• 제목/요약/키워드: reality show

검색결과 656건 처리시간 0.025초

항공사진을 이용한 DEM생성과 활용 (The useful of Generation DEM from Aerial Photo)

  • 최현;안창환;홍순헌;강인준
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2007년도 춘계학술발표회 논문집
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    • pp.333-336
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    • 2007
  • This paper is the environmental impact assessment of at road design in the light of the sense for the real from the virtual reality. For in this papers, This study developed 3D-model and virtual reality contents by suggesting the environmental impact assessment based on GIS in the road design. And, through this process, it's possible to visualize the environmental impact assessment by constructing the 3D-model and simulation. The 3D-model can be a method to show the road effectively by maximizing the road's shape visually after the construction. The main construction which composes polyhedron model that is generated from digital map and aerial photo is built by mapping the real texture, so the Sense for the Real was more heightened. Through this study, it must be made to shorten a long time exhausting period of conference and construct more real road after due scene consideration by specific and various low-cost strategy in the environmental impact assessment afterwards.

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가상 객체를 위한 스테이트챠트 기반의 점진적인 행위 LOD 모델 연구 (Study on Statecharts-based Progressive Behavior LOD Model for Virtual Objects)

  • 서진석;윤주상
    • 디지털콘텐츠학회 논문지
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    • 제12권2호
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    • pp.185-194
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    • 2011
  • 본 논문은 게임과 가상현실 시스템을 위한 스테이트챠트(Statecharts) 기반의 점진적인(progressive) 행위 LOD 모델을 소개하고 있다. 시스템의 리소스를 최대한 활용할 수 있도록 상황에 따라 임의의 복잡도를 가진 행위 LOD를 자유롭게 생성할 수 있는 스테이트챠트 기반의 명세 프로세스를 포함하여, 모델간 개량(refinement) 연산, 모델 간 전환(switching) 법칙, LOD 선택 정책 등을 정의하였다. 더불어, 제안된 접근방법의 가능성을 보여주기 위해, 가상 자동차가 단계적으로 설계되어가면서 점진적인 LOD 모델이 되는 예를 들고 있다.

자폐증 치료를 위한 감성인지 시스템 프로토타입 (Prototype of Emotion Recognition System for Treatment of Autistic Spectrum Disorder)

  • 정성엽
    • 융복합기술연구소 논문집
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    • 제1권2호
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    • pp.1-5
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    • 2011
  • It is known that as many as 15-20 in 10,000 children are diagnosed with autistic spectrum disorder. A framework of the treatment system for children with autism using affective computing technologies was proposed by Chung and Yoon. In this paper, a prototype for the framework is proposed. It consists of emotion stimulating module, multi-modal bio-signal sensing module, treatment module using virtual reality, and emotion recognition module. Primitive experiments on emotion recognition show the usefulness of the proposed system.

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가상주행시험장(SVPG) 개발: 가상주행시험장의 시스템 구성 및 운영 (Development of the SVPG(Sungkyunkwan Univ. Virtual Proving Ground) : System Configuration and Application of the Virtual Proving Ground)

  • 서명원;구태윤;권성진;신영수;조기용;박대유
    • 한국자동차공학회논문집
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    • 제10권1호
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    • pp.195-202
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    • 2002
  • By using modeling and simulation. today's design engineers are simultaneously reducing time to market and decreasing the cost of development, while increasing the quality and reliability of their products. A driving simulator is the best example of this method and allows virtual designs of control systems, electronic systems, mechanical systems and hydraulic system of a vehicle to be evaluated before costly prototyping. The objective of this Paper is to develop the virtual Proving: ground using a driving simulator and to show its capabilities of an automotive system development tool. For this purpose, including a real-time vehicle dynamics analysis system, the PC-based driving simulator and the virtual proving ground are developed by using VR(Virtual Reality) techniques. Also ABS HIL(Hardware-In-the-Loop ) simulation is performed successfully.

네트워크형 가상현실 시스템에서의 자원할당 (Resource Allocation for Networked Virtual Reality Systems)

  • 오세웅
    • 한국멀티미디어학회논문지
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    • 제4권2호
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    • pp.130-135
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    • 2001
  • 네트워크를 이용한 가상현실시스템이 3차원 그래픽 뿐만 아니라 오디오, 비디오를 취급하면, 가상 공간의 품질은 현재 사용 가능한 네트워크 대역폭이나 엔드 시스템의 자원에 커다란 영향을 받는다. 또한 자원 예약형의 네트워크를 사용하더라도 네트워크형 가상현실 시스템에서는 사용자의 공간 네비게이션에 따라 요구되는 자원이 변화하므로 결국 가상공간의 품질이 떨어지는 결과를 초래한다 본 논문에서는 네트워크형 가상현실 시스템에서의 자원 할당 방법을 제안하여 네비게이션에 따른 가상공간의 품질 저하를 최소화하며 이를 실험을 통해 그 효율성을 입증한다.

