• Title/Summary/Keyword: real-time channels

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The Impact of Mobile Channel Adoption on Video Consumption: Are We Watching More and for Longer? (모바일 채널 수용이 고객의 동영상 소비에 미치는 영향에 관한 실증 연구)

  • SangA Choi;Minhyung Lee;HanByeol Stella Choi;Heeseok Lee
    • Information Systems Review
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    • v.25 no.3
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    • pp.121-138
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    • 2023
  • The advancement in mobile technology brought disruptive innovation in media industry. The introduction of mobile devices broke spatial and temporal restrictions in media consumption. This study investigates the impact of mobile channel adoption on video viewing behavior, using real-world dataset obtained from a particular on-demand service provider in South Korea. We find that the adoption of a mobile channel significantly increases the total viewing time of video-on-demand via TV and the number of contents viewed. Our results suggest that the mobile channels act as a complement channel to conventional TV channels. We provide theoretical and practical insights on consumer usage in the emerging over-the-top market.

The Effect of Wireless Channel Models on the Performance of Sensor Networks (채널 모델링 방법에 따른 센서 네트워크 성능 변화)

  • 안종석;한상섭;김지훈
    • Journal of KIISE:Information Networking
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    • v.31 no.4
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    • pp.375-383
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    • 2004
  • As wireless mobile networks have been widely adopted due to their convenience for deployment, the research for improving their performance has been actively conducted. Since their throughput is restrained by the packet corruption rate not by congestion as in wired networks, however, network simulations for performance evaluation need to select the appropriate wireless channel model representing the behavior of propagation errors for the evaluated channel. The selection of the right model should depend on various factors such as the adopted frequency band, the level of signal power, the existence of obstacles against signal propagation, the sensitivity of protocols to bit errors, and etc. This paper analyzes 10-day bit traces collected from real sensor channels exhibiting the high bit error rate to determine a suitable sensor channel model. For selection, it also evaluates the performance of two error recovery algorithms such as a link layer FEC algorithm and three TCPs (Tahoe, Reno, and Vegas) over several channel models. The comparison analysis shows that CM(Chaotic Map) model predicts 3-time less BER variance and 10-time larger PER(Packet Error Rate) than traces while these differences between the other models and traces are larger than 10-time. The simulation experiments, furthermore, prove that CM model evaluates the performance of these algorithms over sensor channels with the precision at least 10-time more accurate than any other models.

An Automatic Personal TV Scheduler based on HMM for Intelligent Broadcasting Services

  • Yudhistira Agus Syawal;Kim Mun-Churl;Kim Hui-Yong;Lee Han-Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.283-288
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    • 2006
  • In the future television broadcasting a flood of information from various sources will not always be welcomed by everyone. The need of accessing specific information as required is becoming a necessity. We are interested to make the life of television consumer easier by providing an intelligent television set which can adaptively proposed certain shows to the viewer based on the user historical consumed shows. The TV watching history data consists of TV program titles with their respective genres, channels, watched times and durations, etc. The method proposed is by utilizing Hidden Markov Model (HMM) to model the user preference of kind of genres the viewer will watch based on recorded genres of several weeks time. We take watching schedule from 6 PM to midnight as boundary. The range thus divided into 3 independent time band of 2 hours each resulting in 3 time bands from 6 PM to 8 PM, 8 PM to 10 PM, and lastly 10 PM to midnight. Each time band will be represented by an HMM. From each HMM we can generate a sequence of predicted genre that the user will probably watch during corresponding time-band. Our approach assumes that the user shows a consistent behavior of watching pattern in week to week basis and during the moment of watching TV. To asses the method performance experiment is conducted using real data collected from December 2002 to May 2003. Some user's data are selected and based on that predictions are made. The resulting predictions are then compared with the actual user's history. The experiment shows satisfactory result for user with middle to high consistent behavior level.

