• Title/Summary/Keyword: project team

Search Result 1,101, Processing Time 0.026 seconds

The Impact of Project Governance Factors on IT Project Objectives Performance (프로젝트 거버넌스의 구성요인들이 IT 프로젝트 목표 성과에 미치는 영향)

  • Jung-Soo Kim;Seung-Chul Kim;Hee Kyung Kim;Chang Won Lee
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.46 no.3
    • /
    • pp.241-250
    • /
    • 2023
  • Companies are paying attention to project governance to realize their goal strategies, project success, and project value in a rapid and complex environment due to the development of information technology. This study aims to explore project governance and factors from literature review and practice guides related to project governance and empirically analyze the impact of project governance factors on IT project objective performance. The survey was conducted on project managers, project team members, and project management members with experience in carrying out business IT projects within two years at companies in various industries in Korea. The main conclusion is as follows. Among the project governance factors, disclosure and reporting that uses and reports using appropriate and reliable information about projects related to decision-making activities positively impact the achievement of IT project objectives: business success and stakeholder satisfaction. Among the project governance factors, project sponsorship, a role that effectively connects management and projects, and a project management framework that provides tools, procedures, resources, and techniques for projects positively impact IT project objective performance. This study is of academic and practical significance in that it identifies the definition and factors of project governance through companies in various industries in Korea and the positive impact of project governance factors on IT project objective performance.

The Effects of the Project Managers' Competency and Leadership Style on the Performance and the Customer Satisfaction of SI Projects (SI 프로젝트에 있어서 프로젝트 관리자의 역량과 리더십 유형이 프로젝트 성과와 고객만족에 미치는 영향)

  • Kim, Eun-Hong;Kim, Wha-Young
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.31 no.4
    • /
    • pp.157-179
    • /
    • 2006
  • Recently, as business becomes more dependent on information technology for their operations, SI project managers are under increasing pressure to implement SI projects on time and within budget, and to satisfy customer requirements. For the success of SI projects and customer satisfaction, SI project managers should master the critical shills and knowledge requirements and consider the proper leadership style to lead the team members and to manage SI projects. The leadership style includes four categories, such as directive leadership, supportive leadership, participative leadership, and achievement-oriented leadership. This study has examined the project managers' competency and suggests the three competency factors, which are technical, human, and conceptual shills, for the success of SI projects and customer satisfaction. The study suggests that SI project managers should master the three critical skills and knowledge requirements, and consider the proper leadership style for the successful implementation of SI projects. Also SI project managers should consider contingency factors such as project size and duration and outcome variables such as protect performance and customer satisfaction so as to enhance the leadership effectiveness.

Organizational Design for New Product Architecture Development: Comparative Analysis of Sharp and Casio on PDA Development (신규 제품아키텍처 개발을 위한 기업조직의 설계: PDA 개발에 있어 샤프와 카시오의 개발조직 비교 분석)

  • Wi John-H.
    • Journal of Technology Innovation
    • /
    • v.14 no.1
    • /
    • pp.1-30
    • /
    • 2006
  • The purpose of this paper is to analyze the organizational design and management of product development in creating new product architecture by an established firm. For the purpose, the paper put up the organizational design in the process of PDA(Personal Digital Assistant) development of Sharp and Casio which were Japanese major PDA firms in 1990s. PDA is the product born through architectural change from Electronic Organizer. Prior research on the product architecture change and organizational adaptation emphasized that an established firm is difficult to adapt to new product architecture due to the restriction of prior technology or organizational inertia. For overcoming these problems and successful development of new product architecture, organizational design and management in the process of product development becomes essential. In case of Sharp, corporate development project team had been used to overcome the restrictions from architectural knowledge accumulated through previous product. After launching first new PDA by corporate development project team, Sharp created a new division and pushed an evolution of PDA, when new PDA market start to grow up rapidly toward a major market segmentation. As a result, Sharp was able to build up stable PDA project trajectory. However, Casio was late for three years in launching of new PDA architecture because previous division charging of Electronic Organizer tried to develop first new PDA. Casio's PDA development was prohibited by engineers of previous division because new PDA architecture was inferior on user interface and display definition. That is, Casio's first PDA development was restricted by architectural knowledge of previous product.

