• Title/Summary/Keyword: science achievement at the university level

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The Effect of an Educational Program Based on the 3D Glasses as a Technological Innovation on the Academic Achievement and Attitude towards E-Learning

  • Osama Mohamed Ahmed Salem;Noheir Taha Hassan Mohamed
    • International Journal of Computer Science & Network Security
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    • v.23 no.1
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    • pp.169-186
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    • 2023
  • The research aimed to identify the effectiveness of an educational program using 3D glasses as a technological innovation on academic achievement and attitude towards elearning in science in the preparatory stage. The research relied on the analytical descriptive approach and the semi-experimental approach. The research tools were the achievement test and the scale of attitude towards e-learning. An educational program was designed and produced using 3D glasses. The study sample consisted of 60 students from the second grade in the preparatory stage at the Rural Jeddah School. The research concluded to the following results: There was a satistically sigificant difference at the level of sig. (0.05) among the -mean scores of the experiemtal and control group students in the post assessment atthe level of achievement in favor of the experiemental group and therewas a satistically sigificant difference at the level of sig. (0.05) among mean scores of the experiemtal and control group students in the post assessment at the level of attitude towards e-learning in favor of the experiemental group. And it was found that the positive effect of the 3D educational program for improving the level of achievement and the attitude towards e-learning for the students. The program allowed the experimental group students to practice self-learning, interaction, and achievement according to the individual differences among them.

Exploration of Features of Korean Students' Performance in Science (우리나라 학생들의 과학 영역 성취 특성 탐색)

  • Kim, Hyun Jung
    • Journal of the Korean Chemical Society
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    • v.65 no.1
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    • pp.25-36
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    • 2021
  • This study aimed to analyze achievement characteristics of Korean students in the results of PISA 2018 science domain. To this end, the characteristics of PISA 2009 to PISA 2018 science were analyzed in terms of the percentage of each performance level and the ratio of male and female by achievement level; in addition, the percentage of correct answers by framework subscale was compared with PISA 2015. The results showed that Korea has a higher percentage of students at the lower level of achievement as compared to the high-ranking countries of PISA, and the ratio of students at the higher level of achievement was lower. On average, the difference in achievement between boys and girls was negligible; however, but at the higher achievement level, the ratio of boys continued to be higher than that of girls. In addition, in the PISA science framework, the percentage of correct answers of the questions corresponding to 'personal' of 'contexts', 'evaluate and design scientific enquiry' of 'competencies', 'epistemic' of 'knowledge', and 'high' of 'cognitive demand' increased; similarly, and achievement improved as compared to PISA 2015. Based on these results of the study, we propose a method for improving teaching and evaluation to foster Korean students' scientific competence.

The Effect of Using the Interactive Electronic Models in Teaching Mathematical Concepts on Students Achievement in the University Level

  • Alzahrani, Yahya Mizher
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.149-153
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    • 2022
  • This study examines the effect of using interactive electronic models to teach mathematical concepts on students' achievement in the linear algebra course at university. The field sample consisted of 200 students divided into two equal groups, an experimental group of 100 students and a control group of 100 students. The researcher used an achievement test in some mathematical concepts related to linear algebra. The results of the study showed that there were statistically significant differences (0.05) between the average achievement scores of the experimental and control groups in the post application of the achievement test, in favor of the experimental group. The size of the influence of the independent factor on the results of the study, which is "interactive electronic forms", on the dependent factor, which is the students' academic achievement in the prepared test, had a very large effect. Also, the results of the study showed that there were statistically significant differences (0.05) between the mean scores of the experimental group in the pre and post applications of the achievement test, in favor of the post application. The researcher recommended the use of interactive electronic models in teaching mathematical concepts at the university level and diversifying the strategies of teaching mathematics, using technology to attract learners and raise their academic achievement.

