• 제목/요약/키워드: photography

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지능형 영상정보를 활용한 건축물 유지관리에 관한 기초연구 (A Fundamental Study on the Building Maintenance Using Intelligent Image Information)

  • 박남천;김균태;박수열;임명구;김구택
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2013년도 추계 학술논문 발표대회
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    • pp.116-117
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    • 2013
  • The various photo data has a lot of information that had produce by the process of construction project lifecycle. Therefore construction site images is very important for effective management of the photograph information to transmit of accurate object information included in photography data. So the purpose of the study is to make application direction of intelligent image information that had image information in tandem with information of 5W1H for effective management of sites image in construction and maintenance phase.

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공중관측용 몸체고정형 영상센서의 프레임촬영에 대한 기하학적 분석 방법 (A Geometric Analysis of Frame Photography Using a Body-Fixed Image Sensor for Aerial Observation)

  • 이영기;정진홍
    • 한국군사과학기술학회지
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    • 제22권5호
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    • pp.590-598
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    • 2019
  • Aerial photographs taken by an image sensor fixed on a flight body, e.g. without a gimbal, are generally distorted according to its attitude, altitude and angle of view in flight. This can result in a significant difficulty of analyzing geometric information which should be integrated for numerous still frames. In this study, a simulation method of observation performance that uses geometric relationships between navigation data and image data is suggested, and this method is shown to be very useful for easily examining the integrated information such as the total range of photography, the time of target acquisition, etc.

퍼놀로지를 위한 사진 촬영 인터랙션 기반에서의 사용자 행태 모델 ; '포도씨' 키오스크를 중심으로 (User Behavior Model Based on Shooting Photograph Interaction for Funology ; Focused on 'PhoDoSee' Kiosk)

  • 김한재;권지은
    • 만화애니메이션 연구
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    • 통권36호
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    • pp.643-667
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    • 2014
  • 현대 우리 사회에서는 카메라의 폭넓은 발달과 함께 다양한 매체에서 사진 촬영이 대중화되고 있다. 오늘날, 디지털카메라, 휴대폰 그리고 키오스크 같은 디지털 제품을 선택하고 사용하는 사용자들에게서는 하드웨어의 기술적인 요소에 감성적인 측면에서의 재미(Fun)를 더한 퍼놀로지(Funology)를 선호하는 현상을 쉽게 관찰할 수 있다. 이러한 현상에서 인터랙션에 관한 사용자의 행동은 전통적인 기계와의 인터랙션 과정과는 다르게 나타난다. 특히, 카메라 촬영이라는 특정한 상황은 퍼놀로지 요소를 따라 사용자의 참여를 유도하고 디자인 효과를 높일 수 있다. 본 논문은 카메라 촬영을 포함한 키오스크와의 인터랙션 과정을 퍼놀로지 관점에서 분류하고 사용자 행동을 분석한다. 그 결과를 토대로 사용자 행동 모델을 정립하고 지속적으로 증가하고 있는 카메라 촬영 인터랙션 디자인에 가이드가 될 수 있도록 제안하고자 한다. 이를 위하여 첫째, 문헌조사를 통하여 사진 촬영에 따른 퍼놀로지 개념과 요소들을 연구하여 3가지 유형으로 분류한다. 둘째, 본 논문에서 초점을 맞추고 있는 '포도씨' 키오스크를 분류한 퍼놀로지 요소에 기반하여 분석한다. 셋째, 분석한 퍼놀로지 관점에서 '포도씨' 키오스크와 인터랙션하는 사용자의 행동을 비디오 에스노그라피를 통해 관찰하고 분석한다. 마지막으로 사용자의 행동을 촬영 기피형, 촬영 시도형, 촬영 참여형, 촬영 유도형인 4가지의 유형으로 분류하여 각 유형에 따른 퍼소나 모델을 제작한다. 결론적으로 사진 촬영을 이용한 퍼놀로지 디자인의 효과와 그 한계점을 논하여 앞으로의 UX(User Experience) 디자인에 대한 활용 가능성을 기대해 본다.

