• Title/Summary/Keyword: pre-computation

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Development of Audible Noise Prediction Formulas Applied to HVAC Transmission Lines Design by Using Genetic Programming (유전프로그래밍에 의한 초고압 송전선로 환경설계용 코로나 소음 예측계산식 개발)

  • Yang, Kwang-Ho;Hwang, Gi-Hyun;Park, June-Ho;Park, Jong-Keun
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.50 no.5
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    • pp.234-240
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    • 2001
  • Audible noise (AN) produced by corona discharges from high voltage transmission lines is one of the more important considerations in line design. Therefore, line designers must pre-determine the AN using prediction formulas. This paper presents the results of applying evolutionary computation techniques using AN data from lines throughout the world to develop new, highly accurate formulas for predicting a A-weighted AN during heavy rain and stable rain from overhead ac lines. Calculated ANs using these new formulas and existing formulas are compared with measured data.

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Explicit Design of Uniformly Rough Pipe

  • Yoo, Dong-Hoon
    • Korean Journal of Hydrosciences
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    • v.7
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    • pp.107-124
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    • 1996
  • Pipe design normally requires pump power, discharge or pipe diameter for each condition given. Due to several investigators the pipe friction factor con now be estimated by explicit way for a wide range of flow condition. In various problems of pipe design, however, the flow condition cannot be pre-determined even for a uniformly rough pipe. In these cases a lot of iterations are often required to have an accurate solution with ordinary approach. This paper presents the direct computation method of discharge and pipe diameter without any iteration process. Introducing the power law of friction factor, various non-dimensional physical numbers are derived such as power-diameter number, power-discharge number, diameter-slope number and discharge-slope number. One of the physical numbers concerned with discharge or pipe diameter can be related to a combination of the other in an explicit way.

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A New Landsat Image Co-Registration and Outlier Removal Techniques

  • Kim, Jong-Hong;Heo, Joon;Sohn, Hong-Gyoo
    • Korean Journal of Remote Sensing
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    • v.22 no.5
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    • pp.439-443
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    • 2006
  • Image co-registration is the process of overlaying two images of the same scene. One of which is a reference image, while the other (sensed image) is geometrically transformed to the one. Numerous methods were developed for the automated image co-registration and it is known as a timeconsuming and/or computation-intensive procedure. In order to improve efficiency and effectiveness of the co-registration of satellite imagery, this paper proposes a pre-qualified area matching, which is composed of feature extraction with Laplacian filter and area matching algorithm using correlation coefficient. Moreover, to improve the accuracy of co-registration, the outliers in the initial matching point should be removed. For this, two outlier detection techniques of studentized residual and modified RANSAC algorithm are used in this study. Three pairs of Landsat images were used for performance test, and the results were compared and evaluated in terms of robustness and efficiency.

Optimised ML-based System Model for Adult-Child Actions Recognition

  • Alhammami, Muhammad;Hammami, Samir Marwan;Ooi, Chee-Pun;Tan, Wooi-Haw
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.929-944
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    • 2019
  • Many critical applications require accurate real-time human action recognition. However, there are many hurdles associated with capturing and pre-processing image data, calculating features, and classification because they consume significant resources for both storage and computation. To circumvent these hurdles, this paper presents a recognition machine learning (ML) based system model which uses reduced data structure features by projecting real 3D skeleton modality on virtual 2D space. The MMU VAAC dataset is used to test the proposed ML model. The results show a high accuracy rate of 97.88% which is only slightly lower than the accuracy when using the original 3D modality-based features but with a 75% reduction ratio from using RGB modality. These results motivate implementing the proposed recognition model on an embedded system platform in the future.

Fast Iterative Image Restoration Algorithm

  • Moon, J.I.;Paik, J.K.
    • Journal of Electrical Engineering and information Science
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    • v.1 no.2
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    • pp.67-76
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    • 1996
  • In the present paper we propose two new improved iterative restoration algorithms. One is to accelerate convergence of the steepest descent method using the improved search directions, while the other accelerates convergence by using preconditioners. It is also shown that the proposed preconditioned algorithm can accelerate iteration-adaptive iterative image restoration algorithm. The preconditioner in the proposed algorithm can be implemented by using the FIR filter structure, so it can be applied to practical application with manageable amount of computation. Experimental results of the proposed methods show good perfomance improvement in the sense of both convergence speed and quality of the restored image. Although the proposed methods cannot be directly included in spatially-adaptive restoration, they can be used as pre-processing for iteration-adaptive algorithms.

