• Title/Summary/Keyword: quadruped

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Stair Locomotion Method of Quadruped Robot Using Genetic Algorithm (유전 알고리즘을 이용한 4족 로봇의 계단 보행 방법)

  • Byun, Jae-Oh;Choi, Yoon-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.9
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    • pp.1039-1048
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    • 2015
  • In this paper, we propose an efficient stair locomotion method for a quadruped robot with mechanism of insectile legs using genetic algorithm(GA). In the proposed method, we first define the factors and the reachable region for the stair locomotion. In addition, we set the gene and the fitness function for GA and generate the gait trajectory by searching the landing position of a quadruped robot, which has the minimun distance of movement and the optimal energy stability margin(ESM). Finally, we verify the effectiveness and superiority of the proposed stair locomotion method through the computer simulations.

A Study on Energy Efficiency of Quadruped Walking Robot (4족 보행 로봇의 에너지효율에 관한 연구)

  • 안병원;배철오;박영산;박중순;이성근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.309-312
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    • 2003
  • Though a legged robot has high terrain adaptability as compared with a wheeled vehicle, its moving speed is considerably low in general. For attaining a high moving speed with a legged robot, a dynamically stable walking, such as running for a biped robot and a trot gait or a bound gait for a quadruped robot, is a promising solution. However, energy efficiency of a dynamically stable walking is generally lower than the efficiency of a stable gait such as a crawl gait. In this paper, we present an experimental study on the energy efficiency of a quadruped walking vehicle. Energy consumption of two walking patterns for a trot gait is investigated though experiments using a TITAN-VIII.

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An Efficient Stair Locomotion Method of Quadruped Robot with Mechanism of Insectile Leg (곤충형 다리 구조를 갖는 4족 로봇의 효율적인 계단 보행 방법)

  • Byun, Jae-Oh;Choi, Yoon-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.395-402
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    • 2015
  • In this paper, we propose an efficient gait trajectory generation method for the static stair climbing of a quadruped robot with mechanism of insectile legs, which has no collision with staris. First, we derive the kinematic and inverse models of a quadruped robot using the algebraic and geometrical methods, respectively. In the proposed method, we generate the stair locomotion trajectory of a sine wave after lifting a leg from the start position, and then determine the coefficient of the generated trajectory to avoid the collision with stairs. In addition, we make the gait sequence for the stable stair locomotion. Finally, we verify the effectiveness and applicability of the proposed stair locomotion method through computer simulations.

The Implementation of Remote Control for a Quadruped Robot (사족 보행로봇의 원격제어 구현)

  • 공정식;이인구;이보희
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.2
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    • pp.300-308
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    • 2002
  • This paper deals with the remote control of a quadruped robot by using network concept. In case we have to work out the designed plan under the irregular terrains and have the human friendly actions,. our robot will be required to have walking capability, and patterns with legs, which are designed like gaits of insert, dog and human. Our quadruped robot(called SERO) has not only the basic actions operated with sensors and actuators but also the various advanced walking trajectories, which are generated by Genetic Algorithm In addition, it has the remote controller in order to operate the remote actions such as generation of command via web browser and monitoring the robot status. In this paper the body and the controller structures are suggested and the results of kinematics analysis are also presented, All of the suggested motions of SERO are generated by PC simulation and implemented in real environment successfully.

Objects Recognition and Intelligent Walking for Quadruped Robots based on Genetic Programming (4족 보행로봇의 물체 인식 및 GP 기반 지능적 보행)

  • Kim, Young-Kyun;Hyun, Soo-Hwan;Jang, Jae-Young;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.5
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    • pp.603-609
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    • 2010
  • This paper introduces an objects recognition algorithm based on SURF(Speeded Up Robust Features) and GP(Genetic Programming) based gaits generation. Combining both methods, a recognition based intelligent walking for quadruped robots is proposed. The gait of quadruped robots is generated by means of symbolic regression for each joint trajectories using GP. A position and size of target object are recognized by SURF which enables high speed feature extraction, and then the distance to the object is calculated. Experiments for objects recognition and autonomous walking for quadruped robots are executed for ODE based Webots simulation and real robot.

Lifelike Pattern Generator for a Giant Quadrupedal Walking System Based on Fuzzy Logic (퍼지로직 기반의 거대 4족 보행 시스템을 위한 실감형 패턴 발생기)

  • Lee, Sang-Won;Rim, Kyung-Hwa;Kwon, O-Hung
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.2
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    • pp.133-140
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    • 2012
  • In this paper, we suggest a lifelike pattern generator for a quadruped walking system with a head, a tail, four legs and a torso. The system looks like a giant dinosaur which stands over 7 meters tall with its legs over 2 meters long. We focus on its lifelike naturalness. Thus, generating logical patterns in harmony with head-body-tail patterns and quadrupedal locomotion patterns makes you feel that the quadruped walking system is alive. The basic patterns of four legs and a body are obtained from a 3D graphic animation, which is made and captured from various motions of similar species in existence since the giant dinosaurs are exterminated. The dinosaur-like mechanism also is designed from bone and joint structures of quadrupedal animals. The lifelike pattern generator based on fuzzy logic could generate lifelike motions according to the dinosaur-like mechanism and the basic patterns. A series of computer simulations and experimental implements show that the pattern generator makes the quadruped walking system lifelike.

Control Algorithm for Stable Galloping of Quadruped Robots on Irregular Surfaces (비평탄면에서의 4 족 로봇의 갤로핑 알고리즘)

  • Shin, Chang-Rok;Kim, Jang-Seob;Park, Jong-Hyeon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.6
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    • pp.659-665
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    • 2010
  • This paper proposes a control algorithm for quadruped robots moving on irregularly sloped uneven surfaces. Since the body balance of a quadruped robot is controlled by the forces acting on its feet during touchdown, the ground reaction force (GRF) is controlled for stable running. The desired GRF for each foot is generated on the basis of the desired galloping pattern; this GRF is then compared with the actual contact force. The difference between the two forces is used to modify the foot trajectory. The desired force is realized by considering a combination of the rate change of the angular and linear momenta at flight. Then, the amplitude of the GRF to be applied at each foot in order to achieve the desired linear and angular momenta is determined by fuzzy logic. Dynamic simulations of galloping motion were performed using RecurDyn; these simulations show that the proposed control method can be used to achieve stable galloping for a quadruped robot on irregularly sloped uneven surfaces.

A Comparative Study between Genetic Programming and Central Pattern Generator Based Gait Generation Methods for Quadruped Robots (4족 보행로봇의 걸음새에 대한 Genetic Programming 기법과 Central Pattern Generator 기반 생성기법의 비교 연구)

  • Hyun, Soo-Hwan;Cho, Young-Wan;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.6
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    • pp.749-754
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    • 2009
  • Two gait generation methods using GP(genetic programming) and CPG(Central Pattern Generator) are compared to develop a fast locomotion for quadruped robot. GP based technique is an effective way to generate few joint trajectories instead of the locus of paw positions and lots of stance parameters. The CPGs are neural circuits that generate oscillatory output from a input coming from the brain. Optimization for two proposed methods are executed and analysed using Webots simulation for the quadruped robot which is built by Bioloid. Furthermore, simulation results for two proposed methods are experimented in real quadruped robot and performances and motion features of GP and CPG based methods are investigated.