가상현실에 적용을 위한 모델에 근거한 3차원 얼굴 모델링에 관한 연구 (Study of Model Based 3D Facial Modeling for Virtual Reality)

  • 한희철;권중장
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(3)
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    • pp.193-196
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    • 2000
  • In this paper, we present a model based 3d facial modeling method for virtual reality application using only one front of face photography. We extract facial feature using facial photography and modify mesh of the basic 3D model by the facial feature. After this , We use texture mapping for more similarity. By experiment, we know that the modeling technic is useful method for Movie, Virtual Reality Application, Game , Clothing Industry , 3D Video Conference.

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레이저 반점(斑點)을 이용한 사각형(四角形) 공동(空洞)내의 자연대류(自然對流) 유동장(流動場) 측정(測定) (Flow Field Measurement of Natural Convection in a Rectangular Cavity Using Laser Speckle Photography)

  • 양승효;정우남;박찬국;강영규
    • 태양에너지
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    • 제9권2호
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    • pp.51-57
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    • 1989
  • A two-dimensional velocity map of natural convection in a rectangular cavity is determined using laser speckle photography. Isovelocity contour drawn by spatial filtering and local velocity by pointwise method are obtained. These results are compared with those of numerical analysis.

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Usability as a Hidden Dimension of Quality

  • Park, Young-Taek;Park, Chae-Heung
    • International Journal of Quality Innovation
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    • 제2권2호
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    • pp.46-57
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    • 2001
  • As the products which innovated usability have succeeded in the market, the usability of products is now considered as a new dimension of product design. This paper deals with the following questions: How has usability been embedded in the design and development of products? In the usability context, why have some breakthrough products succeeded commercially and others failed? What should be learned from the successes and the failures? For the purpose of discussing these questions, the photography industry was examined and the results were used as an illustration of the important points.

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Sodium dodecyl sulfate polyacrylamide gel 전기영동 결과의 경제적인 평가 방법 (A rapid method for sodium dodecyl sulfate polyacrylamide gel electrophoresis evaluation)

  • ;;정영섭
    • 미생물학회지
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    • 제27권4호
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    • pp.436-438
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    • 1989
  • We propose a method for rapid evaluation and permanent record of sodium dodecyl sulfate polyacrylamide gel electrophoretic runs. This method is based on the photocopy process, rather than on photography and requires no extensive or expensive investment. Comparison of a print obtained through this method and a 35mm photography indicated, on a balanced gel, equal sensitivity.

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Applications of Gelatin in Food and Biotechnology

  • Yang, Jae-Sung
    • Preventive Nutrition and Food Science
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    • 제2권3호
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    • pp.263-268
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    • 1997
  • Gelatin is a high molecular weight polypeptide derived fro mcollgen, theprimary protein component of animal connective tissues, which include bone, skin and tendon. Gelatin is usually produced from two different sources of raw materials (skins or bones) which are processed in two ways(line or acid). According to this pretreatment, gelatin can be divided into elatin type A(acid) and B(lime). The market is essentially driven by thre demand sectors: food, harmaceuticals(capsules) and photography. Although there is some potential threat in the photography sector, the oher tow sectors are well placed for futher growth.

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Development of Digilog-type Contents using Augmented Reality

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • 제7권3호
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    • pp.126-133
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    • 2019
  • Recently, the development of ICT technology and the spread of smart devices have been applied to various industries using real world and augmented reality technologies. Currently, smartphone photography programs are always using fixed content. Augmented reality technology was used to capture the new concept and real-time situational picture of the young generation. Photographing technology using such augmented reality can cope with various concepts and the position and pose of the user. This paper aims to develop photography contents using augmented reality. In this paper, using augmented reality, combining past photographs with real world, and developing content that can be photographed are reviewed.