• 제목/요약/키워드: robot technology

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야지 구동과 나무 등반을 위한 모듈형 로봇의 개발 (Modular Type Robot for Field Moving and Tree Climbing)

  • 이민구;유상준;박종원;김수현
    • 제어로봇시스템학회논문지
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    • 제18권2호
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    • pp.118-125
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    • 2012
  • Based on recent advances in technology, many robots are developed and they are used in a hazardous environment such as military operation, fire, and building collapse and so on. Among them, reconnaissance robot should be able to perform various missions which people can not do. So it needs the capability of moving with hiding its position on rough terrain, overcoming obstacles, and guaranteeing its efficiency of reconnaissance. For this reason there are in progress of researching biomimetic robots. Therefore in this paper we proposed robot mechanism, two modules based on the screw and wheel mechanism which mimic snake, and the spiral climbing method was considered for overcoming the situation when moving on the trees.

음성인식과 딥러닝 기반 객체 인식 기술이 접목된 모바일 매니퓰레이터 통합 시스템 (Integrated System of Mobile Manipulator with Speech Recognition and Deep Learning-based Object Detection)

  • 장동열;유승열
    • 로봇학회논문지
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    • 제16권3호
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    • pp.270-275
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    • 2021
  • Most of the initial forms of cooperative robots were intended to repeat simple tasks in a given space. So, they showed no significant difference from industrial robots. However, research for improving worker's productivity and supplementing human's limited working hours is expanding. Also, there have been active attempts to use it as a service robot by applying AI technology. In line with these social changes, we produced a mobile manipulator that can improve the worker's efficiency and completely replace one person. First, we combined cooperative robot with mobile robot. Second, we applied speech recognition technology and deep learning based object detection. Finally, we integrated all the systems by ROS (robot operating system). This system can communicate with workers by voice and drive autonomously and perform the Pick & Place task.

디스플레이 반송로봇 잔류진동 저감방안 (Method of Reducing Residual Vibration at the LCD Transfer Robot)

  • 문성배;임경화
    • 반도체디스플레이기술학회지
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    • 제16권2호
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    • pp.98-105
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    • 2017
  • In the display industry, the residual vibration of the transfer robot can increase the process time and cause the breakage of the glass substrate, which is critical to productivity of display manufacturing. In this paper, the natural frequencies of transfer robot are analyzed by finite element method. On the basis of the analyzed data, we investigated the response characteristics of input shaping control with or without the glass presence on the hand of the transfer robot using MATLAB program, and compared with the current response characteristics of input shaping control applied to the industry. Based on this, we suggest an optimal residual vibration control method for the practical application in display industry.

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Do-It-Yourself (DIY) manufacture of a Nano-LC MALDI spotter robot using 3D printing technology

  • Lee, Jae-ung;Oh, Han Bin
    • 분석과학
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    • 제30권4호
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    • pp.167-173
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    • 2017
  • In the era of the forth Industrial Revolution, open source code and open source hardware have gained much attention. In particular, 3D printing technology is expanding into the realms of classical science, technology and our daily lives. Relatedly, in the present study, we demonstrate the manufacture of a nano-LC MALDI spotter robot using 3D printing technology. The parts of the spotter robot were either made using a 3D printer or purchased as 3D printer parts from the 3D printer online market, so that anyone can make the robot without a deep knowledge of engineering or electronics, i.e., DIY (do-it-yourself) product. In the nano-LC MALDI spotter, the nano-LC eluent and MALDI matrix were mixed in a T-union and discharged from the capillary outlet. The eluent and matrix mixture could be spotted onto the movable MALDI plate. The MALDI plate was designed to translate in a two-dimensional space (xy plane), which was enabled by the movements of two stepper motors. In the paper, all computer-aided design (CAD) files for the parts and operation software are provided to help the reader manufacture their own spotter robot.

노인의 디지털 리터러시가 돌봄로봇 기술수용에 미치는 영향: 기술 자기효능감의 매개효과를 중심으로 (Impact of Digital Literacy of Older Adults on Acceptance of Care Robot Technology: Focusing on the Mediating Effect of Technology Self-Efficacy)

  • 이정완;차은교;이현주;신혜리;김영선
    • 한국정보시스템학회지:정보시스템연구
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    • 제33권2호
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    • pp.191-218
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    • 2024
  • Purpose This study aims to investigate the relationship between digital literacy and the acceptance of care robots, as well as the mediating role of technology self-efficacy in this relationship. The findings of this research aim to provide foundational data for enhancing older adults' acceptance of new technologies, underscore the significance of bolstering older adults' digital literacy in relation to the adoption of care robot technology, and offer evidence to support interventions aimed at improving technology self-efficacy. Design/methodology/approach This study seeks to investigate the mediating effect of technology self-efficacy on the relationship between digital literacy and acceptance of care robot technology among older adults. Kyunghee University's '2022 Korean Senior Technology Acceptance Panel Survey' was used, targeting 509 people aged 60 or older. Data analysis was performed using SPSS 20.0 software. Independent samples t-tests were used to characterize key variables of interest and correlation analysis was used to evaluate their relationships. To verify the mediation effect, mediation regression analysis along with the Sobel test was used. Findings The study found that improving older adults' digital literacy positively impacts their acceptance of care robot technology through enhanced technology self-efficacy. Active education and experience with digital devices are highlighted as crucial for enhancing older adults' sense of accomplishment and, consequently, their technology self-efficacy. The findings underscore the importance of programs and educational initiatives focused on enhancing digital literacy among older adults to boost technology self-efficacy and increase acceptance of care robot technology within this population.

