• 제목/요약/키워드: robot algorithm

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HRI 엔터테인먼트 애완 로봇 (A Human-Robot Interaction Entertainment Pet Robot)

  • 이희진
    • 한국지능시스템학회논문지
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    • 제24권2호
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    • pp.179-185
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    • 2014
  • 본 논문은 인간과 상호작용하는 엔터테인먼트 4족 애완 로봇과 스마트폰에서 로봇 조종이 가능한 로봇제어기 및 로봇에서 제공하는 센서 정보들을 이용하여 컴퓨터에서 가정용 기기들을 제어하는 홈스마트제어시스템을 구현하기 위한 것으로 로봇은 20 자유도를 가지면서 Microsoft사의 키넥트 센서, 적외선거리 센서, 3축 모션 센서, 그래픽 LCD, 온습도 및 가스 센서로 구성되어 있다. 로봇의 엔터테인먼트 기능을 구현하기 위하여 보행 알고리즘, 키넥트 센서를 이용한 모션 및 음성인식 알고리즘, 감정표현을 위한 알고리즘을 제시하였으며 로봇을 조종할 수 있는 스마트폰 로봇제어 알고리즘 및 가정용 기기를 제어하는 홈스마트제어 알고리즘을 제안하였다. 본 논문에서 제안한 알고리즘들은 구현한 로봇과 컴퓨터 및 스마트폰에 적용하여 실험으로 검증하였다.

Harmony Search 알고리즘 기반 군집로봇의 행동학습 및 진화 (Behavior Learning and Evolution of Swarm Robot based on Harmony Search Algorithm)

  • 김민경;고광은;심귀보
    • 한국지능시스템학회논문지
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    • 제20권3호
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    • pp.441-446
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    • 2010
  • 군집 로봇시스템에서 개개의 로봇은 스스로 주위의 환경과 자신의 상태를 스스로 판단하여 행동하고, 필요에 따라서는 다른 로봇과 협조를 통하여 임의의 주어진 임무를 수행할 수 있어야 한다. 따라서 각 로봇 개체는 동적으로 변화하는 환경에 잘 적응할 수 있도록 하기 위한 학습 및 진화능력을 갖는 것이 필수적이다. 이를 위하여 본 논문에서는 Q-learning 알고리즘을 기반으로 하는 학습과 Harmony Search 알고리즘을 이용한 진화방법을 제안하였으며, 유전 알고리즘이 아닌 Harmony Search 알고리즘을 제안함으로써 정확도를 높이고자 하였다. 그 결과를 이용하여 군집 로봇의 로봇 개체 환경변화에 따른 임무 수행 능력의 향상을 검증한다.

장애물 패턴을 이용한 자율이동로봇의 예측주행 및 충돌회피 알고리즘 개발 (Development of an Algorithm for Predictable Navigation and Collision Avoidance Using Pattern Recognition of an Obstacle in Autonomous Mobile Robot)

  • 이민철;김범재;이석
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.113-123
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    • 2000
  • In the navigation for a mobile robot, the collision avoidance with unexpected obstacles is essential for the safe navigation and it is independent of the technique used to control the mobile robot. This paper presents a new collision avoidance algorithm using neural network for the safe navigation of the autonomous mobile robot equipped with CAN and ultrasonic sensors. A tracked wheeled mobile robot has a stability and an efficiency to move on a rough ground. And its mechanism is simple. However it has difficulties to recognize its surroundings. Because the shape of the tracked wheeled mobile robot is a square type, sensor modules are generally located on the each plane surface of 4 sides only. In this paper, the algorithm using neural network is proposed in order to avoid unexpected obstacles. The important character of the proposed algorithm is to be able to detect the distance and the angle of inclination of obstacles. Only using datum of the distance and the angle, informations about the location and shape of obstacles are obtained, and then the driving direction is changed. Consequently, this algorithm is capable of real time processing and available for a mobile robot which has few sensor modules or the limited sensing range such as a tracked wheeled mobile robot. Effectiveness of the proposed algorithm is illustrated through a computer simulation and an experiment using a real robot.

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펙인홀 작업을 위한 임피던스 제어 기반의 직접교시 및 재현 알고리즘 (Direct Teaching and Playback Algorithm for Peg-in-Hole Task using Impedance Control)

  • 김현중;백주훈;송재복
    • 제어로봇시스템학회논문지
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    • 제15권5호
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    • pp.538-542
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    • 2009
  • Industrial manipulators have been mostly used in large companies such as automakers and electronics companies. In recent years, however, demands for industrial manipulators from small and medium-sized enterprises are on the increase because of shortage of manpower and high wages. Since these companies cannot hire robot engineers for operation and programming of a robot, intuitive teaching and playback techniques of a robot manipulator should replace the robot programming which requires substantial knowledge of a robot. This paper proposes an intuitive teaching and playback algorithm used in assembly tasks. An operator can directly teach the robot by grasping the end-effector and moving it to the desired point in the teaching phase. The 6 axis force/torque sensor attached to the manipulator end-effector is used to sense the human intention in teaching the robot. After this teaching phase, a robot can track the target position or trajectory accurately in the playback phase. When the robot contacts the environment during the teaching and playback phases, impedance control is conducted to make the contact task stable. Peg-in-hole experiments are selected to validate the proposed algorithm since this task can describe the important features of various assembly tasks which require both accurate position and force control. It is shown that the proposed teaching and playback algorithm provides high positioning accuracy and stable contact tasks.

