• Title/Summary/Keyword: runtime system implementation

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Implementing stream processing functionalities of Splash (Splash의 스트림 프로세싱 기능 구현)

  • Ahn, Jaeho;Noh, Soonhyun;Hong, Seongsoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.377-380
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    • 2019
  • To accommodate for the difficult task of satisfying application's system timing constraints, we are developing Splash, a real time stream processing language for embedded AI applications. Splash is a graphical programming language that designs applications through data flow graph which, later automatically generates into codes. The codes are compiled and executed on top of the Splash runtime system. The Splash runtime system supports two aspects of the application. First, it supports the basic stream processing functions required for an application to operate on multiple streams of data. Second, it supports the checking and handling of the user configurated timing constraints. In this paper we explain the implementation of the first aspect of the Splash runtime system which is being developed using a real time communication middleware called DDS.

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Gnu Ada'95 Runtime Library (GNARL): Tasking Implementation and Performance Improvement (Gnu Ada'95 런타임 라이브러리 (GNARL): 태스킹의 구현과 성능향상)

  • Moon, Seung-Jin;Oh, Dong-Ik
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2809-2822
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    • 1998
  • GNARL is the runtime system of the Gun NYU Ada'95 compiler(GNAT). It implements the multi-tasking features of the Ada programming language and together they provide a freely available test-bed for experimentation in language, compiler, and runtime support for real-time programming. In this paper, we give an overview of GNAT and GNARL. We then describe the results of our research toward improving efficiency, predictability, and reliability of Ada'95 multi-tasking.

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Implementation of a Simulation Tool for Monitoring Runtime Thermal Behavior (실시간 온도 감시를 위한 시뮬레이션 도구의 구현)

  • Choi, Jin-Hang;Lee, Jong-Sung;Kong, Joon-Ho;Chung, Sung-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.145-151
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    • 2009
  • There are excessively hot units of a microprocessor in today's nano-scale process technology, which are called hotspots. Hotspots' heat dissipation is not perfectly conquered by mechanical cooling techniques such as heatsink, heat spreader, and fans; Hence, an architecture-level temperature simulation of microprocessors is evident experiment so that designers can make reliable chips in high temperature environments. However, conventional thermal simulators cannot be used in temperature evaluation of real machine, since they are too slow, or too coarse-grained to estimate overall system models. This paper proposes methodology of monitoring accurate runtime temperature with Hotspot[4], and introduces its implementation. With this tool, it is available to track runtime thermal behavior of a microprocessor at architecture-level. Therefore, Dynamic Thermal Management such as Dynamic Voltage and Frequency Scaling technique can be verified in the real system.

Procedural Behavior Model using Behavior Tree in Virtual Reality Applications

  • Seo, Jinseok;Yang, Ungyeon
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.179-184
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    • 2019
  • This paper introduces a study for procedurally generating the behavior of objects in a virtual environment at runtime. This study was initiated to enable the behavioral model of objects in virtual reality applications to evolve in response to user behavior at runtime. Our approach is to describe the behavior of an object as a behavior tree, and to make a node of the behavior tree change to another type if a certain condition is satisfied. We defined four types of node changes: "parameterized", "probabilistic", "alternate", and "variant". We experimented with a virtual environment that includes a variety of simple procedural elements to explore the possibilities of our approach. As a result of the implementation, if an optimization algorithm that can select and apply the optimized procedural elements in response to the user's behavior is complemented, it is confirmed that more intelligent objects and agents can be implemented in virtual reality applications.

Design and Implementation of a Architecture For Fault-Tolerant and Real-Time System (결함허용 실시간 시스템 구조에 대한 설계 및 구현)

  • 유종상;김범식;신인철
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1997.11a
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    • pp.417-433
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    • 1997
  • A real-time operating system has focused primary on techniques to minimize processing time, with a secondary emphasis on system reliability issues. Conversely, fault-tolerant system has concentrated on using recourse and information redundancy to maximize the availability and reliability of the system, with a lesser emphasis on performance. We have developed a fault-tolerant and real-time operations system which support a powerful concurrent runtime environment under the above requirements. In this paper, we present an overview of real-time systems, design and implementation of a duplex architecture using advanced concepts and technologies such as fast " fault detection", "fault isolation" and "fault recovery" Because the duplex architecture has two dentical hardware elements and has several recovery steps and hierarchy to facilitate a fast recovery which must be proceeded by a prompt fault detection and isolation. Thus it makes possible to minimize the overhead of the systems including hardware and software and guarantee the service continuity of he systems.

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An implementation and performance analysis for robot control software under real-time operating systems (실시간 운영체제를 이용한 로봇제어기 소프트웨어의 구현 및 성능 분석)

  • 손승우;이기동
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.375-378
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    • 1996
  • Robot control software is a hard real-time system that must output the planned trajectory points within an explicit short time period. In this paper, we present a design and implementation method for robot control software using commercial real-time operating systems, RTKemel 4.5. Therefore, various robot motions, efficient user interface, and system failure check are easily implemented by using multitasking function, intertask communication mechanism, and real-time runtime libraries of RTKernel. The performance analysis of commercial real-time operating system for robot control is presented based on Timed Petri net(TPN) and we can use these results to design an optimal system.