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Load Distribution Method based on Transcoding Time Estimation on Distributed Transcoding Environments (분산 트랜스코딩 환경에서 트랜스코딩 시간 예측 기반 부하 분산 기법)

  • Kim, Jong-Woo;Seo, Dong-Mahn;Jung, In-Bum
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.4
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    • pp.195-204
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    • 2010
  • Due to improved wireless communication technologies, it is possible to provide multimedia streaming service for mobile device clients like PDAs and cellphones. Wireless networks are serviced on low bandwidth channels and mobile devices work on limited hardware specifications. In these conditions, transcoding technologies are needed to adapt the media for streaming services to given mobile environments. To transcode from the source media to the target media for corresponding grades, transcoding servers perform transcoding jobs as exhausting their resources. Since various transcoding loads occur according to the target transconding grades, an effective transcoding load balancing policy is required among transcoding servers. In addition to transcoding process, servers should maintain QoS streams for mobile clients for total serviced times. It requires real-time requirements to support QoS for various mobile clients. In this paper, a new transcoding load distribution method is proposed. The proposed method can be driven for fair load balance between distributed transcoding servers. Based on estimated transcoding time, movie information and target transcoding bit-rate, it provides fair transcoding load distribution and also performs admission control to support QoS streams for mobile clients.

Design of New Quasi-Orthogonal Space-Time Block Code with Minimum Decoding Complexity (최소 복호 복잡도를 갖는 새로운 준직교 시중간블록부호 설계)

  • Chae, Chang-Hyeon;Choi, Dae-Won;Jung, Tae-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12A
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    • pp.1219-1225
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    • 2007
  • In this paper, we propose a new quasi-orthogonal space-time block code(QO-STBC) achieving full rate and full diversity for general QAM and quasi-static Rayleigh fading channels with four transmit antennas. This code possesses the quasi orthogonal property like the conventional minimum decoding complexity QO-STBC(MDC-QO-STBC), which allows independently a maximum likelihood(ML) decoding to only require joint detection of two real symbols. By computer simulation results, we show that the proposed code exhibits the identical BER performance with the existing MDC-QO-STBC. However, the proposed code has an advantage in the transceiver implementation since the original coding scheme may be modified so that increases of peak-to-average power ratio occur at only two transmit antennas, but the MDC-QO-STBC does at all of transmit antennas.

An exploratory study of stress wave communication in concrete structures

  • Ji, Qing;Ho, Michael;Zheng, Rong;Ding, Zhi;Song, Gangbing
    • Smart Structures and Systems
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    • v.15 no.1
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    • pp.135-150
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    • 2015
  • Large concrete structures are prone to cracks and damages over time from human usage, weathers, and other environmental attacks such as flood, earthquakes, and hurricanes. The health of the concrete structures should be monitored regularly to ensure safety. A reliable method of real time communications can facilitate more frequent structural health monitoring (SHM) updates from hard to reach positions, enabling crack detections of embedded concrete structures as they occur to avoid catastrophic failures. By implementing an unconventional mode of communication that utilizes guided stress waves traveling along the concrete structure itself, we may be able to free structural health monitoring from costly (re-)installation of communication wires. In stress-wave communications, piezoelectric transducers can act as actuators and sensors to send and receive modulated signals carrying concrete status information. The new generation of lead zirconate titanate (PZT) based smart aggregates cause multipath propagation in the homogeneous concrete channel, which presents both an opportunity and a challenge for multiple sensors communication. We propose a time reversal based pulse position modulation (TR-PPM) communication for stress wave communication within the concrete structure to combat multipath channel dispersion. Experimental results demonstrate successful transmission and recovery of TR-PPM using stress waves. Compared with PPM, we can achieve higher data rate and longer link distance via TR-PPM. Furthermore, TR-PPM remains effective under low signal-to-noise (SNR) ratio. This work also lays the foundation for implementing multiple-input multiple-output (MIMO) stress wave communication networks in concrete channels.

