• Title/Summary/Keyword: scene movement

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Shot Motion Classification Using Partial Decoding of INTRA Picture in Compressed Video (압축비디오에서 인트라픽쳐 부분 복호화를 이용한 샷 움직임 분류)

  • Kim, Kang-Wook;Kwon, Seong-Geun
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.858-865
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    • 2011
  • In order to allow the user to efficiently browse, select, and retrieve a desired video part without having to deal directly with GBytes of compressed data, classification of shot motion characteristic has to be carried out as a preparation for such user interaction. The organization of video information for video database requires segmentation of a video into its constituent shots and their subsequent characterization in terms of content and camera movement in shot. In order to classify shot motion, it is a conventional way to use element of motion vector. However, there is a limit to estimate global camera motion because the way that uses motion vectors only represents local movement. For shot classification in terms of motion information, we propose a new scheme consisting of partial decoding of INTRA pictures and comparing the x, y displacement vector curve between the decoded I-frame and next P-frame in compressed video data.

The Visual and Auditory Images and Cognitive Characteristics on the Townscapes in Namwon City (남원시의 도시경관에 대한 시각과 청각의 이미지구조와 인지특성)

  • Han, Myung-Ho;Oh, Yang-Ki
    • KIEAE Journal
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    • v.8 no.2
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    • pp.11-21
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    • 2008
  • The purpose of this study is to interpret the visual and auditory images and cognitive characteristics about townscapes in Namwon city. It was acquired the survey results about 8 types of verbal interviews and 2 kinds of sketch maps which are based on urban images from 102 Namwon residents. They held in a variety of images of Namwon in their minds such as Jiri mountain, clean environment, sightseeing, special products, urban/building structures, Korean classical music, historical novel, local sports, and emotional images. The nice streets or places which the residents recommended are the places which have abundant natural areas, psychological peace and rest, available space for physical activity, places for performances and events, and regional attractions. The streets or places which they didn't like are decadent places, and areas of crowded traffic. The transition times of visual and auditory scene can be classified with the Saemaul movement in the 1970's(the rural new community movement) and the improvement of the city in the 1990's. The elements of visual images in Namwon city on the basis of the cognitive maps were expressed such elements as paths, districts, nodes, edges, and landmarks. The elements of auditory images, which are on the basis of the concept of the soundscape, included sounds of narrative musical form unique to Korea; p'ansori, sounds of traditional markets, and sounds of nature. It was found that the imageability of visual and auditory images is relatively clear in specific areas in Namwon city.

Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

An Analysis of Visual Fatigue Caused From Distortions in 3D Video Production (3D 영상의 제작 왜곡이 시청 피로도에 미치는 영향 분석)

  • Jang, Hyung-Jun;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.1-16
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    • 2012
  • In order to improve the workflow of 3D video production, this paper analyzes the visual fatigue caused from distortions in 3D video production stage through a set of subjective visual assessment tests. To establish a set of objective indicators for subjective visual tests, various distortions in production stage are investigated to be categorized into 7 representative visual-fatigue-producing factors, and to conduct visual assessment tests for each selected category, 4 test video clips are produced by combining the extent of camera movement as well as the object(s) movement in the scene. Each produced test video is distorted to reflect each of the selected 7 visual-fatigue-producing factors, and we set 7 levels of distortion for each factor, resulting in 196 5-second-long video clips for testing. Based on these test materials and the recommendation of ITU-R BT.1438, subjective visual assessment tests are conducted by 101 applicants. The test results provide a relative importance and the tolerance limit of each visual-fatigue-producing factor, which corresponds to various distortions in 3D video production field.

Effect of Contruals on Social Action Perception: Modulation of Motor Resonance Effect by Perspectives (사회적 행위 지각에 있어 해석 효과: 관점에 따른 운동공명효과의 조절)

  • Lee, Dong-Hoon;Shin, Cheon-Woo;Shin, Hyun-Jung
    • Korean Journal of Cognitive Science
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    • v.23 no.1
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    • pp.109-132
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    • 2012
  • According to recent embodied cognition approach, understanding of actions is not based on abstract symbolic process but based on mental simulation of sensory-motor information related to those actions. As supporting evidence, motor resonance effect is a facilitation/interference effect of motor response in terms of similarity between observed action and concurrent own action. In the current research, we investigated this effect in the situation to perceive a complex social action perception and how it would be modulated by perspectives of construals of the social action scene. For this purpose, we created three kinds of fighting action scenes of two people in terms of body actions of the subject(ie., hitting, stepping, biting), and described them in two perspectives; active and passive. During the experiment, subjects had to verify the congruency of the picture and the description first, and if they are congruent, they had to do two different actions in terms of color of following cues. In the first experiment, subjects' response time for stepping on a pedal and pressing a button were analyzed for measuring motor resonance effect for the foot movement. In the second experiment, voice response time with a microphone and button pressing time were analyzed for the mouth movement motor resonance effect. Results showed the facilitation of the foot movement(in Exp1), and the mouth movement(in Exp2) only when the action scene was described in active perspective. Our results indicate that the motor resonance effect can be occurred during perception of social actions in the real life situation, but it can be also modulated by the perspective of the mental construal of the action event.

