• Title/Summary/Keyword: reproduction of the image

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Digital Image Archiving Methodology on the Port of Busan: A Case Study Using an Open-Source Archiving Software (오픈소스를 이용한 부산항 사진 아카이브의 구축 방안)

  • Song, Jung-Sook;Heo, JeongSook;Lee, YeaLin
    • Journal of Korean Society of Archives and Records Management
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    • v.14 no.3
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    • pp.127-151
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    • 2014
  • This study aims to share a methodology for locality reproduction by concretely explaining the theoretical model, procedure, and practice of constructing the Port of Busan Image Digital Archive, based on the photographic and postcard images of the Port of Busan, the representative place of Busan. Among the open-source record management programs, Omeka was chosen in implementing the digital archive because of its suitability for image exhibition. After establishing the principles for archive implementation in accordance with the purpose of the archive, a basic investigation was conducted for the record collection. With the consent of the individuals and institutions that possess the related records on the Port of Busan, such as the National Archives of Korea, the Busan Museum, and the City of Busan, original image artifacts were thus collected. The collected artifacts were then described using the Dublin Core metadata and categorized by time period. The Port of Busan was classified through four distinctive spatial characteristics (transportation, historic, industrial, and living spaces). A total of 11 themes for the exhibition was then suggested. The Busan-Shimonoseki Ferry Boat was chosen as an example exhibition of transportation space.

The Optimization of Offset Printing Process for High Quality Color Reproduction(II);Platemaking and Presswork (고품질 색재현을 위한 오프셋인쇄 공정의 최적화에 관한 연구(II);제판과 인쇄공정을 중심으로)

  • Kim, Sung-Su;Kang, Sang-Hoon
    • Proceedings of the Korean Printing Society Conference
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    • 2007.11a
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    • pp.13-28
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    • 2007
  • Producing printing plate is essential progress to do offset printing. In this Film-less period, the more PS plate becomes extinct, the more the age of the Plate-Making of Exposure declines the place to stand. To do offset printing, the CTP (Computer to Plate) is taking a place of PS plate that covers speed, quality and economical problems. The biggest advantage of using CTP is that laser directly goes to the plate, thus there are no dust from the Plate-Making of Exposure. It is also theoretically able to print 200lpi${\sim}$300lpi as well as print 1751pi, because it has over 2400dpi resolution. The high quality printing could be available inside of the country, if printing machine keeps the optimum condition in offset printing. The CTP has many advantages, however there is a difficulty for the operators to preserve the equipment. The actual circumstance is that they cannot make a decision about how many dots need to be generated, and also it is necessary to know how to establish the setup at RIP on CTP to make the optimum condition output. If offset printing machine keeps the optimum condition, it would be able to print up to high quality printing however it is hard to comment what is the optimum condition for the printing machine. Anyone could say easy subjectively that machine is in the optimum condition, however it is objectively hard to estimate by number. In this research GATF / Plate Test target used to analyze the image and to make numerical value of the optimum condition of the CTP. It also used GATF / The sheep fed test printing 5.0 to know the density of the color representation, dot gain and gray balance for the optimum condition of the print machine. The purpose of this research is to represent the ISO 12647-2 which is the international standard with domestic printing equipments.

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The Optimization of Offset Printing Process for High Quality Color Reproduction (II) - Platemaking and Presswork - (고품질 색재현을 위한 오프셋 인쇄공정의 최적화에 관한 연구(II) - 제판과 인쇄공정을 중심으로 -)

