• Title/Summary/Keyword: play areas

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A Study on the Needs and Estimation of Users in the Playground of Child Care Facilities (보육시설의 실외놀이 환경에 대한 사용자 평가 및 요구조사)

  • Choi, Mock-Wha;Byun, Hea-Ryun
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.04a
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    • pp.386-392
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    • 2008
  • The purpose of this study is to clarify playground types by characteristics of playground environment in child care facilities, to analyze the needs and estimation of users according to playground types. The subjects of this study were care-givers, who assist outdoor play activities of children and manage safety in playground, to estimate adequateness of playground's environment to children's outdoor plays and to report needs. The data were collected by field measurement survey for clarification playground environments in 21 child care facilities and structured-questionnaire for estimation and needs of 181 care-givers in them. The major results showed the following. 1) The playgrounds were clarified to five type according to number of child and size of playground. The five types include A-type as large-scale facility/small-size playground, B-type as small-scale facility/large-size playground, C-type as small-scale facility/small-size playground, D-type as middle-scale facility/large-size playground, and E-type as large-scale facility/large-size playground. 2) The adequateness of playground environment of D-type were estimate higher than others. C-type were estimated lower than other types in size and outdoor play areas organization of playground. 3) The care-givers in D-type and E-type wanted to install various play equipments, but the care-giver in C-type didn't wanted to install play equipment. 4) The various outdoor play areas were needed in D-type.

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The Development and Play Behaviors of Children in Low-Income Families (저소득층 아동의 발달과 놀이에 대한 연구)

  • Kim, Myoung Soon;Kim, Chang Bok;Lee, Mi Wha
    • Korean Journal of Child Studies
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    • v.23 no.1
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    • pp.87-104
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    • 2002
  • This study investigated developmental levels and explored play behaviors in 194 4- and 5-year-old children from low-income families attending 18 daycare centers in Seoul. The Developmental Test for Korean Kindergartners(Korea Institute Curriculum & Evaluation, 1996) was used to assess developmental levels in seven areas. Play behaviors were observed during free-play in their classrooms. Data were analyzed by two-way ANOVA and $x^2$. Results were that the children from low-income families showed highest scores in motor skill development and the lowest scores in mathematical and scientific development. The children engaged most frequently in group-functional play, followed by onlooker behaviors, group-dramatic, and group-constructive play. Onlooker behaviors were the most frequent activity of the 4-year-olds, and the block corner was the most frequently used area during free-play.

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Establishment of Additional Protected Areas and Applying Payment for Ecosystem Services(PES) for Sustainability of Suncheonman-Bay (지속가능한 순천만을 위한 보호지역 확대와 정책적 활용을 위한 생태계 서비스 지불제(PES)의 적용)

  • Mo, Yongwon;Park, Jin Han;Son, Yong-Hoon;Lee, Dong Kun
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.19 no.1
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    • pp.171-184
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    • 2016
  • Suncheonman-Bay and its surrounding areas play important roles as habitats for migratory birds. However, sustainable management of these areas is difficult because of the development pressure of private lands. Therefore, the areas surrounding Suncheonman-Bay must be classified as additional protected areas; for this, it is necessary to gather concrete and objective evidence and ensure protected area management. Further, compensation measures must be considered when acquiring a private property as an additional protected area. In this study, we distinguish protected areas, such as core, buffer, and transition areas, within a private area by using data from the Winter Waterbird Census of Korea and MARXAN software, a spatial conservation prioritization tool. We applied ecosystem services to apply Payment for Ecosystem services (PES) as compensation measures. Watershed conservation (supply), climate control (regulation), supporting habitats (support), and recreation (culture) etc. were evaluated by calculating the economic value of these ecosystem services. Eastern, western, and northern forests and rice fields of Suncheonman-Bay were shown to have a number of core areas for the preservation of endangered species. The ecosystem service value of the additional protected areas was estimated at 17.5 million KRW/ha/year. We believe that our study result could be used to establish protected areas to preserve major habitats, as well as include areas adjacent to such major habitats that play a vital role in endangered species conservation. In addition, through this study, we highlight the need for an objective basis to establish protected areas.

