• Title/Summary/Keyword: resources provisioning

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Congestion Control Mechanism using Real Time Signaling Information in ATM based MPLS Network (ATM 기반 MPLS 망에서 실시간 신호정보를 이용한 체증 제어 기법)

  • Ahn, Gwi-Im
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.462-469
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    • 2007
  • ATM protocol has the techniques such as cell discarding priority, traffic shaping and traffic policing. ATM based MPLS(Multiprotocol Label Switching) is discussed for its provisioning QoS commitment capabilities, traffic engineering and smooth migration for BcN using conventional ATM infra in Korea. This paper proposes preventive congestion control mechanism for detecting HTR(Hard To Reach) LSP(Label Switched Path) in ATM based MPLS systems. In particular, we decide HTR LSP using real time signaling information(etc., PTI,AIS/RDI) for applying HTR concept in circuit switching to ATM based MPLS systems and use those session gap and percentage based control algorithm that were used in conventional PSTN call controls. We concluded that it maximized the efficiency of network resources by restricting ineffective machine attempts. Proposed control can handle 208% call processing and more than 147% success call, than those without control. It can handle 187% BHCA(Busy Hour Call Attempts) with 100 times less than use of exchange memory.

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A Hybrid Cloud-P2P Architecture for Scalable Massively Multiplayer Online Games (확장가능한 대규모 멀티플레이어 온라인 게임을 위한 클라우드와 P2P 하이브리드 구조)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.73-81
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    • 2020
  • Today's massively multiplayer online games(MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. The increase in the number of players in MMOGs has led to some issues with the demand of server which generates a significant increase in costs for the game industry and impacts to the quality of service offered to players. In dealing with a considerable scale of MMOGs, we propose a cloud computing and peer-to-peer(P2P) hybrid architecture in this paper. Given the two nearly independent functionalities of P2P and cloud architectures, we consider the possibility of fusing these two concepts and researching the application of the resultant amalgamation in MMOGs. With an efficient and effective provisioning of resources and mapping of load, the proposed hybrid architecture relieves a lot of computational power and network traffic, the load on the servers in the cloud while exploiting the capacity of the peers. The simulation results show that MMOGs based on the proposed hybrid architecture have better performance and lower traffic received compared with MMOGs based on traditional client-server system.

Studies of In Vitro Embryo Culture of Guppy (Poecilia reticulata)

  • Liu, LiLi;Lee, Ki-Young
    • Development and Reproduction
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    • v.18 no.3
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    • pp.139-143
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    • 2014
  • Different with other fishes, the guppies (Poecilia reticulata) is ovoviviparity, which retain their fertilized eggs within the follicle throughout gestation. The synchronously growing diplotene oocytes store nutrients in droplets and yolk, before their maturation and fertilization. The lecithotrophic strategy of development entails the provisioning of embryos with resources from the maternal yolk deposit rather than from a placenta, it allows the extracorporeal culture of guppy embryo. Studies on their early development of live bearers like the guppy including lineage tracing and genetic manipulations, have been limited. Therefore, to optimize conditions of embryo in vitro culture, explanted embryos from pregnant females were incubated in embryo medium (L-15 medium, supplemented with 5, 10, 15, 20% fetal bovine serum, respectively). We investigated whether the contents of FBS in vitro culture medium impact the development of embryos, and whether they would hatch in vitro. Our study found that in 5% of FBS of the medium, although embryos developed significantly slower in vitro than in the ovary, it was impossible to exactly quantify the developmental delay in culture, due to the obvious spread in developmental stage within each batch of eggs, and embryos can only be maintained until the early-eyed. And although in culture with 20% FBS the embryos can sustain rapid development of early stage, but cannot be cultured for the entire period of their embryonic development and ultimately died. In the medium with 10% and 15% FBS, the embryos seems well developed, even some can continue to grow after follicle ruptures until it can be fed. We also observed that embryonic in these two culture conditions were significantly different in development speed, in 15% it is faster than 10%. But 10% FBS appears to be more optimizing condition than 15% one on development process of embryos and survival rate to larvae stage.

