• 제목/요약/키워드: process and object

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디지털 3차원 실물복제기 시스템 및 공정기술 개발 (Development of Digital 3D Real Object Duplication System and Process Technology)

  • 이원희;안영진;장민호;최경현;김동수
    • 한국정밀공학회지
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    • 제23권4호
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    • pp.183-190
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    • 2006
  • Digital 3D Real Object Duplication System (RODS) consists of 3D Scanner and Solid Freeform Fabrication System (SFFS). It is a device to make three-dimensional objects directly from the drawing or the scanning data. In this research, we developed an office type SFFS based on Three Dimensional Printing Process and an industrial SFFS using Dual Laser. An office type SFFS applied sliding mode control with sliding perturbation observer (SMCSPO) algorithm for control of this system. And we measured process variables about droplet diameter measurement and powder bed formation etc. through experiments. In case of industrial type SFFS, in order to develop more elaborate and speedy system for large objects than existing SLS process, this study applies a new Selective Dual-Laser Sintering (SDLS) process and 3-axis Dynamic Focusing Scanner for scanning large area instead of the existing f lens. In this process, the temperature has a great influence on sintering of the polymer. Also the laser parameters are considered like that laser beam power, scan speed, and scan spacing. Now, this study is in progress to evaluate the effect of experimental parameters on the sintering process.

무리수 단원에 대한 교과서 분석 연구: 과정과 대상의 관점으로 (A textbook analysis of irrational numbers unit: focus on the view of process and object)

  • 오국환;박정숙;권오남
    • 한국수학교육학회지시리즈A:수학교육
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    • 제56권2호
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    • pp.131-145
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    • 2017
  • The representation of irrational numbers has a key role in the learning of irrational numbers. However, transparent and finite representation of irrational numbers does not exist in school mathematics context. Therefore, many students have difficulties in understanding irrational numbers as an 'Object'. For this reason, this research explored how mathematics textbooks affected to students' understanding of irrational numbers in the view of process and object. Specifically we analyzed eight textbooks based on current curriculum and used framework based on previous research. In order to supplement the result derived from textbook analysis, we conducted questionnaires on 42 middle school students. The questions in the questionnaires were related to the representation and calculation of irrational numbers. As a result of this study, we found that mathematics textbooks develop contents in order of process-object, and using 'non repeating decimal', 'numbers cannot be represented as a quotient', 'numbers with the radical sign', 'number line' representation for irrational numbers. Students usually used a representation of non-repeating decimal, although, they used a representation of numbers with the radical sign when they operate irrational numbers. Consequently, we found that mathematics textbooks affect students to understand irrational numbers as a non-repeating irrational numbers, but mathematics textbooks have a limitation to conduce understanding of irrational numbers as an object.

객체기반 소프트웨어 프로세스 프로그래밍을 위한 SimFlex 언어의 구조 (On the SimFlex Language Constructs for Object-Based Software Process Programming)

  • 김영곤;이명준;강병도
    • 한국정보처리학회논문지
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    • 제4권11호
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    • pp.2756-2768
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    • 1997
  • 소프트웨어 프로세스는 소프트웨어의 생산에 사용되는 행위, 규칙, 절차, 기법, 도구의 집합체로 정의할 수 있다. 소프트웨어 프로세스 모형은 실세계 소프트웨어 프로세스의 개념적 표현이며 프로세스 프로그래밍언어로 기술될 수 있다. 본 논문에서는 객체기반 소프트웨어 프로세스 프로그래밍을 위해 설계된 SimFlex 언어구조를 제시한다. SimFlex의 설계는 객체의 개념에 기반을 두고 있으므로 문법적으로나 구문적으로 복잡한 소프트웨어 프로세스를 간결하게 모형화할 수 있다. SimFlex의 언어구조는 주요 프로세스 중심 소프트웨어 개발환경 및 연관된 프로세스 프로그래밍 언어의 분석으로부터 도출되었으므로 SimFlex는 바람직한 객체기반 프로세스 프로그래밍 언어를 위해 필요한 핵심적인 특성을 포함한다. 더욱이 SimFlex는 적절한 적합화를 통하여 특정 프로세스 중심 소프트웨어 개발환경에 포함될 수 있는 기반 프로세스 프로그래밍 언어로 동작할 수 있도록 설계되었다.

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직접식 금속 적층공정을 이용한 금속 시제품 제작 (Solid Freeform Fabrication of Metal Prototype Using Direct Metal Shaping Process)

  • 김재도;박진용;조명우
    • 한국정밀공학회지
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    • 제17권10호
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    • pp.56-62
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    • 2000
  • A fast and precise technique to make 3-dimensional object which is called direct metal shaping process is processed. It is very useful technique in design and inspection. Using this developed system, a solid object is made. In experiment, test parts are built by varying three factors, laser power, scan path, scan speed. This process used device, which is different from the widely used in rapid prototyping in that powder feeding device is used. Spraying powder directly at the focused laser beam and then three dimensional object is made by the deposit of melted metal powder. The optimum scanning path is found to be zigzag path, which had little thermal affection on base metal. As a result of these experiments, it was found that optimum scanning speed is 15mm/sec laser power is 50W. This constructed 3-dimensional object could be used in mold manufacturing directly.

