• Title/Summary/Keyword: photography

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A Fundamental Study on the Building Maintenance Using Intelligent Image Information (지능형 영상정보를 활용한 건축물 유지관리에 관한 기초연구)

  • Park, Nam-Cheon;Kim, Kyoon-Tai;Park, Su-Yeul;Lim, Myung-Gu;Kim, Gu-Taek
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2013.11a
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    • pp.116-117
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    • 2013
  • The various photo data has a lot of information that had produce by the process of construction project lifecycle. Therefore construction site images is very important for effective management of the photograph information to transmit of accurate object information included in photography data. So the purpose of the study is to make application direction of intelligent image information that had image information in tandem with information of 5W1H for effective management of sites image in construction and maintenance phase.

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A Geometric Analysis of Frame Photography Using a Body-Fixed Image Sensor for Aerial Observation (공중관측용 몸체고정형 영상센서의 프레임촬영에 대한 기하학적 분석 방법)

  • Lee, Youngki;Jeong, Jinhong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.5
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    • pp.590-598
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    • 2019
  • Aerial photographs taken by an image sensor fixed on a flight body, e.g. without a gimbal, are generally distorted according to its attitude, altitude and angle of view in flight. This can result in a significant difficulty of analyzing geometric information which should be integrated for numerous still frames. In this study, a simulation method of observation performance that uses geometric relationships between navigation data and image data is suggested, and this method is shown to be very useful for easily examining the integrated information such as the total range of photography, the time of target acquisition, etc.

User Behavior Model Based on Shooting Photograph Interaction for Funology ; Focused on 'PhoDoSee' Kiosk (퍼놀로지를 위한 사진 촬영 인터랙션 기반에서의 사용자 행태 모델 ; '포도씨' 키오스크를 중심으로)

  • Kim, Hanjae;Kwon, Jieun
    • Cartoon and Animation Studies
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    • s.36
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    • pp.643-667
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    • 2014
  • Recently, shooting photographs have become highly popular among general public and been used by various media such as digital camera, mobile, and kiosk. We could find that users prefer to Funology which is combined by fun and hardware technology on emotional point of view. Shooting photographs attracts user participation and makes effect of design to expand. The goal of this study is to classify user actions in a electronic kiosk which includes digital photography function based on the perspective of Funology and to bulit user behaviors model. Therefore user group model will be defined, and then interaction design guidelines of shooting photographs will be proposed. For this research, first of all, the concepts of Funology and user interaction with taking photographs are classified to three types which is based on literature investigation. Secondly, "Phodosee" kiosk is examined with Funology design elements which have been categorized beforehand. Then user's behaviors which are shown their interaction with "Phodosee" kiosk are observed and analyzed using video ethnography based on Funology perspectives. Finally, four persona models are suggested based on user's behaviors as follows; 1) to avoid being taken photography, 2) to try to shoot photography, 3) to participate shooting photography and 4) to lead others to take photography. To summarize this study, effects and limitations of Funology design elements using digital photography are discussed and guideline is suggested to improve user experience design.

Study of Model Based 3D Facial Modeling for Virtual Reality (가상현실에 적용을 위한 모델에 근거한 3차원 얼굴 모델링에 관한 연구)

  • 한희철;권중장
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.193-196
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    • 2000
  • In this paper, we present a model based 3d facial modeling method for virtual reality application using only one front of face photography. We extract facial feature using facial photography and modify mesh of the basic 3D model by the facial feature. After this , We use texture mapping for more similarity. By experiment, we know that the modeling technic is useful method for Movie, Virtual Reality Application, Game , Clothing Industry , 3D Video Conference.

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Flow Field Measurement of Natural Convection in a Rectangular Cavity Using Laser Speckle Photography (레이저 반점(斑點)을 이용한 사각형(四角形) 공동(空洞)내의 자연대류(自然對流) 유동장(流動場) 측정(測定))

  • Yang, Soong-Hyo;Chung, Woo-Nam;Park, Chan-Kuk;Kang, Yung-Kyu
    • Solar Energy
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    • v.9 no.2
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    • pp.51-57
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    • 1989
  • A two-dimensional velocity map of natural convection in a rectangular cavity is determined using laser speckle photography. Isovelocity contour drawn by spatial filtering and local velocity by pointwise method are obtained. These results are compared with those of numerical analysis.

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Usability as a Hidden Dimension of Quality

  • Park, Young-Taek;Park, Chae-Heung
    • International Journal of Quality Innovation
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    • v.2 no.2
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    • pp.46-57
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    • 2001
  • As the products which innovated usability have succeeded in the market, the usability of products is now considered as a new dimension of product design. This paper deals with the following questions: How has usability been embedded in the design and development of products? In the usability context, why have some breakthrough products succeeded commercially and others failed? What should be learned from the successes and the failures? For the purpose of discussing these questions, the photography industry was examined and the results were used as an illustration of the important points.

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A rapid method for sodium dodecyl sulfate polyacrylamide gel electrophoresis evaluation (Sodium dodecyl sulfate polyacrylamide gel 전기영동 결과의 경제적인 평가 방법)

  • Page, C.;Hamelin, C.
    • Korean Journal of Microbiology
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    • v.27 no.4
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    • pp.436-438
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    • 1989
  • We propose a method for rapid evaluation and permanent record of sodium dodecyl sulfate polyacrylamide gel electrophoretic runs. This method is based on the photocopy process, rather than on photography and requires no extensive or expensive investment. Comparison of a print obtained through this method and a 35mm photography indicated, on a balanced gel, equal sensitivity.

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Applications of Gelatin in Food and Biotechnology

  • Yang, Jae-Sung
    • Preventive Nutrition and Food Science
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    • v.2 no.3
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    • pp.263-268
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    • 1997
  • Gelatin is a high molecular weight polypeptide derived fro mcollgen, theprimary protein component of animal connective tissues, which include bone, skin and tendon. Gelatin is usually produced from two different sources of raw materials (skins or bones) which are processed in two ways(line or acid). According to this pretreatment, gelatin can be divided into elatin type A(acid) and B(lime). The market is essentially driven by thre demand sectors: food, harmaceuticals(capsules) and photography. Although there is some potential threat in the photography sector, the oher tow sectors are well placed for futher growth.

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Development of Digilog-type Contents using Augmented Reality

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.126-133
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    • 2019
  • Recently, the development of ICT technology and the spread of smart devices have been applied to various industries using real world and augmented reality technologies. Currently, smartphone photography programs are always using fixed content. Augmented reality technology was used to capture the new concept and real-time situational picture of the young generation. Photographing technology using such augmented reality can cope with various concepts and the position and pose of the user. This paper aims to develop photography contents using augmented reality. In this paper, using augmented reality, combining past photographs with real world, and developing content that can be photographed are reviewed.