• 제목/요약/키워드: phantasy

검색결과 5건 처리시간 0.017초

환상에 대한 정신분석적 고찰 : 프로이트와 클라인을 중심으로 (A Psychoanalytic Study on the Phantasy Freud and Klein)

  • 박선영
    • 감성과학
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    • 제8권2호
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    • pp.137-153
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    • 2005
  • 환상은 인간의 정신과정을 이해하기 위한 중요한 메타심리학 임상 개념으로 심리내적 구조와 외적 세계에 영향을 미치는 강력한 심리적 현실이다. 환상은 무의식적 소망충족이 이루어지는 장이면서 사디즘과 불안의 도피처, 그리고 증상이 형성되는 심리적 공간이다. 욕망의 구조화과정에서 환상은 욕망의 재현과 충동의 표상물이다. 본 논문은 인간의 가장 본질적인 내적 세계에 들어가기 위한 필연적 관문인 환상의 정신분석적 의미와 메커니즘에 대한 멜라니 클라인의 정신분석이론을 제시하며 이를 프로이트와 비교 분석한다.

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"Daffodil Gap": Reading Jamaica Kincaid's Lucy as Intertextual Interrogation of the Postcolonial Condition

  • Cho, Sungran
    • 비교문화연구
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    • 제21권
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    • pp.289-306
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    • 2010
  • In Jamaica Kincaid's novel Lucy, the narrator grows up with the burden of colonial legacies embedded with Englands' imperial disciplinary projects, its language, educational institutions, discourses. Colonial education interpellates the narrator into a colonial subject through its multiple ideological discourses and systems. Teaching the literature of England is the most insidious form of the Empire's disciplinary colonial projects, more powerful than military enforcement: Its mode of operation is creating phantasy and instigating and planting desire for such phantasy. As Homi Bhabha aptly theorizes as colonial mimicry and ambivalence, the narrator as colonial subject grows up split and confused as an ambivalent subject, simultaneously mimicking and desiring for the phantasized England as real, while resisting and criticizing such up-bringing and mimetic desire. This paper explores Kincaid's rhetorical strategy of employing Wordsworth's poem, "I Wandered as a Lonely Cloud," especially her use of the flower "daffodil." Employing the concept of "daffodil gap" suggested by postcolonial critics, this paper closely examines two episodes involving the flower daffodil in the novel, one in a colonial classroom and the other in a garden in a new world and suggests that Kincaid accomplishes intertextual critique of colonial education and imperial projects.

18세기 고고학적 풍경화에 대한 연구: 파니니의 카프리초를 중심으로 (A Study on the Archaeological Landscape-painting of the 18th century: Focusing on the Capriccio of Giovanni Paolo Pannini)

  • 김정락
    • 미술이론과 현장
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    • 제16호
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    • pp.175-199
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    • 2013
  • Capriccio which has emersed in Italy of the 18th century is a new genre of the landscape painting. This genre represents reality, but it is very artificial product correspondingly its concept and character. It's birth place is distributed on various regions in Italy, but the main stage was Rome. Till the middle of the 18th century Rome was the Holy city of the Grand tour, the home of the Neo-Classicism and furthermore the field where archaeology and art history began to be instituted. On such historical situation the Capriccio came out and was recognized as the best popular genre in the visual art. It was favor of the art collection with the antiquity together and reflected the consciousness of the contemporary to the ancient. This study will examine the phenomena in the newly-developed archaeology and with few representative works of Giovanni Paolo Pannini as central term consider the Capriccio and the archaeological connotation. The systematical and institutional archeology which appeared at the age of the Enlightenment, on the contrary to the critical theories at the same time against capriccio, because it was regarded by them as paradoxical and too much sensitive, utilized it as a theoretical method very actively. Some among Historians and archaeologists did it, especially Francesco Bianchini distinguished the capriccio from simple imagination and made it a capacity of the knowledge. And through it he wanted to find out the historical truth. The visual art was influenced and encouraged by such attitude of the archaeology. However it's output spreaded out in various courses. While Giovanni Battista Piranesi, the best known Capriccist of the 18th century, tried to revive the antique through the epical value and his own imagination, Pannini gave priority to the strict historical research. In the such context Panni succeed Giovanni Battista Nolli who made the great map of the city Rome. Their Capriccio profited motive and was inspired by the historians and archaeologists such as Bianchini and Muratori. The Capriccio reflects not only the academic and popular interest for the antique, but also influenced on the upcoming scientific archaeology vice versa. It caused by their reasonable Interpretation and restoration of the antique through the visual medium. Finally as archaeological landscape Pannini's Capriccio is a historical case, in that the Capriccio applied the theoretical method of the archaeology to make art. It served as a momentum for the connotation to the archaeological thought.