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다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법 (Adaptation for Object-based MPEG-4 Content with Multiple Streams)

  • 차경애
    • 한국산업정보학회논문지
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    • 제11권3호
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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엑셀을 활용한 일차함수의 과정 - 대상관점 형성에 대한 사례연구 (A Case Study on Formation of the Process - Object Perspective of Linear Function using Excel)

  • 이광상
    • 한국학교수학회논문집
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    • 제10권2호
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    • pp.263-288
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    • 2007
  • 본 연구는 수학 7-가, 수학 8-가 교과서의 함수단원 분석을 통해 지필환경의 제한점을 알아본 후 탐구용 소프트웨어인 엑셀이 학생들의 일차함수의 과정-대상관점 형성 과정에 어떠한 영향을 미치는지 알아보는 것이다. 엑셀을 활용한 교수 실험은 학습능력 수준이 다른 다섯 명의 학생을 선정하여 중학교에서 다루고 있는 함수관련 내용을 중심으로 실시하였다. 교수실험은 5차시로 이루어졌으며, 각 학생의 활동 과정을 녹화, 녹음한 내용과 학생과의 면담, 관찰, 활동지 등을 분석하였다. 교수실험 결과, 엑셀을 활용해 식과 표와 그래프를 다양하게 조작한 역동적 탐구활동은 일차함수의 과정관점과 대상관점을 형성하는 데 중요한 비계설정(scaffolding) 역할을 했다.

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An Energy-Efficient Matching Accelerator Using Matching Prediction for Mobile Object Recognition

  • Choi, Seongrim;Lee, Hwanyong;Nam, Byeong-Gyu
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제16권2호
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    • pp.251-254
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    • 2016
  • An energy-efficient object matching accelerator is proposed for mobile object recognition based on matching prediction scheme. Conventionally, vocabulary tree has been used to save the external memory bandwidth in object matching process but involved massive internal memory transactions to examine each object in a database. In this paper, a novel object matching accelerator is proposed based on matching predictions to reduce unnecessary internal memory transactions by mitigating non-target object examinations, thereby improving the energy-efficiency. Experimental results show a 26% reduction in power-delay product compared to the prior art.

Object tracking algorithm of Swarm Robot System for using Polygon based Q-learning and parallel SVM

  • Seo, Snag-Wook;Yang, Hyun-Chang;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제8권3호
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    • pp.220-224
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    • 2008
  • This paper presents the polygon-based Q-leaning and Parallel SVM algorithm for object search with multiple robots. We organized an experimental environment with one hundred mobile robots, two hundred obstacles, and ten objects. Then we sent the robots to a hallway, where some obstacles were lying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process to determine the next action of the robots, and hexagon-based Q-learning, and dodecagon-based Q-learning and parallel SVM algorithm to enhance the fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process. In this paper, the result show that dodecagon-based Q-learning and parallel SVM algorithm is better than the other algorithm to tracking for object.

Depth Evaluation from Pattern Projection Optimized for Automated Electronics Assembling Robots

  • Park, Jong-Rul;Cho, Jun Dong
    • IEIE Transactions on Smart Processing and Computing
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    • 제3권4호
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    • pp.195-204
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    • 2014
  • This paper presents the depth evaluation for object detection by automated assembling robots. Pattern distortion analysis from a structured light system identifies an object with the greatest depth from its background. An automated assembling robot should prior select and pick an object with the greatest depth to reduce the physical harm during the picking action of the robot arm. Object detection is then combined with a depth evaluation to provide contour, showing the edges of an object with the greatest depth. The contour provides shape information to an automated assembling robot, which equips the laser based proxy sensor, for picking up and placing an object in the intended place. The depth evaluation process using structured light for an automated electronics assembling robot is accelerated for an image frame to be used for computation using the simplest experimental set, which consists of a single camera and projector. The experiments for the depth evaluation process required 31 ms to 32 ms, which were optimized for the robot vision system that equips a 30-frames-per-second camera.

다각형 기반의 Q-Learning과 Cascade SVM을 이용한 군집로봇의 목표물 추적 알고리즘 (Object Tracking Algorithm of Swarm Robot System for using Polygon Based Q-Learning and Cascade SVM)

  • 서상욱;양현창;심귀보
    • 대한임베디드공학회논문지
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    • 제3권2호
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    • pp.119-125
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    • 2008
  • This paper presents the polygon-based Q-leaning and Cascade Support Vector Machine algorithm for object search with multiple robots. We organized an experimental environment with ten mobile robots, twenty five obstacles, and an object, and then we sent the robots to a hallway, where some obstacles were lying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process to determine the next action of the robots, and hexagon-based Q-learning and dodecagon-based Q-learning and Cascade SVM to enhance the fusion model with DBAM and ABAM process.

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