• Title/Summary/Keyword: problem design

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Creative Problem Solving Process using TRIZ Contradiction Analysis (트리즈의 모순분석을 활용한 창의적 문제해결 실습과정)

  • Kim, Taioun
    • Journal of Engineering Education Research
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    • v.18 no.3
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    • pp.39-45
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    • 2015
  • Many methods have been suggested for a creative problem solving approach. TRIZ approach is ranked top in its practical application because it is originated from the real patent analysis. This approach is assumed to be generic which can be applied to any types of problems regardless of problem type and its domain. The objective of this study is to propose a creative problem solving approach using TRIZ's contradiction analysis, then introduce a case study of applying this approach to a creative design coursework. Main topic covers a creative problem solving approach, a problem definition using TRIZ contradiction analysis, finding invention principles, and problem solving from the generic approach. For the course project, Roborobo tool is adopted to implement the design concept. This coursework helps students finding a general problem solving approach, and applying a generic solution for their specific problem domain.

A Software Architecture Design Method that Matches Problem Frames and Architectural Patterns (문제틀과 아키텍처 패턴의 매칭을 이용한 소프트웨어 아키텍처 설계 방법)

  • Kim, Jungmin;Kang, Sungwon;Lee, Jihyun
    • Journal of KIISE
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    • v.42 no.3
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    • pp.341-360
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    • 2015
  • While architectural patterns provide software development solutions by providing schemas for structural organizations of software systems based on empirical knowledge, Jackson's problem frames provide a method of analyzing software problems. Problem frames are useful to understanding the software development problem, by putting emphasis on the problem domain, rather than on the solution space. Research exists that relates problem frames and software architecture, but most of this research uses problem frames only to understand given problems. Moreover, none of the existing research derives architectural patterns by considering both problem frames and quality attributes. In this paper, we propose a software architecture design method for pattern-based architecture design, by matching problem frames and architectural patterns. To that end, our approach first develops the problem model based on the problem frames approach, and then uses it to match with candidate architectural patterns, from the perspectives of both functionality, and quality attributes. Functional matching uses the problem frame diagram to match the problem model of an architectural pattern. We conduct a case study to show that our approach can systematically decide the right architectural patterns, and provide a basis for fine-grained software architecture design.

Mathematical Problem Solving for Everyone: A Design Experiment

  • Quek, Khiok Seng;Dindyal, Jaguthsing;Toh, Tin Lam;Leong, Yew Hoong;Tay, Eng Guan
    • Research in Mathematical Education
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    • v.15 no.1
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    • pp.31-44
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    • 2011
  • An impetus for reviving research in mathematical problem solving is the recent advance in methodological thinking, namely, the design experiment ([Gorard, S. (2004). Combining methods in educational research. Maidenhead, England: Open University Press.]; [Schoenfeld, A. H. (2009). Bridging the cultures of educational research and design. Educational Designer. 1(2). http://www.educationaldesigner.orgied/volume1/issue21]). This methodological approach supports a "re-design" of contextual elements to fulfil the overarching objective of making mathematical problem solving available to all students of mathematics. In problem solving, components critical to successful design in one setting that may be adapted to suit another setting include curriculum design, assessment strategy, teacher capacity, and instructional resources. In this paper, we describe the implementation, over three years, of a problem solving module into the main mathematics curriculum of an Integrated Programme school in Singapore which had sufficient autonomy to tailor-fit curriculum to their students.

Exploring American Indian Students' Problem-Solving Propensity in the Context of Culturally Relevant STEM Topics (문화 반영적 융합교육(STEM) 주제 상황에서 미국 토착민 학생들의 문제 해결 성향에 대한 탐색)

  • Kim, Young-Rae;Nam, Youn-Kyeong
    • Journal of the Korean Society of Earth Science Education
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    • v.10 no.1
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    • pp.1-16
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    • 2017
  • This study presents an out-of-school problem-solving lesson we designed for American Indian students using a culturally relevant STEM topic. The lesson was titled "Shelter Design for Severe Weather Conditions." This shelter design lesson was developed based on an engineering design allowing us to integrate STEM topics within a traditional indigenous house-building context. This problem context was used to encourage students to apply their prior knowledge, experience, and community/cultural practice to solve problems. We implemented the lesson at a summer program on an American Indian reservation. Using the lesson, this study explores how American Indian students use cultural knowledge and experience to solve a STEM problem. We collected student data through pre- and post-STEM content knowledge tests, drawings and explanations of shelter models on the students' group worksheets, and classroom observations. We used interpretive and inductive methods to analyze the data. This study demonstrates that our culturally relevant, STEM problem-solving lesson helped the American Indian students solve a complex, real-world problem. This study examines how students' prior experiences and cultural knowledge affect their problem-solving strategies. Our findings have implications for further research on designing problem-solving lessons with culturally relevant STEM topics for students from historically marginalized populations.

