• Title/Summary/Keyword: real-time collaboration

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CoDes: A Real-Time Collaborative Design System (실시간 원격 협력 설계 시스템 -CoDes)

  • Yang, S.;Choi, Y.
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.42-49
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    • 2000
  • This paper presents a solid modeling system that enables real time co-operative modeling and discussion on m between geographically separated designers. The modeling system is implemented using CORBA architecture and integrated in WWW with Java technology. The server objects use a commercial solid modeling kernel to provide modeling features and access database including product model data. The client is implemented using Java2 platform so that enables end-users access the system with web-browsers.

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Functional Design of Manufacturing Quote Services for Collaboration between Designer and Manufacturer (설계와 제조간 협업을 위한 제조견적서비스의 기능설계)

  • Joo, Jaekoo;Jeong, Buhwan;Ko, Jee-Hoon
    • Journal of Korean Institute of Industrial Engineers
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    • v.34 no.2
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    • pp.255-269
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    • 2008
  • The increasing dynamic and distributed nature of a business and manufacturing environment makes it hard to collaborate between design and manufacturing parties. The seamless collaboration necessitates a manufacturing quote service (MQS) that delivers manufacturing quotes timely for designer's requests. After envisioning a SOA-inherited collaboration framework, the paper details MQS' functionalities, and syntax and semantics of collaboration messages (i.e., RFQ and manufacturing quote). The MQS is implemented as a Web Service so as to be accessible by designers. For each RFQ, the MQS adaptively generates a responding manufacturing quote by using the DPM library and real-time shop status information. The paper also presents an evolution process that shows the whole process of RQF generation from given product design data. The proposed framework enabled partners to exchange engineering data rapidly and adaptively during the dynamic collaboration, and also increased the benefits of distributed and global production.

A Design of DBaaS-Based Collaboration System for Big Data Processing

  • Jung, Yean-Woo;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.59-65
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    • 2016
  • With the recent growth in cloud computing, big data processing and collaboration between businesses are emerging as new paradigms in the IT industry. In an environment where a large amount of data is generated in real time, such as SNS, big data processing techniques are useful in extracting the valid data. MapReduce is a good example of such a programming model used in big data extraction. With the growing collaboration between companies, problems of duplication and heterogeneity among data due to the integration of old and new information storage systems have arisen. These problems arise because of the differences in existing databases across the various companies. However, these problems can be negated by implementing the MapReduce technique. This paper proposes a collaboration system based on Database as a Service, or DBaaS, to solve problems in data integration for collaboration between companies. The proposed system can reduce the overhead in data integration, while being applied to structured and unstructured data.

Memory-saving Real-time Collaborative Editing System using Valid-Time Operational Transformation (유효시간 운영변환을 이용한 메모리 절약형 실시간 협업 편집 시스템)

  • Kwon, Oh-Seok;Kim, Young-Bong;Kwon, Oh-Jun;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.232-241
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    • 2018
  • Operational Transformation (OT) algorithms for real-time collaborative editing systems are becoming increasingly important due to the increased demand for collaborative data processing. The operational transformation algorithm is a technique for real-time concurrency control and consistency maintenance with non-locking technique, and many studies have been conducted to overcome three issues of convergence, causality-prevention, and intention-prevention. However, previous work has the disadvantage of wasting memory by storing all operations that occurred during an edit operation in the history buffer to solve this problem. Therefore, we propose a memory-saving real-time collaborative editing system that maintains a constant memory space and concurrency control through a method of applying the valid-time to each user-generated operation in order to reduce memory waste. This system prevents long-term memory occupation of client-generated operations, thus it reduces the space and time complexity even with low-rate of collaboration work, so that the performance degradation avoids.

Digital Manufacturing - a Strategy for Engineering Collaboration

  • Noh Sang Do
    • Journal of Ship and Ocean Technology
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    • v.8 no.4
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    • pp.45-55
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    • 2004
  • How to achieve engineering collaboration among diverse engineering activities is one of the key topics in manufacturing fields nowadays. The infrastructure for collaborative engineering is essential, and it can be realized by information technologies and intelligent engineering applications in digital environments. Digital Manufacturing is a technology to facilitate effective product developments and agile productions by computer models representing the physical and logical schema and the behavior of real manufacturing systems including products, processes and factories. A digital factory as a well-designed and integrated digital environment is incorporated in it. In this paper, digital manufacturing is recommended as a good strategy for collaborative engineering, especially in product developments and productions. By business process analysis and some case studies, we suggested sophisticated digital models are very useful to concurrent and collaborative engineering. It is expected that digital manufacturing is a very good strategy for achieving dramatic time and cost savings in many engineering activities of many manufacturing industries, including machinery, automotive and shipbuilding.

