• Title/Summary/Keyword: real-time networking

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A Study on the Method of CAN Identifier assignment for Real-Time Network (실시간 네트워크를 위한 CAN 식별자 지정 방법에 관한 고찰)

  • 정의헌;이홍희
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.34-34
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    • 2000
  • One of the basic goals, when considering networks for communication in industrial control applications, is the reduction of complexity of related wiring harnesses. In addition, the networking offers the advantages for industrial control applications, such as ease of cabling, ease of changes in the cabling, ease of adding controller modules, etc. CAN (Controller Area Network) is generally applied in car networking in order to reduce the complexity of the related wiring harnesses. These traditional CAN application techniques are modified to achieve the real time communication for the industrial control applications. In this paper, we propose the method of CAN Identifier assignment for Real-Time network system. This method is can be used to scheduling messages on CAN for Real-Time network system. And also, the real-time network system is developed and the proposed moth(Ids are verified experimentally.

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King Sejong's Invention: Korean Characters and Real-time Korean Information Network (세종대왕의 발명: 한글과 실시간 한민족 정보 네트워크)

  • Kim, Yung-Bok
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.463-468
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    • 2003
  • The Internet, especially the mobile Internet influences enormously in many areas in human societym espeially in terms of the exchanging speed of knowledge and information. This new society of knowledge and information will introduce many new types of services based on valuable knowlwdge and information. Among many new services in this mobile computing environment, the real-time worldwide korean information networking service using the Korean characters invented by the mobile computing environment, the real-time worldwide Korean information networking service using the Koean characters invented by the King Sejong is possible ubiquitously with wired and mobile Internet. We studied the user interface with Korean characters in the mobile computing environment, and introduce the useful results with new metrics of performance analysis after real implementation for real-time Korean information networking using Korean domain names.

Mobile Interaction in a Usable-Unified-Ubiquitous (U3) Web Service for Real-time Social Networking Service (실시간 소셜 네트워크 서비스를 위한 사용 가능한-통합적-유비쿼터스 (U3) 웹 서비스에서의 모바일 상호작용)

  • Kim, Yung-Bok;Kim, Chul-Su
    • The KIPS Transactions:PartB
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    • v.15B no.3
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    • pp.219-228
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    • 2008
  • For real-time social networking service, mobile interaction in a usable-unified-ubiquitous (U3) web service was studied. Both as a convenient mobile HCI for real-time social networks and as indexing keys to metadata information in ubiquitous web service, the multi-lingual single-character domain names (e.g. 김.net, 이.net, 가.net, ㄱ.net, ㄴ.net, ㅎ.net, ㅏ.net, ㅔ.net, ㄱ.com, ㅎ.com) are convenient mobile interfaces when searching for social information and registering information. We introduce the sketched design goals and experience of mobile interaction in Korea, Japan and China, with the implementation of real-time social networking service as an example of U3 Web service. We also introduce the possibility of extending the application to the metadata directory service in IP-USN (IP-based Ubiquitous Sensor Network) for a unified information management in the service of social networking and sensor networking.

SPMLD: Sub-Packet based Multipath Load Distribution for Real-Time Multimedia Traffic

  • Wu, Jiyan;Yang, Jingqi;Shang, Yanlei;Cheng, Bo;Chen, Junliang
    • Journal of Communications and Networks
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    • v.16 no.5
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    • pp.548-558
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    • 2014
  • Load distribution is vital to the performance of multipath transport. The task becomes more challenging in real-time multimedia applications (RTMA), which impose stringent delay requirements. Two key issues to be addressed are: 1) How to minimize end-to-end delay and 2) how to alleviate packet reordering that incurs additional recovery time at the receiver. In this paper, we propose sub-packet based multipath load distribution (SPMLD), a new model that splits traffic at the granularity of sub-packet. Our SPMLD model aims to minimize total packet delay by effectively aggregating multiple parallel paths as a single virtual path. First, we formulate the packet splitting over multiple paths as a constrained optimization problem and derive its solution based on progressive approximation method. Second, in the solution, we analyze queuing delay by introducing D/M/1 model and obtain the expression of dynamic packet splitting ratio for each path. Third, in order to describe SPMLD's scheduling policy, we propose two distributed algorithms respectively implemented in the source and destination nodes. We evaluate the performance of SPMLD through extensive simulations in QualNet using real-time H.264 video streaming. Experimental results demonstrate that: SPMLD outperforms previous flow and packet based load distribution models in terms of video peak signal-to-noise ratio, total packet delay, end-to-end delay, and risk of packet reordering. Besides, SPMLD's extra overhead is tiny compared to the input video streaming.

