• Title/Summary/Keyword: physical touch

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A Comparative Study on Furniture Design Guidelines for the Elderly (노인주택 가구 디자인의 지침 비교)

  • Rhee, Ji-Sook
    • Korean Journal of Human Ecology
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    • v.16 no.6
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    • pp.1243-1250
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    • 2007
  • The purpose of this study was to compare government guidelines and foreign guidelines related to furniture design for elderly. Future elderly will increasingly accustomed to the provisions of improved housing, education and welfare in comparison with our forebears. Also, there will be upgrading and different need for elderly furniture in our market. The results were as follows. The height of bed was based on the height of wheelchair seat, commonly. A adjustable bed was recommended for abled and disabled elderly. A pull-down shelf, drawer, empty space under chest, folding or sliding door in wardrobe and so on were recommended as a elderly furniture. It were good adjustable sink on human scale. There were need the empty space under sink for wheelchair users, one-touch or lever faucet, etc. There have given a little furniture design guidelines for elderly in Korea until now. But those guidelines haven't been considered enough human scale of elderly including wheelchair user. Because the close investigations have not made about abled and disabled elderly for their furniture design. So first of all, the government should be examined elderly physical size more accurately for elderly furniture design. The guideline for elderly furniture design should be for abled elderly and the disabled, too.

Design and Implementation of Smartphone-based 3D Shooting Game Using Virtual Button Technology (가상 버튼 기술을 활용한 스마트폰 기반 3차원 슈팅게임의 설계와 구현)

  • Kim, Taelee;Cho, Hyung-Ju;Seo, Jeonghun
    • Journal of Korea Multimedia Society
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    • v.21 no.6
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    • pp.712-722
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    • 2018
  • This study investigates the merits of incorporating augmented reality in mobile games and proposes a mobile game application that combines augmented reality technology with gaming. The proposed study postulates that augmented reality technology can be employed for developing games on smartphones. The proposed application involves the implementation of a 3D virtual object in the real world by incorporating a target image. The proposed application also employs an intuitive interface with simplified manipulation based on touch, and allows players to collect and combine items for acquiring new items, thus making it elementary to pass the game stages. Furthermore, a ranking system has been introduced in the proposed application for enhancing the amusement factor of the game. The novelty of the proposed application lies in the fact that the virtual button function has been employed for combining physical and virtual objects while playing the game, without incorporating location-based services.

A Study on the Functions of the Five Spirits Based on the Characteristics of Five Phases (오행(五行) 특성을 바탕으로 한 오신(五神)의 기능에 대한 고찰)

  • Park, Sun-Young
    • Journal of Oriental Neuropsychiatry
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    • v.26 no.3
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    • pp.201-210
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    • 2015
  • This study aims to investigate the specific functions of the five spirits based on the characteristics of five phases. In Korean medicine, the mind is classified into five spirits and seven emotions. The spirits (hon, sin, ui, baek, ji) are a way of analyzing of people's mental structures, and they are affected by each other, influencing life activities both directly and indirectly. They are also related to the five viscera and come into their own functions through the characteristics of the five phases that are assigned to the viscera. Sin is the main agent of mental activity that is normal, correct, and perfect, and it directs the other four. Hon is activity that is exposed to the outside from mental and physical aspects such as planning, creative thinking, creating, judgment, speech, and emotional expression. Baek is internal activity, such as obtaining information, learning, seeing, hearing, smell, taste, and touch. Ui is meant to decide between new and already saved information based on comparative analysis. Ji is the activity of making the final decision and saving it in ui. Based on the above, we suppose that the five spirits' functions match the characteristics of the five phases.

A Study on the Characteristic of Color use Scheme in Luis Barragan's Architecture (루이스 바라간 건축의 색채사용 특성에 관한 연구)

  • Yoo, Yeon-Sook
    • Journal of the Korea Furniture Society
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    • v.24 no.4
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    • pp.416-425
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    • 2013
  • Luis Barragan's Architecture has creative feature that Mexican environment and traditional culture were complete by color. Thus the color of his work makes our emotions rich and colorful. He said "My architecture is autobiographical..." at speech in Pritz price. As we can see in his architectural philosophy that sentimental architecture is important than theorical system, his works are impression of empirical factor with intuition. "Color is a complement to the architecture. It serve to enlarge or reduce a space. It's also useful for adding that touch of magic a place needs", stated Barragan. During his process of shaping space, Barragan drew on color in the same way as an architectural component, according it a spatial funtion and expressive vale. he allied it with light, deeming it a crucial vehical for conveying the emotive attributes a site. The capacity of color to express sensitivity and sensuality within an architecture space is liked to its psycho-physiological qualities. In this kind of view, color featyre in Barragan's work is one of the most important tools to realize sentimental architecture, not only is result of the Mexican regional color. As a result, make focus on analyzing various meaning of the color in Barragan's architecture like poetic and habitable structure.

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A Study of the Current State of Cyclist Wear (사이클 전문복 착용실태에 관한 연구)

  • Kim, Eun-Kyong
    • Journal of the Korean Society of Costume
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    • v.60 no.5
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    • pp.88-105
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    • 2010
  • The purpose of this study is to grasp the actual wearing conditions, inconvenience and problems with cycle wear. To attain this purpose, a questionnaire was completed by direct observation and by interviewing bicyclists. The questionnaire was given to 273 bicyclists. The questionnaire consisted of items that are related to concerns with dressing appropriately and enhancement of physical performance through dress. Following are the results of this study. According to the survey, many of them purchased imported cycle wear rather than national cycle wear, and the satisfaction according with purchase rate was low. Bicyclists were uneasy with finding right size cycle wear especially for women. It turned out that the area of the knee and elbow are mostly the areas that they get hurt while riding. Even though the knee and elbow are the mostly hurt area, bicyclists do not prefer to wear appropriate protector for the knee and elbow to excel in their performance in cycling. In material related questions, lower dissatisfaction was indicated for the lints caused by fraction. Average satisfaction was indicated for the distortion after washing, changes in color, touch of the fabric, matters with static and sweat. With regard to the areas where the bicyclists felt discomfort was highly indicated with lower-body clothing. Discomfort was highly indicated with crotch area when riding long period of time. Also when riding a cycle, discomfort was indicated with the leggings cuffs when it comes upward with riding motion. Most of the bicyclists felt the tight fitting leggings were embarrassing.