물체 형상인식 알고리즘을 이용한 물고기 로봇 위치 검출에 관한 연구 (A Study of Detecting The Fish Robot Position Using The Object Boundary Algorithm)

  • 아마르나 바르마 앙가니;강민정;신규재
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2015년도 추계학술발표대회
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    • pp.1350-1353
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    • 2015
  • In this paper, we have researched about how to detect the fish robot objects in aquarium. We had used designed fish robots DOMI ver1.0, which had researched and developed for aquarium underwater robot. The model of the robot fish is analysis to maximize the momentum of the robot fish and the body of the robot is designed through the analysis of the biological fish swimming. We are planned to non-external equipment to find the position and manipulated the position using creating boundary to fish robot to detect the fish robot objects. Also, we focused the detecting fish robot in aquarium by using boundary algorithm. In order to the find the object boundary, it is filtering the video frame to picture frames and changing the RGB to gray. Then, applied the boundary algorithm stand of equations which operates the boundary for objects. We called these procedures is kind of image processing that can distinguish the objects and background in the captured video frames. It was confirmed that excellent performance in the field test such as filtering image, object detecting and boundary algorithm.

Rmap+: Autonomous Path Planning for Exploration of Mobile Robot Based on Inner Pair of Outer Frontiers

  • Buriboev, Abror;Kang, Hyun Kyu;Lee, Jun Dong;Oh, Ryumduck;Jeon, Heung Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권10호
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    • pp.3373-3389
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    • 2022
  • Exploration of mobile robot without prior data about environments is a fundamental problem during the SLAM processes. In this work, we propose improved version of previous Rmap algorithm by modifying its Exploration submodule. Despite the previous Rmap's performance which significantly reduces the overhead of the grid map, its exploration module costs a lot because of its rectangle following algorithm. To prevent that, we propose a new Rmap+ algorithm for autonomous path planning of mobile robot to explore an unknown environment. The algorithm bases on paired frontiers. To navigate and extend an exploration area of mobile robot, the Rmap+ utilizes the inner and outer frontiers. In each exploration round, the mobile robot using the sensor range determines the frontiers. Then robot periodically changes the range of sensor and generates inner pairs of frontiers. After calculating the length of each frontiers' and its corresponding pairs, the Rmap+ selects the goal point to navigate the robot. The experimental results represent efficiency and applicability on exploration time and distance, i.e., to complete the whole exploration, the path distance decreased from 15% to 69%, as well as the robot decreased the time consumption from 12% to 86% than previous algorithms.

Optimal Walking Trajectory for a Quadruped Robot Using Genetic-Fuzzy Algorithm

  • Kong, Jung-Shik;Lee, Bo-Hee;Kim, Jin-Geol
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2492-2497
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    • 2003
  • This paper presents optimal walking trajectory generation for a quadruped robot with genetic-fuzzy algorithm. In order to move a quadruped robot smoothly, both generations of optimal leg trajectory and free walking are required. Generally, making free walking is difficult to realize for a quadruped robot, because the patterned trajectory may interfere in the free walking. In this paper, we suggest the generation method for the leg trajectory satisfied with free walking pattern so as to avoid obstacle and walk smoothly. We generate via points of leg with respect to body motion, and then we use the genetic-fuzzy algorithm to search for the optimal via velocity and acceleration information of legs. All these methods are verified with PC simulation program, and implemented to SERO-V robot.

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A Study of the Obstacle Avoidance for a Quadruped Walking Robot Using Genetic and Fuzzy Algorithm

  • Lee, Bo-Hee;Kong, Jung-Shik;Kim, Jin-Geol
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.228-231
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    • 2003
  • This paper presents the leg trajectory generation for the quadruped robot with genetic-fuzzy algorithm. To have the nobility even at uneven terrain, a robot is able to recognize obstacles, and generates moving path of body that can avoid obstacles. This robot should have its own avoidance algorithm against obstacles, forwarding to target without collision. During walking period, n robot recognizes obstacle from external environment with a PSD and some interface, and this obstacle information is converted into proper the body rotation angle by fuzzy inference engine. After this process, we can infer the walking direction and walking distance of body, and finally can generate the optimal Beg trajectory using genetic algorithm. All these methods are verified with PC simulation program, and implemented to SERO-V robot.

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스테레오 영상처리를 이용한 바퀴달린 6족 로봇의 형태변형 알고리즘 구현 (Implementation of Transformation Algorithm for a Leg-wheel Hexapod Robot Using Stereo Vision)

  • 이상훈;김진걸
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.202-204
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    • 2006
  • In this paper, the detection scheme of the spatial coordinates based on stereo camera for a Transformation algorithm of an Leg-wheel Hexapod Robot is proposed. Robot designed as can have advantages that do transfer possibility fast mobility in flat topography and uneven topography through walk that use wheel drive. In the proposed system, using the disparity data obtained from the left and right images captured by the stereo camera system and the perspective transformation between a 3-D scene and an image plane, depth information can be detected. Robot uses construed environmental data and transformation algorithm, decide wheel drive and leg waik, and can calculate width of street and regulate width of robot.

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청소 로봇을 위한 경로 계획의 새로운 알고리즘 (A New Algorithm for Complete Coverage Path-Planning of Cleaning Robots)

  • 유강;손영익;김갑일
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 심포지엄 논문집 정보 및 제어부문
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    • pp.252-254
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    • 2005
  • Completer coverage path planning requires the robot path to cover every part of the workspace, which is an essential issue in cleaning robots and many other robotic applications such as vacuum robots and painter robots. In this paper, a novel Water Flowing Algorithm (WFA) is proposed for cleaning robots to complete coverage path planning in unknown environment without obstacles. The robot covers the whole workspace just like that water fills up a container. First the robot goes to the lowest point in the workspace just like water flows to the bottom of the container. At last the robot will come to highest point in the workspace just like water overflows from the container and simultaneously the robot has covered the whole workspace. The computer simulation results show that the proposed algorithm enable the robot to plan complete coverage paths.

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