• 제목/요약/키워드: pleasure of expression

검색결과 97건 처리시간 0.027초

현대패션에 표현된 키치(Kitsch)연구 (A Study on Kitsch in Modern Fashion)

  • 김경옥
    • 복식
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    • 제47권
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    • pp.143-160
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    • 1999
  • The purpose of this dissertation is to interpret fashion through a socio-cultural phenomenon called kitsch by understanding its aesthetic characteristics and clarifying its significance in the modern consumer society and analyzing the examples of kitsch appearing in modern fashion. The following are the arguments and conclusion of this dissertation. First kitsch has negative meanings such as aesthetic inadequacy or bad tastes implying vulgar popular tastes of faked sensations just imitating elite culture and using things indiscriminately for inferior reproduction or at best the philosophical and aesthetic category that expresses the mass of people's attitudes toward life in accepting the consumer culture of the industrial society. It started from the art of romanticism accompanied by th commercializing of art with the bourgeois society background formed in the mid-19th century. Though kitsch started to prevail following the socio-cultural changes caused by the Industrial Revolution in the 19th century it is only in the late 20th century that kitsch has come tc our everyday life and has become an object of aesthetic arguments. Second formative characteristics of kitsch appearin in fashion have a cumulative inadequate romantic pleasure-seeking satirizing and multicomplex nature. Third the socio-cultural meanings of kitsch appearing in fashion are as follows: The extension of commercialism which gratifies the pleasure-seeking mass consumers the enlargement of the aesthetic category by inclining to everyday commonplace aesthetic sense the expression of one's identity through the gratification of desire and the new aesthetics of resistance and deviance by an anti-traditional and anti-elite tendency towards the traditional society and aesthetic values.

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외국상표 의류에 대한 소비자 쇼핑성향 연구(제2보) -의복관여, 자민족중심주의, 원산지효과와의 관련을 중심으로- (Consumer Shopping Orientation toward Foreign Brands (Part II) - in the context of clothing involvement, ethnocentrism and country-of-origin effects -)

  • 안소현;이경희
    • 한국의류학회지
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    • 제21권4호
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    • pp.699-709
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    • 1997
  • The purpose of this study is to investigate consumer shopping orientation toward foreign brands in the context of clothing involvement, ethnocentrism, country-of-origin effects and demograpic variables. Prior to this paper, shopping orientation was studied in connection with ethnocentrism and country-of-origin effects. The questionnaire was distributed to 300 female consumers over twenty years old living in Pusan area and finally 213 data serfs were used for statistical analysis. By factor analysis, 6 clothing involvement factors were identified; fashion interest, symbolism, pleasure interest, inclination to harmony, aesthetic expression and perceived risk. A result of canonical correlation analysis about shopping orientation factors and clothing involvement factors is as follows. Two shopping orientation factors (follow to foreign brands and country-of-orion consciousness) positively correlate with three clothing involvement factors (fashion interest, symbolism and pleasure interest) , and two shopping orientation factors (preference to domestics and country-of-orion consciousness) positively correlate with author clohting involvement factor (percived risk). Anocova procedure revealed that five shopping orientation factors were related to clothing involvement factors, groups according to ethnocentric disposition, country-of-origin effects and demograpics respectively, even though there are some differences. Based on the conclusions, marketing strategies were developed.

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유아의 창의성과 놀이성, 다중지능과의 관계 (The relationship between children's creativity, playfulness and multiple intelligence)

  • 이영환;임영옥;오가영
    • 한국가정과학회지
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    • 제9권1호
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    • pp.15-24
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    • 2006
  • The early childhood is a pivotal period for the development of creativity since creative imaginary is rich at the age from 4 to 4.5 years old, The purpose of this study is to examine the relationships between children's creativity, playfulness and multiple intelligence. 91 children(41 boy, 50 girls) attending preschool in jeon-ju city were participated in this research, The age of children was 6 years(average 73.7 months), After collecting the data to find the connections between children's creativity, playfulness and multiple intelligence from the subjects' data using the SPSS WIN 10.0 program, along with t-test, ANOVA and Pearson's correlation in this paper. 1. There was significant correlation between children's playfulness and creativity. Intelligence spontaneousness the element of the playfulness has a correlation with Creativity strengths, Elaboration. In addition, Resistance to Premature Closure has a correlation with social spontaneity, And Originality has a correlation with the Expression of Pleasure the element of the playfulness, 2. There was a significant positive correlation between children's multiple intelligence(MI) and creativity, Fluency the element of creativity has a correlation with Interpersonal intelligence the element of multiple intelligence: And Originality has a correlation with Bodily-kinesthetic intelligence, Intrapersonal intelligence the element of MI. In addition, Abstraction of Titles has a correlation with Intrapersonal intelligence. 3. There was a little correlation between children's MI and playfulness. The Expression of Pleasure has a correlation with bodily-kinesthetic intelligence, Based on the current study, the relationships between creativity, playfulness, and multiple intelligence could be identified. Especially, creativity was significantly correlated with playfulness and multiple intelligence of early childhood. Therefore, it was found that creativity of toddler might be essential factor for the development of toddler's cognitivity.

