• Title/Summary/Keyword: real-time location

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MES for the Product Tracking using RFID and Bayesian network (RFID와 베이지안 네트워크를 이용한 제품추적 MES)

  • Kim, Bong-Seok;Lee, Hong-Chu;Cheon, Hyeon-Jae
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.211-221
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    • 2006
  • Manufacturing Execution System(MES) immediately enables users to share the information of systems industrywide, efficiently manages synthetic information with data collection through treating the data in a fast way, and helps their decision-making. MES for real-time information processing requires certain conditions such as data modeling of RFID, which has recently attracted attentions, and monitoring of each product unit from manufacture to sales. However, in the middle of processing the unit with a RFID tag, transponders(readers) can't often read the tag due to reader's malfunctions, intentional damages, loss and the circumstantial effects; for that reason, users are unable to confirm the location of the product unit. In this case, users cannot avoid tracing the path of units with uncertain clues. In this paper we suggest that the unique MES based on RFID and Bayesian Network can immediately track the product unit, and show how to evaluate it.

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A Realtime Music Editing and Playback System in An Augmented Reality Environments (증강 현실 기반의 실시간 음악 편집 및 재생 시스템)

  • Kim, Eun-Young;Oh, Dong-Yeol
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.79-88
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    • 2011
  • In this paper, We propose real-time sound editing and playback systems which is based on Augmented Reality. The proposed system are composed with music maker which is based on AR maker and music board. By using music marker's contents, the proposed system selects the kinds of musical instruments and pre-defined midi track and by calculating the relative location of music marker on 2-dimensional plane, we set the spatial relative parameter in midi track. For performance evaluation, we check the jitter value of in various resolutions by using CAM which supports $1600{\pm}1200$ as the maximum resolution. As a result, when we set the configuration value of CAM as $860{\pm}600$ pixels and process two frames per minute, the success ratio of recognizing music markers and jitter values are accegnable. It can be utilized in the fields of alternative cmacine which is based on music and also be utilized in the educational aspects because child or elderly who don't know enough musical theory can easily handle it.

An Analysis of Marine Casualty Reduction by SMART Navigation Service: Accident Vulnerability Monitoring System (SV10) (한국형 e-Navigation 서비스에 따른 해양사고 저감 효과 분석 - 사고취약선박 모니터링 지원 서비스(SV10)를 중심으로 -)

  • Hong, Taeho;Jeong, Gyugwon;Kim, Geonung
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.5
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    • pp.504-510
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    • 2018
  • Marine casualties are caused mainly by collisions and grounding, due to human error. The SMART Navigation Service is preparing a measure to reduce marine casualties caused by human error and establish an LTE Accident Vulnerability Monitoring System (SV10) to evaluate the danger of collision or grounding for a vessel based on location information collected on land. This service will also share real-time vessel locations and danger information with related agencies to enable them to respond more quickly to accidents on land. In this study, statistical reports on marine casualties and investigation reports provided by the Korea Maritime Safety Tribunal are analyzed, so the percentage of marine casualties that could be reduced using the SV10 service could be identified.

Position Improvement of a Mobile Robot by Real Time Tracking of Multiple Moving Objects (실시간 다중이동물체 추적에 의한 이동로봇의 위치개선)

  • Jin, Tae-Seok;Lee, Min-Jung;Tack, Han-Ho;Lee, In-Yong;Lee, Joon-Tark
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.187-192
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    • 2008
  • The Intelligent Space(ISpace) provides challenging research fields for surveillance, human-computer interfacing, networked camera conferencing, industrial monitoring or service and training applications. ISpace is the space where many intelligent devices, such as computers and sensors, are distributed. According to the cooperation of many intelligent devices, the environment, it is very important that the system knows the location information to offer the useful services. In order to achieve these goals, we present a method for representing, tracking and human Jollowing by fusing distributed multiple vision systems in ISpace, with application to pedestrian tracking in a crowd. This paper describes appearance based unknown object tracking with the distributed vision system in intelligent space. First, we discuss how object color information is obtained and how the color appearance based model is constructed from this data. Then, we discuss the global color model based on the local color information. The process of learning within global model and the experimental results are also presented.

GIS-based Fire Evacuation Simulation using CA Model (CA 모델을 이용한 GIS 기반 화재 대피 시뮬레이션)

  • Park, In-Hye;Jun, Chul-Min;Lee, Ji-Yeong
    • Spatial Information Research
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    • v.16 no.2
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    • pp.157-171
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    • 2008
  • With emerging technologies on wireless networks and mobile computing environment, a number of researches have been carried out for ubiquitous computing. An important functional requirement of ubiquitous computing is to handle location data with ease. With the increase of accidents in large complex buildings. move attention is being paid to indoor spaces and evacuation. However, most currently used evacuation-related applications are simulation based on hypothetical data. Also, since they use non-georeferenced CAD data, it is not easy to integrate them with indoor positioning devices. With the recent progress of indoor positioning systems, the simulators can be enhanced to real-time evacuation systems. As a preliminary stage to make such systems possible, this study proposes using a georeferenced data and evacuation simulation. This study used GIS data and Cellular Automata theory an the algorithm for the movement of the evacuee.

