models from the proper perspective and understanding the relationship between the various structures that they have created using the models. They also find the use of ball-and-stick models tedious and prefer drawing molecular structures on paper to explain their ideas. Implications for the teaching using ball-and-stick molecular models are discussed.

The Effects of Science and Art Integrated Program on Brain Activity of Gifted Students in Science (과학과 미술 통합프로그램이 초등과학영재의 뇌 활성에 미치는 효과)

  • Kwon, Young-Sik;Lee, Kil-Jae
    • Journal of Korean Elementary Science Education
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    • v.32 no.4
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    • pp.567-580
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    • 2013
  • This study is to activate gifted students' brains for creativity ability and also an integrated science and art teaching program. The learning programs integrating science and art, which have 30 periods and 10 topics on art and the knowledge of science, were developed dependant on five steps - observing, having interests and curiosity, experimental designing and performing, internalizing, and expressing in an arts-based manner. This programs were applied to 20 senior gifted students in Y Elementary School in Gyeonggi province, by one group pretest-posttest design. The results from these integrated programs of science and art are as follows: First, in the performance of science tasks, prefrontal lobe(F7, FT7) of left brain increase the relative power of theta wave, whereas in the performance of drawing tasks increase the relative power of beta wave in prefrontal lobe(FP1) of left brain, bilateral frontal(F7, F3, Fz, F4, F8, FT7, FC3, FCz), bilateral temporal(T7, TP7, TP8, P7), parietal lobe of left brain(CP3, CPz, P3, Pz), bilateral occipital(O1, Oz, O2). Second, in the performance of science tasks, the relative power of beta wave activity in the left temporal lobe(T7) of the brains of talented students in science significantly decreased whereas it was greatly activated in another part, the left frontal lobe(F3) of the brain (p<.05). Third, in the performance of drawing tasks, the relative power of theta wave activity in five areas of the brain, namely the left temporal lobe(T7), the left frontal lobe(F3), the right frontal lobe(F4), and the left and right parietal lobes of gifted students in science who took the course of the integrated programs, was considerably increased statistically(p<.05). On top of that, these programs were especially effective in balancing the symmetrical development of both cerebral hemispheres by multiplying theta wave activity in the frontal lobes(F3, F4) and the parietal lobes(CP3, P3, P4), which are particularly related to creative thinking. According to the results of this study of brain-based teaching strategies combining science and art, it is an effective program to develop overall activate gifted students' brains for creativity ability. This is expected to be utilized to activate the brain areas for creativity of gifted students in science.

Model Design for Water Wheel Control System of Heumgyeonggaknu

  • Kim, Sang Hyuk;Ham, Seon Young;Lee, Yong Sam
    • Journal of Astronomy and Space Sciences
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    • v.33 no.1
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    • pp.55-62
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    • 2016
  • Heumgyeonggaknu (欽敬閣漏) is powered by a water-hammering-type water wheel. The technique that maintains the constant speed of the water wheel is assumed to be the one used in the Cheonhyeong (天衡) apparatus in Shui Yun Yi Xiang Tai (水運儀象臺) made by the Northern Song (北宋) dynasty in the 11th century. We investigated the history of the development and characteristics of the Cheonhyeong apparatus, and we analyzed ways to transmit the power of Heumgyeonggaknu. In addition, we carried out a conceptual design to systematically examine the power control system. Based on the conceptual design, we built a model for a water wheel control system that could be used in experiments by drawing a 3D model and a basic design.