건물 외벽 장애물 극복을 위한 3단 모듈형 승월로봇 (A Three-unit Modular Climbing Robot for Overcoming Obstacles on the Facade of Buildings)

  • 이청화;주백석
    • 한국기계가공학회지
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    • 제16권2호
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    • pp.114-123
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    • 2017
  • This paper introduces a novel obstacle-climbing robot that moves on the facade of buildings and its climbing mechanism. A winch system set on the top of the building makes the vertical motion of the robot while it climbs obstacles that protrude from the wall surface. The obstacle-climbing robot suggested in this research is composed of a main platform and three modular climbing units. Various sensors installed on each climbing unit detect the obstacles, and the robot controller coordinates the three units and the winch to climb the obstacles using the obstacle-climbing mechanism. To evaluate the performance of the developed robot prototype, a test bed, which consists of an artificial wall and an obstacle, was manufactured. The obstacle size and the time required to climb the obstacle were selected as the performance indices, and extensive experiments were carried out. As a result, it was confirmed that the obstacle-climbing robot can climb various-sized obstacles with a reasonable speed while it moves on the wall surface.

플러그묘 이식을 위한 로봇 핸드 개발 (Development of Robot Hand for Transplanting Plug Seedlings)

  • 이현동;김기대;조성화;김찬수
    • Journal of Biosystems Engineering
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    • 제29권3호
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    • pp.251-260
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    • 2004
  • As a basic experiment for robot hand for transplanting plug seedling, the experimental robot hand system which moves up and downward vertically, and allows hand blade to open and close was made. The system was constructed with the robot hand mechanism, the tray, the plug seedling, and the measuring equipments. The penetrating force and holding efficiency were analyzed according to the soil moisture and the variation of hand blade angle. The highest holding efficiency could be obtained at the penetrating angle of approximately from 0 to 0.36 degree and at the moisture content of soil from 71% to 75%. The external force acted on the robot hand should maximum force when the robot hand was penetrated to soil, minimum of approximately 30.4 N when the penetrating angle was 0$^{\circ}$ and moisture content was 66-70%. It was increased with increasing or decreasing the Penetrating angle from 0 degree and also with increasing or decreasing the moisture content of soil from 66-70%. For optimal design of the robot hand and manipulator, the external force acted on robot hand had to be based on the returning force of soil, when the robot hand was penetrated to the soil. In consideration of safety ratio, the appropriate external force seemed to be 39-49 N.

A Study on a Power Transmission Line Mobile Robot for Bundled Conductor Navigation

  • Seok, Kwang-Ho;Kim, Yoon Sang
    • International journal of advanced smart convergence
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    • 제8권2호
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    • pp.155-161
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    • 2019
  • We introduces a mobile robot that can navigate on a power transmission line arranged in bundled conductors. The designs of the proposed robot are performed for navigation on bundled conductors, and the navigation method for bundled conductors and obstacle avoidance are presented. The robot consists of 13 degrees of freedom (DOF) with a symmetrical structure for the left and right parts, including the four wheel joints. The navigation method is designed using a combination of three motion primitives such as linear motion of counterbalancing box, linear motion of robot arm, and rotational motion of wheel part. To examine the performance of the proposed robot, navigation simulations are conducted using $ADAMS^{TM}$. The robot navigations were simulated on obstacle environments that consisted of two- and four-conductor bundles. Based on the simulation results, the performance of the proposed robot was reviewed through the analysis of the trajectories of end-effectors. We confirmed that the proposed robot was capable of achieving optimal navigation on bundled conductors that included obstacles.

휴머노이드 로봇 HUMIC 개발 및 Gazebo 시뮬레이터를 이용한 강화학습 기반 로봇 행동 지능 연구 (Development of Humanoid Robot HUMIC and Reinforcement Learning-based Robot Behavior Intelligence using Gazebo Simulator)

  • 김영기;한지형
    • 로봇학회논문지
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    • 제16권3호
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    • pp.260-269
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    • 2021
  • To verify performance or conduct experiments using actual robots, a lot of costs are needed such as robot hardware, experimental space, and time. Therefore, a simulation environment is an essential tool in robotics research. In this paper, we develop the HUMIC simulator using ROS and Gazebo. HUMIC is a humanoid robot, which is developed by HCIR Lab., for human-robot interaction and an upper body of HUMIC is similar to humans with a head, body, waist, arms, and hands. The Gazebo is an open-source three-dimensional robot simulator that provides the ability to simulate robots accurately and efficiently along with simulated indoor and outdoor environments. We develop a GUI for users to easily simulate and manipulate the HUMIC simulator. Moreover, we open the developed HUMIC simulator and GUI for other robotics researchers to use. We test the developed HUMIC simulator for object detection and reinforcement learning-based navigation tasks successfully. As a further study, we plan to develop robot behavior intelligence based on reinforcement learning algorithms using the developed simulator, and then apply it to the real robot.

정보기술 교육을 위한 로봇 게임 시스템의 개발 (Development of Robot Game System for IT Education)

  • 최영석
    • 한국기계가공학회지
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    • 제3권2호
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    • pp.73-78
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    • 2004
  • In this paper, the instrument for scientific education in elementary school is developed with the application of basic robot technology for coming IT future world. Particularly, a kind of robot game to fun a race with each other is planed to give a motive or interest in scientific education. This robot game is played with two robots per player, One robot is moved wirelessly with a remote controller and the other robot is moved automatically with intelligence given by computer program made by a player. This game system will be in spotlight as multi-objective educational system not only to teach basic technology of IT, but also to improve the ability for logical and creative thought in elementary school students.

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