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고야의 "카프리초스(Los Caprichos)"에 표현된 자웅동체적 선과 악 (Hermaphrodite Good and Evil in Goya's Los Caprichos)

  • 김정희
    • 미술이론과 현장
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    • 제13호
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    • pp.97-132
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    • 2012
  • 1799 Francisco de Goya published Los Caprichos with 80 aquatint etchings. On 6 February he advertised it on the front page of the Diario de Madrid. The long advertisement which began with "a collection of prints of capricious subjects, invented and etched by Don Francisco Goya" informed purpose, themes and methods of this collection of prints. According to this advertisement Goya "has chosen as subjects for his work, from the multitude of follies and mistakes common in every civil society and from the vulgar prejudices and lies authorized by custom, ignorance or self-interest, those that he has thought most fit to provide material for ridicules, and at the same time to exercise the artist's imagination." The text emphasized that the 'author' of this series didn't to want to criticise any individual and to be a copyist. From his phantasy Goya invented many creatures like the anthropic, humanized animals etc.. With Los Caprichos he stood on the threshold to Romanticism. The early researchers of Los Caprichos classified its author, Goya as an enlightened intellectual. The similarity of the themes of the series with the subjects of the Enlightenment, his some enlightened 'friends' and the idea to avoid the prevalent mystification of his life supported this theory. But this trend became revised since the 80's of the last century. This made possible to research Goya's works in new perspective and to see that Goya didn't criticise the Spanish society and his contemporaries. Rather he showed its reality and parodied through creatures which are mixtures of the reality that he observed, and visions that he invented. Characters and scenes in Goya's prints are ambiguous and equivocal. They have the values which are defined by the dualistic metaphysic in Europe as oppositional, like good and evil for example, at the same time. Goya himself also appeared in various types in this series. This ambiguousness, or "polyphony", as Jennis Tomlinson defined, is a symptom of the decay of the belief in the Enlightenment which spreaded in Europe as a result of the attack of Bastille and the French Revolution. Goya's self-portrait in pl. 43 of this series, "El sue$\tilde{n}$o de la razon produce monstruos" shows the complex psychology of him and his contemporaries as well. As the rest etchings after this print show witchcraft and monsters reside in the world in which the reason of the Enlightenment and the through the reason weakened God's rule lost their authority. In this thesis I will examine and analyse how Goya represented in Los Caprichos the nature of man and its society, as complex being in which the 'antagonistic' value couple as good and evil couldn't be divided, but are united.

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애니메이션에 있어서 데페이즈망에 관한 연구 (A Study on the Dépaysement of the Animation)

  • 김홍균
    • 만화애니메이션 연구
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    • 통권33호
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    • pp.1-29
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    • 2013
  • 초현실주의는 무한에 대한 동경, 무의식의 탐구 등으로 전통적인 서구 합리주의와 대립하는 미학관을 성립시켰다. 초현실주의의 주된 관심사는 정체성과 차이의 문제이며 '경이', '발작적 아름다움', '객관적 우연' 등과 같은 불가사의한 개념으로 그들만의 독특한 시도를 하였다. 이러한 그들의 독특한 미학관은 여러 가지 예술적 양식을 통해 표현 되어졌다. 그 중의 하나가 바로 초현실주의의 대표적인 표현 장치인 데페이즈망이다. 데페이즈망은 물체를 본래 있던 곳에서 '떼어내는 것'을 의미한다. 따라서 현실적 사물들을 대상으로 하여 그 본래의 용도, 기능, 의미를 현실적 공간에서 이탈, 환경을 변화시켜 그것이 놓여 질 수 없는, 또는 사물의 속성과는 관련성이 없는 낯선 장소에 조합시킴으로 초현실적인 환상을 창조해 내는 기법이다. 다시 말해 표현공간에서 사물 본래의 일상적인 질서나 배경, 분위기 등을 떼어내어, 자기장소를 떠나 존재하는 사물들이 새로이 '배치'하는 것이다. 시간과 공간을 초월하여 '재구성'된 이 사물들은 우리에게 경이와 심리적 충격을 안겨주며, 낯선 의미와 느낌을 전달하게 된다. 본 논문은 매체에 적용된 데페이즈망의 활용에 대해 고찰한 것이다. 특히 애니메이션의 적용에 논의의 초점을 둘 것이다. 애니메이션은 기타 다른 매체와는 달리 독특한 미학적 특성들을 지니고 있다. 우선 애니메이션은 분절 촬영으로 손에 의해 생성된 창조적 이미지이다. '배치'를 통해 생성된 애니메이션 이미지는 특유의 운동성으로 생명력을 얻는다. 노먼 맥라렌의 <환타지>와 해리 스미스의 <하늘과 땅의 마법>은 이러한 데페이즈망의 구조적 특성을 잘 반영한 흥미로운 작품으로, 추상적 형태와 다양한 움직임으로 이루어져, 관객에게 다양한 영화적 형식을 지각하도록 만든 작품이다. 여기서 우리는 생물과 무생물의 전위, 공간과 시간, 생성과 소멸, 반복과 변형 등 무수한 환상을 체험하게 되는데, 그 주된 장치는 애니메이션 프레임 공간의 데페이즈망을 강화한데서 기인한다고 할 수 있다. 결론적으로, 데페이즈망은 초현실주의의 대표적인 예술기법 중 하나인 동시에 애니메이션과 필연적인 연결고리를 갖는 양식이다.