On the QoS Support in Medium Access Control for Medical Sensor Networks (의료용 센서 네트워크에서 QoS 지원의 매체접속제어)

  • Ashrafuzzaman, Kazi;Kwak, Kyung-Sup
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.6
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    • pp.151-158
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    • 2010
  • In line with the requirement of appropriate protocol support for such mission-critical wireless sensor network (WSN) applications as patient monitoring, we investigate the framework for designing medium access control (MAC) schemes. The data traffic in medical systems comes with inherent traffic heterogeneity as well as strict requirement of reliability according to the varied extents of devise-wise criticality in separate cases. This implies that the quality-of-Service (QoS) issues are very distinctly delicate requiring specialized consideration. Besides, there are features in such systems that can be exploited during the design of a MAC scheme. In a monitoring or routine surveillance application, there are degrees of regularity or predictability in traffic as coordinated from a node of central control. The coordinator thus takes on the role of marshaling the resources in a neighborhood of nodes deployed mostly for upstream traffic; in a collision-free scheme, it schedules the time slots for each superframe based on the QoS specifications. In this preliminary study, we identify the key artifacts of such a MAC scheme. We also present basic performance issues like the impact of superframe length on delay incurred, energy efficiency achieved in the network operation as obtained in a typical simulation setup based on this framework.

Multi-Domain Security Management Framework and Its Performance Evaluation for Protecting BcN Infrastructure (BcN 인프라 보호를 위한 다중 도메인 보안 관리 프레임워크와 성능평가)

  • Jang Jung-Sook;Jeon Yong-Hee;Jang Jong-Soo
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.817-826
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    • 2005
  • BcN(Broadband convergence Network) is being developed in order to support a variety of network applications, with enhanced capabilities of QoS(Quality of Service) provisioning and security, and IPv6. In a high-speed network environment such as BcN, it if more likely for the network resources to be exposed to various intrusion activities. The propagation speed of intrusion is alto expected to be much faster than in the existing Internet In this paper, we present a multi-domain security management framework which my be used for a global intrusion detection at multiple domains of BcN and describe its characteristics. For the performance evaluation, we first present test results for the security node and compare with other products. Then we design and Implement an OPNET simulator for the proposed framework, and present some simulation results. In the simulation model, we focus on the performance of alert information in the security overlay network.

Content Distribution for 5G Systems Based on Distributed Cloud Service Network Architecture

  • Jiang, Lirong;Feng, Gang;Qin, Shuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4268-4290
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    • 2015
  • Future mobile communications face enormous challenges as traditional voice services are replaced with increasing mobile multimedia and data services. To address the vast data traffic volume and the requirement of user Quality of Experience (QoE) in the next generation mobile networks, it is imperative to develop efficient content distribution technique, aiming at significantly reducing redundant data transmissions and improving content delivery performance. On the other hand, in recent years cloud computing as a promising new content-centric paradigm is exploited to fulfil the multimedia requirements by provisioning data and computing resources on demand. In this paper, we propose a cooperative caching framework which implements State based Content Distribution (SCD) algorithm for future mobile networks. In our proposed framework, cloud service providers deploy a plurality of cloudlets in the network forming a Distributed Cloud Service Network (DCSN), and pre-allocate content services in local cloudlets to avoid redundant content transmissions. We use content popularity and content state which is determined by content requests, editorial updates and new arrivals to formulate a content distribution optimization model. Data contents are deployed in local cloudlets according to the optimal solution to achieve the lowest average content delivery latency. We use simulation experiments to validate the effectiveness of our proposed framework. Numerical results show that the proposed framework can significantly improve content cache hit rate, reduce content delivery latency and outbound traffic volume in comparison with known existing caching strategies.

