• Title/Summary/Keyword: realtime simulation

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Realtime Simulation of Deformation due to Line Heating for Automatic Hull Forming System (곡가공 자동화 시스템을 위한 선상가열에 의한 변형의 실시간 시뮬레이션)

  • Dae-Eun Ko;Chang-Doo Jang;Seung-Il Seo;Hae-Woo Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.4
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    • pp.116-127
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    • 1999
  • Line heating is a method widely used in forming ship hull surface. From the viewpoint of mechanics it is large deformation thermal elasto-plastic problem of arbitrary shaped plate. Many researches have been carried out to resolve this problem. Especially, Jang et al.[1] proposed a simplified thermal elasto-plastic analysis method to predict effectively the deformation of plate due to line heating. In this paper, we improved the method of Jang et al.[1] by considering tension yielding in temperature decreasing stage and verified with experimental results. FEA program using MITC4 degenerated shell element was made to deal with elastic large deformation problem. The newly proposed method can be used in the simulation and control of forming hull surface for higher productivity with simplicity and efficiency.

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Design and Implementation of a Linux-based Message Processor to Minimize the Response-time Delay of Non-real-time Messages in Multi-core Environments (멀티코어 환경에서 비실시간 메시지의 응답시간 지연을 최소화하는 리눅스 기반 메시지 처리기의 설계 및 구현)

  • Wang, Sangho;Park, Younghun;Park, Sungyong;Kim, Seungchun;Kim, Cheolhoe;Kim, Sangjun;Jin, Cheol
    • Journal of KIISE
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    • v.44 no.2
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    • pp.115-123
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    • 2017
  • A message processor is server software that receives non-realtime messages as well as realtime messages from clients that need to be processed within a deadline. With the recent advances of micro-processor technologies and Linux, the message processor is often implemented in Linux-based multi-core servers and it is important to use cores efficiently to maximize the performance of system in multi-core environments. Numerous research efforts on a real-time scheduler for the efficient utilization of the multi-core environments have been conducted. Typically, though, they have been conducted theoretically or via simulation, making a subsequent real-system application difficult. Moreover, many Linux-based real-time schedulers can only be used in a specific Linux version, or the Linux source code needs to be modified. This paper presents the design of a Linux-based message processor for multi-core environments that maps the threads to the cores at user level. The message processor is implemented through a modification of the traditional RM algorithm that consolidates the real-time messages into certain cores using a first-fit-based bin-packing algorithm; this minimizes the response-time delay of the non-real-time messages, while guaranteeing the violation rate of the real-time messages. To compare the performances, the message processor was implemented using the two multi-core-scheduling algorithms GSN-EDF and P-FP, which are provided by the LITMUS framework. The benchmarking results show that the response-time delay of non-real-time messages in the proposed system was improved up to a maximum of 17% to 18%.

Efficient Multiplex Audio Monitoring System in Digital Broadcasting (디지털 방송에서 효율적인 다중 오디오 모니터링 시스템)

  • Kim, Yoo-Won;Sohn, Surg-Won;Jo, Geun-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.91-98
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    • 2008
  • In digital broadcasting, it is possible to multiplex maximum one hundred audio or music programs into MPEG-2 transport stream, which is suitable for transmitting through one channel. In order to check if multiplex music programs are transmitted well, we need a multiplex audio monitoring system that monitors the programs in real-time. In analog broadcasting, we have used hardware-based audio monitoring system for a small number music programs. However, the effectiveness of hardware-based audio monitoring system from the cost and function viewpoint is so low that a new system is needed for digital broadcasting. In this paper, we have designed and implemented a software-based audio monitoring system to satisfy these requirements. In this implementation, only one PC is used without other hardware facilities, and the system monitors digital broadcasting music programs effectively. Transmitted digital broadcasting streams are demultiplexed into many music programs and the realtime value of audio level and packet error information for these programs are displayed in the screen. Thus, the system detects and shows the abnormal transmitting programs automatically. Simulation results show that effective realtime multiplex audio monitoring is possible for digital broadcasting music programs.

