• Title/Summary/Keyword: real-time requirement

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On Improving the Object-Oriented Method for Real-Time System by Applying the SE Process (SE프로세스를 통한 객체지향 실시간시스템 개발 방법론의 개선에 관한 연구)

  • Lee, Byoung Gil;Lee, Jae Chon
    • Journal of the Korean Society of Systems Engineering
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    • v.2 no.2
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    • pp.21-26
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    • 2006
  • In modern systems technology, increasingly more systems are anticipated to operate in real-time environment. These systems are usually complex to implement since it is not easy to satisfy the real-time requirement for both hardware and software components simultaneously. In this paper, we first review an object-oriented development process that was proposed earlier for software-intensive real-time system using the Unified Modeling Language (UML). We then study how to improve the problems that the UML approach might have. Applying the systems engineering(SE) process yields useful results which include : 1) an improved requirements management over the whole system life-cycle ; 2) a detailed scenario on how to carry out the SE process ; and 3) a conversion process from the text-based requirements to the UML-based graphic ones.

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Implementation of the multi-target tracker for MIROSOT

  • In, Chu-Sik;Choi, Yong-Hee;Lee, Ja-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.828-831
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    • 1997
  • One of the most important design factor for the image tracker is the speed of the data processing which allows real-time operation of the system and provides reasonably accurate performance at the same time. Use of powerful DSP alone does not guarantee to meet such requirement. In this paper, a simple efficient algorithm for real-time multi-target image tracking is suggested. The suggested method is based on a recursive centroiding technique and color table look-up. This method has been successfully implemented in a image processing system for Micro-Robot Soccer Tournament(MIROSOT). This tracker can track positions of a ball, 3 enemies, and 3 agents at the same time. The experimental results show that the processing time for each frame of image is less than 7ms, which is well within the 60Hz sampling interval for real-time operation.

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Video object segmentation and frame preprocessing for real-time and high compression MPEG-4 encoding (실시간 고압축 MPEG-4 부호화를 위한 비디오 객체 분할과 프레임 전처리)

  • 김준기;이호석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.147-161
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    • 2003
  • Video object segmentation is one of the core technologies for content-based real-time MPEG-4 encoding system. For real-time requirement, the segmentation algorithm should be fast and accurate but almost all existing algorithms are computationally intensive and not suitable for real-time applications. The MPEG-4 VM(Verification Model) has provided basic algorithms for MPEG-4 encoding but it has many limitations in practical software development, real-time camera input system and compression efficiency. In this paper, we implemented the preprocessing system for real-time camera input and VOP extraction for content-based video coding and also implemented motion detection to achieve the 180 : 1 compression rate for real-time and high compression MPEG-4 encoding.

Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

Development of Real-Time Image Processing System Using GPU (GPU를 이용한 실시간 이미지 프로세싱 시스템)

  • Oh Jae-Hong;Kang Hoon;Lee Ja-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.5
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    • pp.393-397
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    • 2005
  • When a real-time image processing application is implemented with a general-purpose computer, CPU (Central Processing Unit) is usually heavily loaded and in many cases that CPU alone cannot meet the real-time requirement at all. Most modern computers are equipped with powerful Graphics Processing Units (GPUs) to accelerate graphics operations. There is a trend that the power of GPU outgrows that of CPU. If we take advantage of the powerful GPU for more general operations other than pure graphics operations, the processing time can be reduced. In this study, we will present techniques that apply GPU to general operations such as image processing procedures. Our experiment results show that significant speed-up can be achieved by using GPU.

Measuring Method of Worst-case Execution Time by Analyzing Relation between Source Code and Executable Code (소스코드와 실행코드의 상관관계 분석을 통한 최악실행시간 측정 방법)

  • Seo, Yongjin;Kim, Hyeon Soo
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.51-60
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    • 2016
  • Embedded software has requirements such as real-time and environment independency. The real-time requirement is affected from worst-case execution time of loaded tasks. Therefore, to guarantee real-time requirement, we need to determine a program's worst-case execution time using static analysis approach. However, the existing methods for worst-case execution time analysis do not consider the environment independency. Thus, in this paper, in order to provide environment independency, we propose a method for measuring task's execution time from the source codes. The proposed method measures the execution time through the control flow graph created from the source codes instead of the executable codes. However, the control flow graph created from the source code does not have information about execution time. Therefore, in order to provide this information, the proposed method identifies the relationships between statements in the source code and instructions in the executable code. By parameterizing those parts that are dependent on processors based on the relationships, it is possible to enhance the flexibility of the tool that measures the worst-case execution time.

