• 제목/요약/키워드: role play areas

검색결과 460건 처리시간 0.023초

현장학습을 중심으로 구성해가는 만 3세 교실의 역할 놀이 영역 (Constructing 3-year-old classroom with role play areas based on field-trips)

  • 서혜정;한애희
    • 한국보육지원학회지
    • /
    • 제6권2호
    • /
    • pp.83-115
    • /
    • 2010
  • 이 연구는 현장학습을 중심으로 구성해가는 만 3세 교실의 역할 놀이 영역과 그 과정에서 교사가 알게 된 것에 대한 것이다. 이를 위해 참여관찰과 심층면담을 하였으며, 수집된 자료는 동영상, 사진, 교사일지, 서술식 질문지, 심층면담 자료이다. 역할 놀이영역을 구성하기 과정은 현장학습 전 사전활동(질문목록과 질문할 역할 정하기, 현장 학습 시 지켜야 할 규칙 정하기, 현장 학습 목적 인지하기) 현장학습(현장 학습 장소 둘러보기, 질문목록에 따른 질문하기), 현장학습 후 현장학습 장소를 역할 놀이 영역으로 구성하기(현장학습 활동 회상하기, 역할 놀이영역을 구성하기 위한 계획, 자료 준비하기, 수집된 자료로 제작하기), 역할 영역놀이 및 중간 평가, 역할 영역 놀이 평가로 이루어졌다. 성인들의 큰 사회를 교실 안으로 들여오는 과정에서 현장학습은 역할놀이의 터닝 포인트가 되었으며, 언어발달의 기회, 공공질서를 배우는 더 많은 배움의 기회로 작용함을 알게 되었다.

어린이집 사례분석에 의한 연령별 보육실의 흥미영역 특성분석 (Analysis on the Characteristics of Activity Areas in Classrooms of Childcare Centers Depending on Age Groups)

  • 박정아;최목화
    • 한국주거학회논문집
    • /
    • 제23권1호
    • /
    • pp.89-96
    • /
    • 2012
  • The purpose of this study is to find out the characteristics of activity areas according to the age difference and provide the alternatives for space planning of activity areas in classroom of childcare centers. This study used the content analysis method for field survey data collected from 36 classrooms of 9 childcare centers in the Daejeon area. Floor plans were converted to Autocad drawings to analyze the characteristics of activity areas. The results of this study were as follows; 1) In case of 0 to 2-year-old classrooms, they had 6 activity areas such as gross-motor area, role play, block building, language, creative expression, exploration/manipulation area. The activity area with the most low frequency was gross-motor area. 2) In case of 0 to 2-year-old classrooms, the size of activity area was in order of gross-motor area > role play > block building > language > creative expression > exploration/manipulation area. In case of 3 to 5-year-old classrooms, the size of activity area was in order of language > art > role play > math > block building > science > tone and rhythmic area. 3) The central areas with easy access in 0 to 2-year-old classrooms were Large-motor and Imaginary Play Areas. Also, more isolated areas were Manupulatives and Block Areas. The central areas with easy access in 3 to 5-year-old classrooms were Arts, Numbers and Manupulatives. While more isolated areas were Music, Movement and Science Areas.

어린이집 일과유형에 따른 보육실 흥미영역구성 특성 (The Characteristics of Spatial Configuration of Activity Areas in Classrooms According to the Types of Daily Routine in Child-Care Centers in South Korea)

  • 박정아;최목화
    • 한국주거학회논문집
    • /
    • 제25권4호
    • /
    • pp.83-91
    • /
    • 2014
  • The purpose of this study is to clarify the characteristics between the type of daily routine and spatial configuration of activity areas in classroom and provide alternatives for space planning of activity areas in classroom of child-care centers. This study used the content analysis on daily activity plan and floor plans through field survey. Analysis on floor plans was conducted for 35 classrooms in 9 child-care centers which allowed field survey. The results of this study were as follows; There was no significant difference for classroom size according to the type of daily routine in 3 to 5-year-old classrooms. The average size of classrooms was $61.6m^2$ for care oriented type, $41.4m^2$ for indoor activity oriented type and $48.8m^2$ for group activity oriented type. There was no significant difference in composition of activity areas in classrooms according to the type of daily routine. In case of 0 to 2-year-old classrooms, they were composed of 6 activity areas including gross-motor, role play, block building, language, creative expression, exploration/manipulation. Activity area of the most low frequency was gross-motor area. In case of 3 to 5-year-old classrooms, most classrooms were composed of all the 7 activity areas including art, tone and rhythmic, block building, role play, language, math and science. Most accessible and central areas in 0 to 2-year-old classrooms were gross-motor and role play. Also, most separate areas were exploration/manipulation and block building. Most accessible and central areas in 3 to 5-year-old classroom were art and math. Also, most separate areas were tone and rhythmic and science.