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Design of an OMNeT++ based Parallel Simulator for a Bio-Inspired System and Its Performance on PC-Clusters (생태계 모방 시스템을 위한 OMNeT++ 기반 병렬 시뮬레이터의 설계 및 PC 클러스터 상에서의 성능 분석)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.416-424
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    • 2007
  • The Bio-Inspired system is a computing model that emulates the objects in ecosystem which are evolving themselves and cooperate each other to perform some tasks. Since it could be used to solved the complex problems that have been very difficult to resolve with previous algorithms, there have been a lot of researches to develop an application based on the Bio-Inspired system. However, since this computing model requires the process of evolving and cooperating with a lot of objects and this process takes a lot of times, it has been very hard to develop an application based on this computing model. This paper presents a parallel simulator for a Bio-Inspired system that is designed and implemented with OMNeT++ on PC clusters, and proves its usefulness by showing its simulation performance for a couple of applications. In the proposed parallel simulator, the functions required in the ERS platform for evolving and cooperating between objects (called Ecogent) are mapped onto the functions of OMNeT++, and they are simulated on PC clusters simultaneously to reduce the total simulation time. The simulation results could be monitored with a GUI In realtime, and they are also recorded into DBMS for systematic analyses afterward. This paper shows the usefulness of the proposed system by analyzing its performances for simulating various applications based on Bio-Inspired system on PC clusters with 4 PCs.

Autonomous Stationkeeping System for Geostationary Satellite (정지위성 자동위치유지 시스템에 관한 연구)

  • Park, Bong-Kyu;Tahk, Min-Jea;Bang, Hyo-Choong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.10
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    • pp.67-76
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    • 2004
  • This paper improves existing 'fly-the-wire' based autonomous station-keeping system, suitable for geostationary satellite and introduces results of computer simulations conducted to verify the algorithm. The on-board stationkeeping system receives pseudo-range signals from two ground equipments located with long baseline, determines the orbit error in realtime and generates orbit control commands. To reduce fuel consumption, this paper proposes an on-board orbit control logic using modified fly-the-wire method. The modified fly-the-wire method de-couples error components into two dynamic modes, harmonic and linear motion. The harmonic error components are removed by applying output commands produced by feedback controller, and the linear motions are controlled by the correction ${\Delta}V\;s$ added to reference maneuvers. The reference maneuvers are generated through the ground based computer simulation and embedded or uploaded into the on-board computer with time tags. Finally, the performance of the proposed algorithm is verified through a series of computer simulations.

A Real-time Monitoring and Simulation of Turbidity Flow using the RTMMS in Daecheong Reservoir (RTMMS를 이용한 대청호 실시간 탁수 감시 및 거동 예측)

  • Chung, Se-Woong;Yoon, Sung-Wan;Ko, Ick-Hwan;No, Jun-Woo;Kim, Nam-Il
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.419-424
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    • 2006
  • 대청호로 유입하는 탁수의 감시와 저수지내의 시공간분포를 예측할 수 있는 실시간 탁수감시 및 예측시스템(RTMMS)을 개발하였다. RTMMS는 탁도와 수온 등 실시간 계측자료를 데이터베이스에 저장.조회하는 실시간 감시(Realtime Monitoring), 2차원 탁수예측 수치모델의 입력자료 생성(Input Data), 탁수예측 수치모델의 수행 (W2 Run), 모의결과의 조회 및 저수지 운영 시나리오별 탁수조절 효과분석을 위한 후처리 (Post-Process) 기능을 제공한다. 시스템의 GUI 화면은 개별 기능을 탭 형식으로 제공하여 사용자가 순차적으로 자료조회와 모델수행 그리고 결과분석을 쉽게 수행할 수 있도록 설계하였다. RTMMS는 강우사상 동안 유입하천의 수온예측을 위해 대기기온, 이슬점온도, 하천유량자료를 독립변수로 이용하는 다중회귀모델(DMR)을 사용하며, 탁도 예측은 유량과 SS 부하량의 상관관계를 이용하는 탁도예측모델(QLM)을 사용한다. 저수지로 유입한 탁수의 밀도류 거동과 시공간적인 탁도분포 예측은 2차원 횡방향 평균 수리 수질해석 모형인 CE-QUAL-W2를 채택하였다. 개발된 시스템은 2004년 홍수기를 대상으로 시범적용 하였으며, 그 결과를 실측자료와 비교하여 제시하였다. RTMMS는 저수지 탁수발생 현황조회, 취수원 도달시간 및 지속기간, 밀도류와 전도현상을 고려한 시공간 분포 예측, 발전 및 수문방류, 선택취수 등 다양한 저수지운영 시나리오에 따른 상.하류 영향 분석, 용수 이용자에게 탁도 예측정보의 제공 등 탁수를 고려한 저수지운영 의사결정지원 도구로써 매우 유용하게 활용 될 것으로 기대된다.

