• 제목/요약/키워드: product design development

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Re-Birth Design Analysis for Developing Sustainable Fashion Products

  • Lee, Yoon Kyung;DeLong, Marilyn
    • 한국의류학회지
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    • 제40권3호
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    • pp.566-573
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    • 2016
  • Sustainability in fashion cannot ignore fashion attributes required for the design of rapidly changing and innovative products. This study examines "Re-Birth Design" development and provides a means to apply academic and industry perspectives to the investigation of Re-Birth fashion product development. This study defines "Re-Birth Design" as stock that has been designed and launched through distribution channels, subsequently returned unused, then improved and reborn into a new product for redistribution. This study analyzed specific cases. We selected 100 designs for Re-Birth from 11 brands of "K" fashion company in Korea, to be successfully sold in 2014. These cases are used in the analysis and are categorized into design types. As a result of the analysis, "Re-Birth Design" had five levels: Level 1. Changes in supplementary materials such as adding or removing decoration, Level 2. Changes in patterns or materials (changes within the product), Level 3. Partial changes in design (leading to a new design), Level 4. Complete deconstruction and rebirth of the design, and Level 5. Complete deconstruction followed by the use of the design source for a new product that is not a garment. This study analyzed products owned by brands, as well as successful cases of Re-Birth designs that reused existing resources, reduced energy consumption, and increased environmental and economic efficiency by recreating new products that could be resold.

종합경쟁력 평가모형의 개발 및 측정에 관한 연구: 한국 제조업부문을 중심으로 (An Empirical Analysis of Comprehensive Competitiveness Evaluation Model on the Korean Manufacturing Sector)

  • 임양택;임채숙
    • 기술혁신연구
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    • 제12권1호
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    • pp.67-114
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    • 2004
  • This study attempts to integrate causal model with competitiveness evaluation model, both of which have developed independently of each other, in connection with many studies on PMES (performance measurement and evaluation system) including the BSC (balanced scorecard) of Kaplan and Norton (1992, 1996). For this attempt, this study is composed of four analyses : First, this study develops a structural model for evaluating and diagnosing corporate ‘comprehensive’ competitiveness including quality competitiveness, derive CCI (comprehensive competitiveness index) and QCI (quality competitiveness index) ; Second, this study analyzes the determinants of quality competitiveness, the impacts of quality competitiveness, on product design and product reliability, and the impacts of product design and product reliability on quality competitiveness in the comprehensive competitiveness evaluation model of this study. Third, this study empirically identifies the positioning of product design in the quality competitiveness evaluation model of this study and the functional relationship between product design and other functions : product development, manufacturing, marketing, and marketing, and sales in the same comprehensive competitiveness evaluation model, estimate the determinants of product design and its impacts, thereby providing some empirical findings for the foundation of design management theory, and Fourth, this study identifies the positioning of product reliability in the same quality competitiveness evaluation model, estimate the reliability function and the functional relationship between product reliability and other dimensions of product quality, and tests the hypotheses on the causality of product reliability.

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모듈개념을 적용한 가변형 실내조명 디자인개발 (Design Development of Variable Interior Lighting Applying the Concept of Module)

  • 이승헌;김기수
    • 한국콘텐츠학회논문지
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    • 제18권7호
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    • pp.28-37
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    • 2018
  • 본 논문에서는 실내 인테리어에 적용 가능한 조명 디자인을 기본으로 생각하고 연구하였으며 나아가 근린공원에 설치될 공익시설물을 대상으로 공공디자인의 목적도 함께 연구하여 합리적 사용을 추구하는 모듈형 가변식 실내조명 제품디자인을 연구하고자 한다. 이러한 연구를 위하여 모듈의 기본적인 개념을 알 수 있는 선행연구 고찰과 실내디자인에 적용 가능한 조명과 실내에 대한 선행사례를 분석하였다. 이러한 분석을 토대로 본 연구에서는 모듈개념을 적용한 조명디자인의 새로운 컨셉을 도출을 위해 제품실무 개발을 위한 디자인 방향과 프로세스, 제품보관, 조립, 관리가 편리한 모듈 조립형 디자인을 제시하여 향후 조명디자인 개발에 관련된 합리적 유지관리 방향을 살펴보고 새로운 제품디자인개발에 반영할 수 있는 디자인 개발사례를 제시하였다. 또한 인지전략 프로세스를 통해 디자인을 진행하였으며 이러한 프로세스는 개념적 전략으로 실내환경 분석단계, 조명유지 보수단계, 가변형 메커니즘단계, 감성활성화 단계를 적용하여 연구를 진행하였다. 이러한 단계적특성은 디자인적인 조형적 아름다운과 접목시켜 MLD(Module Lamp Design) 전략을 제시하여 인간이 느낄 수 있는 공간에 대한 자유로운 적용을 모듈제품과 접목시키고 인간의 시각적접근과 바라보며 자유롭게 생각하는 개념적 가치를 담아 MLD인지전략 디자인 프로세스에 적용시켜 개발 하고자 하였다.

