• Title/Summary/Keyword: reproduction of the image

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A Study on the New Gamut Mapping Method for Digital Color Proofing (디지털 컬러 교정인쇄를 위한 새로운 색역사상 방법에 관한 연구)

  • Song, Kyung-Chul;Kang, Sang-Hoon
    • Journal of the Korean Graphic Arts Communication Society
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    • v.20 no.2
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    • pp.119-129
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    • 2002
  • On the process of cross-media color reproduction, a key feature is the use of gamut mapping techniques to adjust the different color gamuts between displays and printers. Even though a nunber of gamut mapping algorithms were published in the past, only limited colorimetric evaluation of them has been carried out to date. In this paper, the multi-anchor points clipping method(MAPC) was proposed as a new gamut mapping algorithm compensating the defects of the current algorithms such as nearest point clipping method(NPC), centroid clipping method(SLIN), straight clipping method(LLIN) and maximum chroma clipping method(CUSP).

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Distortion in Visual Memory for Wide-angle Image (광각 이미지에 대한 시각적 기억의 왜곡)

  • Jang, Phil-Sik
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.11-16
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    • 2007
  • Viewers remember seeing more of the scene than was present in the physical input: an illusion known as boundary extension. This study examined the aspects of the distortion by presenting 69 subjects with wide-angle views of four scenes. Results of recognition and reproduction test showed that the boundary extension is not a unidirectional phenomenon. On the contrary, boundary restriction and foreground extension were observed with extreme wide-angle views of scenes. Results support the hypothesis that boundary restriction and foreground extension were mediated by the activation of a memory schema during picture perception.

A Study on the Device Independent Color Reproduction of CCD Input Devices based the ICC Profile (ICC Profile에 기반한 CCD 입력장치의 장치독립적 색재현에 관한 연구)

  • Song, Kyung-Chul;Shin , Chun-Bum;Kang, Sang-Hoon
    • Journal of the Korean Graphic Arts Communication Society
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    • v.23 no.1
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    • pp.27-36
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    • 2005
  • Most of flated scanners and digital cameras in prepress process utilize CCD technology. Device calibration and characterization process is needed to transform the device dependent color to the device independent color. ICC profiles for digital input devices encapsulated information relating the device values to CIELAB or CIEXYZ coordinates. The main purposes of this article is to evaluate some of the transformation methods based on ICC proposed device profiles and to propose optimal color transformation method for accurate color imaging in printing process.

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A VLSI Implementation of Color Gamut Mapping Method for Real-Time Display Quality Enhancement

  • Han Dongil
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.122-127
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    • 2004
  • The color gamut mapping method that is used for enhancing the color reproduction quality between PC monitor and printer devices is adopted for display quality enhancement. The high definition display devices operate at the clock speed of around $70\;MHz\;\sim\;150\;MHz$ and permit several nano seconds for real-time processing. Thus, the concept of three-dimensional reduced resolution look-up table is used. The required hardware can be greatly reduced by look-up table resolution adjustment. The proposed hardware architecture is successfully implemented in ASIC and also successfully adopted in display quality enhancement purposes.

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Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 곽한봉;오현수;이철희;서봉우;안석출
    • Proceedings of the Korean Printing Society Conference
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    • 2000.12a
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    • pp.0.3-0
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    • 2000
  • Gamut mapping is a technique that acts on cross-media reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device-independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 오현수;곽한봉;이철희;서봉우;안석출
    • Journal of the Korean Graphic Arts Communication Society
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    • v.19 no.2
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    • pp.58-67
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Fast multilevel vector error diffusion based on adaptive selection of patch (적응적 패치 선택에 기반한 고속 멀티레벨 벡터 오차 확산법)

  • 박태용;이명영;조양호;하영호
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1747-1750
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    • 2003
  • This paper proposes a multilevel vector error diffusion for fast and accurate color reproduction. Proposed method considered both hue angle and Euclidean distance during the multilevel vector error diffusion procedure to improve time complexity and output image quality In the error diffusion process, it can be determined whether error is diffused or not by comparing the vector norm and lightness value between original vector and error corrected vector of neighborhood pixels. For adaptive selection of output patch, this paper computes chroma value of error corrected vector and compares the hue angle between error corrected input vector and 64 primary color vectors.

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A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city (U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구)

  • Jo, Byung-Wan;Kim, Do-Keun;No, Seung-Hyun;Yoon, Kwang-Won
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.661-664
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    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

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A Study on Implementation of the Sound Field Reproduction System for Virtual Reality (가상 현실에서의 음장 재현 시스템 구현에 관한 연구)

  • Yim Joonhee;Kim Soon-hoyb;Ko Heedong
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.213-216
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    • 1999
  • 완벽한 가상 현실을 재현하려면 사람의 오감을 실제 세계 수준으로 정교하게 재현해야 한다. 현재 시각 효과는 상당히 발전해 있으나, 청각적, 음향적 부분은 아직도 발전 정도가 상대적으로 낮다. 가상 현실을 위한 음향은 크게 HRTF등을 이용한 음상 정위와, 음장 재현으로 나눌 수 있다. 본 논문에서는 가상 현실 체험자의 이동에 따라 효과적으로 음장을 재현하는 방법에 대해 논하고자 한다. 본 논문에서 제안하는 시스템은 크게 전처리 부분과 실시간 처리 부분으로 구성되어 있으며 전처리 과정에서 음장을 계산하여 실시간 처리 부분에서 체험자의 위치를 추적하여 음장을 재현한다.

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Evaluation on the Field Application of Spontaneous Acoustic Field Reproduction System (능동형 음장조정시스템의 현장적용 평가)

  • Jeon, Ji-Hyeon;Shin, Yong-Gyu;Kang, Sang-Woo;Min, Byeong-Cheol;Kook, Chan
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • A began of this study is to verify Spontaneous Acoustic Field Reproduction System(SAFRS), developed as an embodiment of creating agreeable sound environment, with evaluation on the field application. SAFRS is a system to sense changes of surroundings and produce sounds, which can go well with environment elements sensed by the system in to the space. The sound which can go well with environment elements is sound which judged by individual evaluation to be so, the classification of the preferred sounds according to the mood of the space was suggested in the former study. So, SAFRS was applied into the Square of D University to evaluate effectiveness of the system. The executed evaluations were 1) evaluation on sounds perception, frequency, volume and matchability with the space, 2) image evaluation on the square and sound environment and 3) evaluation on sound environment with existing sounds, fountains sound, sound produced by SAFRS, and both fountains sound and sound produced by SAFRS. Verifying SAPRS of field application was deduced from those evaluations. Theresultsofthestudyarefollowing: Though the system was applied into the space, the volume of the sounds shouldn't be too high. And with visual surroundings, the effectiveness of the system would be increased. At the results of four evaluations, the result of day evaluation is; both fountains sound and sound produced by SAFRS>fountains sound>sound produced by SAFRS>existing sounds, the result of night evaluation is; sound produced by SAFRS>both fountains sound and sound produced by SAFRS>fountains sound>existing sounds and these results pointed out that sounds environment produced by the system was highly evaluated due to less background sounds.

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