농촌 노인의 역할유형이 생활만족도에 미치는 영향 (The Effects of Role Type on the Life Satisfaction of the Elderly in Rural Areas)

  • 이미영
    • 가족자원경영과 정책
    • /
    • 제23권1호
    • /
    • pp.99-113
    • /
    • 2019
  • The purpose of this study was to investigate the role types that affect the life satisfaction of the elderly in rural areas. The research subjects were 1,000 people aged 65 years and over living in the rural areas of Korea. The data were analyzed using frequency analysis, descriptive statistics, and multiple regression analysis. The results of the study were as follows: First, as a result of substituting the role of rural elderly people into the role type of Rosow, the family role was drastically decreased, the health and self-management roles were increased and the social role was not changed much. In other words, the role type of the rural elderly supported the hypothesis proposed by Rosow. Second, life satisfaction was affected by monthly living expenses, social role, educational level, gender, farm, and religion. In order to improve the life satisfaction of the rural elderly, it is necessary to build programs and infrastructures that can play social roles in rural areas.

유대인의 놀이를 주제로 한 기능성 게임 제작 방안에 관한 연구 (A Study on Serious Game Production Based on Jewish Play)

  • 이면재
    • 디지털융복합연구
    • /
    • 제11권11호
    • /
    • pp.725-731
    • /
    • 2013
  • 현재까지 유대인들은 전 세계적으로 정치, 경제, 문화 등 여러 분야에서 가장 영향력있는 민족으로 언급되어져 왔다. 이와 같은 이유 때문에 유대인들에 관한 연구들은 경제 생활, 자녀 양육, 가정 생활, 신앙 생활 등 다양한 분야로 확대되어가고 있다. 본 논문은 유대인들에 관한 다양한 연구 분야들 중에서 유대인의 놀이에 관한 것을 다룬다. 놀이는 특정 시대의 의식 구조와 생활 양식을 알아볼 수 있는 좋은 수단이 되기 때문이다. 이를 위해 본 논문에서는 유대인의 놀이들을 연구 문헌과 인터넷을 사용하여 조사한다. 그리고, 조사된 놀이들의 역할을 기술하고 이를 기능성 게임으로 제작하기 위한 방안을 논한다. 연구 결과, 유대인들에게 있어서 놀이는 1) 역사와 지혜의 전승 도구, 2) 교육적인 메시지를 전달하는 매개체, 3) 공동체 감정 형성의 도구 4) 약속을 학습하는 도구 로서의 역할을 담당한다. 이러한 유대인 놀이들을 기능성 게임을 제작하여 생산하는 경우 사회적으로 긍정적인 학습 효과를 일으킬 수 있다.

유아의 창의성과 또래놀이행동이 놀이영역 선호에 미치는 영향 (Effect of Children's Creativity and Peer Play Behaviors on Play Area Preference)

  • 김호
    • 창의정보문화연구
    • /
    • 제7권4호
    • /
    • pp.279-288
    • /
    • 2021
  • 본 연구의 목적은 국가 수준의 종단 연구 자료인 한국아동패널 자료를 활용하여 유아가 선호하는 놀이영역을 예측하는 변인들의 관계를 탐색하여 유아의 놀이행동에 대한 이해를 증진시키고자 하는 것이다. 이를 위해 유아의 성을 통제변인으로 설정하고 창의성과 또래놀이행동이 유아의 놀이영역 선호에 어떠한 영향을 미치는지를 알아보았다. 본 연구에서 밝힌 연구 결과는 다음과 같다. 첫째 유아의 성에 따라 창의성, 또래놀이행동, 놀이영역 선호의 차이가 나타났다. 둘째, 유아의 창의성과 또래놀이행동이 놀이영역 선호에 미치는 영향을 알아본 결과, 쌓기놀이영역 선호집단을 기준으로 할 때 언어영역, 미술영역, 수조작놀이영역, 역할놀이영역 선호에 영향을 미치는 요인은 다르게 나타났다. 본 연구는 유아의 놀이영역 선호에 영향을 미치는 변인들을 탐색하여 유아의 놀이행동을 위한 기초자료를 제공하고 있다는 점에서 시사하는 바가 크다.