Effects of Gamification-Based Learning on Learners' Achievement Motivation at First-Grade Intermediate Level

  • Al-Sulami, Sami Ben Shamlan Bakhit
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.266-276
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    • 2022
  • The study aimed to pinpoint the effects of an educational environment based on gamification on developing achievement motivation among first-grade intermediate students. Using an achievement motivation scale, the study adopted a quasi-experimental design with experimental and control groups. The sample consisted of 52 students selected randomly from the first-grade intermediate students. They were studying in public intermediate schools in Jeddah at the time of this study. They were divided into two groups. The control group (n=24 respondent), and the experimental group (n=28 respondent). The results showed statistically significant differences at the level α ≥ 0.05 between the mean scores of the experimental group and the control group in the posttest of the achievement motivation measurement in favor of the experimental group. The study recommended using gamification in designing computer curricula and courses across educational stages in Saudi Arabia. It also recommends training the computer and information technology teachers on using gamification in their teaching.

Effects of Educational Context Variables on Science Achievement and Interest in TIMSS 2015 (TIMSS 2015에서 과학 성취도와 흥미에 영향을 주는 교육맥락변인 분석)

  • Kwak, Youngsun
    • Journal of The Korean Association For Science Education
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    • v.38 no.2
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    • pp.113-122
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    • 2018
  • The purpose of this study is to investigate the effects of the educational context variables on students' science achievement and interest in TIMSS 2015. TIMSS 2015 science data and questionnaire results were used to fit the Hierarchical Linear Model (HLM) in this study. According to the results, books at home, parents' level of education, and students' views on science lessons have significant influence on science achievement of above-high level 4th-grade students, and books at home on below-intermediate level 4th-grade students. Books at home, students' views on science lessons, and school composition by student economic background have significant influence on science achievement of above-high level 8th-grade students, and books at home and students' views on science lessons on science achievement of below-Intermediate level 8th-grade students. In all grade levels, books at home, and students' views on science lessons have significant influence on science achievement and interest. Discussed in the conclusion are ways to improve science teaching and learning including offering systematic reading programs for all students, reinforcement of student-participation in science classes, connecting science hands-on activities with science concepts for below-Intermediate level elementary students, and so on.

The effect on problem solving according to mental demand of items and chunking. (문제의 요구주의력과 덩이지식화 효과가 문제해결에 미치는 영향)

  • Ahn, Soo-Young;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.15 no.3
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    • pp.263-274
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    • 1995
  • The purpose of this study was to find out effect of problem solving by mental demand of items and chunking level of problem solver on the item. The principal findings of study were as follows ; 1) According to increase of mental demand of items. students' achievement score appeared to decrease and the more mental demand an item needed. the higher or at least the same hierarchical item was. These results showed that mental demand of item was main factor which decided difficulties of problem solving. 2) Though items have the same mental demand. students' achievement score were different between balance beam task and 2nd law task (achievement score of balance beam task < achievement score of 2nd law task). 3) Achievement score of LM group who used chunked knowledge to solve balance beam task were higher than non LM group who used non chunked knowledge. 4) The level of chunked knowledge was different between two tasks when non LM group solved items of two tasks. On the other hand, LM group used the same level of chunked knowledge to solve items of two tasks. 5) Achievement score of non LM group was the same between items of two tasks after treatment due to chunking effect by treatment. But achievement score of LM group didn't change before and after treatment. The chunking effect by treatment had an effect on non LM group, but it was not on LM group.

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The Effects of the Learning Cycle Model by Learner's Characteristics in Junior High School (중학교 과학수업에서 학습자 특성에 따른 순환학습 모형의 효과)