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Restraint Coefficient of Long-Term Deformation and loss Rate of Pre-Compression for Concrete (콘크리트 장기변형의 구속계수와 선압축력의 손실률)

  • 연정흠;주낙친
    • Journal of the Korea Concrete Institute
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    • v.14 no.4
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    • pp.521-529
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    • 2002
  • A restraint coefficient for creep and dry shrinkage deformation of concrete in a composite section was derived to calculate the residual stress, and an equation for the loss rate of the pre-compression force was proposed. The derived restraint coefficient was computed by using the transformed section properties for the age-adjusted effective modulus of elasticity. The long-term behavior of complicate composite sections could be analyzed easily with the restraint coefficient. The articles of the current design code was examined for PSC and steel composite sections. The dry shrinkage strains of $150 ~ 200$\times$10^{-6}$ for the computations of the statically indeterminate force and the expansion joint could be under-estimated for less restrained sections such as the reinforced concrete. The dry shrinkage strain of $180$\times$10^{-6}$ for the computation of residual stress in the steel composite section was unreasonably less value. The loss rate of 16.3% of the design code for the PSC composite section in this study was conservative for the long-term deformation of the ACI 205 but could not be used safely for that of the Eurocode 2. For pre-compressed concrete slab in the steel composite section, the loss rate of prestressed force with low strength reinforcement was much larger than that with high strength tendon. The loss rate of concrete pre-compression increased, while that of pre-tension decreased due to the restraint of the steel girder.

Automated Satellite Image Co-Registration using Pre-Qualified Area Matching and Studentized Outlier Detection (사전검수영역기반정합법과 't-분포 과대오차검출법'을 이용한 위성영상의 '자동 영상좌표 상호등록')

  • Kim, Jong Hong;Heo, Joon;Sohn, Hong Gyoo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.4D
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    • pp.687-693
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    • 2006
  • Image co-registration is the process of overlaying two images of the same scene, one of which represents a reference image, while the other is geometrically transformed to the one. In order to improve efficiency and effectiveness of the co-registration approach, the author proposed a pre-qualified area matching algorithm which is composed of feature extraction with canny operator and area matching algorithm with cross correlation coefficient. For refining matching points, outlier detection using studentized residual was used and iteratively removes outliers at the level of three standard deviation. Throughout the pre-qualification and the refining processes, the computation time was significantly improved and the registration accuracy is enhanced. A prototype of the proposed algorithm was implemented and the performance test of 3 Landsat images of Korea. showed: (1) average RMSE error of the approach was 0.435 pixel; (2) the average number of matching points was over 25,573; (3) the average processing time was 4.2 min per image with a regular workstation equipped with a 3 GHz Intel Pentium 4 CPU and 1 Gbytes Ram. The proposed approach achieved robustness, full automation, and time efficiency.

A New Simple Power Analysis Attack on the m-ary Exponentiation Implementation (m-ary 멱승 연산에 대한 새로운 단순 전력 분석 공격)

  • Ahn, Sung-Jun;Choi, Doo-Ho;Ha, Jae-Cheol
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.1
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    • pp.261-269
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    • 2014
  • There are many researches on fast exponentiation algorithm which is used to implement a public key cryptosystem such as RSA. On the other hand, the malicious attacker has tried various side-channel attacks to extract the secret key. In these attacks, an attacker uses the power consumption or electromagnetic radiation of cryptographic devices which is measured during computation of exponentiation algorithm. In this paper, we propose a novel simple power analysis attack on m-ary exponentiation implementation. The core idea of our attack on m-ary exponentiation with pre-computation process is that an attacker controls the input message to identify the power consumption patterns which are related with secret key. Furthermore, we implement the m-ary exponentiation on evaluation board and apply our simple power analysis attack to it. As a result, we verify that the secret key can be revealed in experimental environment.

Preprocessing Algorithm for Enhancement of Fingerprint Identification (지문이미지 인증률 향상을 위한 전처리 알고리즘)

  • Jung, Seung-Min
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.3
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    • pp.61-69
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    • 2007
  • This paper proposes new preprocessing algorithm to extract minutiae in the process of fingerprint recognition. Fingerprint images quality enhancement is a topic phase to ensure good performance in a topic phase to ensure good performance in a Automatic Fingerprint Identification System(AFIS) based on minutiae matching. This paper proposes an algorithm to improve fingerprint image preprocessing to extract minutiae accurately based on directional filter. We improved the suitability of low quality fingerprint images to better suit fingerprint recognition by using valid ridge vector and ridge probability of fingerprint images. With the proposed fingerprint improvement algorithm, noise is removed and presumed ridges are more clearly ascertained. The algorithm is based on five step: computation of effective ridge vector, computation of ridge probability, noise reduction, ridge emphasis, and orientation compensation and frequency estimation. The performance of the proposed approach has been evaluated on two set of images: the first one is self collected using a capacitive semiconductor sensor and second one is DB3 database from Fingerprint Verification Competition (FVC).

Development of an Interactive Virtual Reality Service based on 360 degree VR Image (360도 파노라마 영상 기반 대화형 가상현실 서비스 구축)

  • Kang, Byoung-Gil;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.463-470
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    • 2017
  • Currently, virtual reality contents using VR images are spotlighted since they can be easily created and utilized. But because VR images are in a state of lack of interaction, there are limitations in their applications and usability.In order to overcome this problem, we propose a new method in which 360 degree panorama image and game engine are utilized to develop a high resolution of interactive VR service in real time. In particular, since the background image, which is represented by a form of panorama image, is pre-generated through a heavy rendering computation, it can be used to provide a immersive VR service with a relatively small amount of computation in run time on a low performance device. In order to show the effectiveness of our proposed method, an interactive game of a virtual zoo environment was implemented and illustrated showing that it can improve user interaction and immersion experience in a pretty good way.