A Study on Changes of Drape Shapes and Physical Properties by Applying Laser-Cutting Technique on Neoprene Materials (네오프렌 소재의 레이저 커팅기법 적용에 따른 물성 및 드레이프 형상 변화 연구)

  • Han, Yoojung;Kim, Jongjun
    • Journal of Fashion Business
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    • v.19 no.4
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    • pp.109-119
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    • 2015
  • A wide variety of fashion materials focus on good drape property and softness. Among the recently emerging materials, Neoprene that consists of laminated knit on both sides of foamed neoprene sheet seeks a unique appearance that is considerably deviated from the current flow. Diverse processing methods for the newly released material heighten the value in function and beauty among trends of fashion materials by enhancing the appearance, touch and material property. Laser-cutting technique is one of the processing methods that is consistently used in the textile area. This study aimed to find the basic materials for applicability of laser-cutting technique to clothing goods after consideration of the changes in material property and drape shape, and to furthermore enforce different pattern conditions to Neoprene material, one of the newly attractive materials in the fashion area. In this study, we applied laser-cutting technique to Neoprene material sample under different conditions of pattern appearance, size and distance, based on current evaluation and theoretical background of Neoprene material, fashion trend and laser-cutting technique. Drape property can improve and the drape direction could also be controlled by a wide variety of laser-cutting techniques applied to Neoprene materials that have uniquely different appearances from most other textiles. This technique could be applied to the design for diversification of Neoprene clothing goods in the future.

Analysis of Friction Signals Based on Sliding Tests with Finger for Tactile Sensibility (촉감 감성 해석을 위한 미끄럼 마찰 시험과 신호 분석)

  • Park, JinHwak;Park, SeMin;Sesaldo, May Grace;Lee, YoungZe
    • Tribology and Lubricants
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    • v.29 no.3
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    • pp.167-170
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    • 2013
  • The friction behavior of human skin is determined by the complex interplay of the material and surface properties of the skin, as well as the contacting material, and strongly depends on the contact parameters (e.g., pressure and sliding velocity) and the presence of substances such as water, sweat, or skin surface lipids at the interface. Including a study on the effect of a surface's physical roughness for skin sliding over the surface, various studies have been conducted to understand human tactile sensibility. However, to investigate products in relation to human tactile sensibility, more objective research is needed. This study performed sliding experiments between the skin and the surfaces of phone cases to understand how the texture, friction, and stick-slip characteristics are related. Eight phone case surfaces with different topologies and chemical (or mechanical) compatibilities with skin were prepared and tested multiple times.

Graphene synthesis by chemical vapor deposition on Cu foil

  • Kim, Sung-Jin;Yoo, Kwon-Jae;Seo, E.K.;Boo, Doo-Wan;Hwang, Chan-Yong
    • Proceedings of the Korean Vacuum Society Conference
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    • 2011.02a
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    • pp.351-351
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    • 2011
  • Graphene has drawn great interests because of its distinctive band structure and physical properties[1]. A few of the practical applications envisioned for graphene include semiconductor applications, optoelectronics (sola cell, touch screens, liquid crystal displays), and graphene based batteries/super-capacitors [2-3]. Recent work has shown that excellent electronic properties are exhibited by large-scale ultrathin graphite films, grown by chemical vapor deposition on a polycrystalline metal and transferred to a device-compatible surface[4]. In this paper, we focussed our scope for the understanding the graphene growth at different conditions, which enables to control the growth towards the application aimed. The graphene was grown using chemical vapor deposition (CVD) with methane and hydrogen gas in vacuum furnace system. The grown graphene was characterized using a scanning electron microscope(SEM) and Raman spectroscopy. We changed the growth temperature from 900 to $1050^{\circ}C$ with various gas flow rate and composition rate. The growth condition for larger domain will be discussed.

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Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.52-57
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

Vibration Measurements in the Mining Industry Applying the Software Install Application to the Kosovo Energy Corporation

  • Luzha, Ibush;Baftiu, Naim;Maloku, Betim;Qarkaxhija, Jusuf
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.362-370
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    • 2022
  • The assessment of specific impacts on the environment is a preventive measure for environmental protection which is based on the definition and proposal of measures that can prevent harmful effects, reduce or eliminate them. In the physical sense, vibration is the oscillating motion of an object with the effect of internal or external forces applied to it. People who touch a vibrating surface or object will feel these vibrations. In general, there are two types of vibration exposure. The first are the vibrations of the hands and arms transmitted by the held parts of tools or machinery. The second are whole-body vibrations transmitted from a seat or surface to a motorized car. The risk of injury to workers exposed to vibration varies depending on the size, frequency, type, duration of exposure, and organ affected. The purpose of this paper is to review the measurements of vibrations in the Kosovo Energy Corporation in the mine Sibovc Southwest, where coal with a rotary excavator is exploited and the evaluation of vibrations for working conditions for workers working in that environment and improving working conditions for the measurement of vibrations we have used the device Minimate DS 078, the purpose of such environmental impact assessment is to collect data and predict the harmful impacts on the environment, namely the impact on water, air, soil, life and health of as well as identify and propose measures that could prevent, reduce or eliminate altogether.