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내적상태 차원모형에 근거한 얼굴표정 합성 시스템 (A system for facial expression synthesis based on a dimensional model of internal states)

  • 한재현;정찬섭
    • 인지과학
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    • 제13권3호
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    • pp.11-21
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    • 2002
  • 쾌-불쾌, 각성-수면의 2차원 감정상태 공간에서 임의의 좌표값을 지정하면 Parke와 Waters[1]의 근육 기반 얼굴모형에 근거하여 그것에 해당하는 표정을 자동 합성할 수 있는 시스템을 개발하였다. 얼굴 변형의 준거 설정을 위하여 정찬섭, 오경자, 이일병과 변혜란[2]의 표정 DB에 수록된 표정 자료 및 내적감정상태 모형을 사용하였다. DB 내 표정 자료들은 감정 모형에 근거하여 차원값 및 범주로 기술된 내적상태 정보를 포함하고 있었다. 내적상태 변화에 따른 표정의 변형 규칙을 찾기 위해 표집된 표정들에 대해 21개 얼굴 근육의 변화량을 측정하였다. 내적감정상태와 얼굴 근육들의 관계 구조를 파악하기 위해 수집된 자료들을 대상으로 회귀분석을 실시하였다. 이러한 과정을 거쳐 얻어진 변형 규칙은 꽤-불쾌 및 각성-수면 차원값으로 주어지는 내적상태에 대한 자연스러운 표정을 합성해내었다. 이같은 결과는 방대한 양의 자료 및 개별 근육의 변화를 포착하는 회귀분석으로부터 도출된 규칙이 얼굴표정을 합성하는데 유용하고 강력한 도구가 될 수 있음을 시사한다.

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상업공간에서의 자연요소 표현방법 및 특성에 관한 연구 (A Study on the Expression Method and Characteristics of Ecology Design in Commercial Space)

  • 이진영;서지은
    • 한국실내디자인학회논문집
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    • 제22권2호
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    • pp.186-193
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    • 2013
  • In the commercial space, the modern consumers want to consume not only product but also culture. Thus, the modern commercial space tries to induce the customer's concern and purchase to the differentiated design. The introduction of this 'the natural element' delivers the pleasure and stability to the consumer buying process and availability is enlarged. Therefore, the purpose of study is gain that expression and characteristic method of the natural element in the commercial space. The detailed study method are as follows. First, the study looks into the natural element expression tendency in the modern space. Second, the expression type of the natural element was classified as 'Reappearance', 'Transformation', and 'Fuse' based on the preceding research. And according to the content of the expression type, subdivided method of 'Inclusion' and 'Replication' of 'Reappearance' and method of 'Imitation' and 'Association' of 'Transformation' and method of 'Juxtaposition' and 'Combine' of 'Fuse'. Third, the result of analyze the characteristic of expression of the natural element of the besides the commercial space case 20 place is as follows. First, 'Inclusion' of 'Reappearance' introduced the external scenery or planned garden as the inside through the opening. 'Replication' is used for decorative purposes or functional purposes as the natural element. 'Imitation' of 'Transformation' imitated the form, pattern, and color of the natural element and was mainly expressed in the wall and objet. The method of 'Association' expressed the concept of the natural element for the whole of the space and a portion of the wall and objet repetitively. As for 'Juxtaposition', mixture of 'Reappearance' had a good visual effect, because it can be obtained the external-internal nature. As for 'Combine', mixture of 'Replication' and 'Imitation' was the most common method. Thus, the study results are expected to be utilized as base date in designing the commercial with development of the natural element application method.