Real time Interactive Distance Education and Telemedicine System using a Wireless LAN (무선 LAN을 이용한 실시간 상호작용 원격교육 및 원격진료시스템)

  • Kim, Seok-Su;Hwang, Dae-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.686-699
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    • 1999
  • 본 논문은 열린대학(및 열린병원) 구현을 위한 캠퍼스내(종합병원내)에서의 무선 LAN을 이용한 멀티미디어 원격교육(및 원격진료) 시스템 구현에 관한 연구이다. 본 시스템은 정보통신 기술과 멀티미디어 기술이 접목되어 개발된 시스템이다. 또한 본 시스템은 성균관대학교의 원격교육시스템을 확장한 개념이기도 하다. 또한 본 원격교육 시스템은 멀티미디어 미들웨어에 의해 실시간 상호참여형 환경과 IP multicasting을 제공하고 있다.본 시스템은 캠퍼스 내에서 AP(Access Point)을 사용한 무선 LAN과 캠퍼스와 캠퍼스 사이의 T1/E1 네트워크로 구성되어 있다. 이것은 로밍지역을 해결하기 위한 handoff와 중재를 위한 다중 브릿지을 사용함으로써 구현이 가능하다. Abstract In this paper, we propose a multimedia distance education system(or telemedicine) using a wireless LAN for an inner campus university/hospital, which is intended to implement an open university. This system is implemented by a high technology of multimedia and information communication software. Also, this system is an enhanced and expanded system of the conventional distance education of SKKU(Sung Kyun Kwan University). The structure of this system consists of a T1/E1 network(information super high way) between campuses and wireless LAN using the AP(Access Pointer) inner campus. It will be able to use a use multiple bridge for mediation and hand off to solve roaming areas. This distance education system supports a real-time collaboration environment and IP multicasting by multimedia middleware for collaboration.

Model-based Specification of Non-functional Requirements in the Environment of Real-time Collaboration Among Multiple Cyber Physical Systems (사이버 물리 시스템의 실시간 협업 환경에서 소프트웨어 비기능 요구사항의 모델 기반 명세)

  • Nam, Seungwoo;Hong, Jang-Eui
    • Journal of KIISE
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    • v.45 no.1
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    • pp.36-44
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    • 2018
  • Due to the advent of the 4th Industrial Revolution, it is imperative that we aggressively continue to develop state-of-the-art, cutting edge ICT technology relative to autonomous vehicles, intelligent robots, and so forth. Especially, systems based on convergence IT are being developed in the form of CPSs (Cyber Physical Systems) that interwork with sensors and actuators. Since conventional CPS specification only expresses behavior of one system, specification for collaboration and diversity of CPS systems with characteristics of hyper-connectivity and hyper-convergence in the 4th Industrial Revolution has been insufficiently presented. Additionally, behavioral modeling of CPSs that considers more collaborative characteristics has been unachieved in real-time application domains. This study defines the non-functional requirements that should be identified in developing embedded software for real-time constrained collaborating CPSs. These requirements are derived from ISO 25010 standard and formally specified based on state-based timed process. Defined non-functional requirements may be reused to develop the requirements for new embedded software for CPS, that may lead to quality improvement of CPS.

Sector Based Multiple Camera Collaboration for Active Tracking Applications

  • Hong, Sangjin;Kim, Kyungrog;Moon, Nammee
    • Journal of Information Processing Systems
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    • v.13 no.5
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    • pp.1299-1319
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    • 2017
  • This paper presents a scalable multiple camera collaboration strategy for active tracking applications in large areas. The proposed approach is based on distributed mechanism but emulates the master-slave mechanism. The master and slave cameras are not designated but adaptively determined depending on the object dynamic and density distribution. Moreover, the number of cameras emulating the master is not fixed. The collaboration among the cameras utilizes global and local sectors in which the visual correspondences among different cameras are determined. The proposed method combines the local information to construct the global information for emulating the master-slave operations. Based on the global information, the load balancing of active tracking operations is performed to maximize active tracking coverage of the highly dynamic objects. The dynamics of all objects visible in the local camera views are estimated for effective coverage scheduling of the cameras. The active tracking synchronization timing information is chosen to maximize the overall monitoring time for general surveillance operations while minimizing the active tracking miss. The real-time simulation result demonstrates the effectiveness of the proposed method.

The Design and Implementation of ACE(Application sharing collaboration Engine) for Collaboration Work (공동작업을 위한 어플리케이션 공유 공동작업 엔진의 설계 및 구현)

  • Oh, Ju-Byoung;Kim, Jin-Suk;Kim, Hye-Kyu
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.3
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    • pp.606-619
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    • 1998
  • In this paper, we have tfesigned and ihlplemented ACE(Application sharing Collaboration Engine) which is pessible an application sharing to collaborate among peoples who are geographically dispersed. The application sharing is a technology whereby two or more users collaborate to share the output of single application running on one computer system to the other users, and to provide input to the applications. We defined ASO(Applicatio!1 Sharing Object) object and its behavior to share applications in real time and ACE processes a sharing using ASO object among the distributed systems. ASO is classified into activateASO, updateASO, inputASO, and controlASO. The each ASO's behavior involves both events which occur at specific moments such as keystrokes and mouse clicks and more persistent status which can be observed at any time such as the image on the screen. The implemented ACE can be applied to the data conferencing, distance education, and project collaboration for engineer in distributed environments.

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Designing Amplified Collaboration Environments for Scientific Visualization (과학적 가시화를 위한 증강 협업 환경 디자인에 관한 연구)

  • Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.535-542
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    • 2005
  • Amplified Collaboration Environment(ACE) is a display-rich project room that enables distributed teams to intensively work together to solve a complex problem. This paper presents reviews of some most important shared workspace models in real-time collaboration systems. It then describes a set of iterative design studies of evaluation the shared workspace for ACEs. The study involved small groups of users in two ACEs performed a collaborative visualization and analysis task while varying the display technology configuration. The goal of this study was to enhance intensive collaborative work in ACEs. The results showed that the participants benefited from the ability to see others' work over the high-resolution shared workspace, which helped enhance group awareness and performance.