• 제목/요약/키워드: personal video

검색결과 296건 처리시간 0.029초

An Implementation of Smooth laser image using universal joint (유니버셜 관절을 이용한 유연 레이저 영상 구현)

  • 김태강;이건영
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.347-347
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    • 2000
  • Nowadays, the Laser image is used to realize multi-media show for events, an advertising media and 3D simulation, realization of video image and so on. It is a hot issue to realize the laser image like computer graphic image. The image used in laser projector is vector graphic image that is described by linking point to point. A computer makes this continuous vector graphic images so that the image shows as an animation. A control signal converted by a computer makes the laser projector draw image. Two motors and universal joint are used to realize 2D laser image in this study. Developing a controller applied Look-ahead algorithm and software to interface with personal computer, This study is the chief aim of improving difference of moving velocity that is appeared from edge of vector graphic image and disparity of graphic density.

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The MPEG-4 Video Player for PDA (PDA를 위한 MPEG-4 비디오 재생기)

  • 여재욱;정재일;신용경;김상욱
    • Proceedings of the Korean Information Science Society Conference
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    • 한국정보과학회 2002년도 가을 학술발표논문집 Vol.29 No.2 (2)
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    • pp.145-147
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    • 2002
  • 본 논문에서는 내장형 리눅스 기반의 PDA(Personal Digital Assistants)를 위한 MPEG-4 비디오 재생기를 제안한다. PDA는 CPU 및 메인 메모리, 디스플레이 장치가 일반 PC에 비해 제한적이다. 현재 다양한 멀티미디어 데이터를 처리하기 위해 WinCE, Epoc, VxWorks과 같은 운영체제들이 개발되었으나, 운영체제의 크기가 크고 상용이라서 구입비용이 많이 드는 문제가 있다. 또, 기존의 MPEG-1, MPEG-2 같은 비디오 데이터는 1편의 영화를 감상하기에는 데이터의 크기가 커서 자원이 제한된 PDA에서 재생하기가 어렵다. 따라서, 본 논문에서는 실시간 운영체제인 내장형 리눅스를 탑재하여 PDA의 제한된 자원을 효율적으로 사용하도록 하며, 데이터 압축률이 뛰어난 MPEG-4 포맷의 비디오를 재생할 수 있는 내장형 리눅스기반의 MPEG-4 비디오 재생기를 제안한다. 제안하는 MPEG-4 비디오 재생기는 화상통신 및 화상회의를 이동 중에 할 수 있다. 또한 PDA를 위한 MPEG-4 스트리밍 서비스를 지원하는 시스템에 적용 가능하다.

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Korean Household’s Level and Standard of Consumption: For Developing Sustainable Lifestyle (한국가계의 소비수준 및 표준:지속가능한 생활양식의 실현 모색)

  • 손상희
    • Journal of Families and Better Life
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    • 제19권5호
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    • pp.259-277
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    • 2001
  • The purpose of this study was to identify household’s level and standard of consumption and their related variables in order to derive some useful implications for developing sustainable lifestyle. Data were collected from 567 household wives living in Seoul and the five Metropolitan cities in Korea. The results showed that most households owned such goods as central heating system, shower and bath, refrigerator, microwave oven, vacuum cleaner, washer. TV video player, personal computer, mobile phone, and car. They thought that most of the goods were necessary for the desired level of living and has a strong aspiration to buy those goods. This implied a tendency of uniformity in need perceptions and consumption patterns among Korean households. However, level and standard of consumption measured in selected living area differed according to age. education family size, household income, occupation, and the size housing, which showed that different approach was needed for developing sustainable lifestyle according to these variables.

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Implementation of G2T Descriptor of the based in Texture (텍스쳐 기반의 G2T 검색자 개발)

  • Lee, Yong-Whan;Cho, Jae-Hoon;Rhee, Sang-Bum;Kim, Young-Seop
    • Journal of the Semiconductor & Display Technology
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    • 제6권1호
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    • pp.49-52
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    • 2007
  • The recent advances in digital imaging and computing technology have resulted in a rapid accumulation of digital media in the personal computing and entertainment industry. In addition, large collections of such data already exist in many scientific application domains such as the geographic information systems (GIS), digital library, trademark imaging, satellite imaging and medical imaging. Thus, the need for content-based retrieval from visual media, such as image and video data, is ever increasing rapidly in many applications.

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The Characteristics of Formative Assessment in Elementary School Science Teaching (초등학교 과학수업에서 형성평가의 실제)

  • 엄재호;남정희;최병순
    • Journal of Korean Elementary Science Education
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    • 제19권2호
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    • pp.83-92
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    • 2000
  • The purpose of this study was to investigate the characteristics of formative assessment in elementary school science teaching. In order to examine the practices of formative assessment in science teaching, 8 science classes were observed and video-taped for each of two instructions. We also interviewed the teachers and students with semi-structured questions. The result indicated that the teachers used planned formative assessment and interactive formative assessment. Teachers assessed three aspects of student loaming in science classroom: the student's personal, social and science development. However, the majority assessed in science teaching was science development. Teachers used observation, question and answer, dialogue, reports, and presentation as the formative assessment methods. The process of formative assessment was categorized as to get information, to judge and to give feedback. These three aspects were interrelated and interdependent. The type of question and feedback was influenced on the extent of the interaction between teachers and students.