Design Sensitivity Analysis of Eigen Problem Using NASTRAN (NASTRAN을 이용한 고유치 문제의 설계 민감도 해석)

  • 윤광수;이태희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.508-512
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    • 1997
  • Design sensitivity analysis of Eigen Problem give systematic design improvement information for noise and vibration of a system. Based on reliable results form commercial FE code(UAI/NASTRAN), three computational procedures for design sensitivity analysis of eigen problem are suggested. Those methods are finite difference,design sensitivity analysis using external module and design sensitivity analysis running with NASTRAN. To verify the suggested methods, a numerical example is given and these results are compared with the results from UAI/NASTRAN eigen sensitivity option. We can conclude that design sensitivity coefficient of eigen proplems can be computed outside of the FE code as easy as inside of the FE code.

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Product Development in the Network-Centric Engineering Environment: Concept and Approach (네트워크 기반 엔지니어링 환경에서의 제품 개발: 개넘과 접근방식)

  • 방건동
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.79-87
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    • 2000
  • This paper presents an integrated but open product development environment for distributed and collaborative design. The web-based framework, called DOME, allows designers to build integrated models using both local and distributed resources, and to collaborate by exchanging services in a network-centric product development environment. Thus, an integrated model can be created while each participant focuses on his or her own area of expertise. A design problem model is created by connecting modules, which represent specific system components, analysis capabilities/software, disciplines, or organizations relevant to the problem. The modules interact with each other using service exchanges based upon the CORBA standard communication protocol. The goal of this framework is tall provide the ability to rapidly construct integrated design problem models to facilitate collaborative design work, improve product quality and reduce development time. Ultimately, it should allow specialized engineering applications and design problem models to operate under a common design environment.

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A Case Study of Teaching Method in Research Problem for Engineering Design (공학설계를 위한 전공연구 교수법 사례연구)

  • Lee, Dong-Myung
    • Journal of Engineering Education Research
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    • v.15 no.3
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    • pp.72-77
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    • 2012
  • The engineering design is very important to make the building of engineering mind in many industry companies because most of companies require commonly the talents for engineering design in order to have originality, reliability and responsibility for university students. But, it can be thought that most of students studying engineering fields in Korea can not have their talents for engineering design in major fields of university sufficiently due to traditional engineering education method. In this paper, a case study of the teaching method for the 'esearch problem' that means capstone design in engineering education is suggested to improve the teaching skills for various engineering based fields. In this paper, a case study of teaching method in research problem for engineering design is shown in order to improve the teaching method for the design in engineering fields.

Wicked Problems and Social Innovation on Design Perspective -Focused on the Word Definition and Case Study Research- (디자인영역에서의 불명확한 난제(Wicked Problem)와 사회적 혁신 연구 -용어 정의와 사례를 중심으로-)

  • Kim, Hye-Ryoung;Kim, Seong-In
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.159-166
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    • 2017
  • A 'wicked problem' is something that is hard to notice and not easy to perceive. This study focuses on understanding the precise concept of wicked problem through studying the background that led to the introduction of the term wicked problem. On the other hand, for social innovation, which has recently become a hot topic, it is necessary to identify wicked problem. Social innovation means solving in an innovative way that is more effective, efficient and sustainable than existing ones. As the beneficiary is not an individual but a society, it is in line with the field covered by wicked problem. Therefore, the study introduces a case in which wicked problems are solved through novel ways, that is, design thinking. Through the case study, it was confirmed that design thinking helps identifying problems that are not revealed and contributes to social innovation. As a result, we hope that this research will contribute to help solve the problems that we need to resolve in our society by using design thinking.

Constraints satisfaction problem기법을 이용한 조종패널 설계방법

  • 박성준;조항준;정의승;장수영
    • Proceedings of the ESK Conference
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    • 1994.04a
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    • pp.75-84
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    • 1994
  • A control panel layout method based on the constraint satisfaction problem(CSP) technique was developed to generate an ergonomically sound panel design. This control panel layout method attempts to incorporate a variety of relevant ergonomic principles and design constrains, and generate an optimal or, at least, a "satisfactory" solution through the efficient search algorithm. The problem of seeking an ergonomically sound panel design should be viewed as a multiple criteria problem, and most of the design objectives should be understood as constraints. Hence, a CSP technique was employed in this study for dealing with the multi-constraiants layout problem. The efficient search algorithm using "preprocess" and "look ahead" procedures was developed to handle the vast amount of computational effort. In order to apply the CSP technique to the panel layout procedure, the ergonomic principles such as spatial compatibility, frequency-of- use, importance, functional grouping, and sequence-of-use were formalized as CSP terms. The effectiveness of the developed panel layout method was evaluated by example problems, and the results clearly showed that the generated layouts took various ergonomic design principles into account.esign principles into account.

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Effects of Problem-Based Learning (PBL) in Fashion Design Classes

  • Park, HyeSook
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.222-228
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    • 2019
  • In recent years, in order to enhance the problem-solving skills required by the industrial field, universities have introduced the Problem-Based Learning(PBL) method to solve the problems caused by the lack of creativity, problem solving ability and self-directed learning. This study applied PBL class methods such as 'learning based on individual specific problems', 'self-directed learning', and 'small-group learning of small members' to practical design of fashion design. To do this, I conducted a questionnaire after conducting research based on the PBL module for one semester in a practical class of fashion design major at P University. As a result of the survey, the satisfaction and achievement of the class conducted by PBL learning method was improved than the existing teaching method. As such, if PBL class is used as a way of solving problems through close communication between professors and learners, it is expected to be established as a learner-centered education method that can improve creativity and professionalism.