Analysis of the Time-dependent Optical Properties of the Entire LCD Panel

  • Lee, Do-Young;Yoo, Ki-Taek;Park, Cheol-Woo;Lee, Kyung-Ho
    • Journal of Information Display
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    • 제10권2호
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    • pp.62-67
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    • 2009
  • To understand panel driving more accurately, the optical properties and their distributions in the LCD panel itself, excluding the backlight, were investigated by measuring the transmittance of a one-dot pixel as a function of time. First, the behavior of time-dependent transmittance was analyzed, and it was found that the off-state TFT was not in a steady state but in a transient state during the holding period. Second, the time average, max, min, and range values of the transmittance curves were examined by varying the common voltage level and gray scale. Third, the analysis of such properties was expanded to cover those of the entire panel in all the gray scales. Lastly, the relationship between their properties and distributions was also investigated along with the contour plots.

라이프 스타일 요인에 따른 웨트슈트(wetsuits) 선택속성, 인구통계적 특성, 구매행동 차이에 관한 연구 (A Study on the Difference of Wetsuits Selection Criteria, Demographic Characteristics, Purchasing Behavior according to Lifestyle Factors)

  • 김지우;김영삼
    • 한국의류산업학회지
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    • 제21권1호
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    • pp.46-58
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    • 2019
  • This study analyzes the effects of lifestyle on wetsuits purchasing behavior and identifies various characteristics among lifestyle groups. A questionnaire survey of 213 domestic consumers with water sport activity and wetsuits experience indicated the following results: 1) Lifestyle factors were analyzed as 6 factors: social relation ships, development orientation, trend & appearance, domestic, positive acknowledgement of hobbies, pursuit of practicality. And the wetsuits selection criteria was 4 factors: wearing fitness, product information, design, reputation. 2) Social relationships, development orientation, positive acknowledgement of hobbies and pursuit of practicality factors had a positive effect fitness. Trend & appearance, development orientation, and pursuit of practicality factors had a positive effect on product information factors ; in addition, development orientation, and trend & appearance, a positive acknowledgement of hobbies factors had a positive effect design factors. Social relationships, trend & appearance, and pursuit of practicality factors had a positive effect on reputation factors. However, trend & appearance factors negatively affected the wearing fitness factors and the positive acknowledgement of hobbies factors had negative effect on product information, reputation factors. 3) The three groups of lifestyle factors showed differences in monthly average purchasing of clothes, average annual purchasing expenditures for water sports related products, number of water sport activity days and frequency, product selection criteria.

사용자 니즈의 디자인 정보 변환 프로세스 개발에 관한 연구 (A Study on the Development of Design Information Elicitation Process based on Customer Needs)

  • 황재준;김명석
    • 디자인학연구
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    • 제12권1호
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    • pp.63-72
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    • 1999
  • 사용자 니즈는 디자인 활동에서 매우 중요한 정보로서 활용된다. 그리고 이의 제품 디자인에서의 충실한 구현은 제품의 성공과도 밀접하게 연관되어 있다고 할 수 있다. 그러나 이러한 사용자 니즈는 일반적으로 마케터에 의해 수집되고, 그들의 언어로서 표현함으로써 디자이너는 이를 디자인 작업으로 신속하고 효율적으로 반영하는데 어려움을 갖게 되고, 따라서 이러한 니즈의 충실한 구현이 용이하게 이루어질 수 없게 된다. 본 연구는 바로 이러한 필요성에서 출발하게 된다. 즉, 본 연구에서는 효율적인 사용자 니즈 활용을 위한 가이드라인으로서 사용자 니즈의 디자인 정보 변환 프로세스를 개발하게 된다.