A Study on Teacher's Perceptions and Practice of the Early Childhood Classroom as Play space (놀이 공간으로써 유아교실에 대한 교사의 인식과 실천 연구)

  • Gu, Ga Ryeong;Lim, Boo Yeon
    • Korean Journal of Childcare and Education
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    • v.16 no.4
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    • pp.111-133
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    • 2020
  • Objective: The purpose of this study is to find out how teachers organize and operate early childhood classroom, as play areas. Methods: Four teachers who had been aware of importance of play and were motivated to form an early childhood classroom as a play area were selected as research participants. Semi-structured interview and participatory observations were conducted to collected data. Results: The findings of the study are as follows. First, in regard to the role of the early childhood classroom as a play space, teachers supported the play of children and wanted to organize and operate the classroom as a play space. Second, as, play space, the teachers wanted to construct the space according to their own perception with children. Conclusion/Implications: The conclusions of this study are as follows. First, the teachers attempted to create play space by recognizing the contradictions that the classroom had. Second, the teacher organized the classroom into a play area and allowed the children to transform and create the space in their own.

The Effects of Childcare Center Based Play Therapy on Infant's Problem Behaviors, Self-Concept, Social Interaction and Infant's Response Changes during Play Therapy (보육기관에서의 놀이치료가 유아의 문제 행동, 자아지각, 사회적 상호작용 및 놀이치료 과정에서 유아의 반응 변화에 미치는 영향)

  • Yang, Sun Young;Han, You Jin
    • Korean Journal of Child Studies
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    • v.35 no.1
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    • pp.95-117
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    • 2014
  • The study was performed at a childcare center based play therapy to help ameliorate the problems of infants in the borderline, self-concept, social interaction, infant's response changes observed during play therapy. The subjects of this study consisted of twenty eight infants between the ages of 4 to 5 years who exhibited behavior problems. All subjects were located in the Seoul. The play therapists were sent to the child care center, and conducted 16 sessions of play therapy to infants exhibiting problem behaviors. In summary, the results indicated the following. First, childcare center based play therapy was effective in improving infants' behavior problems in the borderline areas outlined above. Second, childcare center based play therapy had a positive effect on the self-concept of infants. Third, childcare center based play therapy had a positive effect on the social interaction among the infants. Finally, there was significant difference in the responses of infants during childcare center based play therapy.

Eye Gaze Information and Game Level Design according to FPS Gameplay Beats

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of information and communication convergence engineering
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    • v.16 no.3
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    • pp.189-196
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    • 2018
  • Player's actions in a game occur in the process of gameplay experiences in a play space designed by the developer according to preset gameplay beats. Focusing on beats that induce a first-person shooter (FPS) game's main gameplay, this paper analyzes the differences in eye gaze information found in different players during the course of gameplay. For this research goal, the study divides the beat areas in which play actions appear in association with gameplay beats at a typical FPS game level, repeatedly conducts tests in accordance with a player's experience level (novice and expert group), and collects and analyzes eye gaze information data in three types of beat areas. The analysis result suggests concrete guidelines for game level design for different beat areas based on an FPS game player's experience level. This empirical experiment method and result can lessen repetitive modification work for game level design and consequently be utilized for optimizing the game level to the developer's intention.

A Study on Spatial Concepts and Expressions shown in Common Areas of Domestic Offices - Focused on Concepts of Non-territoriality, Eco-Friendly, and Play - (국내 오피스 공용공간에 나타난 공간특성 및 표현방법에 관한 연구 - 탈경계성, 자연친화성, 유희성을 중심으로 -)

  • Kim, Jee-Ie;Shim, Eun-Ju
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.84-92
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    • 2009
  • Sociological, technical, and organizational changes have affected the culture of business in many ways. These changes are now encouraging new concepts in the workplace environment such as emotional approaches for a more creative and humanistic workplace let alone enhancing image of the company. The aim of this study is to understand current situations of common office areas and serve as a stepping stone for designing more creative and stimulating work environments. The study first examines concepts of new office designs in our modem society, then defines categories such as territorial fuzziness, eco-friendly, fun and play. Secondly, by using content analysis as research tool the researchers have investigated how the conceptual categories and detailed design presentation methods are shown in workplace designs in Korea. Scope of study is limited to 39 office design projects from 2002-2008 presented in the Korean monthly magazine 'Interiors'. As results. territorial fuzziness was found to be most popular method while play the least. For application wise, meeting rooms, rest area and hallways were places where these concepts appear the most. Even though, these new approaches in office designs can be found in our domestic offices, still more experimental and active approach seems to be needed.

