• Title/Summary/Keyword: real-time media streaming

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An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks

  • Kim, Hyun-Cheol;Patrikakis, Charalampos Z.;Minogiannis, Nikos;Karamolegkos, Pantelis N.;Lambiris, Alex;Kim, Kyu-Heon
    • ETRI Journal
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    • v.28 no.4
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    • pp.411-424
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    • 2006
  • This paper presents a multimedia streaming platform for efficiently transmitting MPEG-4 content over IP networks. The platform includes an MPEG-4 compliant streaming server and client, supporting object-based representation of multimedia scenes, interactivity, and advanced encoding profiles defined by the ISO standard. For scalability purposes, we employ an application-layer multicast scheme for media transmission using overlay networks. The overlay network, governed by the central entity of the network distribution manager, is dynamically deployed according to a set of pre-defined criteria. The overlay network supports both broadcast delivery and video-on-demand content. The multimedia streaming platform is standards-compliant and utilizes widespread multimedia protocols such as MPEG-4, real-time transport protocol, real-time transport control protocol, and real-time streaming protocol. The design of the overlay network was architected with the goal of transparency to both the streaming server and the client. As a result, many commercial implementations that use industry-standard protocols can be plugged into the architecture relatively painlessly and can enjoy the benefits of the platform.

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Design and Implementation of a Content Manager in the Multimedia Steaming Framework (멀티미디어 스트리밍 프레임워크에서 컨텐츠 관리자의 설계 및 구현)

  • Hong, Yeong-Rae;Kim, Hyeong-Il;Lee, Seung-Ryong;Jeong, Byeong-Su;Yun, Seok-Hwan;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.733-743
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    • 2000
  • This paper describes design and implementation of a content manager in the Integrated Steaming Framework Architecture (ISSA) that is proposed by the authors. The ISSA can provide an environment to develop multimedia streaming applications under heterogeneous distributed systems. The goal of ISSA is to extend the limitations of existing streaming systems. It can support diverse media formats and high level programming environment for streaming application developers. Moreover, it is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system(BeeHive) so that streaming media is efficiently retrieved, stored, and serviced. The role of a content manager is important in the ISSA environment since it manages an information of media that are provided by the server, and allow users to access media more easily by means of conveying that information to the streaming server, Web server, and client efficiently. The proposed content manager is not only to meed these requirements, but also to provide streaming information to media source and transport manager in order to be an efficient streaming. Furthermore, it supports database transaction processing by using the database connector.

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Implementation of Personalized IP Streaming System (맞춤형 IP 스트리밍 시스템 구현)

  • Yang, Chang-Mo;Kim, Kyung-Won;Lim, Tae-Beom;Kim, Yoon-Sang;Lee, Seok-Pil
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.515-517
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    • 2006
  • Recently, there is a rapidly growing demand for efficient real-tine playback and transmission of large amounts of multimedia data. But most users' connections are not fast enough to download large chunks of multimedia data. Therefore a streaming technology is needed in which users enable the real-time playback of multimedia date without having to download the whole of the multimedia date. In this paper, we propose a personalized IP streaming system. The proposed IP streaming system enables users to got an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with simulation results.

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Fast MAS Reallocation Method for Efficient Video Streaming Service of WiMedia MAC DRP (WiMedia MAC DRP 프로토콜에서 효율적인 영상 스트리밍 서비스를 위한 Fast MAS 재조정 기법)

  • Chung, Taewook;Chung, Chulho;Kim, Jaeseok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.6
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    • pp.1048-1057
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    • 2015
  • In this paper, we propose a fast MAS reallocation method that can avoid reservation conflicts in the DRP process of WiMedia system in real time. WiMedia MAC DRP has been developed aimed QoS support for audio and video transmission that generate traffic periodically. The size variation of the video streaming data causes DRP reservation conflicts frequently, so that DRP could not support QoS of the video streaming service which is delay-sensitive. Fast MAS reallocation method could avoid reservation conflicts in real-time analyzing reservation requests information of the other device. Our proposed method is evaluated with test sequences using the software simulation and implemented in hardware/software with the integrated WiMedia MAC/PHY system.

