• Title/Summary/Keyword: physical touch

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Effects of the High-Heeled Shoes on the Sensory System and Balance in Women (높은 굽 신발이 감각계의 변화와 균형에 미치는 영향)

  • Kim, Won-Ho;Park, Eun-Young
    • Physical Therapy Korea
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    • v.4 no.2
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    • pp.10-17
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    • 1997
  • The purpose of this study were to compare light touch, two-point discrimination, position sense, and static balance ability and to examine the relationship of static balance ability and different senses in those who are wearing various heights of high-heeled shoes. Each 29 women was classified two different heights (below 3 cm, above 7 cm) by experience in wearing shoes. A t-test was used to determine the differences between low- and high-heeled shoe in light touch, two-point discrimination, position sense, and static balance ability. Pearson correlation was used to examine the relationship of static balance ability to these sensation. The results were as follows: 1) No significant differences in average light touch, position sense between two groups were found(p>0.05). But significant differences in average two-point discrimination, static balance ability were found(p<0.05). 2) Static balance ability was not significantly correlated with light touch, position sense, two-point discrimination(p>0.05). The results suggest that long time experience in wearing high-heeled shoe may be caused local sensory change and decreased static balance ability. Even though, static balance ability was not significantly affected but correlated with two-point discrimination, position sense, and light touch in order.

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A Study on the Development of Dance Sportswear with Cool-touch Function (냉감 기능성 댄스스포츠 웨어 개발에 관한 연구)

  • Jun, Mi-Hwa;Jang, Jeong-Ah;Koo, Young-Seok
    • Fashion & Textile Research Journal
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    • v.22 no.1
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    • pp.66-75
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    • 2020
  • This study helps develop cool-touch functional dance sportswear. We suggest a draft design for dance sportswear that chooses appropriate cool-touch functional materials based on an investigation of the changes of body surface temperature before and after exercise, the physical properties of cool-touch materials on the market, and the preference for cooling tools. The results are as follows. First, cool-touch functional sportswear products on the market utilize materials such as PCM, Delta fabric, high gauge fabric, and ice chips as well as incorporate functions such as UV block and eyelets for enhanced breathability. Polyester and polyurethane fibers are mainly used for cool-touch functional sportswear. Second, the neck area showed the highest surface temperatures (32.7℃ and 32.1℃) before and after exercise. Body surface temperatures measured after exercise were also lower than temperatures measured before exercise when wearing dance sportswear. Third, as for the physical properties of cool-touch materials, material 1 showed amaximum drying speed (130 min), material 3 the best moisture absorption speed (122 × 132 min), and material 4 the best thermal conductivity (0.013 7 w/m·K). Fourth, a draft design for a cool-touch functional dance sportswear was suggested, including a neckband made of removable soft PVC material on the neck area and applying material 4 in F1, B4, S2 and lower arm areas and material 1 in the armpit area. Deodorant tape was also attached to the armpit area for added comfort and antibacterial deodorant effect.

User's Emotional Touch Recognition Interface Using non-contact Touch Sensor and Accelerometer (비접촉식 터치센서와 가속도센서를 이용한 사용자의 감정적 터치 인식 인터페이스 시스템)

  • Koo, Seong-Yong;Lim, Jong-Gwan;Kwon, Dong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.348-353
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    • 2008
  • This paper proposes a novel touch interface for recognizing user's touch pattern and understanding emotional information by eliciting natural user interaction. To classify physical touches, we represent the similarity between touches by analyzing touches based on its dictionary meaning and design the algorithm to recognize various touch patterns in real time. Finally we suggest the methodology to estimate user's emotional state based on touch.

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Scale Development for Measuring of the Couple's Languages : Quality time, Acts of Service, Words of Affirmation, Receiving Gifts, and Physical Touch (부부의 언어 측정을 위한 척도개발 : 공유시간, 서비스, 인정, 선물, 신체접촉)

  • 한경미
    • Korean Journal of Human Ecology
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    • v.1 no.2
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    • pp.1-11
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    • 1998
  • The purpose of this study was to develope the scale for measuring the five languages of couples. A 50 item instrument was analyzed with responses from 100 persons(50 couples) dwelling in Kwangju. Data were analyzed by the method of Pearson's Cronbach' $\alpha$ test. Items were loaded five categories such as quality time, words of affirmation, receiving gift, acts of service and physical touch. The test is shown to have internal consistency reliability and satisfactory content validity. The result proposed the 27 items constructed scale. (Korean J Human Ecology 1(2):1~11. 1998)

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Recognition method of multiple objects for virtual touch using depth information (깊이 정보를 이용한 가상 터치에서 다중 객체 인식 방법)

  • Kwon, Soon-Kak;Lee, Dong-Seok
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.1
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    • pp.27-34
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    • 2016
  • In this paper, we propose how to recognize a multi-touch in the virtual touch type. Virtual touch has an advantage that it is installed only simple depth camera compared to the physical touch manners and it can be implemented with low cost for extracting an object exactly from only the difference of the depth values between the object and background. However, the accuracy for implementing the multi-touch has lowered. This paper presents a method to increase the accuracy of the multi-touch through the algorithms of binarization, labelling, and object tracking for multi-object recognition. Simulation results show that the proposed method can provide a variety of multi-touch events.

Virtual Touch Screen System for Game Applications (게임 응용을 위한 가상 터치스크린 시스템)

  • Kim, Hyung-Jun
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.77-86
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    • 2006
  • We have developed a virtual touch screen system which has improved on the standard functions of general tooth screen systems, and it also can be used for game applications. It is based on an image processing system which does not require a physical screen like traditional touch-screen system. Our system requires only two standard PC cameras, so that there is no limit of the size of the touch screen. The developed system can be installed easily and implemented with low cost, and can be applied to new kinds of games.

