• Title/Summary/Keyword: perspective projection depth

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Realtime Implementation Method for Perspective Distortion Correction (원근 왜곡 보정의 실시간 구현 방법)

  • Lee, Dong-Seok;Kim, Nam-Gyu;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.606-613
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    • 2017
  • When the planar area is captured by the depth camera, the shape of the plane in the captured image has perspective projection distortion according to the position of the camera. We can correct the distorted image by the depth information in the plane in the captured area. Previous depth information based perspective distortion correction methods fail to satisfy the real-time property due to a large amount of computation. In this paper, we propose the method of applying the conversion table selectively by measuring the motion of the plane and performing the correction process by parallel processing for correcting perspective projection distortion. By appling the proposed method, the system for correcting perspective projection distortion correct the distorted image, whose resolution is 640x480, as 22.52ms per frame, so the proposed system satisfies the real-time property.

Relation Tracking of Occluded objects using a Perspective Depth (투시적 깊이를 활용한 중첩된 객체의 관계추적)

  • Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.901-908
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    • 2015
  • Networked multiple CCTV systems are required to effectively trace down long-term abnormal behaviors, such as stalking. However, the occluding event, which often takes place during tracking, may result in critical errors of cessation of tracing, or tracking wrong objects. Thus, utilizing installed regular CCTVs, this study aims to trace the relation tracking in a continuous manner by recognizing distinctive features of each object and its perspective projection depth to address the problem with occluded objects. In addition, this study covers occlusion event between the stationary background objects, such as street lights, or walls, and the targeted object.

A Defocus Technique based Depth from Lens Translation using Sequential SVD Factorization

  • Kim, Jong-Il;Ahn, Hyun-Sik;Jeong, Gu-Min;Kim, Do-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.383-388
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    • 2005
  • Depth recovery in robot vision is an essential problem to infer the three dimensional geometry of scenes from a sequence of the two dimensional images. In the past, many studies have been proposed for the depth estimation such as stereopsis, motion parallax and blurring phenomena. Among cues for depth estimation, depth from lens translation is based on shape from motion by using feature points. This approach is derived from the correspondence of feature points detected in images and performs the depth estimation that uses information on the motion of feature points. The approaches using motion vectors suffer from the occlusion or missing part problem, and the image blur is ignored in the feature point detection. This paper presents a novel approach to the defocus technique based depth from lens translation using sequential SVD factorization. Solving such the problems requires modeling of mutual relationship between the light and optics until reaching the image plane. For this mutuality, we first discuss the optical properties of a camera system, because the image blur varies according to camera parameter settings. The camera system accounts for the camera model integrating a thin lens based camera model to explain the light and optical properties and a perspective projection camera model to explain the depth from lens translation. Then, depth from lens translation is proposed to use the feature points detected in edges of the image blur. The feature points contain the depth information derived from an amount of blur of width. The shape and motion can be estimated from the motion of feature points. This method uses the sequential SVD factorization to represent the orthogonal matrices that are singular value decomposition. Some experiments have been performed with a sequence of real and synthetic images comparing the presented method with the depth from lens translation. Experimental results have demonstrated the validity and shown the applicability of the proposed method to the depth estimation.

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A System for Measuring 3D Human Bodies Using the Multiple 2D Images (다중 2D 영상을 이용한 3D 인체 계측 시스템)

  • 김창우;최창석;김효숙;강인애;전준현
    • Journal of the Korean Society of Costume
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    • v.53 no.5
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    • pp.1-12
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    • 2003
  • This paper proposes a system for measuring the 3D human bodies using the multiple 2D images. The system establishes the multiple image input circumstance from the digital camera for image measurement. The algorithm considering perspective projection leads us to estimate the 3D human bodies from the multiple 2D images such as frontal. side and rear views. The results of the image measurement is compared those of the direct measurement and the 3D scanner for the total 40 items (12 heights, 15 widths and 13 depths). Three persons measure the 40 items using the three measurement methods. In comparison of the results obtained among the measurement methods and the persons, the results between the image measurement and the 3D scanner are very similar. However, the errors for the direct measurement are relatively larger than those between the image measurement and the 3D scanner. For example, the maximum errors between the image measurement and the 3D scanner are 0.41cm in height, 0.39cm in width and 0.95cm in depth. The errors are acceptable in body measurement. Performance of the image measurement is superior to the direct. because the algorithm estimates the 3D positions using the perspective projection. In above comparison, the image measurement is expected as a new method for measuring the 3D body, since it has the various advantages of the direct measurement and 3D scanner in performance for measurement as well as in the devices, cost, Portability and man power.

3DTIP: 3D Stereoscopic Tour-Into-Picture of Korean Traditional Paintings (3DTIP: 한국 고전화의 3차원 입체 Tour-Into-Picture)

  • Jo, Cheol-Yong;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.616-624
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    • 2009
  • This paper presents a 3D stereoscopic TIP (Tour Into Picture) for Korean classical paintings being composed of persons, boat, and landscape. Unlike conventional TIP methods providing 2D image or video, our proposed TIP can provide users with 3D stereoscopic contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method firstly makes input data being composed of foreground mask, background image, and depth map. The second step is to navigate the picture and to obtain rendered images by orthographic or perspective projection. Then, two depth enhancement schemes such as depth template and Laws depth are utilized in order to reduce a cardboard effect and thus to enhance 3D perceived depth of the foreground objects. In experiments, the proposed method was tested on 'Danopungjun' and 'Muyigido' that are famous paintings made in Chosun Dynasty. The stereoscopic animation was proved to deliver new 3D perception compared with 2D video.