Proposed Assessment for Quality of Experience of Live IPTV in Home Environments

  • Jeong, Jongpil;Choi, Jae-Young
    • International journal of advanced smart convergence
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    • v.4 no.1
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    • pp.18-30
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    • 2015
  • As the speed of networks that subscribers can use has greatly increased, demand for high-quality broadcast content, such as from Internet Protocol Television (IPTV) and Video on Demand (VoD), is likewise increasing. Therefore, while broadcasters are increasing content and channels, they are striving to improve consumer quality of experience (QoE) to differentiate themselves from competitors, including by producing higher physical-quality content. Recently, subjective measurement methods have been internationally standardized as the most reliable approach for measuring and evaluating IPTV QoE. However, a majority of these methods are performed in experimental environments and are based on the extremely brief viewing period of approximately ten seconds using original reference videos. It is actually difficult to apply standard evaluation methods based on a ten-second viewing interval to assess real broadcast watching of IPTV or other services that involve a longer time (i.e., more than thirty minutes). In this paper, we therefore propose a method that accommodates actual viewing environments. Using the mean opinion score, we experimentally analyze the effects of evaluation interval changes under actual conditions in which IPTV service is provided. In addition, we propose improvements by applying the results into actual live broadcast IPTV service and by analyzing consumer service QoE.

A Study of Analyzing Live Streaming OTT Service Data: Focused on Youtube Game Broadcasting (실시간 OTT 서비스 데이터 분석: 유투브 게임방송 사례)

  • Choe, Minji;Yong, Hye-Ryeon;Hwang, Hyun-Seok
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.61-74
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    • 2016
  • As e-Sports evolves, a variety of industries grow together. Game broadcastings contribute to spread video game culture through various media platforms. Hence people start to perceive e-sports as a genre of sports and the demand on real-time game broadcasting increases. The global game broadcasting channels based on OTT(Over-The-Top) service also increase rapidly. In this paper we understand the status of streaming service and watching attitude of global game broadcasting. We also provide practical suggestions along with analysis results.

A Cluster Based Multi-channel Assignment Scheme for Adaptive Tactical Wireless Mesh Network (무선 메쉬 네트워크의 군 환경 적용을 위한 클러스터 기반 멀티채널 할당 기법)

  • Kim, Young-An
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.5
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    • pp.880-887
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    • 2011
  • The Wireless Mesh Network(WMN) technology is able to provide an infrastructure for isolated islands, in which it is difficult to install cables or wide area such as battlefield. Therefore, WMN is frequently used to satisfy needs for internet connection and active studies and research on them are in progress. However, as a result of increase in number of hops under hop-by-hop communication environment has caused a significant decrease in throughput and an increase in delay. Considering the heavy traffic of real-time data, such as voice or moving pictures to adaptive WMN, in a military environment. Such phenomenon might cause an issue in fairness index. In order to resolve this issue, we proposed a Cluster Based Multi-channel Assignment Scheme(CB-MAS) for adaptive tactical wireless mesh network. In the CB-MAS, the communication between the Cluster-Head(CH) and cluster number nodes uses a channel has no effect on channels being used by the inter-CH links. Therefore, the CB-MAS can minimize the interference within multi-channel environments. Our Simulation results showed that CB-MAS achieves improved the throughput and fairness index in WMN.

A Comprehensive Analysis of the End-to-End Delay for Wireless Multimedia Sensor Networks

  • Abbas, Nasim;Yu, Fengqi
    • Journal of Electrical Engineering and Technology
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    • v.13 no.6
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    • pp.2456-2467
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    • 2018
  • Wireless multimedia sensor networks (WMSNs) require real-time quality-of-service (QoS) guarantees to be provided by the network. The end-to-end delay is very critical metric for QoS guarantees in WMSNs. In WMSNs, due to the transmission errors incurred over wireless channels, it is difficult to obtain reliable delivery of data in conjunction with low end-to-end delay. In order to improve the end-to-end delay performance, the system has to drop few packets during network congestion. In this article, our proposal is based on optimization of end-to end delay for WMSNs. We optimize end-to-end delay constraint by assuming that each packet is allowed fixed number of retransmissions. To optimize the end-to-end delay, first, we compute the performance measures of the system, such as end-to-end delay and reliability for different network topologies (e.g., linear topology, tree topology) and against different choices of system parameters (e.g., data rate, number of nodes, number of retransmissions). Second, we study the impact of the end-to-end delay and packet delivery ratio on indoor and outdoor environments in WMSNs. All scenarios are simulated with multiple run-times by using network simulator-2 (NS-2) and results are evaluated and discussed.