동작연기의 표현력 향상을 위한 한국춤의 호흡운용법 (Breathing of Korean Dance for Develop Methodology of Expression)

  • 정선혜
    • 한국콘텐츠학회논문지
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    • 제10권6호
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    • pp.249-257
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    • 2010
  • 공연예술에 있어서 무대 위에서 움직이는 연기자의 역할은 중요한 의미를 지니고 있다. 공연예술이 목표하는 바가 단순히 표피적 또는 상투적 즐거움의 생산과 표현에 있는 것이 아니라 인간의 근원적 삶에 대한 철학적 정신의 정화를 추구하며, 이러한 역할 표현의 중심이 바로 연기자의 몫으로 설정되기 때문이다. 공연예술은 단순히 기술적인 작업이 아니며, 한 나라의 정체성과 전통을 아우르는 문화적 창조 작업이어야 한다. 그러나 오늘날 우리의 공연예술의 표현방법은 다분히 서구적 공연예술 양식의 방법론을 따르고 있다. 이러한 서구 지향의 공연예술 방법론을 극복하고, 보다 주체적이고 한국적인 공연예술의 창작과 동작연기의 표현력 향상을 위한 새로운 방법론이 제시되어져야 할 것이다. 본 논문은 전통 한국춤에서 운용되어지고 있는 호흡법과 장단을 현대 공연예술의 시간성과 공간성을 연관시켰을 때 나타나는 동작연기의 시각적 효과와 표현력 향상에 관한 연구이다. 이를 위해 한국춤의 근간을 이루는 호흡운용에 관한 기본적 이해를 바탕으로 연기자의 동작연기의 표현력 향상을 위한 호흡운용 프로그램 모델을 제시하고 있다.

3D 아바타 동작의 선택 제어를 통한 감정 표현 (Emotional Expression through the Selection Control of Gestures of a 3D Avatar)

  • 이지혜;진영훈;채영호
    • 한국CDE학회논문집
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    • 제19권4호
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    • pp.443-454
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    • 2014
  • In this paper, an intuitive emotional expression of the 3D avatar is presented. Using the motion selection control of 3D avatar, an easy-to-use communication which is more intuitive than emoticon is possible. 12 pieces different emotions of avatar are classified as positive emotions such as cheers, impressive, joy, welcoming, fun, pleasure and negative emotions of anger, jealousy, wrath, frustration, sadness, loneliness. The combination of lower body motion is used to represent additional emotions of amusing, joyous, surprise, enthusiasm, glad, excite, sulk, discomfort, irritation, embarrassment, anxiety, sorrow. In order to get the realistic human posture, BVH format of motion capture data are used and the synthesis of BVH file data are implemented by applying the proposed emotional expression rules of the 3D avatar.

사상의학(四象醫學)의 원리(原理)와 철학적(哲學的) 배경(背景)에 대(對)한 고찰(考察) (A Study on The Principles and Philosophical Basis of 'Sa Sang Medicine')

  • 송정모
    • 사상체질의학회지
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    • 제4권1호
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    • pp.5-29
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    • 1992
  • In this study, the author researched the process in which the philosophical basis of 'Sa Sang Medicine (四象醫學)' and its methodology build up the principles of Sa Sang Medicine, and then, examined how the principles were applied to the theoretical system of Sa Sang Medicine. The conclusion would be summarized as follows. 1. 'Nae Kyung Medicine (內經醫學)' was developed under the concept that the cosmos's order and its moving rule could be directly applied to that of human body, which corresponded to the 'Theory of Hwang-No (黃老之學)'. On the contrary, Sa Sang Medicine is a thoroughly human-oriented theory formed in the Confucianism system. 2. Lee Jae-Ma's Substantialism can be briefed into 'Mind 心' (Tae Keuk 太極), 'Mind-Body 心身' (Yang Eui 兩儀) and 'Activity-Mind-Body-Matter 事心身物' (Sa Sang 四象), which respectively represents one-elemented substance, two-elemented substance and four-elemented substance. Especially, Sa Sang was used as a basic framework in which he recognized all the objects and phenomena. So, most critical significance of his substantialism consists in the intention of Sa Sang type classifying. 3. By the method of Sa Sang type classifying, Lee Jae-Ma not only redefined the main concepts of confucianism and developed a unique philosophy of his own, but also, in the field of medical science, resystemized and re-explained the structure and function of human body. 4. From the recognition that Activity-Mind-body-Matter (Sa Sang) are four different existence forms of energy 氣 (or four variation types of energy), Yi Jae-Ma thinks that the viscera of human body have a vertical structure of 'four parts 四焦' (upper, mid-upper, mid-lower and lower parts) and its physiological function is operated by the rising and falling action of four energy presentations (sorrow 哀, anger 怒, joy 喜 and pleasure 樂). 5. In "Gyuk Chi Go 格致藁", Lee Jae-Ma understood the concept of joy, anger, sorrow and pleasure on the basis of nature-emotion theory 性情論 from the philosophical viewpoint. But, from the medical viewpoint of "Dong Eui Su Se Bo Won 東醫壽世保元", he understood them on the basis of vital energy theory. That is, sorrow, anger, joy and pleasure are expression of advance or reverse of nature vital-energy 性氣 and emotion vital-energy 情氣. 6. The rising and falling action principle of four energy presentations (sorrow, anger, joy and pleasure) which produces and helps each other is an identical principles of Sa Sang Medicine, distinguished from the Oh-Haeng 五行 circulating principle in Nae Kyung Medicine. Through this principle, Lee Jae-Ma explained the viscera physiology of human body, pathology & diagnosis and pharmacology.