A CDN-P2P Hybrid Architecture with Location/Content Awareness for Live Streaming Services

  • Nguyen, Kim-Thinh;Kim, Young-Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2143-2159
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    • 2011
  • The hybrid architecture of content delivery networks (CDN) and peer-to-peer overlay networks (P2P) is a promising technology enables effective real-time streaming services. It complements the advantages of quality control and reliability in a CDN, and the scalability of a P2P system. With real-time streaming services, however, high connection setup and media delivery latency are becoming the critical issues in deploying the CDN-P2P system. These issues result from biased peer selection without location awareness or content awareness, and can lead to significant service disruption. To reduce service disruption latency, we propose a group-based CDN-P2P hybrid architecture (iCDN-P2P) with a location/content-aware selection of peers. Specifically, a SuperPeer network makes a location-aware peer selection by employing a content addressable network (CAN) to distribute channel information. It also manages peers with content awareness, forming a group of peers with the same channel as the sub-overlay. Through a performance evaluation, we show that the proposed architecture outperforms the original CDN-P2P hybrid architecture in terms of connection setup delay and media delivery time.

Exploiting Packet Semantics in Real-time Multimedia Streaming

  • Hong, Sung-Woo;Won, You-Jip
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.118-123
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    • 2009
  • In this paper, we propose packet selection and significance based interval allocation algorithm for real-time streaming service. In real-time streaming of inter-frame (and layer) coded video, minimizing packet loss does not imply maximizing QoS. It is true that packet loss adversely affects the QoS but one single packet can have more impact than several other packets. We exploit the fact that the significance of each packet loss is different from the frame type it belongs to and its position within GoP. Using packet dependency and PSNR degradation value imposed on the video from the corresponding packet loss, we find each packet's significance value. Based on the packet significance, the proposed algorithm determines which packets to send and when to send them. The proposed algorithm is tested using publicly available MPEG-4 video traces. Our scheduling algorithm brings significant improvement on user perceivable QoS. We foresee that the proposed algorithm manifests itself in last mile connection of the network where intervals between successive packets from the source and to the destination are well preserved.

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A Study of Real-Time Video Streaming Data Service on the Linux Server (리눅스 서버를 이용한 동영상 데이터 실시간 스트리밍 서비스 연구)

  • Jang, Seung-Ju;Heo, Won-Yeong;Yoo, Hyun-Min;Lee, Chang-Hoon;Shin, Woo-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.893-901
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    • 2013
  • This paper suggests a method of developing live media streaming service through Linux server system on android system environment. The android application constructed in the experiment is able to record media while sending it to Linux server. Generated real time media data is send to linux server through Multipart Request class of Apache Tomcat server constructed on Linux system. Also in this research, by utilizing Android video player and media player class, development of android application structures was accomplished, which has methods of; playing live media stream data on video server, or playing live media stream data while saving stream data in cache. The structure and function of suggested system and application is confirmed by series of experiments.

A Study of an Android Application implementation for Real-Time Streaming Service (안드로이드를 기반으로 한 실시간 스트리밍에 대한 연구)

  • Lee, Sangho;Choi, Yuseong;Park, Jongbin;Kim, Myungho;Kim, Youngjong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.316-319
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    • 2019
  • In this paper, the streaming architecture is designed by analyzing the existing real-time streaming platform, and the real-time communication and media storage are handled by accommodating multiple users. Furthermore, the Android mobile app allows users to test their behavior and provide services for deployment.

A Study on HTML5 using Real-time Video Streaming System (HTML5을 활용한 실시간 영상 스트리밍 시스템)

  • Ban, Tae-Hak;Jeong, Han-Gil;Song, Hyun-Ok;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.561-563
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    • 2015
  • The majority of current streaming services are particular S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, allows the user to save and apply the multi threaded techniques for video based on a system without a separate plug-ins, or installation of programs HTML5 by taking advantage of Web content authoring, real-time streaming system using a Web browser. This saves the video streaming in real time can be used for editing and, on real-time communications and media sharing and streaming Web service you need and will be utilized in the field.

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A RTSP/RTP Stream Control Mechanism for Streaming Cache Server (스트리밍 미디어 캐쉬 서버를 위한 RTSP/RTP 스트림 제어 기법)

  • 오재학;차호정;최영근
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.254-265
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    • 2003
  • This paper presents the design and implementation of stream control mechanisms which are necessary for the development of an efficient streaming cache server. The streaming protocols used in our implementation are the RTSP/RTP/RTCP standards. The mechanisms support both the on-demand media caching and real-time media splitting applications. The core of the stream control includes the session management, which handles the RTSP/RTCP control session and the RTP transport session, and the cache block management which efficiently manages the RTP-based cache blocks stored in the cache server. The streaming cache server with the proposed stream control mechanism has successfully been implemented on a Linux platform and it works well with the Apple's QTSS server and the QuickTime player for both on-demand and splitting media services.