  • Kim, Sung-Su;Kang, Sang-Hoon
    • Journal of the Korean Graphic Arts Communication Society
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    • v.25 no.2
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    • pp.69-84
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    • 2007
  • Producing printing plate is essential progress to do offset printing. In this Film-less period, the more PS plate becomes extinct, the more the age of the Plate-Making of Exposure declines the place to stand. To do offset printing, the CTP (Computer to Plate) is taking a place of PS plate that covers speed, quality and economical problems. The biggest advantage of using CTP is that laser directly goes to the plate, thus there are no dust from the Plate-Making of Exposure. It is also theoretically able to print $200lpi{\sim}300lpi$ as well as print 1751pi, because it has over 2400dpi resolution. The high quality printing could be available inside of the country, if printing machine keeps the optimum condition in offset printing. The CTP has many advantages, however there is a difficulty for the operators to preserve the equipment. The actual circumstance is that they cannot make a decision about how many dots need to be generated, and also it is necessary to know how to establish the setup at RIP on CTP to make the optimum condition output. If offset printing machine keeps the optimum condition, it would be able to print up to high quality printing however it is hard to comment what is the optimum condition for the printing machine. Anyone could say easy subjectively that machine is in the optimum condition, however it is objectively hard to estimate by number. In this research GATF / Plate Test target used to analyze the image and to make numerical value of the optimum condition of the CTP. It also used GATF / The sheep fed test printing 5.0 to know the density of the color representation, dot gain and gray balance for the optimum condition of the print machine. The purpose of this research is to represent the ISO 12647-2 which is the international standard with domestic printing equipments.

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Evaluation of the Field Application of "Spontaneous Acoustic Field Reproduction System(SAFRS)" to Propose Soundscape (사운드스케이프 조성을 위한 능동형 음장조성시스템의 현장적용 평가)

  • Kook, Chan;Jang, Gil-Soo;Jeon, Ji-Hyeon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.4 s.121
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    • pp.289-297
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    • 2007
  • SAFRS is the system designed to reproduce the harmonic sound into the space according to the environmental factors. Here the harmonic sound means the sound which judged by the subjective tests, and the methods were suggested in the former studies. In this research, SAFRS was applied into the Square of D University to evaluate and verify the effectiveness of the system and a few evaluations were carried out as follows; 1) sound perception, frequency, volume and harmony with the space, 2) images of the square and acoustic environment and 3) acoustic environment with existing sounds, fountain sound, produced sound by SAFRS, and both of them respectively. The results can be summarized as follows; 1) According to the evaluation on acoustic environment, no relationships were shown between the cognition of sounds produced by SAFRS and the frequency or volume, but inverse proportion was shown between the volume and special harmony. 2) As the result of image evaluation. the relationship between space and sound image was shown proportional only except the evaluation on main road at night time, it means that the sound proposal with the visual contents matching with the sounds would be more effective than the proposal of sound only. 3) Results of evaluation on acoustic environment showed that the cognition effect at night time was shown higher than that of day time when only the acoustic element was given and the effect was increased when the visual elements matches with the acoustic elements if both of them were given. It confirmed the harmony between visual and acoustic elements was very important.

Evaluation of imaging reformation with cone beam computed tomography for the assessment of bone density and shape in mandible (Cone beam형 전산화단층영상에서 골의 형태와 밀도의 평가)

  • Hong, Sang-Woo;Kim, Gyu-Tae;Choi, Yon-Suk;Hwang, Eui-Hwan
    • Imaging Science in Dentistry
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    • v.38 no.1
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    • pp.49-56
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    • 2008
  • Purpose: Diagnostic estimation of destruction and formation of bone has the typical limit according to capacity of x-ray generator and image detector. So the aim of this study was to find out how much it can reproduce the shape and the density of bone in the case of using recently developed dental type of cone beam computed tomography, and which image is applied by new detector and mathematic calculation. Materials and Methods: Cone beam computed tomography (PSR 9000N, Asahi Roentgen Ind. Co., Ltd., Japan) and soft x-ray radiography were executed on dry mandible that was already decalcified during 5 hours, 10 hours, 15 hours, 20 hours, and 25 hours. Estimating and comparing of those came to the following results. Results: The change of inferior border of mandible and anterior border of ramus in the region of cortical bone was observed between first 5 and 10 hours of decalcification. The reproduction of shape and density in the region of cortical bone and cancellous bone can be hardly observed at cone beam computed tomography compared with soft x-ray radiography. The difference of decrease of bone density according to hours of decalcification increase wasn't reproduced at cone beam computed tomography compared with soft x-ray radiography. Conclusion: CBCT images revealed higher spatial resolution. However, contrast resolution in region of low contrast sensitivity is the inferiority of images' property.