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EAI를 이용한 인터넷 상에서의 아바타 동작에 관한 설계 및 구현 (Design and Implementation of avatar behaving on Internet Using EAI)

  • 정회경;안성옥;정재길
    • 정보학연구
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    • 제4권1호
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    • pp.97-108
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    • 2001
  • 본 논문은 VRML(Virtual Reality Modeling Language)을 제어 할 수 있는 EAI(External Authoring Interface) 기술을 이용하여, 가상세계에서 사용자의 분신인 아바타(Avatar)를 제어하기 위한 시스템의 설계 및 구현에 관한 것이다. VRML 언어로 기술된 사용자들의 아바타가 사용자의 요구에 따라 움직이거나, 표정을 표현한 수 있는 상호작용들을 자바로 구현하였다. 이는 앞으로 가상 공간상에서 아바타를 활용하여 사이버정치, 강연, 시연회, 경매와 같은 사회의 다양한 통합을 목적으로 한 웹 기반의 가상적인 사회를 구현하기 위한 연구로 발전될 수 있으리라 본다.

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SD모형을 이용한 무선인터넷 시장 동태성 연구 (A study on the Dynamics of Mobile Internet Market via System Dynamics Approach)

  • 박상현;연승준;김상욱
    • 한국시스템다이내믹스연구
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    • 제2권2호
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    • pp.41-62
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    • 2001
  • Perhaps, one of the typical emerging markets drawing tremendous attention from not only business professionals but also policy-makers would be the mobile Internet services. In recent years many research institutes reported their predictions on the growth of the mobile Internet services market, announcing that the market would show explosive growth and replace the wired Internet service market rapidly. Unfortunately, however, the reality we are facing at present is quite different from their expectations. The realized share of the mobile services in Korea last year has turned out remaining only about one percent of the total network service revenue. What are the reasons for the gap between the prospects and the reality? Starting from this question, this paper attempts to explore the generic pitfalls of the traditional number-crunching methods adopted thus far for the forecast of newly emerging market trends, and present an alternative by introducing systems thinking to the mobile Internet service market as an example, followed by its rationale as a new tool for forecasting and some reasoning about why traditional methods are no longer appropriate.

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REPRESENTATION OF NAVIGATION INFORMATION FOR VISUAL CAR NAVIGATION SYSTEM

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2007년도 Proceedings of ISRS 2007
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    • pp.508-511
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    • 2007
  • Car navigation system is one of the most important applications in telematics. A newest trend of car navigation system is using real video captured by camera equipped on the vehicle, because video can overcome the semantic gap between map and real world. In this paper, we suggest a visual car navigation system that visually represents navigation information or route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid on it. Main services of the visual car navigation system are graphical turn guidance and lane change guidance. We suggest the system architecture that implements the services by integrating conventional route finding and guidance, computer vision functions, and augmented reality display functions. What we designed as a core part of the system is visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to a determination rule based on current location and driving circumstances. We briefly show the implementation of system.

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수학과 실재

  • 정계섭
    • 한국수학사학회지
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    • 제14권1호
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    • pp.47-60
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    • 2001
  • The present study develops the given theme “Mathematics and Reality” along two lines. First, we explore the answers, in its various facets, to the following question: How is it possible that mathematics shows such wondrous efficiency when explaining nature\ulcorner In addition to a comparative analysis between empiricism and rationalism, constructivism as a function of idealism is compared with realism within the frame provided by rationalism. The second step involves limiting our discussion to realism. We attempt to explain the various stages of mathematical realism and their points of difficulty. Postulate of parallels, Godel's theorem, continuum hypothesis and choice axiom are typical examples used in demonstrating undecidable propositions. They clearly show that it is necessary to mitigate the mathematical realism which depends on bivalent logic based on an objective exterior world. Lowenheim-Skolem theorem, which states that reality is composed not of one block but rather of diverse domains, also reinforces this line of thought. As we can see the existence of undecidable propositions requires limiting the use of reductio ad absurdum proof which depends on the concept of excluded middle. Consequently, it becomes obvious that bivalent logic must inevitably cede to a trivalent logic since there are three values involved: true, false, and undecidable.

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360° 3D 파노라마 기술을 적용한 VFT 개발 및 효과 (Development and Effects of Virtual Geological Field Trip Program using 360° 3D Panorama Technique)

  • 김희수
    • 대한지구과학교육학회지
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    • 제8권2호
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    • pp.193-205
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    • 2015
  • In this study, a Virtual geological Field Trip(VFT) learning program using 3D panorama virtual reality techniques was developed to learn about the Gongju city 7 area located in Chungcheongnam-do, Korea. The developed $360^{\circ}$ 3D VFT program can show every face of observational points and interact as zoom-in, zoom-out and image rotation. For the educational effects of the materials, it is provided with a compass, a protractor, enlarged images, pop-up windows, etc.. The program was applied to the class of 35 gifted students in middle school to investigate the effectiveness of the program. The results showed that positive responses of the students were 90% or more. When geological field trip problems like cost, safety, distance occur in geological learning procedure of middle school science, this VFT program can become as a supplementary learning material and a solution.