• 제목/요약/키워드: real-time implementation

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2차원 이산 웨이블릿 변환을 이용한 실시간 영상압축 코덱의 FPGA 구현 (FPGA Implementation of Real Time Image Compression CODEC Using Wavelet Transform)

  • 서영호;김왕현;김종현;김동욱
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(4)
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    • pp.49-52
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    • 2001
  • This paper presents a FPGA Implementation of wavelet-based CODEC, which can compress 2-dimensional image. For real-time processing, a scheduling method of input image data is proposed and a new structure of MAC(multiplier-accumulator) is proposed for wavelet transforms. Also this study proposes global pipelining structure of wavelet CODEC and efficient buffering method at interfaces between each module with different clock frequency.

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삼차원 응시 위치의 실 시간 추적 시스템 구현 (Design and Implementation of Real-time three dimensional Tracking system of gazing point)

  • 김재한
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2605-2608
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    • 2003
  • This paper presents design and implementation methods of the real-time three dimensional tracking system of the gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results ate described.

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생산자동화 시스템에서 필드버스 네트워크 구축 기술 연구 (Study on the implementation of fieldbus network in the manufacturing automation system)

  • 김기암;홍승호;김지용;고성준
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1020-1023
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    • 1996
  • Fieldbus provides real-time data communication among field devices in the process control and manufacturing automation systems. This paper presents an implementation method of Profibus in the experimental model of manufacturing automation system. The manufacturing automation system considered in this paper consists of robots, NC machines, sensors, conveyers and PCs. The application task programs are developed on the basis of FMS/FMA7 communication services which are provided by Profibus application layer. The communication and application programs are developed in the real-time environment.

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FPGA를 이용한 실시간 영상 워핑 구현 (An Implementation of Real-time Image Warping Using FPGA)

  • 류정래;이은상;도태용
    • 대한임베디드공학회논문지
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    • 제9권6호
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    • pp.335-344
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    • 2014
  • As a kind of 2D spatial coordinate transform, image warping is a basic image processing technique utilized in various applications. Though image warping algorithm is composed of relatively simple operations such as memory accesses and computations of weighted average, real-time implementations on embedded vision systems suffer from limited computational power because the simple operations are iterated as many times as the number of pixels. This paper presents a real-time implementation of a look-up table(LUT)-based image warping using an FPGA. In order to ensure sufficient data transfer rate from memories storing mapping LUT and image data, appropriate memory devices are selected by analyzing memory access patterns in an LUT-based image warping using backward mapping. In addition, hardware structure of a parallel and pipelined architecture is proposed for fast computation of bilinear interpolation using fixed-point operations. Accuracy of the implemented hardware is verified using a synthesized test image, and an application to real-time lens distortion correction is exemplified.

잔향 생성기에서 실시간 마스킹 효과를 이용한 고속 컨벌루션 방법 (Fast Convolution Method Using Real-time Masking Effects in Sound Reverberator)

  • 신민철;왕세명
    • 한국소음진동공학회논문집
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    • 제18권2호
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    • pp.231-237
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    • 2008
  • With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral real-time masking blocks are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for real-time implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

디지털 방송에서 콘텐츠의 저작권 보호를 위한 실시간 워터마킹 하드웨어 시스템 구현 (Implementation of a Real Time Watermarking Hardware System for Copyright Protection of a Contents in Digital Broadcasting)

  • 정용재;김종남;문광석
    • 한국콘텐츠학회논문지
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    • 제9권9호
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    • pp.51-59
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    • 2009
  • 방송용 디지털 콘텐츠의 저작권 보호를 위한 워터마킹은 실시간 처리가 가능하도록 만들어져야한다. 본 논문에서는 알테라사의 STRATIX 칩을 사용하여 HD/SD 비디오의 하드웨어 기반의 실시간 비디오 워터마킹 시스템을 제안한다. 실험 결과 원 비디오 신호와 워터마크가 삽입된 비디오 신호사이에서 주관적인 화질 비교에서 화질 차이가 거의 없었다. 삽입된 워터마크는 A/D 변환과 같은 자연적 비디오 공격의 강인성 테스트 후 검출되었다. 구현된 워터마킴 하드웨어 시스템은 실시 간으로 콘텐츠를 보호하기를 원하는 영화 제작사 그리고 방송국에서 유용하게 사용 될 수 있을 것이다.