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Visual Media Education in Visual Arts Education (미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구)

  • Park Ji-Sook
    • Journal of Science of Art and Design
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    • v.7
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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A Study on Automatically Information Collection of Underground Facility Using R-CNN Techniques (R-CNN 기법을 이용한 지중매설물 제원 정보 자동 추출 연구)

  • Hyunsuk Park;Kiman Hong;Yongsung Cho
    • Journal of the Society of Disaster Information
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    • v.19 no.3
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    • pp.689-697
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    • 2023
  • Purpose: The purpose of this study is to automatically extract information on underground facilities using a general-purpose smartphone in the process of applying the mini-trenching method. Method: Data sets for image learning were collected under various conditions such as day and night, height, and angle, and the object detection algorithm used the R-CNN algorithm. Result: As a result of the study, F1-Score was applied as a performance evaluation index that can consider the average of accurate predictions and reproduction rates at the same time, and F1-Score was 0.76. Conclusion: The results of this study showed that it was possible to extract information on underground buried materials based on smartphones, but it is necessary to improve the precision and accuracy of the algorithm through additional securing of learning data and on-site demonstration.

Design of robust Watermarking Algorithm against the Geometric Transformation for Medical Image Security (의료 영상보안을 위한 기하학적 변형에 견고한 워터마킹 알고리즘 설계)

  • Lee, Yun-Bae;Oh, Guan-Tack
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2586-2594
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    • 2009
  • A digital watermarking technique used as a protection and certifying mechanism of copyrighted creations including music, still images, and videos in terms of finding any loss in data, reproduction and pursuit. This study suggests using a selected geometric invariant point through the whole processing procedure of an image and inserting and extracting based on the invariant point so that it will be robust in a geometric transformation attack. The introduced algorithm here is based on a watershed splitting method in order to make medical images strong against RST(Rotation Scale, Translation) transformation and other processing. It also helps to maintain the watermark in images that are compressed and stored for a period of time. This algorithm also proved that is has robustness against not only JPEG compression attack, but also RST attack and filtering attack.

Characterization Method and Color Matching Technology for Mobile Display (모바일 디스플레이를 위한 특성화 방법과 색 정합 기술)

  • Park Kee-Hyun;Ha Yeong-Ho;Lee Cheol-Hee
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.434-442
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    • 2006
  • This paper proposes a color-matching 3D look-up table that simplifies the complex color-matching procedure between a monitor and a mobile display device, where the image colors are processed in a device-independent color space, such as CIEXYZ or CIELAB, and gamut mapping performed to compensate the gamut difference. The transform from a device-dependent RGB color space to a device-independent color space is implemented by performing display characterization. The mobile LCD characterization error using the S-curve model is larger than the tolerance error since the mobile LCD has the channel-chromaticity-inconstancy and channel-dependence characteristics. In this paper we reduced the characterization error using the electro-optical transfer functions of X, Y, and Z value for R, G, B, C, M, Y, K components. Experimental results demonstrated that 64 ($4{\times}4{\times}4$) was the smallest size of color-matching look-up table that could produce an image with an acceptable reproduction error, based on a comparison of color-matched images resulting from the proposed color-matching look-up table and complex step-by-step color-matching procedures.

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A Study about Expression of the Digital Space according to Deleuze's 'Event' Concept (들뢰즈의 '사건'개념에 의한 디지털 공간 표현에 관한 연구)

  • Park, Jun-Hong;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.66-73
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    • 2009
  • In the digital age, as it is ambiguous to distinguish between the original and a replica, the order of reproduction which is more realistic than the reality is becoming a new cultural order. Before the period when digital paradigm dominates, always the reality has been an object to be copied. But, today is an age of Simulacre where code of digital technology dominates. Such a phenomenon is shown in the construction space without exception Gilles Deleuze who was a representative philosopher of the post-structuralism depicted the concept of Simulacre as an instant 'event' passing by without change in an object or substance. As the result of analyzing what kinds of feature for the concept of event is expressed in the digital space, a diagram itself could be a design process, the digital space with correlation was able to be created through the change in the meaning according to the changing image and my body which was the leading part to form primary space. In such a meaning, this study pays attention to Deleuze's 'Event(Simulacre)' concept. At this transitional period when a new concept of digital space is about to take root, the modern philosophers' theories and the discussions about spatial relativity should be continually studied, along with the development of spacial theories for the modem construction.