An Integrated Toolset for Distributed Real-Time Systems Based on Computational Grid

  • Zhang, Lichen
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.309-312
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    • 2002
  • Advances in networking infrastructure have led to the development of a new type of "computational grid" infrastructure that provides predictable, consistent and uniform access to geographically distributed resources such as computers, data repositories, scientific instruments, and advanced display devices Such Grid environments are being used to construct sophisticated, performance-sensitive applications in such areas as dynamic, distributed real-time applications. In this paper, we propose a toolset for designing distributed real-time systems based on computational grid. The toolset is based on a new methodology and integrates the models that methodology Proposed for designing real-time systems.

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Wireless Sensors Module for Remote Room Environment Monitoring

  • Lee, Dae-Seok;Chung, Wan-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.449-452
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    • 2005
  • For home networking system with a function of air quality monitoring, a wireless sensor module with several air quality monitoring sensors was developed for indoor environment monitoring system in home networking. The module has various enlargements for various kinds of sensors such as humidity sensor, temperature sensor, CO2 sensor, flying dust sensor, and etc. The developed wireless module is very convenient to be installed on the wall of a room or office, and the sensors in the module can be easily replaced due to well designed module structure and RF connection method. To reduce the system cost, only one RF transmission block was used for sensors' signal transmission to 8051 microcontroller board in time sharing method. In this home networking system, various indoor environmental parameters could be monitored in real time from RF wireless sensor module. Indoor vision was transferred to client PC or PDA from surveillance camera installed indoor or desired site. Web server using Oracle DB was used for saving the visions by web-camera and various data from wireless sensor module.

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3D TV by electro-holography -- Fast hologram calculation by networking --

  • Koki-SATO;Kunihiko-TAKANO;Takeshi-KOYAMA
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.63-66
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    • 1998
  • Recently, a study of Virtual-Reality becomes active. Expectation to 3-D reproduction technology rises with it. Electro-holography using Spatial-light-modulator attracts attention, because natural 3-D animated image is provided. It is important to execute hologram calculation at high speed to realize the real time electro-holography. In other words, a higher-speed computer and a study of calculation algorithm becomes an important subject. This time, we realized to fast calculation of Fresnel-Hologram by networking technology.

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Real-time Network Augmented Reality development utilizing the Bluetooth Networking (블루투스 통신을 이용한 실시간 네트워크 증강현실 콘텐츠 구현)

  • Jung, Hyun-Il;Jung, Hyeong-Won
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.15-22
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    • 2018
  • Currently, there are many augmented reality content, but little has been commercialized that two or more terminals communicate in real time and use at the same time. In this paper, we are going to study the possibility of network augmented reality contents using Bluetooth communication. Through this research, network augmented reality development and contents will be expanded further.

Optimal Provider Mobility in Large-Scale Named- Data Networking

  • Do, Truong-Xuan;Kim, Younghan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.4054-4071
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    • 2015
  • Named-Data Networking (NDN) is one of the promising approaches for the Future Internet to cope with the explosion and current usage pattern of Internet traffic. Content provider mobility in the NDN allows users to receive real-time traffic when the content providers are on the move. However, the current solutions for managing these mobile content providers suffer several issues such as long handover latency, high cost, and non-optimal routing path. In this paper, we survey main approaches for provider mobility in NDN and propose an optimal scheme to support the mobile content providers in the large-scale NDN domain. Our scheme predicts the movement of the provider and uses state information in the NDN forwarding plane to set up an optimal new routing path for mobile providers. By numerical analysis, our approach provides NDN users with better service access delay and lower total handover cost compared with the current solutions.

A Study on Reconfigurable Network Protocol Stack using Task-based Component Design on a SoC Platform (SoC 플랫폼에서 태스크 기반의 조립형 재구성이 가능한 네트워크 프로토콜 스택에 관한 연구)

  • Kim, Young-Mann;Tak, Sung-Woo
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.617-632
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    • 2009
  • In this paper we propose a technique of implementing the reconfigurable network protocol stack that allows for partitioning network protocol functions into software and hardware tasks on a SoC (System on Chip) platform. Additionally, we present a method that guarantees the deadline of both an individual task and messages exchanging among tasks in order to meet the deadline of real-time multimedia and networking services. The proposed real-time message exchange method guarantees the deadline of messages generated by multimedia services that are required to meet the real-time properties of multimedia applications. After implementing the networking functions of TCP/IP protocol suite into hardware and software tasks, we verify and validate their performance on the SoC platform. Experimental results indicate that the proposed technique improves the performance of TCP/IP protocol suit as well as application service satisfaction in application-specific real-time.

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