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A Study on the Search of Optimal Aquaculture farm condition based on Machine Learning (머신러닝 기반의 최적 양식장 조건 검색에 관한 연구)

  • Kang, Min-Soo;Jung, Yong-Gyu;Jang, Du-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.135-140
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    • 2017
  • The demand for aquatic products in the domestic and overseas is increased, so that the aquaculture industry can achieve high performance by controlling and standardizing the production even with a relatively small amount of resources compared with existing fisheries. However, traditional method has problems of low productivity such as natural disasters and ecosystem pollution, and it is necessary to develop a new culture system that can move to the optimal culture site. In order to find the optimal location, you need to collect and analyze the necessary data such as temperature and DO in real time. Data analysis was performed by using K-means clustering method based on machine learning, so that it was possible to decision when and where to move the farm by repeated unsupervised learning. The proposed research could solve the problems of low productivity such as natural disasters and ecosystem pollution if applied to regressive fish farmers.

Design and Implementation of Web-based Presentation Learning Support System to Improve Interactions between Peers (동료학습자간 상호작용 증진을 위한 웹 기반 발표학습지원 시스템 설계 및 구현)

  • Lee, Jae-Woon;Park, Jung-Ho;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.51-59
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    • 2007
  • According to developments in info-communication, the recent educational paradigm asks not for a passive transmitter but an active constructor who can solve a variety of complicated problems in real situations. Such a change asks for an educational setting which includes sharing ideas and information rather than simply possessing them. Learning through presentation has many problems including few presentation opportunities as well as the reuse of presentation data. This study suggests such strategies as promoting interactions through presentations and the practical use of these strategies in class. For this, the role of the presentation data provider and learner, and strategies to implement the step by step learning support system have been suggested. Using presentations, as described in this study, allow for communication with students outside the original class time and location. The degree of learning students experience through presentations is expected to be high.

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Personal-usage Authentication of Broadcast Programs Using a Secure Portable Storage (휴대용 보안 저장매체 기반 방송프로그램 사적이용 인증 기법)

  • Lee, Joo-Young;Choo, Hyon-Gon;Nam, Je-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.10-18
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    • 2009
  • In this paper, we propose a novel method for authenticating a user's personal-usage using a secure portable storage, so that the user carrying the secure portable storage is able to consume his/her own broadcast programs freely, regardless of the location of the devices. The proposed authentication process is performed by a portable personal-usage authentication device, an access-control module for the portable personal-usage authentication device, and a player integrating the access control module. The portable personal-usage authentication device plays a role of secure storage in which domain authentication information is securely stored, while the access-control module is in charge of accessing the authentication information and, consequently, acquiring a decryption key. The player decrypts the broadcast programs in real time and processes the decrypted media streams. In this Paper, we describe the structure and procedure of the proposed model, and verify its feasibility by implementation.

Realistic Keyboard Typing Motion Generation Based on Physics Simulation (물리 시뮬레이션에 기반한 사실적인 키보드 타이핑 모션 생성)

  • Jang, Yongho;Eom, Haegwang;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.29-36
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    • 2015
  • Human fingers are essential parts of the body that perform complex and detailed motion. Expression of natural finger motion is one of the most important issues in character animation research. Especially, keyboard typing animation is hard to create through the existing animation pipeline because the keyboard typing typically requires a high level of dexterous motion that involves the movement of various joints in a natural way. In this paper, we suggest a method for the generation of realistic keyboard typing motion based on physics simulation. To generate typing motion properly using physics-based simulation, the hand and the keyboard models should be positioned in an allowed range of simulation space, and the typing has to occur at a precise key location according to the input signal. Based on the observation, we incorporate natural tendency that accompanies actual keyboard typing. For example, we found out that the positions of the hands and fingers always assume the default pose, and the idle fingers tend to minimize their motion. We handle these various constraints in one solver to achieve the results of real-time natural keyboard typing simulation. These results can be employed in various animation and virtual reality applications.

Implementation of RFID-based Information Management System for Bullfights (싸움소를 위한 RFID 기반 정보 관리시스템의 구현)

  • Cho, Yong-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.6
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    • pp.768-774
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    • 2008
  • This paper implements a information management system for a bullfights using RFID technology in which the objects containing electronic tag are automatically identified by using radio frequency wave. The presented system is composed of the information systems for career and train, and the real-time informant system to provide various informations to remote bull breeders and administers. As the first step for implementation, we analyze the requirements for information management systems based on the RFID and suggests design considerations. Based on the analysis, we implement an efficient RFID middleware system for tracking a tag location based on antenna transfer method and managing an intelligent tag information which efficiently manages a bullfight informations in field. And we also implement the web-based integrated management system for managing and providing a bullfight informations. The career management system sequentially recognizes a tags, and the training system concurrently recognizes the man tags.