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A Study on Perception of Teachers for the Happiness Eduction Practices in Mathematics Education (수학교육에서의 행복교육 실천방안에 대한 교사 인식 조사)

  • Kim, Changil;Jeon, Young Ju
    • Journal of the Korean School Mathematics Society
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    • v.18 no.4
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    • pp.471-486
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    • 2015
  • Happiness education is not aim at rising in the world and gaining fame about goal of education but that it is a transition movement to mature educational direction to conduce to demonstrate the student's aptitude and potential. It is to search for a specific practices of happiness education in school mathematics curriculum is important at mathematics education. In this study, we surveyed about practices of happiness education of primary teachers and math teachers of the secondary schools. The practices of a reasonable and a practical happiness education which is conform to the scene of school was especially seek by the analysis of survey results.

A Study on the Development of Multi-sensory Virtual Reality System based on Realistic Media (실감미디어 기반의 다감각 가상 체감시스템 개발에 관한 연구)

  • Lee, Hyun-Cheol;Park, Ki-Chang;Kim, Eun-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1574-1583
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    • 2017
  • This paper proposes how to develop a multi-sensory virtual reality system based on realistic media that can improve the sense of immersion and reality experienced by the user. We suggest four types of multi-sensory virtual reality system; a realistic media experience system which provides sensory experiences to user by interlocking the media file with the sensory informations and reproducing the sensory information suitable for the scene, a real image-based panorama experience system which maximizes the sense of reality, an experience ball system in which users engage themselves into the system environment to lead the story and immersion of the content through interaction with the system, and a cultural heritage experience system based on hand movement recognition. The suggested systems can be applied in a various area such as education, advertisement, culture and arts, performance, exhibition, sports, game, 4D Experience Center, and so on. We supposed that it can contribute to create a variety of sensible contents services in the realistic media industry through the convergence of media, contents, and devices.

Label Restoration Using Biquadratic Transformation

  • Le, Huy Phat;Nguyen, Toan Dinh;Lee, Guee-Sang
    • International Journal of Contents
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    • v.6 no.1
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    • pp.6-11
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    • 2010
  • Recently, there has been research to use portable digital camera to recognize objects in natural scene images, including labels or marks on a cylindrical surface. In many cases, text or logo in a label can be distorted by a structural movement of the object on which the label resides. Since the distortion in the label can degrade the performance of object recognition, the label should be rectified or restored from deformations. In this paper, a new method for label detection and restoration in digital images is presented. In the detection phase, the Hough transform is employed to detect two vertical boundaries of the label, and a horizontal edge profile is analyzed to detect upper-side and lower-side boundaries of the label. Then, the biquadratic transformation is used to restore the rectangular shape of the label. The proposed algorithm performs restoration of 3D objects in a 2D space, and it requires neither an auxiliary hardware such as 3D camera to construct 3D models nor a multi-camera to capture objects in different views. Experimental results demonstrate the effectiveness of the proposed method.

A Review of Conception and Developmental Process of Stretching in Sports Physical Therapy (스포츠 물리치료에서의 스트레칭의 개념 및 발달과정)

  • Chang Chung-Hoon;Jeong Dong Hyeog;Lee Rae Joon
    • The Journal of Korean Physical Therapy
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    • v.14 no.4
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    • pp.423-440
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    • 2002
  • The purpose of this study is to investigate the conception and developmental process of stretching in sports physical therapy. This study is to find conception of stretching, feature and effect, principles and fundamental rule, consideration of enforcement and developmental process in order to use the basic material which is very helpful in the every field and the scene of sports needing stretching. Flexibility is the ability to move muscles and joints through their full ranges of motion. Flexibility is developed by stretching. About player who insufficiency of flexibility, patient and disabled person who restrict of range of motion, older adult who reduce of flexibility, promote of flexibility for upgrading stability and efficiency of body on the based of scientific principles is completed by stretching. The method of stretching has been developed with passive stretching, CR, PNF stretching, PIC stretching, MET stretching in the order. The effects that we can get through stretching are as follows : 1. Enhance physical fitness. 2. Optimize learning, practice and performance of many types of skilled movement. 3. Increase mental and physical relaxation. 4. Promote development of body awareness. 5. Reduce risk of joint sprain or muscle strain. 6. Reduce risk of back problem. 7 Reduce muscular soreness. 8. Reduce the severity of painful menstruation for female athletes. 9. Reduce muscular tension. 10. Advance recognition of body.

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Region-based H.263 Video Codec with Effective Rate Control Algorithm for Low VBR Video (개선된 특징차 비교 방법을 이용한 컷 검출 알고리즘에 관한 연구)

  • 최인호;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.9B
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    • pp.1690-1696
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    • 1999
  • Video sequence should be hierachically classified for the content-based retrieval. Cut detection algorithm is an essential process to classify shots. It is generally difficult for cut detection algorithms to detect cut points since a current frame is compared with a previous one, because movement of camera or object made adrupt scene change. We reduce ratio of failed cut detection so that compare the difference between frames of predicted cut point and their neighbors. In this paper, first we get predicted cut point, then we judge that the predicted cut point is true point or not. And we extracted DC images in MPEG video sequence for comparison. As a result of experiments. We confirmed that the cut detection ratio of the proposed algorithm is higher than of any other algorithms.

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