• 제목/요약/키워드: real-time embedded system

검색결과 802건 처리시간 0.036초

고속 정밀 로봇 제어를 위한 실시간 중앙 집중식 소프트 모션 제어 시스템 (Real-Time Centralized Soft Motion Control System for High Speed and Precision Robot Control)

  • 정일균;김정훈
    • 대한임베디드공학회논문지
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    • 제8권6호
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    • pp.295-301
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    • 2013
  • In this paper, we propose a real-time centralized soft motion control system for high speed and precision robot control. The system engages EtherCAT as high speed industrial motion network to enable force based motion control in real-time and is composed of software-based master controller with PC and slave interface modules. Hard real-time control capacity is essential for high speed and precision robot control. To implement soft based real time control, The soft based master controller is designed using a real time kernel (RTX) and EtherCAT network, and servo processes are located in the master controller for centralized motion control. In the proposed system, slave interface modules just collect and transfer all sensor information of robot to the master controller via the EtherCAT network. It is proven by experimental results that the proposed soft motion control system has real time controllability enough to apply for various robot control systems.

임베디드 시스템을 이용한 모터 제어 및 모니터링 (Motor Control and Monitoring with Embedded System)

  • 윤태성;장기원;김정현
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 심포지엄 논문집 정보 및 제어부문
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    • pp.188-190
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    • 2005
  • In this study, a smart motor control and monitoring system is developed with an embedded board where Intel PXA255B CPU is mounted. Linux is ported into the embedded board as RTOS(Real Time Operating System), and the environment which communicate with a motor driver through serial protocol and is capable of controlling and monitoring the motor in real time is built in the system. A user friendly GUI is developed for the convenient operation of the system. Also, the environment which is able to control and monitor the motor driver remotely is built in the system using TCP/IP protocol.

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다중 코어 기반의 실시간 가상화 시스템을 위한 이종 운영체제 통합 성능 분석 방법에 관한 연구 (Heterogeneous Operating Systems Integrated Trace Method for Real-Time Virtualization Environment)

  • 경주현;한인규;임성수
    • 대한임베디드공학회논문지
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    • 제10권4호
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    • pp.233-239
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    • 2015
  • This paper describes a method that is integrated trace for real-time virtualization environment. This method has solved the problem that the performance trace may not be able to analyze integrated method between heterogeneous operating systems which is consists of real-time operating systems and general-purpose operating system. In order to solve this problem, we have attempted to reuse the performance analysis function in general-purpose operating system, thereby real-time operating systems can be analyzed along with general-operating system. Furthermore, we have implemented a prototype based on ARM Cortex-A15 dual-core processor. By using this integrated trace method, real-time system developers can be improved productivity and reliability of results on real-time virtualization environment.

무선 인터넷 데이터링크 레이어의 응답속도를 만족하는 임베디드 시스템 설계 (An Design Of Embedded System for Satisfying Respose Of Wireless Internet Datalink Layer)

  • 오현석;성광수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.1181-1184
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    • 2005
  • In this paper, we proposed small scale real-time operating system for embedded system. Real-time system is characterized by the severe consequences that result if logical as well as timing correctness properties of system are not met. On real-time system, real-time operating system allows real-time applications to be designed and expanded easily. Functions can be added without requiring major changes to the software. We design small scale real-time operating system for preemptive kernel, and design kernel component such as multitasking, scheduler, task priority, semaphore, inter-task communication, clock tick timer, ISR(Interrupt Service Routine) mechanism has low interrupt latency.

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실시간 시스템에서 빠른 문맥 전환을 위한 다중 레지스터 파일 (Multiple Register Files for Fast Context Switching in Real-Time Systems)

  • 김종웅;조정훈
    • 대한임베디드공학회논문지
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    • 제5권3호
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    • pp.128-135
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    • 2010
  • Recently complexity of embedded software cause to be used real-time operating system (RTOS) to implement various functions in the embedded system. And also, according to requirement of complex functions in embedded systems, the number as well as complexity of tasks get increased continuously. In case that many tasks collaborated in a microprocessor, context switching time between tasks is a overhead waisting a CPU resource. Therefore the time of task context switching is an important factor that affects performance of RTOS. In this paper, we concentrate on the improvement of task context switch for reducing overhead and achieving fast response time in RTOS. To achieve these goal, we suggest multiple register files and task context switching algorithm. By reducing the context switch overhead, we try to ease scheduling and assure fast response times in multitasking environment. As a result, the context switch overhead decreased by 8~16% depend on the number of register files, and some task set which are not schedulable with single register file are schedulable due to that decrease with multiple register files.