Validation of the Penn Interactive Peer Play Scale for Korean Children (아동 또래 놀이행동 척도(PIPPS)의 국내적용을 위한 타당한 연구)

  • Choi, Hye Yeong;Shin, Hae Young
    • Korean Journal of Child Studies
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    • v.29 no.3
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    • pp.303-318
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    • 2008
  • Participants in this study of the validity and reliability of PIPPS (Penn Interactive Peer Play Scale; Fantuzzo et al., 1998) for Korean children were 248 5-to 6-year - old children and 11 teachers. Instruments included the Peer Rating Scale(PRS; Singleton et al., 1979), Social Competence and Behavior Evaluation (SCBE; LaFreniere & Dumas, 1995), and Preschool Behavior Questionnaire (PBQ; Behar & Stringfield, 1974). The structure of PIPPS resulted in 3 factors, 'play disruption', 'play interaction', and 'play disconnection' with 30 items similar to the original PIPPS factors. Validity was evidenced by inter-correlations among sub-factors and by correlations between PIPPS and criterion measures. PIPPS scores were validated by ratings from PRS, SCBE and PBQ sub-areas scores. Cronbach's a reliability of PIPPS factors ranged from .88 to .92.

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Psychomotorik-based Play Activities for Children by In-home Social Robot (어린이를 위한 소셜 로봇의 심리운동 기반 놀이 활동 개발)

  • Kim, Da-Young;Choi, Jihwan;Kim, Juhyun;Kim, Min-Gyu;Chung, Jae Hee;Seo, Kap-Ho;Lee, WonHyong
    • The Journal of Korea Robotics Society
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    • v.17 no.4
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    • pp.447-454
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    • 2022
  • This paper presents the psychomotorik-based play activities executed by the social robot at home which helps children's social and emotional development. Based on the theory and practice of the psychomotorik therapy, the play activities were implemented in the close collaboration between psychmotorik experts, service designers and robotics engineers. The designed play activities are classified into four categories depending on the main areas of child development. The robotic system that can express verbal and nonverbal behaviors was developed in order to play games with children and but also to make children have continuous interest during the play activities with it. Finally, the psychomotorik-based play service scenario and interactive robot system were validated by the expert group from the domain of child psychotherapy. The evaluation results showed that the play service and the robot system were appropriately developed for children from the experts point of view.

A Case Study of two Child-care Centers to Encourage Outdoor Play Environments and Play Programs in Daejeon (보육시설 실외놀이 환경과 실외놀이 프로그램 연계를 위한 기초 사례연구 - 대전시 A와 H 어린이집을 대상으로 -)

  • Choi, Mock-Wha;Son, Seung-Hee;Lim, Hyo-Sin
    • Korean Journal of Human Ecology
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    • v.19 no.5
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    • pp.775-794
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    • 2010
  • This study is to provided a basic model to encourage environment and outdoor play programs. The study was based on the analyses of actual activities performed in two child care centers in Daejeon area and the way in which the programs for outdoor play were related to the environment of the centers. Data were collected through 'The Daily Report of the Outdoor Play Programs: Plan and Evaluation' paper conducted at each center performed from 2007 to 2009. Following Mockwha Choi et al., (2007), the play observed and described by teachers was analyzed to classify play areas and play activities within each area. The places, equipment and, playthings using in each play period were also examined as well as the limitation and inspiration caused by the environment. The results of the study are as follows: 1) Empty and unfilled space tended to generate more types of non-structural play and role-pretend play 2)Adventurous play was rarely observed. More thoughtfully designed physical environments need to be provided for children to experience challenge and adventure through physical activities 3) Outdoor play environment should be suitable for the overall developments of infants and toddlers depending on their activities. A child care specialist should support the design such environment 4) Naturally, the programs of outdoor play will not be identical for all child care centers. Rather, they should go along with the programmatic characters and environmental attributes of each center. Therefore the awareness of teachers and parents as to the importance of must realize of outdoor play should be further increased.