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휴대전화기 평가 사례를 통한 유니버설디자인 평가 도구 개발 프로세스 (Development Process of a Universal Design Evaluation Index with a Case Study for Mobile Phone Evaluation)

  • 김미연;정의승;박성준
    • 대한인간공학회지
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    • 제25권4호
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    • pp.51-62
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    • 2006
  • The concept of universal design has recently emerged as an important aspect of product design. Universal design is considerably analogous to ergonomic design in a way that it takes the capabilities and limitations of users into consideration during the product development process. However, relatively few studies have been devoted to reflect the practical use of ergonomic principles on universal design. This research attempts to develop a universal design index for mobile phone design to quantify how well a product complies with principles of universal design. The research also emphasizes on ergonomic principles as a basis of evaluation. A generation of the evaluation items was done by cross-checking among the personal, activity and product components. Personal components consist of human characteristics including age, physique, perceptual capacity, life-style, etc. Activity components were derived from those scenarios of mobile phone use while product components were composed of the parts to which a user interacts. Further analysis systematically generated a universal index from relationship matrices among the three components. The index was then used to test its suitability by applying to the evaluation of mobile phones currently on the market. This study demonstrates a development process through which evaluations can be made possible for universal design. The research suggests an improved approach to the appraisal of how well mobile phones are universally designed based on ergonomic principles.

제품개발을 위한 온톨로지 기반 지식 프레임워크 (Ontology-based Knowledge Framework for Product Development)

  • 서효원;이재현
    • 한국CDE학회논문집
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    • 제11권2호
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    • pp.88-96
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    • 2006
  • This paper introduces an approach to ontology-based framework for knowledge management in a product development domain. The participants in a product life cycle want to share the product knowledge without any heterogeneity. However, previous knowledge management systems do not have any conceptual specifications of their knowledge. We suggest the three levels of knowledge framework. First level is an axiom, which specifies the semantics of concepts and relations. Second level is a product development knowledge map. It defines the common domain knowledge which domain experts agree with. Third level is a specialized knowledge for domain, which includes three knowledge types; expert knowledge, engineering function and data-analysis-based knowledge. We propose an ontology-based knowledge framework based on the three levels of knowledge. The framework has a uniform representation; first order logic to increase integrity of the framework. We implement the framework using prolog and test example queries to show the effectiveness of the framework.

동작한계 예측을 위한 해석적 알고리즘의 개발 (Development of an analytic algorithm for reach prediction)

  • 정의승;정민근;기도형
    • 대한인간공학회지
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    • 제12권1호
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    • pp.17-24
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    • 1993
  • Today, rapid development and timeliness of introducing a new product be- comes a more influencing factor of determing its competitive power due to a shortened product cycle, while rapid improvement of manufacturing technology makes product design and manufacturing fuse together. This implies that prod- uct usability evaluation and improvement starts right from its design phase, resulting in less development time and cost. To make this possible, proper as- sessment of human reach is one of essential functions for ergonomic product us- ability evaluation, specifically in the platform of computer-aided ergonomic evaluation models or any CAD system with a built-in man model. In this study, an analytic reach prediction algorithm ensuring the posture that human naturally takes, is presented by employing the methods developed for robot kinematics. Among robot kinematic methods for solving the multi-link system, the resolved motion method was found to be effective to solve human reach as a redundant manipulator model. Also, the joint range availability was used as a performance fonction to guarantee human naturalness. The result is expected to be directly applicable to product usability evaluations.

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소프트웨어 하드웨어 협동설계를 위한 통합모듈을 지원하는 제품자료모델 (A Product Data Model for the Integration Module for Supporting Collaborations on Hardware and Software Development)

  • 도남철
    • 한국IT서비스학회지
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    • 제11권4호
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    • pp.171-180
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    • 2012
  • Since software and hardware integration has became a strategic tool for companies to innovate their products, an information system that can comprehensively manage software and hardware integrated product development is critical for the current product development. This paper proposed a product data model that can support modules of related software and hardware parts in Product Data Management(PDM) integrated with Software Configuration Management(SCM). The model allows engineers to define software and hardware product structure independently, and support the integration module that can summon related software and hardware parts to build a comprehensive module for collaboration. Through the integration module, engineers can identify and examine the effectiveness of their design alternatives to other related parts form different disciplines. The product data model was implemented as a prototype PDM system and tested with an example robotics product.