Implementation of HMM-Based Speech Recognizer Using TMS320C6711 DSP

  • Bae Hyojoon;Jung Sungyun;Bae Keunsung
    • 대한음성학회지:말소리
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    • 제52호
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    • pp.111-120
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    • 2004
  • This paper focuses on the DSP implementation of an HMM-based speech recognizer that can handle several hundred words of vocabulary size as well as speaker independency. First, we develop an HMM-based speech recognition system on the PC that operates on the frame basis with parallel processing of feature extraction and Viterbi decoding to make the processing delay as small as possible. Many techniques such as linear discriminant analysis, state-based Gaussian selection, and phonetic tied mixture model are employed for reduction of computational burden and memory size. The system is then properly optimized and compiled on the TMS320C6711 DSP for real-time operation. The implemented system uses 486kbytes of memory for data and acoustic models, and 24.5 kbytes for program code. Maximum required time of 29.2 ms for processing a frame of 32 ms of speech validates real-time operation of the implemented system.

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TMS320C31 DSP를 이용한 음향반향제거기의 실시간 구현 (Real-Time Implementation of an Acoustic Echo Canceller Using TMS320C31 DSP)

  • 장병욱;김시호;권홍석;배건성
    • 음성과학
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    • 제9권3호
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    • pp.17-24
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    • 2002
  • The goal of this research is the real-time implementation of an AEC (Acoustic Echo Canceller) using the floating-point digital signal processor of TMS320C31. We employ an FIR-type adaptive filter with the conventional NLMS (Normalized Least Mean Square) algorithm for the adaptation of filter coefficients. We program and optimize the system in the assembler level to make it run in real-time. With 8 kHz sampling rate, the implemented AEC requires $46\;\mu$sec and $77\;\mu$sec computational time per sample for 128-and 256-tap filter, respectively. It corresponds to 37% and 62% of maximum computational ability of TMS320C31 DSP.

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인터넷 방송의 스트리밍 기술을 이용한 실시간 원격학습 코스웨어 구현 (Implementation of a Real-time Interactive Courseware by Webcasting Streaming Technology)

  • 류준식;김상운
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.117-120
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    • 2001
  • In this paper, we designed and implemented a preliminary system of web-based real-time interactive courseware on a RealServer System by using webcasting streaming technology and Javascript language to increase of learning effects and its efficiency. From the experiments, it is known that internet service suppliers and client users could interact with each other efficiently in real-time through the implemented courseware.

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Real-time Estimation and Analysis of Time-based Accessibility and Usability for Ubiquitous Mobile-Web Services

  • Kim, Yung-Bok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권5호
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    • pp.938-958
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    • 2011
  • Ubiquitous web services have been expanding in various business areas with the evolution of wireless Internet technologies, accessible and usable with a variety of mobile Internet devices such as smart phones. Ubiquitous mobile-web information services can be evaluated for accessibility and usability with the mobile Internet devices interacting with mobile-web information servers. In human mobile-web activity, a web server could be a unified center for mobile-web interaction services as well as for real-time estimation and analysis of mobile-web interaction sessions. We present a real-time estimation and analysis scheme for time-based accessibility and usability in ubiquitous mobile-web services. With real-time estimation/analysis of sessions in a mobile-web server, we estimated the time-based accessibility and usability for comparison between different web services as well as for applications in mobile cloud computing services. We present empirical results based on the implementation of the real-time estimation/analysis scheme.