• 제목/요약/키워드: risk of Internet gaming addiction

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The effect of gaming disorder on suicidality: Focusing on the mediating effect of social support and self-esteem

  • CHO, Hyunseob;HWANG, Yoobin;SEO, Bo-Kyung
    • 식품보건융합연구
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    • 제8권2호
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    • pp.27-34
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    • 2022
  • The purpose of this study is to find out the role of social support and self-esteem in the relationship between gaming disorder and suicidality of college students. A survey and analysis were conducted on 1,154 students in a four-year university in Gyeonggi-do of Korea. With analysis of the Internet Gaming disorder scale, 162 people (14%) were subjected to gaming disorder and 992 (86%) were non-gaming disorder. The hypothesis of this study was verified as follows. First, college students with gaming disorder have higher suicidality and lower social support and self-esteem than those with non-gaming disorder. Second, gaming disorder of college students have a positive correlation with suicidality, while gaming disorder will have a negative correlation with social support and self-esteem. Third, social support and self-esteem mediate the relationship between gaming disorder and suicidality of college students. These results show that social support and self-esteem can act as protective factors. The results are very meaningful in that they have verified the high risk of suicidality of college students with gaming disorder. It is suggested, when college students show signs of Internet gaming addiction, a more active prevention for suicidality should be considered as they can become a suicidal high risk group.

아동의 스트레스 대처행동과 인터넷 게임중독 위험성과의 관계 (Relationships Between Children's Stress-Coping Styles and Risk of Internet Gaming Addiction)

  • 신효미;유미숙;조유진
    • 아동학회지
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    • 제28권6호
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    • pp.233-247
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    • 2007
  • The relation of children's stress-coping styles to Risk of Internet Gaming Addiction(RIGA) was examined in 662 4th, 5th and 6th grade subjects. Results showed that active coping styles were negatively but aggressive and passive/avoidant coping styles were positively related to RIGA. In male students, coping styles of "active" and "passive/avoidant", "aggressive" influenced RIGA factors of "maladaptive behaviors" and "negative emotional experience". In female students, coping styles of seeking social support related positively to RIGA; coping styles of "active", "passive/avoidant", and "aggressive" influenced "maladaptive behaviors", "negative emotional experience", and coping styles of "active" and "passive/avoidant", "seeking social support" influenced "low academic attitude", RIGA factors, respectively. Coping styles of "active", "passive/avoidant", "aggressive", and "seeking-social-support" influenced "psychological absorption and fixation".

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A Study on the Effects of Mobile Messenger on the Effect of Youth on Teenagers

  • Seo, Gang-Hun
    • 한국컴퓨터정보학회논문지
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    • 제22권4호
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    • pp.91-97
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    • 2017
  • In this paper, we propose a Recently, the use of Smart phones surge in youth the youth are becoming a big addiction social problems Mobile Messenger. The prevalence of Smart phones is Mobile Messenger, access time, spatial constraints for assured. As a result, pc room, with a focus on traditional Internet addiction is to be reduced, whereas with a focus on Mobile Messenger Smartphone addiction level is rapidly on the rise. Korea information agency of Internet addiction and mobile addiction risk appeared to be well over 10 percent of the rate of 35% is gaming and mobile addiction unfolds exemplifies the seriousness of Messenger. Addiction is the individual's psychosocial problems such as negative consequences can result, causing the addiction, because it is necessary for an understanding of the mechanism. In this study, Mobile Messenger, the leading factors affecting the addiction said. Mobile Messenger is a major factor causing the addiction habit and consider the user's satisfaction. And social relations and the formation of plougastel Wu Mobile Messenger and its impact on the cause of addiction.

일 대학병원 소아청소년 정신건강클리닉에 내원한 청소년에서 인터넷게임중독과 정신과적 증상의 관계 (Relationship between Internet Game Addiction and Psychiatric Symptoms in a Child and Adolescent Psychiatric Clinic)

  • 오은정;최삼욱;이해국;박장호;안준호;최지은;방수영
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제25권3호
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    • pp.136-141
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    • 2014
  • Objectives : The aim of this study was to examine the relationship between internet game addiction and psychiatric symptoms. Methods : A total of 447 adolescents who were recruited from a child and adolescent psychiatric clinic of university hospital completed a self-report questionnaire consisting of Korean Internet Addiction Self-scale (K-scale), Beck Depression Inventory (BDI), Beck Anxiety Inventory (BAI), Korean-Attention-Deficit Hyperactivity Disorder Rating Scale (K-ARS), and Adolescent Happiness Index (AHI). They were classified into three internet user groups, non-addicted group (below or equal to 94), potential risk group (95 to 107) and high risk group (above or equal to 108) according to K-scale total score. Results : Significant mean differences in BDI, BAI, K-ARS, and AHI scores were observed among the three groups. The BDI, BAI and K-ARS scores showed positive correlation with K-score. The AHI score showed negative correlation with K-score. Conclusion : Findings of this study suggest that depression, anxiety, inattention, hyperactivity/impulsivity, and happiness are associated with internet game addiction.