Software Architecture of the Grid for implementing the Cloud Computing of the High Availability (고가용성 클라우드 컴퓨팅 구축을 위한 그리드 소프트웨어 아키텍처)

  • Lee, Byoung-Yup;Park, Jun-Ho;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.19-29
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    • 2012
  • Currently, cloud computing technology is being supplied in various service forms and it is becoming a ground breaking service which provides usage of storage service, data and software while user is not involved in technical background such as physical location of service or system environment. cloud computing technology has advantages that it can use easily as many IT resources as it wants freely regardless of hardware issues required by a variety of systems and service level required by infrastructure. Also, since it has a strength that it can choose usage of resource about business model due to various internet-based technologies, provisioning technology and virtualization technology are being paid attention as main technologies. These technologies are ones of important technology elements which help web-based users approach freely and install according to user environment. Therefore, this thesis introduces software-related technologies and architectures in an aspect of grid for building up high availability cloud computing environment by analysis about cloud computing technology trend.

Simulation Analysis of User Grouping Algorithms for Massive Smart TV Services (시뮬레이션을 이용한 대규모 스마트 TV 서비스 제공을 위한 사용자 그룹핑 알고리즘 성능 분석)

  • Jeon, Cheol;Lee, Kwan-Seob;Jou, Wou-Seok;Jeong, Tai-Kyeong Ted.;Han, Seung-Chul
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.61-67
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    • 2011
  • Smart TV System will lead to drastic change of communication and media industries as one of the emerging next generation network services. However, when the number of concurrent users increases rapidly, the issue of service quality degradation occurs because providing services to many users simultaneously stresses both the server and the network. The server limitation can be circumvented by deploying server clusters. but the network limitation is far less easy to cope with, due to the difficulty in determining the cause and location of congestion and in provisioning extra resources. In order to alleviate these problems, a number of schemes have been developed. Prior works mostly focus on reducing user-centric performance metrics of individual connection, such as the round-trip time(RTT), downloading time or packet loss rate, but tend to ignore the network loads caused by the concurrent connections or global network load balance. In this work, we make an in-depth investigation on the issue of user grouping for massive Smart TV services through simulations on actual Internet test-bed, PlanetLab.

Analysis on the upper bound of strong Roman-domination in grid networks (그리드 네트워크의 강한 Roman 지배수 상계에 대한 해석)

  • Lee, Hoon;Sohn, Moo Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.8
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    • pp.1114-1122
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    • 2018
  • In this paper, we propose a theoretical framework for provisioning marginal resources in wired and wireless computer networks which include Internet. In more detail, we propose a mathematical model for the upper bounds of marginal capacity in grid networks, where the resource is designed a priori by normal traffic estimation and marginal resource is prepared for unexpected events such as natural disasters and abrupt flash crowd in public affairs. To be specific, we propose a method to evaluate an upper bound for minimum marginal capacity for an arbitrary grid topology using the concept of a strong Roman domination number. To that purpose, we introduce a graph theory to model and analyze the characteristics of general grid structure networks. After that we propose a new tight upper bound for the strong Roman domination number. Via a numerical example, we show the validity of the proposition.

An Efficient Path Management for end-to-end QoS Provisioning Scheme on Mobile Environments (모바일환경에서의 종단 간 QoS 제공을 위한 효율적 경로관리기법)

  • Ahn Byung-Ho;Ahn Jung-Hyun;Cho Kuk-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3B
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    • pp.207-215
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    • 2006
  • It has known that the handover based on MIP in mobile environments has many constraints for proving seamless service due to well hon problems. Although there has been researching for the solutions, such as MRSVP and HMRSVP etc, it is difficult to do the research related with QoS due to the issues based on MIP used as a seamless mobility. In this paper, the seamless provides in a mobility based on SCTP, which is applied by IntServ for end-to-end QoS service. The paper also proposes the path management scheme for saving reservation cost. the scheme searches a new path on the moving mobile terminal and reserves the resources on the path for providing seamless QoS service. The paper is also analyzed on the comparition between a SCTP based and MIP based solutions. the scheme is evaluated using the cost effect saved for resource reservation.