  • PDF

A study on The Concept and Application of Agile Project Management (애자일 프로젝트 관리 개념 및 적용방안에 관한 연구)

  • Lee, Jae Wang
    • Journal of the Korean Society of Systems Engineering
    • /
    • v.6 no.2
    • /
    • pp.47-57
    • /
    • 2010
  • Taylor and Ford in the 1910s led to the "scientific management" for the entire industry from the manufacturing spread of TQM Total Quality Management has been structured as a management efficiency, such as 6-Sigma techniques were developed. SW development also introduces the idea, such as CMMI and SPICE-based process management, management practices have evolved. However, in recent years to increase the knowledge of workers in the manufacturing process oriented management approach is under serious challenge. Business performance or productivity will be varied depending all motivation, human relationship, job involvement rather than simply putting a lot of time. Especially in the SW industry which is depending on human resource, Creativity should be limited in traditional management methods. Recently, Google and Apple, Cisco and global advanced companies adopt a human relationship management. Their productivity and creativity in product development has been successful by giving autonomy and motivation, enthusiasm and vision to tile employees. Human relationship management since the mid-1990s, appears as a new paradigm so called Agile process in the field of SW development. Agile processes emphasis on light, flexible and responding to changes immediately in the business environment step away from traditional management approach which is the heavy and complicated process. In this paper, agile project management concepts and practices which is applied to industry will be examined.

  • PDF

신규제품 아키텍처 개발을 위한 기업조직의 설계 -PDA 개발에 있어 샤프와 카시오의 개발조직 비교 분석-

  • Wi, Jeong-Hyeon
    • Proceedings of the Technology Innovation Conference
    • /
    • 2005.06a
    • /
    • pp.44-68
    • /
    • 2005
  • The purpose of this paper is to analyze the organizational design and management of product development in creating new product architecture by an established firm. For the purpose, the paper put up the organizational design in the process of PDA(Personal Digital Assistant) development of Sharp and Casio which were Japanese major PDA firms in 1990s. PDA is the product born through architectural change from Electronic Organizer. Prior research on the product architecture change and organizational adaptation emphasized that an established firm is difficult to adapt to new product architecture due to the restriction of prior technology or organizational inertia. For overcoming these problems and successful development of new product architecture, organizational design and management in the process of product development becomes essential. In case of Sharp, corporate development project team had been used to overcome the restrictions from architectural knowledge accumulated through previous product. After launching first new PDA by corporate development project team, Sharp created a new division and pushed an evolution of PDA, when new PDA market start to grow up rapidly toward a major market segmentation. As a result, Sharp was able to build up stable PDA project trajectory. However, Casio was late for three years in launching of new PDA architecture because previous division charging of Electronic Organizer tried to develop first new PDA. Casio's PDA development was prohibited by engineers of previous division because new PDA architecture was inferior on user interface and display definition. That is, Casio's first PDA development was restricted by architectural knowledge of previous product.

  • PDF

Thermomechanical Properties of Thermal-Stress Relief Type of Functionally Gradient Materials

  • Watanabe, Ryuzo
    • Proceedings of the Korean Powder Metallurgy Institute Conference
    • /
    • 1993.11a
    • /
    • pp.2-2
    • /
    • 1993
  • The present status of the thennomechanica1 evaluation of functionally gradient materials(FGMs) for space plane application was reviewed, in which research activities and the cooperation of the national project team organized to study FGM science were demonstrated. The project team was divided into three working groups; de singing, processing and evaluation, each of which had their own tasks in the project cooperation. The testings details of the various thennomechanical tests for the FGM samples fabricated by the processing groups were described, along with their corresponding heating conditions of the real environments in the space plane application. For small-sized samples, laser beam heating test and burner heating test were well applied to study the heat shielding and heat resisting properties. Arc-heated wind tunnel test and high temperature!high velocity gas flow test were used for large-sized panel assemblies having cooling structures. The criteria for the evaluation of the heat shielding and heat resisting properties of the FGMs, as well as a crack activation mechanism in their differential temperature heating, were proposed on the basis of the observation in the burner heating test.

  • PDF

The Study on Project Management Methodology for Productivity Improvement of SI project - focus on CMMi and PMBOK - (SI 개발 프로젝트 생산성 향상을 위한 프로젝트 관리 방법론 구축에 관한 연구)

  • Lee, Don-Hee;Kim, Jong-Eun
    • 한국IT서비스학회:학술대회논문집
    • /
    • 2009.05a
    • /
    • pp.453-458
    • /
    • 2009
  • 정보화가 기업 경쟁력의 핵심 요소로 부각되고 있으며 기업 및 정부기관은 앞 다투어 정보화에 투자하고 있는 상황이다. 정보시스템 개발 프로젝트도 이제는 대형 프로젝트 수가 급증하고 있다. 최근 소프트웨어 CMMi 수준에 관한 인증 여부는 기업 경쟁력의 핵심적인 요인으로 그 중요성이 날로 강조되고 있다. 또한 PMI의 PMBOK는 프로젝트 관리의 바이블 격으로 업종 업태를 불문하고 광범위하게 적용되고 있는 상황이다. 프로젝트 관리자의 관점에서 볼 경우 CMMi 모델과 PMBOK 모델간의 중첩되는 부분, CMMi 프로세스를 실적용 시 관리영역에 대한 혼선 부분, 또한 PMBOK 상위지침의 구체성 미흡 부분에 대한 통합 및 조정이 필요하게 되었다. 현재 상용되는 개발방법론에는 관리적인 요소가 매우 미약하고, 국내에 아직까지 체계적으로 정립된 관리방법론이 없는 상황이다. 따라서, 본 논문에서는 프로젝트 관리자가 숙지해야 하는 프로젝트 관리영역, 프로젝트 관리단계, 제반 절차, 유관 정보시스템과의 연동(Interface) 등을 정보화 개발 프로젝트 생명주기(Life Cycle)에 맞춰 재구성 및 통합하여 프로젝트 관리자(Project Manager)에게 일관된 관점(Single Point of View)을 제시하여 프로젝트 생산성을 제고 하고자 한다.