  • Jeong, Jin-Su;Chung, Wan-Ho
    • Journal of The Korean Association For Science Education
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    • v.15 no.3
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    • pp.284-290
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    • 1995
  • This study examined the effects of the learning cycle model by learner's characteristics such as I.Q., cognitive levels, inquiry skins, cognitive style, activity, reflectiveness. To see the effects of the learning cycle model, nonequivalent control group pretest-posttest multiple treatment designs was used in the study. 99 middle school second-graders(female) were divided into two groups. One group was selected as the experimental group (n=50), the other served at the comparison group(n=49). During the eight-month period, the students in the experimental group were instructed according to the learning cycle model, while the students in the comparison group were instructed according to the traditional instruction methods. Achievement data from science achievement test were analyzed by an ANOVA technique. The results of the study are as follows : 1. Science knowledge achievement. For the lower level students of activity, the learning cycle model is superior to the traditional approaches in science knowledge achievement. 2. Science inquiry skills. For the upper level students of I.Q., cognitive levels, inquiry skills, cognitive style and reflectiveness, the learning cycle model is superior to the traditional approaches in science inquiry skills. 3. Attitudes toward science. For the lower level students of I.Q., cognitive levels, inquiry skills, cognitive style, activity and reflectiveness, the learning cycle model is superior to the traditional approaches in attitudes toward science.

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The Effects of Science Lessons using Mind Mapping on Science Process Skill and Science Academic Achievement (마인드 맵 활용전략 과학수업이 과학탐구능력 및 과학 학업성취도에 미치는 효과)

  • Kang, Jung-Mun;Lee, Yong-Seob
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.2
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    • pp.192-202
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    • 2014
  • The purpose of this study was to examine the effects of science lessons using mind mapping on creativity and academic achievement in science. The subjects of this study were fifth-grade students selected from four classes of an elementary school located in Busan. For ten weeks, the experimental group of 40 students were taught using the mind mapping technique. The comparative group, also of 40 students, was taught in normal classes which used a standard text-book. Children were given a test on science processing skills and academic achievement in science to measure the effects of mind mapping. The Likert scales were used to gather student's feedback on creativity and academic achievement in science. Through these procedures, the following results were obtained: First, mind mapping had a greater effect on science processing skills than the normal classes, where a text-book was used. Second, mind mapping was effective in improving the student's academic achievements in science at a greater level than the normal classes where a text-book was used. Third, after viewing results of the Student Recognition Investigation, we found that the students showed a higher level of interest in science lessons that used mind mapping, and were better able to understand the scientific theories. As a result, the elementary science class with mind mapping developed greater science processing skills and saw higher academic achievement in science. We conclude that science classes that use mind mapping have the potential to develop better science processing skills and improve academic achievement in science.

A Statistical Survey of the Freshmen's Math Achievement Level according to Subdivision Areas of KSAT (수능 응시 영역에 따른 대학 교양 수학 성취도 분석)

  • Kim, Young-Hee;Her, Min
    • Communications of Mathematical Education
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    • v.20 no.4 s.28
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    • pp.523-535
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    • 2006
  • We surveyed statistically the freshmen's achievement of the first year mathematics courses in Kwangwoon University, which were opened at the first semester of academic year 2006. In doing so, we classified the freshmen according to the Mathematical Area 'ga' or 'na' and the Natural Science or Social Science Area of Korean Scholastic Aptitude Test(KSAT) which they have chosen. We found that the freshmen who have chosen the Mathematical Area 'na' and the Social Science Area have the serious problem in studying the freshmen's math courses.

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Effect of Web-Based Project Learning on the Science Achievement and Attitude of Middle School Students (웹기반 프로젝트 수업이 중학생의 과학 학업 성취도와 학습 태도에 미치는 영향)

  • Kwak, Min-Hee;Yoo, Jung-Moon
    • Journal of the Korean earth science society
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    • v.25 no.2
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    • pp.74-86
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    • 2004
  • The effect of Web-based project learning on the science achievement and attitude of middle school students was investigated. Four classes of 9th grade at a coed middle school were divided into control and experimental groups. Web-based project instruction in which students utilized the Web to interactively carry out their projects was put into practice with the experimental group, while traditional instruction was employed with the control group. Pre- and post-test achievement and attitude scores were estimated through an analysis of covariance. Web-based project instruction was seen to be more effective in enhancing students’ science achievement and attitude than traditional instruction. In particular, the former instruction was most useful for improving higher level students’ achievement and attitude among the higher, middle, and lower level students of both groups, based on their academic achievement. The effect of Web-based project may result in eradicating negative cognition about gender difference.