중학생의 부모애착과 학교생활 스트레스가 인터넷 게임중독에 미치는 영향 (The influence of the attachment of parents and the stress of school life middle-school students to the Internet game addiction)

  • 윤성일;안홍선;오석원
    • 디지털융복합연구
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    • 제10권7호
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    • pp.221-227
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    • 2012
  • 본 연구는 중학생의 부모애착과 학교생활 스트레스 변인들이 어떠한 관계에 있으며, 자아존중감은 청소년의 인터넷게임 중독에 어떠한 영향을 미치는가를 밝히는데 목적을 두었다. 연구결과 성별에 해당되는 카이제곱 통계량 값이 9.347로 남학생이 여학생보다 인터넷게임 중독의 위험군에 많이 포함되었으며, 자아존중감과 인터넷게임 중독의 관계에서 크러스칼-왈리스 검정통계량 값이 3.868로 자아존중감이 부적상관을 보였다. 또 학교생활 스트레스와 인터넷 게임중독은 크러스칼-왈리스 검정통계량 값이 각각 7.763, 3.819로 정적상관으로 나타났다. 따라서 자존감, 친구관계, 교사관계를 더욱 강화하는 지지 프로그램을 개발, 배포하는 일에 더욱 힘써야 하는 정책적 함의 및 제언을 하였음에 그 의의가 있다.

인터넷 게임 중독에 있어서 초등학생 고학년군과 중학생군 간의 정서 및 행동특성의 차이 (Internet Game Addiction and Emotional and Behavioral Characteristics in Upper Grade Elementary School Students and Middle School Students)

  • 정현;박태원;이승옥;이신후;정상근;정영철;양종철;조은정
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제21권2호
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    • pp.87-94
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    • 2010
  • Objectives : This study was aimed at investigating the relationship between internet game addiction and emotional and behavioral characteristics of students both in the 5th and 6th grade of elementary school and in middle school. Methods : Two elementary schools and two middle schools were chosen to participate. The students completed selfreport questionnaires designed by the authors, called the Internet Game Addiction Scale, Korean youth self-report (K-YSR). Results : Compared to previous studies, the rates of those in the obvious game addiction group were much lower in this study. We defined the upper 10% of internet game addiction scores as a high risk user group and the lower 10% as a control group. There were significant differences between the groups with respect to the the ages at which internet gaming began, the frequency of game play per week, and the average length of each game playing session. Significant associations were also found between the level of internet game addiction and the withdrawn and delinquency subscales of the K-YSR. However, the association between game addiction and the withdrawn subscale was found only in middle school students. Conclusion : The findings from this study suggested that withdrawn and delinquent behaviors could be predictors of internet game addiction. Results also suggested the importance of early childhood intervention for preventing the development of more severe psychopathology in early adolescence.

인터넷중독 위험 청소년에 대한 단기 산림치유 효과: 생물학적, 신경인지적 및 심리-사회적 측면을 중심으로 (The Effect of Short-term Forest Therapy Camp on Youths with Internet Addiction Risk Group: Focused on the Biological, Neurocognitive and Psychosocial Aspects)

  • 정안수;최삼욱;우종민;목정연;김기원;박범진
    • 한국산림과학회지
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    • 제104권4호
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    • pp.657-667
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    • 2015
  • 본 연구에서는 인터넷중독 위험 청소년들에 대한 '산림치유(Forest Therapy)'의 생물학적, 신경인지적 및 심리사회적 영역에서의 효과를 살펴보았다. 청소년 인터넷중독 위험군을 대상으로 2박 3일 혹은 3박 4일 형태의 산림치유 캠프를 진행했고, 캠프 전-후로 참가자들의 혈청 뇌유래신경영양인자(BDNF), 종합주의력 검사(CAT) 그리고 우울(CDI) 및 상태 불안(STAI)을 포함한 다양한 심리사회적 변인들을 측정했다. 그 결과, 산림치유 캠프에 참가한 이후에 참가자들의 혈청 BDNF 수치 및 CAT의 수행점수가 증가했고, 인터넷/게임 욕구가 감소했으며, 회복탄력성 및 대인관계가 긍정적인 방향으로 변화하였다. 또한, 산림치유 캠프 노출량에 따라 집단을 구분하여 분석한 결과, 집단내에서 일부 불안 완화를 보고하기도 하였다. 전반적으로 인터넷중독 위험 청소년의 증상 개선 및 적응력 증가를 위한 산림치유의 적용가능성을 확인하였다.