• Title/Summary/Keyword: physical computing

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Research of Data Collection for AI Education Using Physical Computing Tools (피지컬 교구를 이용한 인공지능 교육용 데이터 수집 연구)

  • Lee, Jaeho;Jun, Doyeon
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.265-277
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    • 2021
  • Data is the core of AI technology. With the development of technology, AI technology is also accelerating as the amount of data increases explosively than before. However, compared to the interest in AI education, research on data education with AI is still insufficient. According to the case analysis of exsisting AI data education, there were cases of educating the process and part of data science, but it was hard to find studies related to data collection. Cause physical computing tools have a positive effect on AI education for elementary school students, data collection cases using tools were studied, but researches related to data collection were rare. Therefore, in this study, an efficient data collection method using physical tools was designed. A structural diagram of a data collection program was created using COBL S, a modular physical computing teaching tool, and examples of program screens from the service side and the user side were configured. This study has limitations in that the establishment of an AI education platform that can be used in conjunction with future program production and programs should be prioritized as a proposal in terms of design.

Trends in Edge Computing Technology (엣지 컴퓨팅 기술 동향)

  • Hong, J.H.;Lee, K.C.;Lee, S.Y.
    • Electronics and Telecommunications Trends
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    • v.35 no.6
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    • pp.78-87
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    • 2020
  • With the evolution of the Internet of Things (IoT), a computing paradigm shift from cloud to edge computing is rapidly taking place to effectively manage the rapidly increasing volume of data generated by various IoT devices. Edge computing is computing that occurs at or near the physical location of a user or data source. Placing computing services closer to these locations allows users to benefit from faster and more reliable services, and enterprises can take advantage of the flexibility of hybrid cloud computing. This paper describes the concept and main benefits of edge computing and presents the trends and future prospects for edge computing technology.

Transfer Matrix Algorithm for Computing the Geometric Quantities of a Square Lattice Polymer

  • Lee, Julian
    • Journal of the Korean Physical Society
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    • v.73 no.12
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    • pp.1808-1813
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    • 2018
  • I develop a transfer matrix algorithm for computing the geometric quantities of a square lattice polymer with nearest-neighbor interactions. The radius of gyration, the end-to-end distance, and the monomer-to-end distance were computed as functions of the temperature. The computation time scales as ${\lesssim}1.8^N$ with a chain length N, in contrast to the explicit enumeration where the scaling is ${\sim}2.7^N$. Various techniques for reducing memory requirements are implemented.

Study on Design of Embedded Control Network System using Cyber Physical System Concept (가상물리시스템 개념을 이용한 임베디드 제어 네트워크 시스템 설계에 관한 연구)

  • Park, Jee-Hun;Lee, Suk;Lee, Kyung-Chang
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.5
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    • pp.227-239
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    • 2012
  • Recent advances in electronics have enabled various conventional products to incorporate with numerous powerful microcontroller. Generally, an embedded system is a computer system designed for specific control functions within a larger system, often with real-time computing constraints. The growing performance and reliability of hardware components and the possibilities brought by various design method enabled implementing complex functions that improve the comport of the system's occupant as well as their safety. A cyber physical system (CPS) is a system featuring a tight combination of, and coordination between, the system's computational and physical elements. The concept of cyber physical system, including physical elements, cyber elements, and shared networks, has been introduced due to two general reasons: design flexibility and reliability. This paper presents a cyber physical system where system components are connected to a shared network, and control functions are divided into small tasks that are distributed over a number of embedded controllers with limited computing capacity. In order to demonstrate the effectiveness of cyber physical system, an unmanned forklift with autonomous obstacle avoidance ability is implemented and its performance is experimentally evaluated.

The Development of A Micro:bit-Based Creative Computing Education Program (마이크로비트 기반의 창의 컴퓨팅 교육 프로그램 개발)

  • Koo, Dukhoi;Woo, Seokjun
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.231-238
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    • 2018
  • Software education has started as a compulsary subject or part in elementary, middle and high school, but there is a limitation for using the physical computing toolkit and instructional guidelines that teacher can use. The purpose of this study is to propose a computing education program using a physical computing toolkit called the Micro:bit. The novel instructional model is called "MDIAP" which consists of five stages : Motivation, Demonstration, Imitation, Application, Presentation. Instructional process is presented in spiral, consisting of basic micro-bit sensors, and maker's learning using additional sensors and actuators. This study will help students to enhance creative computational thinking through the MDIAP instructional activities.