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An Effective Physics Based Deformation Technique Using Augmented Reality Environments (증강현실 환경을 이용한 효율적인 물리기반 형상변형 기술)

  • Choi, Han-Kyun;Kim, Hyun-Soo;Park, Min-Ki;Lee, Kwan H.
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.90-93
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    • 2009
  • The use of physics based deformation methods is continuously increasing in computer graphics area such as game and simulation. Many researchers have worked on this method. However, relatively few researchers have considered the development of the user interaction to the 3D objects. This research proposes a physics-based deformation technique using AR (Augmented Reality) environments to enhance user immersion and the effectiveness of the deformation. In the AR circumstances, the physics based deformation should be accomplished in realtime. In the proposed method, we combine RBF (Radial Basis Function) [1] and LSM (Lattice Shape Matching) [2, 3] and apply it to polygonal models for real-time user interaction. The dynamics of the LSM is also calculated to trace the movement of each lattice. Finally these algorithms are implemented in AR environments.

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A Study on the Flow Control Mechanism based on RTP/RTCP for Real-Time Traffic Transmission (실시간 트래픽 전송을 위한 RTP/RTCP의 흐름제어 기법 연구)

  • Choi, Hyun-Ah;Song, Buk-Sub;Kim, Jeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.60-64
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    • 2007
  • Increasing using multimedia services as VoIP, Video conference, DMB, IPTV, etc, it is necessary to increase network traffics and develop the mechanism about a flow control for real time traffic transmission. In order to transfer realtime multimedia data, the transfer rate can be control on network state data measuring packet losses of a receiver and delay time of packets through getting periodical feedback RTP/RTCP packet. This paper describes using efficiant flow control on multicast that can reduce errors according to getting feedback tranfer delay and proposes the mechanism that can adapt dynamic change of network. In simulation, the transfer rate can efficiently be control on dynamic change of network and it makes the maximum of the use of a bandwidth and the minimum of packet losses.

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A Study on the Application Technology of Multi-dimensional Urban geo-spatial Simulation using Digital Image (디지털 영상의 다차원 도시공간 시뮬레이션 적용기술연구)

  • 연상호;박희주;홍일화
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.255-259
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    • 2003
  • The technique of birdeye image generation of terrain through the use of satellite digital images and digital maps are very important elements and have applications in planning establishment as well as the actual design of several construction work in complex fields. This paper studies stereo perspective image generation as a possibility through 3-dimensional analysis combined with digital elevation data and remotely sensed images. For this, first of all, ortho-images generated by very accurate GCP and DEM from contour file makes 3-dimensional terrain analysis possible and allows stereo-viewing at the highway construction planning sites. So, we developed the technical methods for the 3-dimensional approach on the planning sites of highways by use of perspective orthoimages. From this research diverse terrain analysis is possible through stereo perspective image generation, and can leads to various application in road construction through gain study results from access to realtime virtual spatial on the objects area in korea.

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Program Development of Quick Product Developing in Textile and Fashion Industry (섬유.패션 스트림간 신속대응을 위한 상품 기획 프로그램 개발)

  • Jung, Kyung-Yong;Na, Young-Joo
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.163-173
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    • 2006
  • It is frequent to develop the fashion product through predict purchasing needs of consumers in Textile and Fashion Industry. If failed in its prediction, that is, if consumers would not purchase the product, there comes some problems that big sale is inevitable or stock increase tremendously. Otherwise, Quick Response System allows that the company observe the consumer's needs consistently and design products and establish manufacture schedule rapidly so that they could prohibit the products unnecessarily stocked. Consumer's preference is collected and analyzed through the data generated by POS system, and this is provided to the related manufacturer through network in realtime, so that the manufactures could merchandise, produce and provide the products according to the consumer's need. Thus, this study developed POS system-education program, that is, the merchandising of apparel product, product by prediction, retailer, purchase behavior, reduction in stock inventory and product lead time, cooperative system between apparel company and retailer, and conformation to the consumer's needs are included in this program, through binding the new technology in textile and fashion industry for the purpose of Quick Response system.

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