  • PDF

Effects of Game Development Organization on Game Development Result (게임개발 조직의 특성이 게임개발 성과에 미치는 영향)

  • Baek, Seunghee
    • Journal of Korea Game Society
    • /
    • v.18 no.6
    • /
    • pp.83-94
    • /
    • 2018
  • This study is to find out how to improve the efficiency of game development by analyzing the effects of the characteristics of game development organization on game development performance. The characteristics of the game development organization were set as independent variables, consisting of game project management characteristics, PM characteristics, game development team characteristics, and organizational culture. Game performance is divided into game project performance and game development final performance. As a result, the characteristics of the four game development organizations were found to be a significant factors in the game project performance and game development final performance. This study suggests that the environment that can focus on game development and appropriate management education for managers are needed to enhance the competence of members in game development team.

A Comparison of Learning Effects of Untact and Face-to-Face Classes Based on Team Project (팀 프로젝트 기반 언택트 수업과 대면 수업 방식의 학습 효과 비교)

  • Ahn, You Jung;Kim, Ji Sim;Kim, Kyong Ah
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.01a
    • /
    • pp.85-87
    • /
    • 2021
  • 컴퓨터 전공자들의 프로그래밍 개발 중심의 팀 프로젝트 수업은 프로그래밍 개발 능력과 팀원들 간의 협업 능력을 키울 수 있는 수업으로서, 기존에는 대면수업을 통해 교수자와 학습자간 그리고 팀을 이룬 학습자들 간에 긴밀한 상호작용으로 진행되어왔다. 그러나 2020년 COVID-19의 확산으로 대부분의 대학 수업들이 비대면 방식으로 진행됨에 따라 팀 프로젝트 수업 역시 비 대면으로 운영되어야 했으며 팀 활동을 위해 다양한 온라인 커뮤니케이션 방법이 모색되어야 했다. 본 연구에서는 팀 프로젝트 수업을 기존의 대면 수업으로 운영하였을 경우와 비대면 방식으로 운영하였을 때 학습자들이 느끼는 학습 효과에 대해 비교해보고자 한다. 대면 수업과 비대면 수업에 참여했던 학습자들을 대상으로 설문을 실시하여 팀 프로젝트 수업을 통한 학습 이해도, 수업 흥미도, 학습자간의 소통의 원활성, 수업 참여의 적극성 그리고 전체적인 수업 만족도에 대한 설문 결과를 비교 분석하였다. 향후 포스트 코로나 시대에는 대면과 비대면의 하이브리드 커뮤니케이션 방식이 대세를 이룰 것으로 예측되고 있는 만큼 대학 수업 방식에도 변화가 필요할 것이며 본 연구는 이를 위한 기초 연구로 활용될 수 있다.

  • PDF

Further Research on Architect Yi Hunwoo and Related Materials (건축가 이훈우에 대한 추가 연구 및 관련 자료)

  • Kim, Hyunkyung;Yu, Dylan;Hwang, Doojin
    • Journal of architectural history
    • /
    • v.30 no.3
    • /
    • pp.45-54
    • /
    • 2021
  • In 2020, Yi Hunwoo was discovered as one of the earliest modern architects in Korea. However, his personal life was yet mostly unknown, including the time of his death. The research team ('the team' hereafter) searched for the records of his personal life and professional career. First, his family genealogical chart revealed that he died in 1937. Having located and contacted Yi's direct descendents, the team was able to clarify his family background with the descendants' testimonies. They possess the photographs of him and his family members, including Yi's picture when he was a freshman at the Nagoya Higher Technical School in Japan. The team also identifies his birthplace and the location of his grave as Hadong, Gyeongsangnamdo, Korea. The team visited his project site in Jinju, Gyeonsangnamdo, Korea and obtained more detailed information about the Ilshin Girls' High School, which he designed in 1928. Gyohoan, the congregation records of Cheondogyo, one of the leading religions in Korea during Yi's times, confirmed that he was one of the congregation members. The field research also discovered the house he designed and built in his hometown of Hadong, probably the only surviving architectural project by him. This paper is to report the result of the research on Yi's life and career with the aim of providing materials for further studies in identifying and positioning him more properly in the early 20th century Korean architectural scene.