A Connection of Information in the Ubiquitous Space (유비쿼터스 공간에서의 정보 연결)

  • Ko Sung-Bum
    • Journal of Internet Computing and Services
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    • v.5 no.2
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    • pp.1-15
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    • 2004
  • The current Internet space is evolving to the so called Ubiquitous space. Unlike the Internet space, the information in the Ubiquitous space is distributed evenly in the places like computer's memory, human's brain and physical machine. The 'hypertext', the connection model of the information, which is originally designed for the Internet space doesn't suit well to the Ubiquitous space. From this point of view, we proposed the CPM model in this paper. The CPM model is designed for comprising the such three computing mechanism as analog computing, digital computing and human computing. In this paper, we showed that the characteristics of the CPM model might answer the such purpose as the connection of information in the Ubiquitous space.

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Physical Computing Learning Model for Information and Communication Education (정보통신기술 교육을 위한 피지컬 컴퓨팅 학습모델)

  • Lee, Yong-Jin
    • Journal of Internet of Things and Convergence
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    • v.2 no.3
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    • pp.1-6
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    • 2016
  • This paper aims to present the physical computing learning model applicable in teaching the information and communication technology for technology and engineering education. This model is based on the physical computing and deals with the information creation and information transfer in one framework, thus provides students with the total understanding and practice opportunity about information and communication. The proposed learning models are classified into the client-server based model and the web based model. In the implemented learning model, the acquirement and control of information is performed by sketch on Arduino and the communication of information is performed by the Python socket on Raspberry Pi well known as an education platform. Our proposed learning model can be used for teaching students to understand the concept of Internet of Things (IoT), which provides us with world wide control and communication of information.

Development of the Evaluation Criteria of the Physical Computing Based Learning Tools for SW Education in the 2015 Revised National Curriculum for Elementary Education (2015 개정 초등 교육과정의 SW교육을 위한 피지컬 컴퓨팅 기반 교구 평가 준거 개발)

  • Jeon, HyeongKi;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.21 no.5
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    • pp.37-48
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    • 2018
  • The 2015 revised national curriculum includes SW courses to improve computational thinking, and a variety of physical computing tools for learning are on sale for use in education. The purpose of this study is to provide a basis for selecting physical computing tool for learning suitable for learning situations and learning purposes, and to provide a reasonable basis for judging the choice of tools in the field. Delphi survey method was used as a reference method for developing evaluation criteria through 25 expert panels. As a result, the criterion of evaluation of the learning tool composed of 40 essential and 11 selection criteria for 7 domains was presented. In addition, the evaluation results of five kinds of learning tools commercialized through the evaluation criteria of the learning tool were analyzed. The evaluation criteria for the learning tools developed through this study are expected to help teachers select rational learning tools and help learning tool developers develop learning tools.

A Study of Virtual IoT System using Edge Computing (엣지 컴퓨팅 기반 가상 IoT 시스템 연구)

  • Kim, Min-A;Seok, Seung-Joon
    • KNOM Review
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    • v.23 no.1
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    • pp.51-62
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    • 2020
  • Open IoT platform that shares communication infrastructure and provides cloud resources can flexibly reduce development period and cost of smart service. In this paper, as an open IoT platform, we propose a virtual IoT system based on edge computing that implements a virtual IoT device for a physical IoT device and allows service developers to interact with the virtual device. A management server in the edge cloud, near the IoT physical device, manages the creation, movement, and removal of virtual IoT devices corresponding to the physical IoT devices. This paper define the operations of the management server, the physical IoT device, and the virtual IoT device, which are major components of the virtual IoT system, and design the communication protocol required to perform the operations. Finally, through simulations, this paper evaluate the performance of the edge computing based virtual IoT system by confirming that each component performs the defined states and operations as designed.

The Effect of Physical Computing Programming Education Integrating Artificial Intelligence on Computing Thinking Ability of Elementary School Students (인공지능을 융합한 피지컬 컴퓨팅 프로그래밍 교육이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Yungsik Kim;Yoo-Seong Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.5-12
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    • 2024
  • 챗GPT 등 인공지능이 일상생활에서 점차 그 활용이 확대되고 있는 시기에 교육현장에서는 인공지능 융합 교육에 대한 관심이 더욱 증대되고 있다. 이에 본 논문에서는 인공지능을 융합한 피지컬 컴퓨팅 프로그래밍 교육 방법을 제안하고 초등학생의 컴퓨팅 사고력에 미치는 영향을 분석하였다. 분석 결과 인공지능을 융합한 피지컬 컴퓨팅 프로그래밍 교육이 인공지능을 융합하지 않은 피지컬 컴퓨팅 프로그래밍 교육에 비해 초등학생의 컴퓨팅 사고력 신장에 더욱 긍정적인 효과를 나타내었음을 통계적으로 확인할 수 있었다. 본 연구의 결과를 바탕으로 보다 다양한 인공지능을 융합한 소프트웨어 교육 방법과 관련된 다양한 논의와 연구가 더욱 활발히 이루어지기를 기대한다.

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