Performance Study on ZigBee-Based Wireless Personal Area Networks for Real-Time Health Monitoring

  • Koh, Bernard Kai-Ping;Kong, Peng-Yong
    • ETRI Journal
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    • v.28 no.4
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    • pp.537-540
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    • 2006
  • When multiple ZigBee wireless personal area networks (WPANs) are in close proximity to each other, contentions and collisions in transmissions will lead to increased packet delays. However, there is no existing study on how delay performance would be affected in a crowded real-life environment where each person walking down a busy street would be wearing a ZigBee WPAN. This letter studies the use of ZigBee WPANs in such a real-life environment for real-time heart beat monitoring. To be pragmatic, we derived a mobility pattern from the analysis of a real-life video trace. Then, we estimated the delay performance from the video trace by combining data collected from ZigBee experiments. The results show that the 300 ms packet delay requirement will not be met for only 11% of the time. When failure occurs, it will last for an average duration of 1.4 s.

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Implementation of a real-time neural controller for robotic manipulator using TMS 320C3x chip (TMS320C3x 칩을 이용한 로보트 매뉴퓰레이터의 실시간 신경 제어기 실현)

  • 김용태;한성현
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.65-68
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    • 1996
  • Robotic manipulators have become increasingly important in the field of flexible automation. High speed and high-precision trajectory tracking are indispensable capabilities for their versatile application. The need to meet demanding control requirement in increasingly complex dynamical control systems under significant uncertainties, leads toward design of intelligent manipulation robots. This paper presents a new approach to the design of neural control system using digital signal processors in order to improve the precision and robustness. The TMS32OC31 is used in implementing real time neural control to provide an enhanced motion control for robotic manipulators. In this control scheme, the networks introduced are neural nets with dynamic neurons, whose dynamics are distributed over all the, network nodes. The nets are trained by the distributed dynamic back propagation algorithm. The proposed neural network control scheme is simple in structure, fast in computation, and suitable for implementation of real-time, control. Performance of the neural controller is illustrated by simulation and experimental results for a SCARA robot.

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Real-time Implementation of G.723.1A Speech Coder Using a TMS320VC5402 DSP (TMS320VC5402 DSP를 이용한 G.723.1A 음성부호화기의 실시간 구현)

  • Lee, Song-Chan;Chung, Ik-Joo
    • Speech Sciences
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    • v.10 no.2
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    • pp.65-75
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    • 2003
  • This paper describes the issues associated with the real-time implementation of G.723.1A dual-rate speech coder on a TMS320VC5402 DSP. Firstly, the main features of the G.723.1A speech coder and the procedure involved in the implementation using assembly and C languages are discussed. Various real-time implementation issues such as memory/MIPS tradeoffs are also presented. For fixed-point implementation, we converted the ITU-T fixed-point ANSI C code into TMS320VC5402 code in the bit-exact way through verification using the test vectors. Finally, as the result of implementation, we present the MIPS and memory requirement for the real-time operation.

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Development of a Guide Robot with Real-Time Linux OS

  • Mun, Jun-Hak;Seo, Gon-Yeon;Kim, Jin-Oh
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.137.1-137
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    • 2001
  • A new method for a guide robot using Real-Time Linux OS is introduced in this paper. A guide robot is to guide people in museums or buildings. So it has to be more reliable and stable in its control system. In addition, it has to satisfy Real-Time operation requirement because it needs to react to changing environment prompty. The task includes localization, map building, collision avoidance, path planning, and user interface software. The modular guide robot is designed with Real-Time Linux OS, which is composed of many open sources for scheduler, interrupt dispatcher, fifos, shared memory, timer services. We developed application software to satisfy the given task. The developed guide robot moves at 0.2ms and the interrupt latency is less than 100$\mu\textrm{s}$ It is thought that the developed system can be a stable and low cost open architecture robot controller for ...

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