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Multiband Meandered Monopole Antenna for Mobile Applications

  • Lee, Jae-Kwan;Pyo, Seong-Min;Kim, Young-Sik
    • ETRI Journal
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    • 제32권3호
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    • pp.475-478
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    • 2010
  • A multiband meandered monopole antenna is proposed for digital video broadcasting handheld (DVB-H), global positioning system, personal communications service, wireless broadband (Wibro), and wireless local area network (WLAN) applications. The proposed antenna consists of a meandered line, a shorted length strip line, and a conductor strip between a meandered line and a microstrip feed line. By tuning a short strip and a conductor, a multiband impedance matching is achieved. The proposed antenna has an omnidirectional radiation and yields an antenna gain of greater than -3 dBi in the DVB-H band and 4.5 dBi in the Wibro and WLAN bands. Details of the proposed antenna design and experimental results are presented.

Developing Management System of Medical Image Information with USB 2.0 (USB 2.0을 활용한 의료 영상정보 관리시스템 개발)

  • Choi, Jung-Sang
    • Journal of Korean Society of Industrial and Systems Engineering
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    • 제29권2호
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    • pp.51-57
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    • 2006
  • This study is concerned with image information management system for small scale hospital. We intended to developing image management system which is used of the existing analog devices such as medical camera, supersonic analyser, endoscope etc. We developed a video in interface board based USB 2.0 for handling image in real time. It is capable of transmitting image input signal like as NTSC, PAL to personal computer through USB 2.0. The developed the board of 40 speeds compared with the exiting system based USB 1.0. Especially the developed system is very helpful for small hospital like as dental clinic, because it is easy and convenient to manage image information without expert. So it will provide reduction of time and cost for handling image information(collecting, saving, retrieval, transmitting image).

The Method for Receding Processing Marking on Recorder Electronic Program Guide of the Personal Video Recorder (PVR의 EPG상에서 녹화 진행 표시 방법)

  • Lee Yun-Ju;Lim Tae Beom
    • Annual Conference of KIPS
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    • 한국정보처리학회 2004년도 추계학술발표논문집(상)
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    • pp.979-982
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    • 2004
  • 이 논문은 개인용 비디오 녹화기(PVR)의 전자 프로그램 가이드(EPG) 서비스에 관한 것으로, PVR과 EPG의 연동으로 TV 방송 프로그램 녹화 진행 상태를 EPG상에 표시하는 방법을 제안한다. 이 과정은 다채널 방송의 프로그램 편성 정보인 EPG를 수신하고, EPG에서 방송 컨텐츠 편성기를 통해 적어도 하나 이상의 예약 녹화 화를 한 후, 예약 녹화에 의해 해당 프로그램의 녹화를 시작해서 현재 녹화중인 프로그램을 표시해주는 3단계로 이루어진다. 본 논문의 PVR의 EPG상에서 녹화 진행 상태 표시 방법은 개인용 비디오 녹화기에서 사용되는 전자프로그램 가이드에 현재 녹화중인 프로그램을 표시해 줌으로써 사용자가 프로그램을 선택하는 데 있어서 보다 많은 정보를 제공할 수 있고, 현재 녹화 진행 상태를 알 수 있어 편리한 사용자 인터페이스로 활용될 수 있다.

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Steam Video Game Recommendation System using Collaborative Filtering and Personal propensity in R system (R 시스템에서 협업필터링과 개인화 요인을 사용한 스팀 비디오 게임 추천 시스템)

  • Song, Min-Hyuk;Shin, Hae-Ran;Park, Doo-Soon
    • Annual Conference of KIPS
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    • 한국정보처리학회 2019년도 추계학술발표대회
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    • pp.56-59
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    • 2019
  • 하루 평균 동시 접속자가 1,000만 명이 넘을 정도로 많은 사람이 사용하는 플랫폼은 드물다. 이러한 플랫폼 중에 스팀은 독보적인 존재이다. 스팀 내에는 수많은 게임이 있다. 그 수많은 게임 중 각 사용자에게 맞는 게임을 찾아내는 것은 매우 어렵다. 그래서 각 개인한테 맞는 게임을 추천해주는 것이 필요하다. 본 논문에서는 각 개인에 맞는 게임을 추천해주기 위하여 현재까지 가장 좋은 방법으로 알려진 협업 필터링 방법과 장르, 사용한 시간, 사용자 수를 고려하여 추천한다.

The Improved Joint Bayesian Method for Person Re-identification Across Different Camera

  • Hou, Ligang;Guo, Yingqiang;Cao, Jiangtao
    • Journal of Information Processing Systems
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    • 제15권4호
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    • pp.785-796
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    • 2019
  • Due to the view point, illumination, personal gait and other background situation, person re-identification across cameras has been a challenging task in video surveillance area. In order to address the problem, a novel method called Joint Bayesian across different cameras for person re-identification (JBR) is proposed. Motivated by the superior measurement ability of Joint Bayesian, a set of Joint Bayesian matrices is obtained by learning with different camera pairs. With the global Joint Bayesian matrix, the proposed method combines the characteristics of multi-camera shooting and person re-identification. Then this method can improve the calculation precision of the similarity between two individuals by learning the transition between two cameras. For investigating the proposed method, it is implemented on two compare large-scale re-ID datasets, the Market-1501 and DukeMTMC-reID. The RANK-1 accuracy significantly increases about 3% and 4%, and the maximum a posterior (MAP) improves about 1% and 4%, respectively.