위성 B-ISDN 신호 프로토콜의 설계 및 검증 (Desing and Verification of Satellite B-ISDN Signalling Protocol)

  • 박석천;최동영;강성용
    • 한국정보처리학회논문지
    • /
    • 제6권7호
    • /
    • pp.1909-1918
    • /
    • 1999
  • The terrestrial/satellite hybrid network may replace or supply the terrestrial network in some areas or certain applications. For example, it may play a major role in global B-ISDN or in certain areas where the deployment of optical cable is not feasible, especially at the early stage of implementing terrestrial B-ISDN. Furthermore, it can play an important role in the development of B-ISDN due to their features of flexible wide coverage, independent of ground distances and geographical constraints, multiple access and multipoint broadcast. Also, satellite have the capability to supply terrestrial B-ISDN/ATM with flexible links for access networks as well as trunk networks. This paper describes the design and verification of the interworking protocol between terrestrial B-ISDN뭉 satellite network. For the verification, the designed interworking protocol is modeled by Petri-net and the model is analyzed by reachability tree.

  • PDF

토지이용에 따른 강우-유출 특성 변화(농지조성 및 농어촌정비) (Variations of Rainfall-Runoff Characteristics with Landuse)

  • 임상준;서춘석;박승우
    • 한국농공학회:학술대회논문집
    • /
    • 한국농공학회 2000년도 학술발표회 발표논문집
    • /
    • pp.72-77
    • /
    • 2000
  • The purpose of this study were to monitor rainfall and runoff data from paddy blocks and forest areas at the Balan Experimental Watershed, and to investigate the variations of runoff characteristics with different land use. Field data showed that the total runoff from paddies and forest areas are not significantly different in volume. The peak discharge from forest areas was less than that from paddies for lighter storms, but became greater for heavier storms. The results demonstrate that paddies play an important role to reduce peak discharge from heavy storms as compared to forest.

  • PDF

테마파크 공간에 따른 에버랜드 캐스트 의상 분석 (The Analysis of Everland Cast Costume in Accordance with Its Space)

  • 장지선;하지수
    • 한국의류학회지
    • /
    • 제40권6호
    • /
    • pp.1085-1099
    • /
    • 2016
  • This article is designed to establish fundamental design criterion for theme park cast costumes in accordance with play type and space. There is an understanding that theme parks act as a play space that is designed to meet diverse playing desires. To analyze cast costumes, the theme park - 'Everland' in South Korea as an example, area was divided into attraction space and non-attraction space. Attraction space is mainly for full-scale play content areas and the non-attraction space is to enforce the attraction space experience. Roger Caillois's play theory states that there are 4 play types; Illinx, Mimicry, $Ag{\hat{o}}n$, and Alea. All 4 play types were shown through attraction and Mimicry at non-attraction. Each cast costume was analyzed in terms of apparel design elements - silhouette, textile, color, detail, and props - related to play type facility and cast role. Criteria for theme park cast costume designs were suggested based on the results. Illinx cast members who fulfill a safety-checking role wear high chroma warm color costumes with the accent on details in bodice cutting lines, collar edges, pockets, buttons and decorative ornaments. A complementary contrast is also used. The guidance cast in Illinx may wear a suit in bright/vivid color. Mimicry guidance cast costumes show meticulous perfection in imitation with the figure in its space. From head to toe, color, textile, and silhouette - every detail and even props should match the character. $Ag{\hat{o}}n$ cast costumes are strictly limited in detail and decorative ornament usage as well as in color, since they are in charge of the management and operation of a competition. Alea cast's role is a self-demonstrator. Alea cast members should be a real tarot card reader. However, a manual should control their costumes. A total of 10 cast roles at a non-attraction space should be designed to show job patterns clearly in accordance with the whole theme at the park.

놀이 공간으로써 유아교실에 대한 교사의 인식과 실천 연구 (A Study on Teacher's Perceptions and Practice of the Early Childhood Classroom as Play space)

  • 구가령;임부연
    • 한국보육지원학회지
    • /
    • 제16권4호
    • /
    • pp.111-133
    • /
    • 2020
  • Objective: The purpose of this study is to find out how teachers organize and operate early childhood classroom, as play areas. Methods: Four teachers who had been aware of importance of play and were motivated to form an early childhood classroom as a play area were selected as research participants. Semi-structured interview and participatory observations were conducted to collected data. Results: The findings of the study are as follows. First, in regard to the role of the early childhood classroom as a play space, teachers supported the play of children and wanted to organize and operate the classroom as a play space. Second, as, play space, the teachers wanted to construct the space according to their own perception with children. Conclusion/Implications: The conclusions of this study are as follows. First, the teachers attempted to create play space by recognizing the contradictions that the classroom had. Second, the teacher organized the classroom into a play area and allowed the children to transform and create the space in their own.