Template-Based Object-Order Volume Rendering with Perspective Projection (원형기반 객체순서의 원근 투영 볼륨 렌더링)

  • Koo, Yun-Mo;Lee, Cheol-Hi;Shin, Yeong-Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.7
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    • pp.619-628
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    • 2000
  • Abstract Perspective views provide a powerful depth cue and thus aid the interpretation of complicated images. The main drawback of current perspective volume rendering is the long execution time. In this paper, we present an efficient perspective volume rendering algorithm based on coherency between rays. Two sets of templates are built for the rays cast from horizontal and vertical scanlines in the intermediate image which is parallel to one of volume faces. Each sample along a ray is calculated by interpolating neighboring voxels with the pre-computed weights in the templates. We also solve the problem of uneven sampling rate due to perspective ray divergence by building more templates for the regions far away from a viewpoint. Since our algorithm operates in object-order, it can avoid redundant access to each voxel and exploit spatial data coherency by using run-length encoded volume. Experimental results show that the use of templates and the object-order processing with run-length encoded volume provide speedups, compared to the other approaches. Additionally, the image quality of our algorithm improves by solving uneven sampling rate due to perspective ray di vergence.

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Displacement Analysis of an Excavation Wall using Inclinometer Instrumentation Data, Banyawol Formation, Western Daegu (경사계를 이용한 대구 서부지역 반야월층 굴착 지반의 변위 분석)

  • Ihm, Myeong-Hyeok
    • The Journal of Engineering Geology
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    • v.23 no.1
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    • pp.47-55
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    • 2013
  • To analyze lateral displacement of excavation walls exposed during the construction of Subway Line 1 in the Daegu region, inclinometer measurement data for sites D4, D5, and Y6 are investigated from the perspective of engineering geology. The study area, in the Banyawol Formation, Hayang Group, Gyeongsang Supergroup, is in the lower part of bedrock of andesitic volcanics, calcareous shale, sandstone, hornfels, and felsite dykes that are unconformably overlain by soil. The rock mass around the D4 site is classified as RMR-V grade and the maximum lateral displacement of 101.39 mm, toward N34W, was measured at a bedding-parallel fault, at a depth of 12 m. The rock mass around the D5 site is classified as RMR-IV grade and the maximum lateral displacement of 55.17 mm, toward the south, was measured at a lithologic contact between shale and felsite, at a depth of 14 m. The rock mass around the Y6 site is classified as RMR-III grade and the maximum lateral displacement of 12.65 mm, toward S52W, was measured at an unconformity between the soil and underlying bedrocks, at a depth of 7 m. The directions of lateral displacement in the excavation walls are vector sums of the directions perpendicular to the excavation wall and horizontally parallel to the excavation wall. Lateral displacement graphs according to depth in the soil profile show curvilinear trajectories, whereas those in bedrock show straight and rapid-displacement trajectories.

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.

Development of 3-D Web Graphic Library Using Java (자바를 이용한 3차원 웹 그래픽 라이브러리의 개발)

  • Jeong, Gab-Joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1709-1715
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    • 2005
  • This paper describes the development of 3-D web graphic library for dynamic web graphic design. The 3-D web graphic library developed in this per supports creation of 3-D objects like cube and sphere objects, elimination of hidden line and surface, and the shading of diffuse and specular reflections. It provides, in drawing, perspective projection of an object depth first sort of multiple objects, and wire frame and solid models. It also supports texture mapping function for realistic and dynamic web application in application software. Each created 3-D object gives functions for the scaling, translation, and rotation of itself. It can be used for the development of dynamic web application software and the advertisement of information for business and tourism as a 3-D web graphic library engine. It is written in 'Java' language and runs on web browsers with Java virtual machine without any dependancy of client computer system.

A Spatial Projection of Demand for Green Infrastructure and Its Application to GeoDesign - Evidence-Based Design for Urban Resilience - (융합도시모델링을 통한 그린인프라 수요 예측 및 지오디자인 적용 - 도시 레질리언스를 위한 근거 기반 디자인 -)

  • Kwak, Yoonshin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.5
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    • pp.30-43
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    • 2023
  • Green infrastructure(GI) is considered a key strategy in establishing sustainable communities. However, research on GI from the perspective of urban system dynamics and resilience lacks depth, as does its integration with physical design. This research addresses two primary causes. First, there is a gap in methods between existing GI planning, which considers static variables, and urban modeling research, which addresses dynamic variables. Second, there is a gap in information between landscape design and urban modeling research. To address these issues, this study proposes an integrated modeling approach in consideration of design decision-making. By combining the LEAM model and MCDA model, this study evaluates the relationship between GI services and socioeconomic growth, while spatially forecasting the geographies of GI demand in 2050. The resulting information reveals a potential degradation in ecosystem services over the region due to Chicago's sub-urbanization. This indicates that there would be a spatial shift in GI demand, emphasizing the need for comprehensive, dynamic GI strategies. This study further discusses the applications of evidence-based design in a studio environment. This study aims to contribute to the GeoDesign literature in terms of the creation of a more resilient urban environment by facilitating efficient evidence-based decision-making.