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데페이즈망을 활용한 현대 실내디자인 표현에 관한 연구 (A Study on expression of interior design contemporary by application of depaysement)

  • 이정열
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.79-86
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    • 2007
  • The recent works of architecture and interior design take on too various aspects to be classified as a trend or tendency. Many subjects, seeking the superiority between form and function in space which was the issue of Modernism, got to face the works which transcend the limitation of architecture due to the development of a variety of media and technology these days. In result, we could see the works which are to be Included into the category of art rather than architecture. This study starts from the thought that the common aspects of these works are based on the strangeness to pursue uniqueness, peculiarities or novelty. 'The subject of this study, $'D\acute{e}paysement'$, creates a new relation, disconnected from customs, to an architecture which became familiar through defragment, fixation and abstraction by the habitual relation and makes it reborn as an architecture which gives us a fantasy and a pleasure, by converting into the shape and image which are different from its original shape when a stimulus is given to an architecture. This study starts from the artistic aspect which has a close correlation with the architecture. The subject, $'D\acute{e}paysement'$ could be historically considered in two aspects - $D\acute{e}paysement$ of Surrealism which developed in paintings and Defamiliarization of Russian Formalism in the area of literature. This study is carried in a category of $D\acute{e}paysement$, focusing on the visual aspect of the architecture. This study is composed as follows: In chapter 2, a theoretical research is performed according to the definition and meaning of the $D\acute{e}paysement$ expression techniques, its origination and evolution, and type classification by the features of expression techniques in the era of Surrealism when $D\acute{e}paysement$ developed most vigorously in the area of art. In chapter 3, the system which formalizes the expression method of the techniques is presented, focusing on the case analysis of the artistic works according to the types of $D\acute{e}paysement$. In chapter 4, the application of the expression techniques of $D\acute{e}paysement$ is discussed by conducting cases analysis of the modern interior design.

코카콜라 병에 표현된 패션의 표현 유형과 미적 특성 (Expression Types and Aesthetic Characteristics of Fashion in Coca-Cola Bottle)

  • 김장현;김영삼
    • 한국의류학회지
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    • 제37권3호
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    • pp.371-385
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    • 2013
  • This study considers types of expression and examines aesthetic characteristics through analyzing designs (such as the Coca-Cola contour bottle as fashion) which has actively progressed in the collaboration of fashion designers and fashion brands. The conclusions of this study are as follows. The types of fashion expression on the Coca-Cola contour bottle are a presentation of diverse fashion images through a digital print expression that allow people-friendly images to be three-dimensional (or by adding a formative element) and the use of accessories or clothes. The symbolism characteristic were first indicated for the aesthetic characteristics on the Coca-Cola contour bottle. Symbolism is indicated through the identification of an implicit meaning towards a specific object. The symbolism of fashion was highlighted by designing the Coca-Cola's contour bottle with a typical material and pattern pursued by fashion designers and fashion brands. Second, the characteristic of playfulness was presented to expresses the instinctive desire in human nature for pleasure. The expression of visual playfulness is emphasized through the combination of item and image or by changing and re-analyzing a form through refuting stereotypes. Third, the characteristic of femininity was shown to express beauty in external image or a woman's delicate and soft inner propensity. Femininity was created by presenting a sensual femininity that recognized the voluminous curve silhouette of the Coca-Cola bottle such as a sexy female body or through the combination of a women's inner beauty with the sensory image of the object.