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Acute effect of self-myofascial release using a foam roller on the plantar fascia on hamstring and lumbar spine superficial back line flexibility

  • Do, Kwangsun;Kim, Jaeeun;Yim, Jongeun
    • Physical Therapy Rehabilitation Science
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    • v.7 no.1
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    • pp.35-40
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    • 2018
  • Objective: The purpose of this study was to investigate the immediate effect of applying self-myofascial release (SMR) to the plantar fascia using a foam roller on hamstring and lumbar spine superficial back line (SBL). Design: Randomized controlled trial. Methods: Thirty-one healthy adults agreed to the method and purpose of the study. Selection and exclusion criteria were screened, and baseline measurements for the Toe Touch test and passive straight leg raise (PSLR) test were obtained. The participants were then randomly assigned to the SMR group or the sham group. After group assignment, the SMR group rolled the surface of the foot from the heel to the metatarsal head using a foam roller for 5 minutes. The sham group received passive mobilization of the ankle joint in the supine position. Afterwards, the Toe Touch test and the passive straight leg-raise test were re-assessed. Results: In the SMR group, the Toe Touch test results showed significant improvement (p<0.05). Left and right PSLR test results showed a significant increase (p<0.05). In the sham group, there was no significant difference between pre and post-test results. The SMR group showed a significant difference in the PSLR test and Toe Touch test compared to the sham group (p<0.05). Conclusions: The results of this study showed that SMR on the plantar fascia was immediately effective for improving the flexibility of the SBL of the lumbar spine and hamstring.

Effect of Step Height and Visual Feedback on the Lower Limb Kinematics Before and After Landing

  • Jangwhon Yoon
    • Physical Therapy Korea
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    • v.31 no.1
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    • pp.29-39
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    • 2024
  • Background: Landing from a step or stairs is a basic motor skill but high incidence of lateral ankle sprain has been reported during landing with inverted foot. Objects: This study aimed to investigate the effect of landing height and visual feedback on the kinematics of landing and supporting lower limbs before and after the touch down and the ground reaction force(GRF)s. Methods: Eighteen healthy females were voluntarily participated in landing from the lower (20 cm) and the higher (40 cm) steps with and without visual feedback. To minimize the time to plan the movement, the landing side was randomly announced as a starting signal. Effects of the step height, the visual feedback, or the interaction on the landing duration, the kinematic variables and the GRFs at each landing event point were analyzed. Results: With eyes blindfolded, the knee flexion and ankle dorsiflexion on landing side significantly decreased before and after the touch down. However, there was no significant effect of landing height on the anticipatory kinematics on the landing side. After the touch down, the landings from the higher step increased the knee flexion and ankle dorsiflexion on both landing and supporting sides. From the higher steps, the vertical GRF, anterior GRF, and lateral GRF increased. No interaction between step height and visual feedback was significant. Conclusion: Step height and visual feedback affected the landing limb kinematics independently. Visual feedback affected on the landing side while step height altered the supporting side prior to the touch down. After the touch down, the step height had greater influence on the lower limb kinematics and the GRFs than the visual feedback. Findings of this study can contribute to understanding of the injury mechanisms and preventing the lateral ankle sprain.

Large-size LCD with touch-sensing capability

  • Zhu, X.L.;Sit, Cass K.M.;Ma, Mark W.;Feng, Y.J.;Ng, K.W.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1519-1522
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    • 2009
  • We describe a 32" liquid-crystal display (LCD) with multi-touch sensing capability by integrating IR detector arrays onto the LED backlight plate. A transparent light guide is placed in front of the display screen, with IR LEDs disposed at its edges and emitting IR light into the light guide, the light is trapped by total internal reflection within the light guide to be as touch-sensing light. A physical contact with the acrylic plate surface will stimulate some trapped light to be escaped from the light guide and pass through LCD panel to be detected by the IR detectors. The touch-sensing LCD with this configuration can locate simultaneous multiple touche points on the touchable surface.

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Effect of leg weight shifting on muscle activation of the trunk and lower extremity during trunk flexion and extension performance

  • Shim, Suyoung;Chung, Yijung
    • Physical Therapy Rehabilitation Science
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    • v.7 no.1
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    • pp.41-47
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    • 2018
  • Objective: To investigate the effect of performing three different toe touch (TT) task condition on the activities of four different muscles using surface electromyography (sEMG) in healthy young adults. Design: Cross-sectional study. Methods: A total of 20 healthy young adults (6 males, 14 females) voluntarily participated in this study. All subject randomly performed three different TT task conditions as follows: general toe-touch (GTT) task, one side toe touch (TT) task during weight bearing, and one side foward toe touch (FTT) task during weight bearing. The muscle activities of erector spinae (ES), gluteus maximus (GM), hamstring (HAM), tibialis anterior (TA) muscles during the TT task were measured using sEMG. Subject performed each of the three conditions three time in random order and mean values were obtained. Results: With the trunk flexion period, the TT and FTT showed significantly greater muscle activity in the GM, HAM and TA compared to the GTT task (p<0.05). The TT position showed significantly greater HAM muscle activity than the GTT position. The dominant and nondominant ES muscle activity was significantly greater in the FTT compared to the GTT position (p<0.05). The dominant GM, HAM, and TA was significantly greater in the TT and FTT compared to the GTT position (p<0.05). Although the dominant ES was significantly greater in the TT and FTT compared to the GTT position (p<0.05), the dominant GM muscle activity was signifcantly greater in the TT compared with the GTT position (p<0.05). Conclusions: These findings may be applicable within the clinical field for selective trunk and lower extremity muscle activation and basic biomechanics purpose.