Embedded Operating Systems;Windows CE, Embedded Linux, pSOS, uC/OS

  • Park, Kwang-Hyun;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1976-1981
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    • 2003
  • Except a desktop computer and workstation, an embedded system is a system containing microprocessors. While a desktop computer and a workstation are designed for a general purpose, an embedded system is designed for a dedicated purpose. Thus, an embedded system must meet some constraints such as low power consumption, low cost, small size, real-time, or user-defined ones. A simple and low cost embedded system may be able to be designed without using embedded operating systems (OS). However, considered design time and effort, some embedded system had better be designed with using embedded OS. Under given constraints and purpose of some embedded systems, one embedded OS can save more time, cost, and effort in designing those embedded systems than others. This paper compares four embedded OSs, Windows CE, Embedded Linux, pSOS, and uC/OS. It analyzes several issues of embedded OS such as process scheduling, inter-process communication (IPC), memory management, and network support. Also, it describes the product of each embedded OS.

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Real-Time Surveillance of People on an Embedded DSP-Platform

  • Qiao, Qifeng;Peng, Yu;Zhang, Dali
    • Journal of Ubiquitous Convergence Technology
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    • 제1권1호
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    • pp.3-8
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    • 2007
  • This paper presents a set of techniques used in a real-time visual surveillance system. The system is implemented on a low-cost embedded DSP platform that is designed to work with stationary video sources. It consists of detection, a tracking and a classification module. The detector uses a statistical method to establish the background model and extract the foreground pixels. These pixels are grouped into blobs which are classified into single person, people in a group and other objects by the dynamic periodicity analysis. The tracking module uses mean shift algorithm to locate the target position. The system aims to control the human density in the surveilled scene and detect what happens abnormally. The major advantage of this system is the real-time capability and it only requires a video stream without other additional sensors. We evaluate the system in the real application, for example monitoring the subway entrance and the building hall, and the results prove the system's superior performance.

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실시간 탄도 궤적 목표물 추적을 위한 GPU 기반 병렬적 입자군집최적화 기법 (Parallelized Particle Swarm Optimization with GPU for Real-Time Ballistic Target Tracking)

  • 한윤호;이헌철;권혁훈;최원석;정보라
    • 대한임베디드공학회논문지
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    • 제17권6호
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    • pp.355-365
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    • 2022
  • This paper addresses the problem of real-time tracking a high-speed ballistic target. Particle filters can be considered to overcome the nonlinearity in motion and measurement models in the ballistic target. However, it is difficult to apply particle filters to real-time systems because particle filters generally require much computation time. This paper proposes an accelerated particle filter using graphics processing unit (GPU) for real-time ballistic target tracking. The real-time performance of the proposed method was tested and analyzed on a widely-used embedded system. The comparison results with the conventional particle filter on CPU (central processing unit) showed that the proposed method improved the real-time performance by reducing computation time significantly.

Embedded Real-Time Software Architecture for Unmanned Autonomous Helicopters

  • Hong, Won-Eui;Lee, Jae-Shin;Rai, Laxmisha;Kang, Soon-Ju
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제5권4호
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    • pp.243-248
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    • 2005
  • The UAV (Unmanned Aerial Vehicle) systems like unmanned autonomous helicopters are used in various missions of flight navigation and used to collect the environmental information of the surroundings. To realize the full functionalities of the UAV, the software part becomes a challenging problem. In this paper embedded real-time software architecture for unmanned autonomous helicopter is proposed that guarantee real-time performance of hard-real time tasks and re-configurability of soft-real time and non-real time tasks. The proposed software architecture has four layers: hardware, execution, service agent and remote user interface layer according to the reactiveness level for external events. In addition, the layered separation of concurrent tasks makes different kinds of mission reconfiguration possible in the system. An Unmanned autonomous helicopter system was implemented (Kyosho RC Helicopter) in our lab to test and evaluate the performance of the proposed system.

실시간 임베디드 시스템의 결함 허용성 개선을 위한 정적 체크포인팅 방안 (Fault-Tolerance Improvement of Real-Time Embedded System using Static Checkpointing)

  • 유상문
    • 제어로봇시스템학회논문지
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    • 제13권12호
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    • pp.1147-1152
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    • 2007
  • This paper deals with a scheme for fault-tolerance improvement of real-time embedded systems, which engages an equidistant checkpointing technique to tolerate transient errors. Transient errors are caused by transient faults which are the most significant type of fault in reliable computer systems. Transient faults are assumed to occur according to a Poisson process and to be detected in a non-concurrent manner (e.g., checked periodically). The probability of the successful real-time task completion in the presence of transient errors is derived with the consideration of the possible effects of the transient errors. Based on this, a condition under which inserting checkpoints improves the fault-tolerance of the system is introduced and an optimal equidistant checkpointing strategy that achieves the highest fault tolerance is presented.