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Ubiscript: A Script Language for Ubiquitous Environment

  • Lee, Min-Kyu;Han, Dong-Soo
    • Journal of Computing Science and Engineering
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    • v.5 no.2
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    • pp.141-149
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    • 2011
  • Many distributed and heterogeneous services and devices are accessible in ubiquitous computing environment, so interoperating those services and devices is one of the key tasks in implementing ubiquitous applications. We used to use script languages in integrating such interoperating components and services. However currently available most script languages are not suitable for ubiquitous environment because there are so diverse forms of interoperation targets such as service objects, web, legacy objects and programmable devices. So it is worthwhile designing a new script language well-suited to ubiquitous environment. In this paper, we propose a new script language, called Ubiscript, for the ubiquitous environment. We develop and adopt several unique language features such as remote scope, multiple contexts, web and legacy objects, remote exception handling, etc. in Ubiscript to overcome the limitations of conventional script languages. In this paper, we also describe the implementation of Ubiscript and its runtime system. A couple of ubiquitous applications were developed in Ubiscript, and the applications are tested on the runtime system. According to our experiences and evaluation, Ubiscript turned out to have a high potential in its expression power and contribution to improving ubiquitous application developers' productivity.

Design and Implementation of a Mobile Runtime Library for Execution of Large-scale Application (대용량 소프트웨어 실행을 위한 모바일 런타임 라이브러리 설계 및 구현)

  • Lee, Ye-In;Lee, Jong-Woo
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.1-9
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    • 2010
  • Today's growth of the mobile communication infrastructure made mobile computing systems like cellular phones came next to or surpassed the desktop PCs in popularity due to their mobility. Although the performance of mobile devices is now being improved continuously, it is a current common sense that compute intensive large-scale applications can hardly run on any kind of mobile handset devices. To clear up this problem, we decided to exploit the mobile cluster computing system and surveyed the existing ones first. We found out, however, that most of them are not the actual implementations but a mobile cluster infrastructure proposal or idea suggestions for reliable mobile clustering. To make cell phones participated in cluster computing nodes, in this paper, we propose a redesigned JPVM cluster computing engine and a set of WIPI mobile runtime functions interfacing with it. And we also show the performance evaluation results of real parallel applications running on our Mobile-JPVM cluster computing systems. We find out by the performance evaluation that large-scale applications can sufficiently run on mobile devices such as cellular phones when using our mobile cluster computing engine.

Design and Implementation of a Multi-Intelligent Agent based Platform for a Bio-Inspired System (생태계 모방 시스템을 위한 멀티 지능형 에이전트 기반의 플랫폼 설계 및 구현)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.7
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    • pp.545-549
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    • 2007
  • The Bio-Inspired System focuses on the creation of an effective system model for massive network applications and is being widely developed. However, the system has a problem-difficulty implementing three features in the system, which includes scalability, adaptability and survivability. To solve this problem, we designed an Ecogent as a multiple intelligence agent, and a Bio-platform to address the three features of scalability, adaptability and survivability. The Bio-Inspired System Platform consists of an ERS (Ecogent Runtime Services) Platform and a Bio-Platform. The ERS platform serves the basic functions of mobile agents, such as Registration, Life Cycle, Migration, Communication, Location and Fault Tolerance. The Bio-Platform includes the functions of Evolution Control and Stigmergy Control to address evolution and adaptation.

The design and implementation of an enhanced ASN.1 compiler for open system application (개방 시스템 응용을 위한 개선된 ASN.1 컴파일러 설계 및 구현)

  • 김홍열;임제택
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.3
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    • pp.28-37
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    • 1996
  • Syntax notation one (ASN.1) defined by ITU-T and ISO, is a formal abstrct specification language which has been widely used in international standards specifiation to inteconnect distributed open systems. It si necessary to have well defined encoder/decoder modules which taranslate ASN.1 datum to BER octets stream to interconnect distributed open systems. In this paper, we designed and implemented a new ASN.1-to-C compiler, called HYASNC (hanyang ASN.1-to-C), which atutomatically translates and ASN.1-to-C compiler, called HYASNC (hanyang ASN.1-to-C), which automatically translates an ASN.1 specification into C-language BER encoders and decoders with simple and neat I/F for the defined ASN.1 data types, and enhanced BER (basic encoding rules)encoding/decoding libraries, called HY(hanyang)BER library, and useful utility functions. And this paper discusses HYASNC compiler, HY BER runtime library's design and implementation principles, and also evaluates the perfomrance of HY BER library and the interoperability with other ASN.1 compilers.

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